// SMESH SMESH_Octree : global Octree implementation // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESH_Octree.cxx // Created : Tue Jan 16 16:00:00 2007 // Author : Nicolas Geimer & Aurélien Motteux(OCC) // Module : SMESH #include "SMESH_Octree.hxx" //=========================================================================== /*! * \brief SMESH_Octree Constructor * \param maxLevel - The level max the octree can reach (If <0 unlimited) */ //=========================================================================== SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize): myFather(NULL), myLevel(0), myMaxLevel(maxLevel), myMinBoxSize(minBoxSize), myIsLeaf(-1) { myBox = new Bnd_B3d(); } //====================================== /*! * \brief SMESH_Octree Destructor */ //====================================== SMESH_Octree::~SMESH_Octree () { if(myChildren != NULL) { if(!myIsLeaf) { for(int i = 0; i<8; i++) delete myChildren[i]; delete[] myChildren ; } } delete myBox; } //=========================================================================== /*! * \brief Set the bounding box of the Octree * \param box - 3d Bounding Box of the Octree */ //=========================================================================== void SMESH_Octree::setBox(const Bnd_B3d* box) { // delete myBox; // myBox=new Bnd_B3d(*box); *myBox = *box; } //=========================================================================== /*! * \brief Set box to the 3d Bounding Box of the Octree * \param box - Set box to the 3d Bounding Box of the Octree */ //=========================================================================== void SMESH_Octree::getBox(Bnd_B3d& box) { // if(box != NULL) // delete box; // box = new Bnd_B3d (*myBox); box = *myBox; } //=========================================================================== /*! * \brief Set the max level of the Octree * \param maxLevel - The level max the octree can reach (If <0 unlimited) */ //=========================================================================== void SMESH_Octree::setMaxLevel(const int maxLevel) {myMaxLevel = maxLevel;} //=========================================================================== /*! * \brief Compute the bigger dimension of the box * \param box - 3d Box * \retval double - bigger dimension of the box */ //=========================================================================== double SMESH_Octree::maxSize(const Bnd_B3d* box) { if(box ==NULL) return 0; gp_XYZ min = box->CornerMin(); gp_XYZ max = box->CornerMax(); gp_XYZ Size = (max - min); double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y(); return (returnVal>Size.Z())?returnVal:Size.Z(); } //============================= /*! * \brief Compute the Octree */ //============================= void SMESH_Octree::Compute() { // As soon as the Octree is a Leaf, I stop building his children if(!isLeaf()) buildChildren(); } //================================================================= /*! * \brief Build the 8 children boxes and call buildChildrenData() */ //================================================================= void SMESH_Octree::buildChildren() { myChildren = new SMESH_Octree*[8]; gp_XYZ min = myBox->CornerMin(); gp_XYZ max = myBox->CornerMax(); gp_XYZ HSize = (max - min)/2.; gp_XYZ mid = min + HSize; gp_XYZ childHsize = HSize/2.; Standard_Real XminChild, YminChild, ZminChild; Bnd_B3d* box; gp_XYZ minChild; for (int i =0; i<8; i++) { // We build the eight boxes, we need 2 points to do that. // Min, and Mid // In binary, we can write i from 0 to 7 // For instance : // 5 is 101, it corresponds here in coordinates to ZYX // If coordinate is 0 in Y-> box from Ymin to Ymid // If coordinate is 1 in Y-> box from Ymid to Ymax // Same scheme for X and Z // I need the minChild to build the Bnd_B3d box. XminChild= (i%2==0)?min.X():mid.X(); YminChild= ((i%4)/2==0)?min.Y():mid.Y(); ZminChild= (i<4)?min.Z():mid.Z(); minChild.SetCoord(XminChild, YminChild, ZminChild); box = new Bnd_B3d(minChild+childHsize,childHsize); // The child is of the same type than its father (For instance, a SMESH_OctreeNode) // We allocate the memory we need fot the child myChildren[i] = allocateOctreeChild(); // and we assign to him its box. myChildren[i]->setBox(box); delete box; } // After building the 8 boxes, we put the data into the children.. buildChildrenData(); //After we pass to the next level of the Octree for (int i =0; i<8; i++) myChildren[i]->Compute(); }