// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_ExtrusionDlg.h // Author : Michael ZORIN, Open CASCADE S.A.S. // #ifndef SMESHGUI_EXTRUSIONDLG_H #define SMESHGUI_EXTRUSIONDLG_H // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_PreviewDlg.h" #include "SMESHGUI_Utils.h" // SALOME GUI includes #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) class QButtonGroup; class QRadioButton; class QGroupBox; class QLabel; class QLineEdit; class QCheckBox; class QPushButton; class SMESHGUI; class SMESH_Actor; class SMESHGUI_IdValidator; class SMESHGUI_SpinBox; class SMESHGUI_FilterDlg; class SVTK_Selector; class LightApp_SelectionMgr; class SUIT_SelectionFilter; class SalomeApp_IntSpinBox; //================================================================================= // class : SMESHGUI_ExtrusionDlg // purpose : A widget used to select both nodes, edges and faces for // Extrusion and Revolution operations //================================================================================= class SMESHGUI_EXPORT SMESHGUI_3TypesSelector : public QWidget { Q_OBJECT public: SMESHGUI_3TypesSelector( QWidget * parent = 0 ); ~SMESHGUI_3TypesSelector(); void Clear(); void SetEnabled( bool enable, SMESH::ElementType type ); bool IsAnythingSelected( SMESH::ElementType type = SMESH::ALL ); SMESH::ElementType GetSelected( SMESH::ListOfIDSources & nodes, SMESH::ListOfIDSources & edges, SMESH::ListOfIDSources & faces ); SMESH::SMESH_Mesh_var GetMesh() { return myMesh; } SMESH_Actor* GetActor() { return myActor; } Handle(SALOME_InteractiveObject) GetIO() { return myIO; } QButtonGroup* GetButtonGroup() { return mySelectBtnGrp; } signals: void selectionChanged(); private slots: void selectionIntoArgument(); void onTextChange( const QString& ); void onSelectMesh( bool on ); void setFilters(); void onSelectType( int iType ); private: void addTmpIdSource( SMESH::long_array_var& ids, int iType, int index); QGroupBox* myGroups [3]; QLabel* myLabel [3]; QLineEdit* myLineEdit [3]; QCheckBox* myMeshChk [3]; QPushButton* myFilterBtn[3]; QButtonGroup* mySelectBtnGrp; SMESHGUI_FilterDlg* myFilterDlg; SUIT_SelectionFilter* myFilter [3]; SMESHGUI_IdValidator* myIdValidator; bool myBusy; SMESH::SMESH_Mesh_var myMesh; SMESH_Actor* myActor; Handle(SALOME_InteractiveObject) myIO; SMESH::ListOfIDSources_var myIDSource[3]; QList myTmpIDSourceList; LightApp_SelectionMgr* mySelectionMgr; SVTK_Selector* mySelector; }; //================================================================================= // class : SMESHGUI_ExtrusionDlg // purpose : //================================================================================= class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public SMESHGUI_PreviewDlg { Q_OBJECT public: SMESHGUI_ExtrusionDlg( SMESHGUI* ); ~SMESHGUI_ExtrusionDlg(); private: void Init( bool = true ); void enterEvent( QEvent* ); /* mouse enter the QWidget */ void keyPressEvent( QKeyEvent* ); int GetConstructorId(); void getExtrusionVector(SMESH::DirStruct& aVector); void extrusionByNormal(SMESH::SMESH_MeshEditor_ptr meshEditor, const bool makeGroups=false); bool isValid(); bool isValuesValid(); LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ SVTK_Selector* mySelector; // widgets SMESHGUI_3TypesSelector* SelectorWdg; QRadioButton* ExtrMethod_RBut0; QRadioButton* ExtrMethod_RBut1; QRadioButton* ExtrMethod_RBut2; QGroupBox* GroupArguments; QLabel* TextLabelVector; QLabel* TextLabelDistance; QPushButton* SelectVectorButton; QLabel* TextLabelDx; SMESHGUI_SpinBox* SpinBox_Dx; QLabel* TextLabelDy; SMESHGUI_SpinBox* SpinBox_Dy; QLabel* TextLabelDz; SMESHGUI_SpinBox* SpinBox_Dz; QLabel* TextLabelVx; SMESHGUI_SpinBox* SpinBox_Vx; QLabel* TextLabelVy; SMESHGUI_SpinBox* SpinBox_Vy; QLabel* TextLabelVz; SMESHGUI_SpinBox* SpinBox_Vz; QLabel* TextLabelDist; SMESHGUI_SpinBox* SpinBox_VDist; QLabel* TextLabelNbSteps; SalomeApp_IntSpinBox* SpinBox_NbSteps; QCheckBox* ByAverageNormalCheck; QCheckBox* UseInputElemsOnlyCheck; QCheckBox* MakeGroupsCheck; QGroupBox* GroupButtons; QPushButton* buttonOk; QPushButton* buttonCancel; QPushButton* buttonApply; QPushButton* buttonHelp; QString myHelpFileName; QString myIDs; protected slots: virtual void onDisplaySimulation( bool ); virtual void reject(); private slots: void CheckIsEnable(); void ClickOnOk(); bool ClickOnApply(); void ClickOnHelp(); void ClickOnRadio(); void SetEditCurrentArgument(); void SelectionIntoArgument(); void DeactivateActiveDialog(); void ActivateThisDialog(); }; #endif // SMESHGUI_EXTRUSIONDLG_H