// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_MultiEditDlg.cxx // Author : Sergey LITONIN // Module : SMESH #include "SMESHGUI_MultiEditDlg.h" #include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_Filter.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMDS_Mesh.hxx" #include "SMDS_MeshElement.hxx" #include "SUIT_ResourceMgr.h" #include "SUIT_Desktop.h" #include "SalomeApp_SelectionMgr.h" #include "SALOME_ListIO.hxx" #include "SALOME_ListIteratorOfListIO.hxx" #include "SVTK_Selector.h" #include "SVTK_ViewModel.h" #include "SVTK_ViewWindow.h" #include "SVTK_InteractorStyle.h" // OCCT Includes #include #include #include #include // VTK Includes #include #include #include #include #include #include #include #include #include #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Group) #define SPACING 5 #define MARGIN 10 /*! * Class : SMESHGUI_MultiEditDlg * Description : Description : Inversion of the diagonal of a pseudo-quadrangle formed by * 2 neighboring triangles with 1 common edge */ //======================================================================= // name : SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg // Purpose : Constructor //======================================================================= SMESHGUI_MultiEditDlg ::SMESHGUI_MultiEditDlg(SMESHGUI* theModule, const int theMode, const bool the3d2d, const char* theName): QDialog(SMESH::GetDesktop(theModule), theName, false, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | WDestructiveClose), mySelector(SMESH::GetViewWindow(theModule)->GetSelector()), mySelectionMgr(SMESH::GetSelectionMgr(theModule)), mySMESHGUI(theModule) { myFilterDlg = 0; myEntityType = 0; myFilterType = theMode; QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING); QFrame* aMainFrame = createMainFrame (this, the3d2d); QFrame* aBtnFrame = createButtonFrame(this); aDlgLay->addWidget(aMainFrame); aDlgLay->addWidget(aBtnFrame); aDlgLay->setStretchFactor(aMainFrame, 1); aDlgLay->setStretchFactor(aBtnFrame, 0); Init(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::createMainFrame // Purpose : Create frame containing dialog's input fields //======================================================================= QFrame* SMESHGUI_MultiEditDlg::createMainFrame (QWidget* theParent, const bool the3d2d) { QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent); aMainGrp->setFrameStyle(QFrame::NoFrame); aMainGrp->setInsideMargin(0); QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); // "Selected cells" group mySelGrp = new QGroupBox(1, Qt::Horizontal, aMainGrp); myEntityTypeGrp = 0; if (the3d2d) { myEntityTypeGrp = new QHButtonGroup(tr("SMESH_ELEMENTS_TYPE"), mySelGrp); (new QRadioButton(tr("SMESH_FACE"), myEntityTypeGrp))->setChecked(true); (new QRadioButton(tr("SMESH_VOLUME"), myEntityTypeGrp)); myEntityType = myEntityTypeGrp->id(myEntityTypeGrp->selected()); } QFrame* aFrame = new QFrame(mySelGrp); myListBox = new QListBox(aFrame); myListBox->setSelectionMode(QListBox::Extended); myListBox->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding)); // myListBox->setColumnMode(QListBox::FitToHeight); myListBox->installEventFilter(this); myFilterBtn = new QPushButton(tr("FILTER") , aFrame); myAddBtn = new QPushButton(tr("ADD") , aFrame); myRemoveBtn = new QPushButton(tr("REMOVE") , aFrame); mySortBtn = new QPushButton(tr("SORT_LIST"), aFrame); QGridLayout* aLay = new QGridLayout(aFrame, 5, 2, 0, 5); aLay->addMultiCellWidget(myListBox, 0, 4, 0, 0); aLay->addWidget(myFilterBtn, 0, 1); aLay->addWidget(myAddBtn, 1, 1); aLay->addWidget(myRemoveBtn, 2, 1); aLay->addWidget(mySortBtn, 3, 1); QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding); aLay->addItem(aSpacer, 4, 1); myToAllChk = new QCheckBox(tr("TO_ALL"), mySelGrp); // "Select from" group QGroupBox* aGrp = new QGroupBox(3, Qt::Horizontal, tr("SELECT_FROM"), aMainGrp); mySubmeshChk = new QCheckBox(tr("SMESH_SUBMESH"), aGrp); mySubmeshBtn = new QPushButton(aGrp); mySubmesh = new QLineEdit(aGrp); mySubmesh->setReadOnly(true); mySubmeshBtn->setPixmap(aPix); myGroupChk = new QCheckBox(tr("GROUP"), aGrp); myGroupBtn = new QPushButton(aGrp); myGroup = new QLineEdit(aGrp); myGroup->setReadOnly(true); myGroupBtn->setPixmap(aPix); return aMainGrp; } //======================================================================= // name : SMESHGUI_MultiEditDlg::createButtonFrame // Purpose : Create frame containing buttons //======================================================================= QFrame* SMESHGUI_MultiEditDlg::createButtonFrame (QWidget* theParent) { QFrame* aFrame = new QFrame (theParent); aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); myOkBtn = new QPushButton (tr("SMESH_BUT_OK" ), aFrame); myApplyBtn = new QPushButton (tr("SMESH_BUT_APPLY"), aFrame); myCloseBtn = new QPushButton (tr("SMESH_BUT_CLOSE"), aFrame); QSpacerItem* aSpacer = new QSpacerItem (0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum); QHBoxLayout* aLay = new QHBoxLayout (aFrame, MARGIN, SPACING); aLay->addWidget(myOkBtn); aLay->addWidget(myApplyBtn); aLay->addItem(aSpacer); aLay->addWidget(myCloseBtn); return aFrame; } //======================================================================= // name : SMESHGUI_MultiEditDlg::isValid // Purpose : Verify validity of input data //======================================================================= bool SMESHGUI_MultiEditDlg::isValid (const bool /*theMess*/) const { return (!myMesh->_is_nil() && (myListBox->count() > 0 || (myToAllChk->isChecked() && myActor))); } //======================================================================= // name : SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg // Purpose : Destructor //======================================================================= SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg() { if (myFilterDlg != 0) { myFilterDlg->reparent(0, QPoint()); delete myFilterDlg; } } //======================================================================= // name : SMESHGUI_MultiEditDlg::eventFilter // Purpose : event filter //======================================================================= bool SMESHGUI_MultiEditDlg::eventFilter (QObject* object, QEvent* event) { if (object == myListBox && event->type() == QEvent::KeyPress) { QKeyEvent* ke = (QKeyEvent*)event; if (ke->key() == Key_Delete) onRemoveBtn(); } return QDialog::eventFilter(object, event); } //======================================================================= // name : SMESHGUI_MultiEditDlg::Init // Purpose : Init dialog fields, connect signals and slots, show dialog //======================================================================= void SMESHGUI_MultiEditDlg::Init() { mySMESHGUI->SetActiveDialogBox((QDialog*)this); myListBox->clear(); myIds.Clear(); myBusy = false; myActor = 0; emit ListContensChanged(); // main buttons connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply())); // selection and SMESHGUI connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose())); // dialog controls connect(myFilterBtn, SIGNAL(clicked()), SLOT(onFilterBtn() )); connect(myAddBtn , SIGNAL(clicked()), SLOT(onAddBtn() )); connect(myRemoveBtn, SIGNAL(clicked()), SLOT(onRemoveBtn() )); connect(mySortBtn , SIGNAL(clicked()), SLOT(onSortListBtn())); connect(mySubmeshChk, SIGNAL(stateChanged(int)), SLOT(onSubmeshChk())); connect(myGroupChk , SIGNAL(stateChanged(int)), SLOT(onGroupChk() )); connect(myToAllChk , SIGNAL(stateChanged(int)), SLOT(onToAllChk() )); if (myEntityTypeGrp) connect(myEntityTypeGrp, SIGNAL(clicked(int)), SLOT(on3d2dChanged(int))); connect(myListBox, SIGNAL(selectionChanged()), SLOT(onListSelectionChanged())); onSelectionDone(); // set selection mode setSelectionMode(); updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onOk // Purpose : SLOT called when "Ok" button pressed. // Assign filters VTK viewer and close dialog //======================================================================= void SMESHGUI_MultiEditDlg::onOk() { if (onApply()) onClose(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::getIds // Purpose : Retrive identifiers from list box //======================================================================= SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds() { SMESH::long_array_var anIds = new SMESH::long_array; if (myToAllChk->isChecked()) { myIds.Clear(); SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh); if (!anActor) anActor = myActor; if (anActor != 0) { TVisualObjPtr aVisualObj = anActor->GetObject(); vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid(); if (aGrid != 0) { for (int i = 0, n = aGrid->GetNumberOfCells(); i < n; i++) { vtkCell* aCell = aGrid->GetCell(i); if (aCell != 0) { vtkTriangle* aTri = vtkTriangle::SafeDownCast(aCell); vtkQuad* aQua = vtkQuad::SafeDownCast(aCell); vtkPolygon* aPG = vtkPolygon::SafeDownCast(aCell); vtkCell3D* a3d = vtkCell3D::SafeDownCast(aCell); vtkConvexPointSet* aPH = vtkConvexPointSet::SafeDownCast(aCell); if (aTri && myFilterType == SMESHGUI_TriaFilter || aQua && myFilterType == SMESHGUI_QuadFilter || (aTri || aQua || aPG) && myFilterType == SMESHGUI_FaceFilter || (a3d || aPH) && myFilterType == SMESHGUI_VolumeFilter) { int anObjId = aVisualObj->GetElemObjId(i); myIds.Add(anObjId); } } } } } } anIds->length(myIds.Extent()); TColStd_MapIteratorOfMapOfInteger anIter(myIds); for (int i = 0; anIter.More(); anIter.Next() ) { anIds[ i++ ] = anIter.Key(); } return anIds._retn(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onClose // Purpose : SLOT called when "Close" button pressed. Close dialog //======================================================================= void SMESHGUI_MultiEditDlg::onClose() { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); disconnect(mySMESHGUI, 0, this, 0); mySMESHGUI->ResetState(); SMESH::RemoveFilters(); SMESH::SetPickable(); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); reject(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onSelectionDone // Purpose : SLOT called when selection changed //======================================================================= void SMESHGUI_MultiEditDlg::onSelectionDone() { if (myBusy || !isEnabled()) return; myBusy = true; const SALOME_ListIO& aList = mySelector->StoredIObjects(); int nbSel = aList.Extent(); myListBox->clearSelection(); if (mySubmeshChk->isChecked() || myGroupChk->isChecked()) { QLineEdit* aNameEdit = mySubmeshChk->isChecked() ? mySubmesh : myGroup; if (nbSel == 1) { Handle(SALOME_InteractiveObject) anIO = aList.First(); QString aName = ""; SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName); anIO.IsNull() ? aNameEdit->clear() : aNameEdit->setText(aName); if (mySubmeshChk->isChecked()) { SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(anIO); if (!aSubMesh->_is_nil()) myMesh = aSubMesh->GetFather(); } else { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(anIO); if (!aGroup->_is_nil()) myMesh = aGroup->GetMesh(); } } else if (nbSel > 1) { QString aStr = mySubmeshChk->isChecked() ? tr("SMESH_SUBMESH_SELECTED") : tr("SMESH_GROUP_SELECTED"); aNameEdit->setText(aStr.arg(nbSel)); } else { aNameEdit->clear(); } } else if (nbSel == 1) { QString aListStr = ""; Handle(SALOME_InteractiveObject) anIO = aList.First(); int aNbItems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aListStr); if (aNbItems > 0) { QStringList anElements = QStringList::split(" ", aListStr); QListBoxItem* anItem = 0; for (QStringList::iterator it = anElements.begin(); it != anElements.end(); ++it) { anItem = myListBox->findItem(*it, Qt::ExactMatch); if (anItem) myListBox->setSelected(anItem, true); } } myMesh = SMESH::GetMeshByIO(anIO); } if (nbSel == 1) { myActor = SMESH::FindActorByEntry(aList.First()->getEntry()); if (!myActor) myActor = SMESH::FindActorByObject(myMesh); SVTK_InteractorStyle* aStyle = SMESH::GetInteractorStyle(); Handle(VTKViewer_Filter) aFilter = aStyle->GetFilter(myFilterType); if (!aFilter.IsNull()) aFilter->SetActor(myActor); } myBusy = false; updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onDeactivate // Purpose : SLOT called when dialog must be deativated //======================================================================= void SMESHGUI_MultiEditDlg::onDeactivate() { setEnabled(false); } //======================================================================= // name : SMESHGUI_MultiEditDlg::enterEvent // Purpose : Event filter //======================================================================= void SMESHGUI_MultiEditDlg::enterEvent (QEvent*) { if (!isEnabled()) { mySMESHGUI->EmitSignalDeactivateDialog(); setEnabled(true); setSelectionMode(); } } //======================================================================= // name : SMESHGUI_MultiEditDlg::closeEvent // Purpose : //======================================================================= void SMESHGUI_MultiEditDlg::closeEvent (QCloseEvent*) { onClose(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::hideEvent // Purpose : caused by ESC key //======================================================================= void SMESHGUI_MultiEditDlg::hideEvent (QHideEvent*) { if (!isMinimized()) onClose(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onFilterBtn // Purpose : SLOT. Called when "Filter" button pressed. // Start "Selection filters" dialog //======================================================================= void SMESHGUI_MultiEditDlg::onFilterBtn() { if (myFilterDlg == 0) { myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, entityType() ? SMESH::VOLUME : SMESH::FACE); connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted())); } else { myFilterDlg->Init(entityType() ? SMESH::VOLUME : SMESH::FACE); } myFilterDlg->SetSelection(); myFilterDlg->SetMesh(myMesh); myFilterDlg->SetSourceWg(myListBox); myFilterDlg->show(); } //======================================================================= // name : onFilterAccepted() // Purpose : SLOT. Called when Filter dlg closed with OK button. // Uncheck "Select submesh" and "Select group" checkboxes //======================================================================= void SMESHGUI_MultiEditDlg::onFilterAccepted() { myIds.Clear(); for (int i = 0, n = myListBox->count(); i < n; i++) myIds.Add(myListBox->text(i).toInt()); emit ListContensChanged(); if (mySubmeshChk->isChecked() || myGroupChk->isChecked()) { mySubmeshChk->blockSignals(true); myGroupChk->blockSignals(true); mySubmeshChk->setChecked(false); myGroupChk->setChecked(false); mySubmeshChk->blockSignals(false); myGroupChk->blockSignals(false); } updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::isIdValid // Purpose : Verify whether Id of element satisfies to filters from viewer //======================================================================= bool SMESHGUI_MultiEditDlg::isIdValid (const int theId) const { SVTK_InteractorStyle* aStyle = SMESH::GetInteractorStyle(); Handle(SMESHGUI_Filter) aFilter = Handle(SMESHGUI_Filter)::DownCast(aStyle->GetFilter(myFilterType)); return (!aFilter.IsNull() && aFilter->IsObjValid(theId)); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onAddBtn // Purpose : SLOT. Called when "Add" button pressed. // Add selected in viewer entities in list box //======================================================================= void SMESHGUI_MultiEditDlg::onAddBtn() { const SALOME_ListIO& aList = mySelector->StoredIObjects(); int nbSelected = aList.Extent(); if (nbSelected == 0) return; TColStd_IndexedMapOfInteger toBeAdded; if (!mySubmeshChk->isChecked() && !myGroupChk->isChecked()) { if (nbSelected == 1) mySelector->GetIndex(aList.First(),toBeAdded); } else if (mySubmeshChk->isChecked()) { SALOME_ListIteratorOfListIO anIter(aList); for (; anIter.More(); anIter.Next()) { SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(anIter.Value()); if (!aSubMesh->_is_nil()) { if (aSubMesh->GetFather()->GetId() == myMesh->GetId()) { SMESH::long_array_var anIds = aSubMesh->GetElementsId(); for (int i = 0, n = anIds->length(); i < n; i++) { if (isIdValid(anIds[ i ])) toBeAdded.Add(anIds[ i ]); } } } } } else if (myGroupChk->isChecked()) { SALOME_ListIteratorOfListIO anIter(aList); for (; anIter.More(); anIter.Next()) { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(anIter.Value()); if (!aGroup->_is_nil() && (aGroup->GetType() == SMESH::FACE && entityType() == 0 || aGroup->GetType() == SMESH::VOLUME && entityType() == 1)) { if (aGroup->GetMesh()->GetId() == myMesh->GetId()) { SMESH::long_array_var anIds = aGroup->GetListOfID(); for (int i = 0, n = anIds->length(); i < n; i++) { if (isIdValid(anIds[ i ])) toBeAdded.Add(anIds[ i ]); } } } } } else { } myBusy = true; bool isGroupOrSubmesh = (mySubmeshChk->isChecked() || myGroupChk->isChecked()); mySubmeshChk->setChecked(false); myGroupChk->setChecked(false); for(int i = 1; i <= toBeAdded.Extent(); i++) if (myIds.Add(toBeAdded(i))) { QListBoxItem * item = new QListBoxText(QString("%1").arg(toBeAdded(i))); myListBox->insertItem(item); myListBox->setSelected(item, true); } myBusy = false; emit ListContensChanged(); if (isGroupOrSubmesh) onListSelectionChanged(); updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::updateButtons // Purpose : Enable/disable buttons of dialog in accordance with current state //======================================================================= void SMESHGUI_MultiEditDlg::updateButtons() { bool isOk = isValid(false); myOkBtn->setEnabled(isOk); myApplyBtn->setEnabled(isOk); bool isListBoxNonEmpty = myListBox->count() > 0; bool isToAll = myToAllChk->isChecked(); myFilterBtn->setEnabled(!isToAll); myRemoveBtn->setEnabled(isListBoxNonEmpty && !isToAll); mySortBtn->setEnabled(isListBoxNonEmpty &&!isToAll); const SALOME_ListIO& aList = mySelector->StoredIObjects(); if (isToAll || myMesh->_is_nil() || aList.Extent() != 1 || (SMESH::IObjectToInterface(aList.First())->_is_nil() && SMESH::IObjectToInterface(aList.First())->_is_nil() && SMESH::IObjectToInterface(aList.First())->_is_nil())) myAddBtn->setEnabled(false); else myAddBtn->setEnabled(true); mySubmeshChk->setEnabled(!isToAll); mySubmeshBtn->setEnabled(mySubmeshChk->isChecked()); mySubmesh->setEnabled(mySubmeshChk->isChecked()); myGroupChk->setEnabled(!isToAll); myGroupBtn->setEnabled(myGroupChk->isChecked()); myGroup->setEnabled(myGroupChk->isChecked()); if (!mySubmeshChk->isChecked()) mySubmesh->clear(); if (!myGroupChk->isChecked()) myGroup->clear(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onRemoveBtn // Purpose : SLOT. Called when "Remove" button pressed. // Remove selected in list box entities //======================================================================= void SMESHGUI_MultiEditDlg::onRemoveBtn() { myBusy = true; for (int i = 0, n = myListBox->count(); i < n; i++) { for (int i = myListBox->count(); i > 0; i--) { if (myListBox->isSelected(i - 1)) { int anId = myListBox->text(i - 1).toInt(); myIds.Remove(anId); myIds.Remove(anId); myListBox->removeItem(i-1); } } } myBusy = false; emit ListContensChanged(); updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onSortListBtn // Purpose : SLOT. Called when "Sort list" button pressed. // Sort entities of list box //======================================================================= void SMESHGUI_MultiEditDlg::onSortListBtn() { myBusy = true; int i, k = myListBox->count(); if (k > 0) { QStringList aSelected; std::vector anArray(k); QListBoxItem* anItem; for (anItem = myListBox->firstItem(), i = 0; anItem != 0; anItem = anItem->next(), i++) { anArray[ i ] = anItem->text().toInt(); if (anItem->isSelected()) aSelected.append(anItem->text()); } std::sort(anArray.begin(), anArray.end()); myListBox->clear(); for (i = 0; i < k; i++) myListBox->insertItem(QString::number(anArray[ i ])); for (QStringList::iterator it = aSelected.begin(); it != aSelected.end(); ++it) { anItem = myListBox->findItem(*it, Qt::ExactMatch); if (anItem) myListBox->setSelected(anItem, true); } } myBusy = false; } //======================================================================= // name : SMESHGUI_MultiEditDlg::onListSelectionChanged // Purpose : SLOT. Called when selection in list box changed. // Highlight in selected entities //======================================================================= void SMESHGUI_MultiEditDlg::onListSelectionChanged() { if (myActor == 0 || myBusy) return; if (mySubmeshChk->isChecked() || myGroupChk->isChecked()) return; SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh); if (!anActor) anActor = myActor; TVisualObjPtr anObj = anActor->GetObject(); TColStd_MapOfInteger anIndexes; for (QListBoxItem* anItem = myListBox->firstItem(); anItem != 0; anItem = anItem->next()) { if (anItem->isSelected()) { int anId = anItem->text().toInt(); if (anObj->GetElemVTKId(anId) >= 0) // avoid exception in hilight anIndexes.Add(anId); } } mySelector->AddOrRemoveIndex(anActor->getIO(),anIndexes,false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight(anActor->getIO(),true,true); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onSubmeshChk // Purpose : SLOT. Called when state of "SubMesh" check box changed. // Activate/deactivate selection of submeshes //======================================================================= void SMESHGUI_MultiEditDlg::onSubmeshChk() { bool isChecked = mySubmeshChk->isChecked(); mySubmeshBtn->setEnabled(isChecked); mySubmesh->setEnabled(isChecked); if (!isChecked) mySubmesh->clear(); if (isChecked && myGroupChk->isChecked()) myGroupChk->setChecked(false); setSelectionMode(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onGroupChk // Purpose : SLOT. Called when state of "Group" check box changed. // Activate/deactivate selection of groupes //======================================================================= void SMESHGUI_MultiEditDlg::onGroupChk() { bool isChecked = myGroupChk->isChecked(); myGroupBtn->setEnabled(isChecked); myGroup->setEnabled(isChecked); if (!isChecked) myGroup->clear(); if (isChecked && mySubmeshChk->isChecked()) mySubmeshChk->setChecked(false); setSelectionMode(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onToAllChk // Purpose : SLOT. Called when state of "Apply to all" check box changed. // Activate/deactivate selection //======================================================================= void SMESHGUI_MultiEditDlg::onToAllChk() { bool isChecked = myToAllChk->isChecked(); if (isChecked) myListBox->clear(); myIds.Clear(); emit ListContensChanged(); updateButtons(); setSelectionMode(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::setSelectionMode // Purpose : Set selection mode //======================================================================= void SMESHGUI_MultiEditDlg::setSelectionMode() { SMESH::RemoveFilters(); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (mySubmeshChk->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(new SMESH_TypeFilter(SUBMESH)); } else if (myGroupChk->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(new SMESH_TypeFilter(GROUP)); } if (entityType()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(VolumeSelection); SMESH::SetFilter(new SMESHGUI_VolumesFilter()); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); if (myFilterType == SMESHGUI_TriaFilter) SMESH::SetFilter(new SMESHGUI_TriangleFilter()); else if (myFilterType == SMESHGUI_QuadFilter) SMESH::SetFilter(new SMESHGUI_QuadrangleFilter()); else SMESH::SetFilter(new SMESHGUI_FacesFilter()); } } //======================================================================= // name : SMESHGUI_MultiEditDlg::onApply // Purpose : SLOT. Called when "Apply" button clicked. //======================================================================= bool SMESHGUI_MultiEditDlg::onApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if (!isValid(true)) return false; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); if (aMeshEditor->_is_nil()) return false; myBusy = true; SMESH::long_array_var anIds = getIds(); bool aResult = process(aMeshEditor, anIds.inout()); if (aResult) { if (myActor) { mySelectionMgr->clearSelected(); SMESH::UpdateView(); } myListBox->clear(); myIds.Clear(); emit ListContensChanged(); updateButtons(); } myBusy = false; return aResult; } //======================================================================= // name : SMESHGUI_MultiEditDlg::on3d2dChanged // Purpose : //======================================================================= void SMESHGUI_MultiEditDlg::on3d2dChanged (int type) { if (myEntityType != type) { myEntityType = type; myListBox->clear(); myIds.Clear(); emit ListContensChanged(); if (type) myFilterType = SMESHGUI_VolumeFilter; else myFilterType = SMESHGUI_FaceFilter; updateButtons(); setSelectionMode(); } } //======================================================================= // name : SMESHGUI_MultiEditDlg::entityType // Purpose : //======================================================================= int SMESHGUI_MultiEditDlg::entityType() { return myEntityType; } /* * Class : SMESHGUI_ChangeOrientationDlg * Description : Modification of orientation of faces */ SMESHGUI_ChangeOrientationDlg ::SMESHGUI_ChangeOrientationDlg(SMESHGUI* theModule, const char* theName): SMESHGUI_MultiEditDlg(theModule, SMESHGUI_FaceFilter, true, theName) { setCaption(tr("CAPTION")); } SMESHGUI_ChangeOrientationDlg::~SMESHGUI_ChangeOrientationDlg() { } bool SMESHGUI_ChangeOrientationDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor, const SMESH::long_array& theIds) { return theEditor->Reorient(theIds); } /*! * Class : SMESHGUI_UnionOfTrianglesDlg * Description : Construction of quadrangles by automatic association of triangles */ SMESHGUI_UnionOfTrianglesDlg ::SMESHGUI_UnionOfTrianglesDlg(SMESHGUI* theModule, const char* theName): SMESHGUI_MultiEditDlg(theModule, SMESHGUI_TriaFilter, false, theName) { setCaption(tr("CAPTION")); } SMESHGUI_UnionOfTrianglesDlg::~SMESHGUI_UnionOfTrianglesDlg() { } bool SMESHGUI_UnionOfTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor, const SMESH::long_array& theIds) { return theEditor->TriToQuad(theIds, SMESH::NumericalFunctor::_nil(), 1.); } /*! * Class : SMESHGUI_CuttingOfQuadsDlg * Description : Construction of quadrangles by automatic association of triangles */ SMESHGUI_CuttingOfQuadsDlg ::SMESHGUI_CuttingOfQuadsDlg(SMESHGUI* theModule, const char* theName): SMESHGUI_MultiEditDlg(theModule, SMESHGUI_QuadFilter, false, theName) { setCaption(tr("CAPTION")); myPreviewActor = 0; myUseDiagChk = new QCheckBox (tr("USE_DIAGONAL_2_4"), mySelGrp); myPreviewChk = new QCheckBox (tr("PREVIEW"), mySelGrp); connect(myPreviewChk, SIGNAL(stateChanged(int)), this, SLOT(onPreviewChk())); connect(myUseDiagChk, SIGNAL(stateChanged(int)), this, SLOT(onPreviewChk())); connect(this, SIGNAL(ListContensChanged()), this, SLOT(onPreviewChk())); } SMESHGUI_CuttingOfQuadsDlg::~SMESHGUI_CuttingOfQuadsDlg() { } void SMESHGUI_CuttingOfQuadsDlg::onClose() { erasePreview(); SMESHGUI_MultiEditDlg::onClose(); } bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor, const SMESH::long_array& theIds) { return theEditor->SplitQuad(theIds, !myUseDiagChk->isChecked()); } void SMESHGUI_CuttingOfQuadsDlg::onPreviewChk() { myPreviewChk->isChecked() ? displayPreview() : erasePreview(); } void SMESHGUI_CuttingOfQuadsDlg::erasePreview() { if (myPreviewActor == 0) return; if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) { vf->RemoveActor(myPreviewActor); vf->Repaint(); } myPreviewActor->Delete(); myPreviewActor = 0; } void SMESHGUI_CuttingOfQuadsDlg::displayPreview() { if (myActor == 0) return; if (myPreviewActor != 0) erasePreview(); // get Ids of elements SMESH::long_array_var anElemIds = getIds(); if (getIds()->length() == 0) return; SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh(); if (aMesh == 0) return; bool isDiag24 = myUseDiagChk->isChecked(); //Create grid vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New(); vtkIdType aNbCells = anElemIds->length() * 2; vtkIdType aCellsSize = 4 * aNbCells; vtkCellArray* aConnectivity = vtkCellArray::New(); aConnectivity->Allocate(aCellsSize, 0); vtkPoints* aPoints = vtkPoints::New(); aPoints->SetNumberOfPoints(anElemIds->length() * 4); vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New(); aCellTypesArray->SetNumberOfComponents(1); aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents()); vtkIdList *anIdList = vtkIdList::New(); anIdList->SetNumberOfIds(3); TColStd_DataMapOfIntegerInteger anIdToVtk; int aNodes[ 4 ]; int nbPoints = -1; for (int i = 0, n = anElemIds->length(); i < n; i++) { const SMDS_MeshElement* anElem = aMesh->FindElement(anElemIds[ i ]); if (anElem == 0 || anElem->NbNodes() != 4) continue; SMDS_ElemIteratorPtr anIter = anElem->nodesIterator(); int k = 0; while(anIter->more()) if (const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next()) { if (!anIdToVtk.IsBound(aNode->GetID())) { aPoints->SetPoint(++nbPoints, aNode->X(), aNode->Y(), aNode->Z()); anIdToVtk.Bind(aNode->GetID(), nbPoints); } aNodes[ k++ ] = aNode->GetID(); } if (k != 4) continue; if (!isDiag24) { anIdList->SetId(0, anIdToVtk(aNodes[ 0 ])); anIdList->SetId(1, anIdToVtk(aNodes[ 1 ])); anIdList->SetId(2, anIdToVtk(aNodes[ 2 ])); aConnectivity->InsertNextCell(anIdList); aCellTypesArray->InsertNextValue(VTK_TRIANGLE); anIdList->SetId(0, anIdToVtk(aNodes[ 2 ])); anIdList->SetId(1, anIdToVtk(aNodes[ 3 ])); anIdList->SetId(2, anIdToVtk(aNodes[ 0 ])); aConnectivity->InsertNextCell(anIdList); aCellTypesArray->InsertNextValue(VTK_TRIANGLE); } else { anIdList->SetId(0, anIdToVtk(aNodes[ 1 ])); anIdList->SetId(1, anIdToVtk(aNodes[ 2 ])); anIdList->SetId(2, anIdToVtk(aNodes[ 3 ])); aConnectivity->InsertNextCell(anIdList); aCellTypesArray->InsertNextValue(VTK_TRIANGLE); anIdList->SetId(0, anIdToVtk(aNodes[ 3 ])); anIdList->SetId(1, anIdToVtk(aNodes[ 0 ])); anIdList->SetId(2, anIdToVtk(aNodes[ 1 ])); aConnectivity->InsertNextCell(anIdList); aCellTypesArray->InsertNextValue(VTK_TRIANGLE); } } vtkIntArray* aCellLocationsArray = vtkIntArray::New(); aCellLocationsArray->SetNumberOfComponents(1); aCellLocationsArray->SetNumberOfTuples(aNbCells); aConnectivity->InitTraversal(); for(vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++) aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts)); aGrid->SetPoints(aPoints); aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity); // Create and display actor vtkDataSetMapper* aMapper = vtkDataSetMapper::New(); aMapper->SetInput(aGrid); myPreviewActor = SALOME_Actor::New(); myPreviewActor->PickableOff(); myPreviewActor->SetMapper(aMapper); vtkProperty* aProp = vtkProperty::New(); aProp->SetRepresentationToWireframe(); aProp->SetColor(250, 0, 250); aProp->SetLineWidth(myActor->GetLineWidth() + 1); myPreviewActor->SetProperty(aProp); SMESH::GetCurrentVtkView()->AddActor(myPreviewActor); SMESH::GetCurrentVtkView()->Repaint(); aProp->Delete(); aPoints->Delete(); aConnectivity->Delete(); aGrid->Delete(); aMapper->Delete(); anIdList->Delete(); aCellTypesArray->Delete(); aCellLocationsArray->Delete(); }