// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMDS : implementation of Salome mesh data structure // #ifndef _SMDS_FaceOfNodes_HeaderFile #define _SMDS_FaceOfNodes_HeaderFile #include "SMESH_SMDS.hxx" #include "SMDS_CellOfNodes.hxx" class SMDS_EXPORT SMDS_FaceOfNodes: public SMDS_CellOfNodes { public: void Print(std::ostream & OS) const; SMDS_FaceOfNodes(const SMDS_MeshNode* node1, const SMDS_MeshNode* node2, const SMDS_MeshNode* node3); SMDS_FaceOfNodes(const SMDS_MeshNode* node1, const SMDS_MeshNode* node2, const SMDS_MeshNode* node3, const SMDS_MeshNode* node4); virtual bool ChangeNodes(const SMDS_MeshNode* nodes[], const int nbNodes); virtual int NbEdges() const; virtual int NbFaces() const; virtual int NbNodes() const; virtual int NbCornerNodes() const { return NbNodes(); } virtual int GetNodeIndex( const SMDS_MeshNode* node ) const; virtual bool IsPoly() const { return false; } virtual bool IsQuadratic() const { return false; } virtual SMDS_ElemIteratorPtr nodesIterator() const; virtual SMDS_NodeIteratorPtr nodeIterator() const; virtual const SMDS_MeshNode* GetNode(const int ind) const; virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Face; } virtual SMDSAbs_EntityType GetEntityType() const; virtual SMDSAbs_GeometryType GetGeomType() const; private: const SMDS_MeshNode* myNodes[4]; int myNbNodes; }; #endif