/*! \page a2d_meshing_hypo_page 2D Meshing Hypotheses

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Max Element Area

Max Element Area hypothesis is applied for meshing of 2D faces composing your geometrical object. Definition of this hypothesis consists of setting the maximum area of meshing elements (depending on the chosen meshing algorithm it can be triangles or quadrangles), which will compose the mesh of these 2D faces. \image html a-maxelarea.png \image html max_el_area.png See Also a sample TUI Script of a \ref tui_max_element_area "Maximum Element Area" hypothesis operation.
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Length from Edges

Length from edges hypothesis builds 2D mesh segments having a length calculated as an average edge length for a given wire. See Also a sample TUI Script of a \ref tui_length_from_edges "Length from Edges" hypothesis operation.
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Quadrangle Preference

This algorithm can be used only together with Quadrangle (Mapping) algorithm. It allows to build quadrangular meshes even if the number of nodes at the opposite edges of a meshed face is not equal, otherwise this mesh will contain some triangular elements.
This hypothesis has one restriction on its work: the total quantity of segments on all four sides of the face must be even (divisible by 2).
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Triangle Preference

This algorithm can be used only together with Quadrangle (Mapping) algorithm. It allows to build triangular mesh faces in the refinement area if the number of nodes at the opposite edges of a meshed face is not equal, otherwise refinement area will contain some quadrangular elements.
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