// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESH_Triangulate.hxx // Created : Thu Jan 18 17:51:34 2018 // Author : Edward AGAPOV (eap) #ifndef __SMESH_Triangulate_HXX__ #define __SMESH_Triangulate_HXX__ /*! * \brief Divide a mesh face into triangles */ class SMESHUtils_EXPORT SMESH_Triangulate { public: static int GetNbTriangles( const SMDS_MeshElement* face ); int GetTriangles( const SMDS_MeshElement* face, std::vector< const SMDS_MeshNode*>& nodes); private: bool triangulate( std::vector< const SMDS_MeshNode*>& nodes, const size_t nbNodes ); struct PolyVertex; std::vector< PolyVertex > _pv; }; #endif