// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #include "SMESHGUI_PreVisualObj.h" #include #include SMESHGUI_PreVisualObj::SMESHGUI_PreVisualObj() { myMesh = new SMDS_Mesh(); } bool SMESHGUI_PreVisualObj::Update( int theIsClear = true ) { return false; } void SMESHGUI_PreVisualObj::UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) { if ( theFunctor ) theFunctor->SetMesh( GetMesh() ); } int SMESHGUI_PreVisualObj::GetElemDimension( const int theObjId ) { if ( const SMDS_MeshElement* anElem = myMesh->FindElement( theObjId )) { switch ( anElem->GetType() ) { case SMDSAbs_Edge : return 1; case SMDSAbs_Face : return 2; case SMDSAbs_Volume: return 3; // case SMDSAbs_0DElement : return 0; // case SMDSAbs_Ball : return 0; default : return 0; } } return -1; } int SMESHGUI_PreVisualObj::GetNbEntities( const SMDSAbs_ElementType theType ) const { return myMesh->GetMeshInfo().NbElements( theType ); } SMESH::SMESH_Mesh_ptr SMESHGUI_PreVisualObj::GetMeshServer() { return SMESH::SMESH_Mesh::_nil(); } //================================================================================= // function : GetEdgeNodes // purpose : Retrieve ids of nodes from edge of elements ( edge is numbered from 1 ) //================================================================================= bool SMESHGUI_PreVisualObj::GetEdgeNodes( const int theElemId, const int theEdgeNum, int& theNodeId1, int& theNodeId2 ) const { const SMDS_MeshElement* e = myMesh->FindElement( theElemId ); if ( !e || e->GetType() != SMDSAbs_Face ) return false; int nbNodes = e->NbCornerNodes(); if ( theEdgeNum < 0 || theEdgeNum > nbNodes ) return false; theNodeId1 = e->GetNode( theEdgeNum-1 )->GetID(); theNodeId2 = e->GetNode( theEdgeNum % nbNodes )->GetID(); return true; } bool SMESHGUI_PreVisualObj::IsValid() const { return GetNbEntities( SMDSAbs_All ) > 0; } vtkUnstructuredGrid* SMESHGUI_PreVisualObj::GetUnstructuredGrid() { return myMesh->getGrid(); } vtkIdType SMESHGUI_PreVisualObj::GetNodeObjId( int theVTKID ) { const SMDS_MeshNode* aNode = myMesh->FindNodeVtk( theVTKID ); return aNode ? aNode->GetID() : -1; } vtkIdType SMESHGUI_PreVisualObj::GetNodeVTKId( int theObjID ) { const SMDS_MeshNode* aNode = myMesh->FindNode( theObjID ); return aNode ? aNode->GetID() : -1; } vtkIdType SMESHGUI_PreVisualObj::GetElemObjId( int theVTKID ) { return this->GetMesh()->fromVtkToSmds(theVTKID); } vtkIdType SMESHGUI_PreVisualObj::GetElemVTKId( int theObjID ) { const SMDS_MeshElement* e = myMesh->FindElement(theObjID); return e ? e->getVtkId() : -1; } void SMESHGUI_PreVisualObj::ClearEntitiesFlags() { myEntitiesState = SMESH_Actor::eAllEntity; myEntitiesFlag = false; } bool SMESHGUI_PreVisualObj::GetEntitiesFlag() { return myEntitiesFlag; } unsigned int SMESHGUI_PreVisualObj::GetEntitiesState() { return myEntitiesState; }