// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_PreviewDlg.cxx // Author : Roman NIKOLAEV, Open CASCADE S.A.S. // SMESH includes // //SMESH includes #include "SMESHGUI.h" #include "SMESHGUI_PreviewDlg.h" #include "SMESHGUI_MeshEditPreview.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_Utils.h" //GUI includes #include //QT includes #include //================================================================================= // class : SMESHGUI_SMESHGUI_PreviewDlg() // purpose : //================================================================================= SMESHGUI_PreviewDlg::SMESHGUI_PreviewDlg(SMESHGUI* theModule) : mySMESHGUI(theModule), QDialog(SMESH::GetDesktop( theModule )), myIsApplyAndClose( false ) { mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI )); } //================================================================================= // function : ~SMESHGUI_PreviewDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_PreviewDlg::~SMESHGUI_PreviewDlg() { delete mySimulation; } //================================================================================= // function : showPreview // purpose : Show preview in the viewer //================================================================================= void SMESHGUI_PreviewDlg::showPreview(){ if(mySimulation) mySimulation->SetVisibility(true); } //================================================================================= // function : hidePreview // purpose : Hide preview in the viewer //================================================================================= void SMESHGUI_PreviewDlg::hidePreview(){ if(mySimulation) mySimulation->SetVisibility(false); } //================================================================================= // function : connectPreviewControl // purpose : Connect the preview check box //================================================================================= void SMESHGUI_PreviewDlg::connectPreviewControl(){ connect(myPreviewCheckBox, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool))); } //================================================================================= // function : toDisplaySimulation // purpose : //================================================================================= void SMESHGUI_PreviewDlg::toDisplaySimulation() { onDisplaySimulation(true); } //================================================================================= // function : onDisplaySimulation // purpose : //================================================================================= void SMESHGUI_PreviewDlg::onDisplaySimulation(bool toDisplayPreview) { //Empty implementation here } //================================================================ // Function : setIsApplyAndClose // Purpose : Set value of the flag indicating that the dialog is // accepted by Apply & Close button //================================================================ void SMESHGUI_PreviewDlg::setIsApplyAndClose( const bool theFlag ) { myIsApplyAndClose = theFlag; } //================================================================ // Function : isApplyAndClose // Purpose : Get value of the flag indicating that the dialog is // accepted by Apply & Close button //================================================================ bool SMESHGUI_PreviewDlg::isApplyAndClose() const { return myIsApplyAndClose; }