/*! \page quad_ijk_algo_page Quadrangle (Mapping) meshing algorithm Quadrangle (Mapping) meshing algorithm is intended for creating all-quadrangle and quad-dominant meshes on faces with no holes and bound by at least three edges. The algorithm can create mesh on any face but mesh quality and validity depends on two factors: - face shape (number of edges and concavity of boundary); - discretization of edges. \image html quad_mesh_invalid.png "Invalid mesh on quadrilateral concave faces" The algorithm uses Transfinite Interpolation technic in parametric space of a face to locate nodes inside the face. The algorithm treats any face as a quadrangle. If a face is bound by more than four edges, four most sharp vertices are considered as corners of the quadrangle and all edges between these vertices are treated as quadrangle sides. In the case of three edges, the vertex specified by the user is considered as a degenerated side of the quadrangle. \image html quad_meshes.png "Algorithm generates a structured mesh on complex faces provided that edges are properly discretized" To get an all-quadrangle mesh you have to carefully define 1D hypotheses on edges of a face. To get a \b structured mesh you have to assure equal number of segments on opposite sides of the quadrangle. If this condition is not respected, the algorithm by default (with no hypothesis) creates \b quad-dominant mesh with triangles located near a side with maximal number of segments. But you can get an \b all-quadrangle mesh in this case by using \ref hypo_quad_params_anchor "Quadrangle Parameters" hypothesis to specify how to make transition mesh between opposite sides with different number of segments, provided that certain conditions are respected. In any case total number of segments must be even. To use \a Reduced transition method there must be equal number of segments on one pair of opposite sides. The following hypotheses help in creation of quadrangle meshes. - \ref propagation_anchor "Propagation" additional 1D hypotheses help to get equal number of segments on opposite sides of the quadrilateral face. - \ref a1d_algos_anchor "Composite Side Discretization" algorithm is useful to discretize several C1 continues edges as one quadrangle side. */