using namespace std; // File: SMDS_MeshQuadrangle.cxx // Created: Wed Jan 23 17:02:27 2002 // Author: Jean-Michel BOULCOURT // #include "SMDS_MeshQuadrangle.ixx" //======================================================================= //function : SMDS_MeshQuadrangle //purpose : //======================================================================= SMDS_MeshQuadrangle::SMDS_MeshQuadrangle(const Standard_Integer ID, const Standard_Integer idnode1, const Standard_Integer idnode2, const Standard_Integer idnode3, const Standard_Integer idnode4):SMDS_MeshFace(ID,4) { SetConnections(idnode1,idnode2,idnode3,idnode4); ComputeKey(); } //======================================================================= //function : SetConnections //purpose : //======================================================================= void SMDS_MeshQuadrangle::SetConnections(const Standard_Integer idnode1, const Standard_Integer idnode2, const Standard_Integer idnode3, const Standard_Integer idnode4) { Standard_Integer idmin = (idnode1 < idnode2 ? idnode1 : idnode2); idmin = (idmin < idnode3 ? idmin : idnode3); idmin = (idmin < idnode4 ? idmin : idnode4); myNodes[0] = idmin; if (idmin == idnode1) { myNodes[1] = idnode2; myNodes[2] = idnode3; myNodes[3] = idnode4; } else if (idmin == idnode2) { myNodes[1] = idnode3; myNodes[2] = idnode4; myNodes[3] = idnode1; } else if (idmin == idnode3) { myNodes[1] = idnode4; myNodes[2] = idnode1; myNodes[3] = idnode2; } else { myNodes[1] = idnode1; myNodes[2] = idnode2; myNodes[3] = idnode3; } }