// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHDS_Group.cxx // Module : SMESH // #include "SMESHDS_Group.hxx" #include "SMESHDS_Mesh.hxx" //============================================================================= /*! * */ //============================================================================= SMESHDS_Group::SMESHDS_Group (const int theID, const SMESHDS_Mesh* theMesh, const SMDSAbs_ElementType theType) : SMESHDS_GroupBase(theID,theMesh,theType), myGroup(theMesh,theType) { } //======================================================================= //function : Extent //purpose : //======================================================================= int SMESHDS_Group::Extent() const { return myGroup.Extent(); } //======================================================================= //function : IsEmpty //purpose : //======================================================================= bool SMESHDS_Group::IsEmpty() { return myGroup.IsEmpty(); } //============================================================================= /*! * */ //============================================================================= bool SMESHDS_Group::Contains (const int theID) { const SMDS_MeshElement* aElem = findInMesh (theID); if (aElem) return myGroup.Contains(aElem); return false; } //======================================================================= //function : Contains //purpose : //======================================================================= bool SMESHDS_Group::Contains (const SMDS_MeshElement* elem) { if (elem) return myGroup.Contains(elem); return false; } //============================================================================= /*! * */ //============================================================================= bool SMESHDS_Group::Add (const int theID) { return Add( findInMesh( theID )); } //============================================================================= /*! * */ //============================================================================= bool SMESHDS_Group::Add (const SMDS_MeshElement* aElem ) { bool added = false; if ( aElem ) { added = myGroup.Add (aElem); if ( added ) resetIterator(); } return added; } //============================================================================= /*! * */ //============================================================================= bool SMESHDS_Group::Remove (const int theID) { bool removed = false; if ( const SMDS_MeshElement* aElem = findInMesh( theID )) { removed = myGroup.Remove (aElem); if ( removed ) resetIterator(); } return removed; } //====================================================================== //function : Clear //purpose : //======================================================================= void SMESHDS_Group::Clear() { myGroup.Clear(); resetIterator(); } //======================================================================= //function : GetElements //purpose : //======================================================================= SMDS_ElemIteratorPtr SMESHDS_Group::GetElements() const { return myGroup.GetElements(); } //================================================================================ /*! * \brief Return a value allowing to find out if a group has changed or not */ //================================================================================ int SMESHDS_Group::GetTic() const { return myGroup.Tic(); } //======================================================================= //function : SetType //purpose : //======================================================================= void SMESHDS_Group::SetType(SMDSAbs_ElementType theType) { if ( myGroup.IsEmpty() || GetType() == SMDSAbs_All ) { SMESHDS_GroupBase::SetType( theType ); myGroup.SetType ( theType ); } else { SMESHDS_GroupBase::SetType( myGroup.GetType() ); } }