// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_RevolutionDlg.cxx // Author : Michael ZORIN, Open CASCADE S.A.S. // SMESH includes #include "SMESHGUI_RevolutionDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_MeshEditPreview.h" #include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_ExtrusionDlg.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include #include #include #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 //================================================================================= // class : SMESHGUI_RevolutionDlg() // purpose : //================================================================================= SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule ) : SMESHGUI_PreviewDlg( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myVectorDefinition(NONE_SELECT) { SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI ); QPixmap image ( mgr->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("REVOLUTION_AROUND_AXIS")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this); SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING); SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN); /***************************************************************/ GroupArguments = new QGroupBox(tr("REVOLUTION"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); // Controls for elements selection SelectorWdg = new SMESHGUI_3TypesSelector( GroupArguments ); // Controls for axis defining GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments); QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis); GroupAxisLayout->setSpacing(SPACING); GroupAxisLayout->setMargin(MARGIN); TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis); SelectPointButton = new QPushButton(GroupAxis); SelectPointButton->setIcon(image); SelectPointButton->setCheckable(true); TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis); SpinBox_X = new SMESHGUI_SpinBox(GroupAxis); TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis); SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis); TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis); SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis); TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis); SelectVectorButton = new QPushButton(GroupAxis); SelectVectorButton->setIcon(image); SelectVectorButton->setCheckable(true); TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis); SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis); TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis); SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis); TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis); SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis); GroupAxisLayout->addWidget(TextLabelPoint, 0, 0); GroupAxisLayout->addWidget(SelectPointButton, 0, 1); GroupAxisLayout->addWidget(TextLabelX, 0, 2); GroupAxisLayout->addWidget(SpinBox_X, 0, 3); GroupAxisLayout->addWidget(TextLabelY, 0, 4); GroupAxisLayout->addWidget(SpinBox_Y, 0, 5); GroupAxisLayout->addWidget(TextLabelZ, 0, 6); GroupAxisLayout->addWidget(SpinBox_Z, 0, 7); GroupAxisLayout->addWidget(TextLabelVector, 1, 0); GroupAxisLayout->addWidget(SelectVectorButton, 1, 1); GroupAxisLayout->addWidget(TextLabelDX, 1, 2); GroupAxisLayout->addWidget(SpinBox_DX, 1, 3); GroupAxisLayout->addWidget(TextLabelDY, 1, 4); GroupAxisLayout->addWidget(SpinBox_DY, 1, 5); GroupAxisLayout->addWidget(TextLabelDZ, 1, 6); GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7); // Controls for angle defining & number of steps defining GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments); GroupAngle = new QButtonGroup(GroupAngleBox); QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox); GroupAngleLayout->setSpacing(6); GroupAngleLayout->setMargin(11); RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox); RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox); GroupAngle->addButton(RadioButton3, 0); GroupAngle->addButton(RadioButton4, 1); TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox); SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox); TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox); SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox); GroupAngleLayout->addWidget(RadioButton3, 0, 0); GroupAngleLayout->addWidget(RadioButton4, 0, 1); GroupAngleLayout->addWidget(TextLabelAngle, 1, 0); GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1); GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0); GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1); // Controls for tolerance defining TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments); SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments); // Control for mesh preview myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments); // CheckBox for groups generation MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck->setChecked(true); GroupArgumentsLayout->addWidget(SelectorWdg, 0, 0, 1, 4); GroupArgumentsLayout->addWidget(GroupAxis, 1, 0, 1, 4); GroupArgumentsLayout->addWidget(GroupAngleBox, 2, 0, 1, 4); GroupArgumentsLayout->addWidget(TextLabelTolerance, 3, 0, 1, 2); GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 3, 2, 1, 2); GroupArgumentsLayout->addWidget(myPreviewCheckBox, 4, 0, 1, 4); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 4); SelectorWdg->GetButtonGroup()->addButton( SelectVectorButton ); SelectorWdg->GetButtonGroup()->addButton( SelectPointButton ); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments); SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons); /* Initialisations */ SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); RadioButton3->setChecked(true); SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, "angle_precision"); SpinBox_NbSteps->setRange(1, 999999); SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, "len_tol_precision"); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); myHelpFileName = "revolution_page.html"; Init(); /*Create menu to vector selection*/ SelectVectorMenu = new QMenu(this); myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT; myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT; connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) ); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton())); connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable())); connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable())); connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable())); connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument())); connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(toDisplaySimulation())); connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(CheckIsEnable())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject())); connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); //To Connect preview check box connectPreviewControl(); connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&))); CheckIsEnable(); } //================================================================================= // function : ~SMESHGUI_RevolutionDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg() { } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::Init (bool ResetControls) { if (ResetControls) { SpinBox_X->SetValue(0.0); SpinBox_Y->SetValue(0.0); SpinBox_Z->SetValue(0.0); SpinBox_DX->SetValue(0.0); SpinBox_DY->SetValue(0.0); SpinBox_DZ->SetValue(0.0); SpinBox_Angle->SetValue(45); SpinBox_NbSteps->setValue(1); SpinBox_Tolerance->SetValue(1e-05); myPreviewCheckBox->setChecked(false); onDisplaySimulation(false); } SelectorWdg->Clear(); } //================================================================================= // function : CheckIsEnable() // purpose : Check whether the Ok and Apply buttons should be enabled or not //================================================================================= void SMESHGUI_RevolutionDlg::CheckIsEnable() { bool anIsEnable = SelectorWdg->IsAnythingSelected() && IsAxisOk(); buttonOk->setEnabled(anIsEnable); buttonApply->setEnabled(anIsEnable); } //================================================================================= // function : isValid // purpose : Return true in case if values entered into dialog are valid //================================================================================= bool SMESHGUI_RevolutionDlg::isValid() { QString msg; bool ok = true; ok = SpinBox_X->isValid( msg, true ) && ok; ok = SpinBox_Y->isValid( msg, true ) && ok; ok = SpinBox_Z->isValid( msg, true ) && ok; ok = SpinBox_DX->isValid( msg, true ) && ok; ok = SpinBox_DY->isValid( msg, true ) && ok; ok = SpinBox_DZ->isValid( msg, true ) && ok; ok = SpinBox_Angle->isValid( msg, true ) && ok; ok = SpinBox_NbSteps->isValid( msg, true ) && ok; ok = SpinBox_Tolerance->isValid( msg, true ) && ok; if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } return true; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_RevolutionDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if (!isValid()) return false; if ( SelectorWdg->IsAnythingSelected() && IsAxisOk() ) { SMESH::AxisStruct anAxis; anAxis.x = SpinBox_X->GetValue(); anAxis.y = SpinBox_Y->GetValue(); anAxis.z = SpinBox_Z->GetValue();; anAxis.vx = SpinBox_DX->GetValue(); anAxis.vy = SpinBox_DY->GetValue(); anAxis.vz = SpinBox_DZ->GetValue(); double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.; long aNbSteps = (long)SpinBox_NbSteps->value(); double aTolerance = SpinBox_Tolerance->GetValue(); if ( GroupAngle->checkedId() == 1 ) anAngle = anAngle/aNbSteps; QStringList aParameters; aParameters << SpinBox_X->text(); aParameters << SpinBox_Y->text(); aParameters << SpinBox_Z->text(); aParameters << SpinBox_DX->text(); aParameters << SpinBox_DY->text(); aParameters << SpinBox_DZ->text(); aParameters << SpinBox_Angle->text(); aParameters << SpinBox_NbSteps->text(); aParameters << SpinBox_Tolerance->text(); bool meshHadNewTypeBefore = true; int maxSelType = 0; const bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ); try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh(); mesh->SetParameters( aParameters.join(":").toLatin1().constData() ); SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources(); SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources(); SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources(); maxSelType = SelectorWdg->GetSelected( nodes, edges, faces ); // is it necessary to switch on the next Display Mode? SMESH::ElementType newType = (SMESH::ElementType)( maxSelType + 1 ); SMESH::array_of_ElementType_var oldTypes = mesh->GetTypes(); meshHadNewTypeBefore = false; for ( size_t i = 0; i < oldTypes->length() && !meshHadNewTypeBefore; ++i ) meshHadNewTypeBefore = ( oldTypes[i] >= newType ); SMESH::SMESH_MeshEditor_var aMeshEditor = mesh->GetMeshEditor(); SMESH::ListOfGroups_var groups = aMeshEditor->RotationSweepObjects( nodes, edges, faces, anAxis, anAngle, aNbSteps, aTolerance, makeGroups); } catch (...) { } SMESH_Actor* actor = SelectorWdg->GetActor(); if ( actor && !meshHadNewTypeBefore ) { unsigned int aMode = actor->GetEntityMode(); switch ( maxSelType ) { case SMESH::NODE: // extrude node -> edges actor->SetRepresentation(SMESH_Actor::eEdge); actor->SetEntityMode( aMode |= SMESH_Actor::eEdges ); break; case SMESH::EDGE: // edge -> faces actor->SetRepresentation(SMESH_Actor::eSurface); actor->SetEntityMode( aMode |= SMESH_Actor::eFaces ); break; case SMESH::FACE: // faces -> volumes actor->SetRepresentation(SMESH_Actor::eSurface); actor->SetEntityMode( aMode |= SMESH_Actor::eVolumes ); break; } } if ( actor ) SMESH::Update( actor->getIO(), actor->GetVisibility() ); if ( makeGroups ) mySMESHGUI->updateObjBrowser(true); // new groups may appear Init(false); mySelectionMgr->clearSelected(); SelectorWdg->Clear(); SMESHGUI::Modified(); } return true; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnOk() { if( ClickOnApply() ) reject(); } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::reject() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); if (SMESH::GetCurrentVtkView()) { SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters SMESH::SetPointRepresentation(false); } if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // function : onAngleTextChange() // purpose : //======================================================================= void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& theNewText) { bool isNumber; SpinBox_Angle->text().toDouble( &isNumber ); if( !isNumber ) RadioButton3->setChecked( true ); RadioButton4->setEnabled( isNumber ); } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_RevolutionDlg::SelectionIntoArgument() { if (!GroupButtons->isEnabled()) // inactive return; if ( SelectVectorButton->isChecked() || SelectPointButton->isChecked() ) { // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); TColStd_IndexedMapOfInteger aMapIndex; mySelector->GetIndex(IO,aMapIndex); if ( aMapIndex.Extent() != 1 ) return; SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() ); SMDS_Mesh* aMesh = anActor ? anActor->GetObject()->GetMesh() : 0; if ( !aMesh ) return; int aNbUnits = 0; bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X || (myEditCurrentArgument == (QWidget*)SpinBox_DX && myVectorDefinition==POINT_SELECT)); bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX && myVectorDefinition==FACE_SELECT); if ( isNodeSelected ) { const SMDS_MeshNode * n = aMesh->FindNode( aMapIndex(1) ); if (!n) return; double x = n->X(); double y = n->Y(); double z = n->Z(); if (myEditCurrentArgument == (QWidget*)SpinBox_X) { SpinBox_X->SetValue(x); SpinBox_Y->SetValue(y); SpinBox_Z->SetValue(z); } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) { SpinBox_DX->SetValue(x - SpinBox_X->GetValue()); SpinBox_DY->SetValue(y - SpinBox_Y->GetValue()); SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue()); } } else if ( isFaceSelected ) { const SMDS_MeshFace* face = dynamic_cast(aMesh->FindElement(aMapIndex(1))); if (!face) return; gp_XYZ aNormale = SMESH::getNormale(face); SpinBox_DX->SetValue(aNormale.X()); SpinBox_DY->SetValue(aNormale.Y()); SpinBox_DZ->SetValue(aNormale.Z()); } } CheckIsEnable(); onDisplaySimulation(true); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectPointButton) { myEditCurrentArgument = (QWidget*)SpinBox_X; myEditCurrentArgument->setFocus(); SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::DeactivateActiveDialog() { if (GroupButtons->isEnabled()) { GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); SelectorWdg->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); SelectorWdg->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::enterEvent (QEvent*) { if (!GroupButtons->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : IsAxisOk() // purpose : //================================================================================= bool SMESHGUI_RevolutionDlg::IsAxisOk() { return (SpinBox_DX->GetValue() != 0 || SpinBox_DY->GetValue() != 0 || SpinBox_DZ->GetValue() != 0); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : onDisplaySimulation() // purpose : Show/Hide preview //================================================================================= void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview) { if (myPreviewCheckBox->isChecked() && toDisplayPreview) { if (SelectorWdg->IsAnythingSelected() && IsAxisOk()) { SMESH::AxisStruct anAxis; anAxis.x = SpinBox_X->GetValue(); anAxis.y = SpinBox_Y->GetValue(); anAxis.z = SpinBox_Z->GetValue(); anAxis.vx = SpinBox_DX->GetValue(); anAxis.vy = SpinBox_DY->GetValue(); anAxis.vz = SpinBox_DZ->GetValue(); double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.; long aNbSteps = (long)SpinBox_NbSteps->value(); double aTolerance = SpinBox_Tolerance->GetValue(); if (GroupAngle->checkedId() == 1) anAngle = anAngle/aNbSteps; try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh(); SMESH::SMESH_MeshEditor_var meshEditor = mesh->GetMeshEditPreviewer(); SMESH::ListOfGroups_var groups; SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources(); SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources(); SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources(); SelectorWdg->GetSelected( nodes, edges, faces ); const bool makeGroups = false; meshEditor->RotationSweepObjects(nodes, edges, faces, anAxis, anAngle, aNbSteps, aTolerance, makeGroups ); SMESH::MeshPreviewStruct_var aMeshPreviewStruct = meshEditor->GetPreviewData(); mySimulation->SetData( aMeshPreviewStruct._retn() ); } catch (...) {} } else { mySimulation->SetVisibility(false); } } else { //erase preview mySimulation->SetVisibility(false); } } //================================================================================= // function : onSelectVectorButton() // purpose : [slot] //================================================================================= void SMESHGUI_RevolutionDlg::onSelectVectorButton() { if(SelectVectorMenu) { SelectVectorMenu->exec( QCursor::pos() ); } } //================================================================================= // function : onSelectVectorMenu() // purpose : [slot] //================================================================================= void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action) { if(!action) return; disconnect(mySelectionMgr, 0, this, 0); switch(myMenuActions[action]) { case POINT_SELECT: SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); break; case FACE_SELECT: SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); break; } myVectorDefinition = myMenuActions[action]; myEditCurrentArgument = (QWidget*)SpinBox_DX; myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); }