// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_SymmetryDlg.h // Author : Michael ZORIN, Open CASCADE S.A.S. // #ifndef SMESHGUI_SYMMETRYDLG_H #define SMESHGUI_SYMMETRYDLG_H // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_PreviewDlg.h" // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) class QButtonGroup; class QGroupBox; class QLabel; class QLineEdit; class QPushButton; class QRadioButton; class QCheckBox; class SMESHGUI; class SMESHGUI_IdValidator; class SMESHGUI_SpinBox; class SMESHGUI_FilterDlg; class SMESH_Actor; class SVTK_Selector; class LightApp_SelectionMgr; class SMESH_LogicalFilter; //================================================================================= // class : SMESHGUI_SymmetryDlg // purpose : //================================================================================= class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_PreviewDlg { Q_OBJECT public: SMESHGUI_SymmetryDlg( SMESHGUI* ); ~SMESHGUI_SymmetryDlg(); private: void Init( bool = true ); void closeEvent( QCloseEvent* ); void enterEvent( QEvent* ); /* mouse enter the QWidget */ void hideEvent( QHideEvent* ); /* ESC key */ void keyPressEvent( QKeyEvent* ); int GetConstructorId(); bool IsMirrorOk(); void setNewMeshName(); void getMirror(SMESH::AxisStruct& theMirror, SMESH::SMESH_MeshEditor::MirrorType& aMirrorType); bool isValid(); SMESHGUI_IdValidator* myIdValidator; LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ int myNbOkElements; /* to check when elements are defined */ QString myElementsId; SVTK_Selector* mySelector; QWidget* myEditCurrentArgument; /* Current LineEdit */ SMESH::SMESH_IDSource_var mySelectedObject; bool myBusy; SMESH::SMESH_Mesh_var myMesh; SMESH_Actor* myActor; SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter; QGroupBox* ConstructorsBox; QButtonGroup* GroupConstructors; QRadioButton* RadioButton1; QRadioButton* RadioButton2; QRadioButton* RadioButton3; QGroupBox* GroupButtons; QPushButton* buttonOk; QPushButton* buttonCancel; QPushButton* buttonApply; QPushButton* buttonHelp; QGroupBox* GroupArguments; QGroupBox* GroupMirror; QLabel* TextLabelElements; QPushButton* SelectElementsButton; QLineEdit* LineEditElements; QCheckBox* CheckBoxMesh; QLabel* TextLabelPoint; QPushButton* SelectPointButton; QLabel* TextLabelX; SMESHGUI_SpinBox* SpinBox_X; QLabel* TextLabelY; SMESHGUI_SpinBox* SpinBox_Y; QLabel* TextLabelZ; SMESHGUI_SpinBox* SpinBox_Z; QLabel* TextLabelVector; QPushButton* SelectVectorButton; QLabel* TextLabelDX; SMESHGUI_SpinBox* SpinBox_DX; QLabel* TextLabelDY; SMESHGUI_SpinBox* SpinBox_DY; QLabel* TextLabelDZ; SMESHGUI_SpinBox* SpinBox_DZ; QGroupBox* ActionBox; QButtonGroup* ActionGroup; QCheckBox* MakeGroupsCheck; QLineEdit* LineEditNewMesh; QString myHelpFileName; QPushButton* myFilterBtn; SMESHGUI_FilterDlg* myFilterDlg; protected slots: virtual void onDisplaySimulation( bool ); private slots: void ConstructorsClicked( int ); void ClickOnOk(); void ClickOnCancel(); bool ClickOnApply(); void ClickOnHelp(); void SetEditCurrentArgument(); void SelectionIntoArgument(); void DeactivateActiveDialog(); void ActivateThisDialog(); void onTextChange( const QString& ); void onSelectMesh( bool ); void onVectorChanged(); void onActionClicked( int ); void setFilters(); }; #endif // SMESHGUI_SYMMETRYDLG_H