// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_BuildCompoundDlg.cxx // Author : Alexander KOVALEV, Open CASCADE S.A.S. // SMESH includes #include "SMESHGUI_BuildCompoundDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_VTKUtils.h" #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include // STL includes #include #define SPACING 6 #define MARGIN 11 enum { NEW_MESH_ID, APPEND_TO_ID }; //================================================================================= // name : SMESHGUI_BuildCompoundDlg // Purpose : //================================================================================= SMESHGUI_BuildCompoundDlg::SMESHGUI_BuildCompoundDlg( SMESHGUI* theModule ) : QDialog(SMESH::GetDesktop(theModule)), mySMESHGUI(theModule), mySelectionMgr(SMESH::GetSelectionMgr(theModule)), myIsApplyAndClose( false ) { setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("SMESH_BUILD_COMPOUND_TITLE")); SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr(); QPixmap image0 (aResMgr->loadPixmap("SMESH", tr("ICON_DLG_BUILD_COMPOUND_MESH"))); QPixmap image1 (aResMgr->loadPixmap("SMESH", tr("ICON_SELECT"))); setSizeGripEnabled(true); QVBoxLayout* aTopLayout = new QVBoxLayout(this); aTopLayout->setSpacing(SPACING); aTopLayout->setMargin(MARGIN); /***************************************************************/ GroupConstructors = new QGroupBox(tr("COMPOUND"), this); QButtonGroup* ButtonGroup = new QButtonGroup(this); QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors); GroupConstructorsLayout->setSpacing(SPACING); GroupConstructorsLayout->setMargin(MARGIN); Constructor1 = new QRadioButton(GroupConstructors); Constructor1->setIcon(image0); Constructor1->setChecked(true); GroupConstructorsLayout->addWidget(Constructor1); ButtonGroup->addButton(Constructor1, 0); /***************************************************************/ GroupResult = new QGroupBox(tr("RESULT_NAME"), this); QGridLayout* GroupResultLayout = new QGridLayout(GroupResult); GroupResultLayout->setSpacing(SPACING); GroupResultLayout->setMargin(MARGIN); QRadioButton* newMeshRadioBtn = new QRadioButton( tr("NEW_MESH_NAME"), GroupResult ); QRadioButton* appendToRadioBtn = new QRadioButton( tr("MESH_APPEND_TO"), GroupResult ); LineEditNewName = new QLineEdit(GroupResult); LineEditAppendTo = new QLineEdit(GroupResult); SelectButtonAppendTo = new QPushButton(GroupResult); SelectButtonAppendTo->setIcon(image1); SelectButtonAppendTo->setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); ResultButtonGroup = new QButtonGroup( GroupResult ); ResultButtonGroup->addButton( newMeshRadioBtn, NEW_MESH_ID ); ResultButtonGroup->addButton( appendToRadioBtn, APPEND_TO_ID ); newMeshRadioBtn->setChecked( true ); GroupResultLayout->addWidget( newMeshRadioBtn, 0, 0, 1, 2 ); GroupResultLayout->addWidget( LineEditNewName, 0, 2 ); GroupResultLayout->addWidget( appendToRadioBtn, 1, 0 ); GroupResultLayout->addWidget( SelectButtonAppendTo, 1, 1 ); GroupResultLayout->addWidget( LineEditAppendTo, 1, 2 ); /***************************************************************/ GroupArgs = new QGroupBox(tr("SMESH_ARGUMENTS"), this); QGridLayout* GroupArgsLayout = new QGridLayout(GroupArgs); GroupArgsLayout->setSpacing(SPACING); GroupArgsLayout->setMargin(MARGIN); TextLabelMeshes = new QLabel(tr("MESHES"), GroupArgs); SelectButton = new QPushButton(GroupArgs); SelectButton->setIcon(image1); SelectButton->setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); LineEditMeshes = new QLineEdit(GroupArgs); LineEditMeshes->setReadOnly(true); TextLabelUnion = new QLabel(tr("PROCESSING_IDENTICAL_GROUPS"), GroupArgs); ComboBoxUnion = new QComboBox(GroupArgs); CheckBoxCommon = new QCheckBox(tr("CREATE_COMMON_GROUPS"), GroupArgs); CheckBoxMerge = new QCheckBox(tr("MERGE_NODES_AND_ELEMENTS"), GroupArgs); TextLabelTol = new QLabel(tr("SMESH_TOLERANCE"), GroupArgs); //TextLabelTol->setAlignment(Qt::AlignCenter); SpinBoxTol = new SMESHGUI_SpinBox(GroupArgs); SpinBoxTol->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, "len_tol_precision" ); GroupArgsLayout->addWidget(TextLabelMeshes, 0, 0); GroupArgsLayout->addWidget(SelectButton, 0, 1); GroupArgsLayout->addWidget(LineEditMeshes, 0, 2, 1, 2); GroupArgsLayout->addWidget(TextLabelUnion, 1, 0, 1, 3); GroupArgsLayout->addWidget(ComboBoxUnion, 1, 3); GroupArgsLayout->addWidget(CheckBoxCommon, 2, 0, 1, 4); GroupArgsLayout->addWidget(CheckBoxMerge, 3, 0, 1, 4); GroupArgsLayout->addWidget(TextLabelTol, 4, 0); GroupArgsLayout->addWidget(SpinBoxTol, 4, 1, 1, 3); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ aTopLayout->addWidget(GroupConstructors); aTopLayout->addWidget(GroupResult); aTopLayout->addWidget(GroupArgs); aTopLayout->addWidget(GroupButtons); myHelpFileName = "building_compounds.html"; Init(); // Initialisations } //================================================================================= // function : ~SMESHGUI_BuildCompoundDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_BuildCompoundDlg::~SMESHGUI_BuildCompoundDlg() { } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::Init() { mySMESHGUI->SetActiveDialogBox((QDialog*)this); myMeshToAppendTo = SMESH::SMESH_Mesh::_nil(); myMeshArray = new SMESH::ListOfIDSources(); myMeshFilter = new SMESH_TypeFilter (SMESH::IDSOURCE); myAppendToFilter = new SMESH_TypeFilter (SMESH::MESH); // signals and slots connections connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(ResultButtonGroup, SIGNAL(buttonClicked(int)), this, SLOT(onResultTypeChange(int))); connect(SelectButtonAppendTo, SIGNAL(clicked()), this, SLOT(onSelectionButton())); connect(SelectButton, SIGNAL(clicked()), this, SLOT(onSelectionButton())); connect(CheckBoxMerge, SIGNAL(toggled(bool)), this, SLOT(onSelectMerge(bool))); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject())); LineEditNewName->setText(GetDefaultName(tr("COMPOUND_MESH"))); ComboBoxUnion->addItem(tr("UNITE")); ComboBoxUnion->addItem(tr("RENAME")); ComboBoxUnion->setCurrentIndex(0); CheckBoxMerge->setChecked(true); TextLabelTol->setEnabled(CheckBoxMerge->isChecked()); SpinBoxTol->SetValue(1e-05); SpinBoxTol->setEnabled(CheckBoxMerge->isChecked()); onResultTypeChange( ResultButtonGroup->checkedId() ); onSelectionButton(); } //================================================================================= // function : GetDefaultName() // purpose : //================================================================================= QString SMESHGUI_BuildCompoundDlg::GetDefaultName(const QString& theOperation) { QString aName = ""; // collect all object names of SMESH component _PTR(Study) aStudy = SMESH::getStudy(); std::set aSet; _PTR(SComponent) aMeshCompo (aStudy->FindComponent("SMESH")); if (aMeshCompo) { _PTR(ChildIterator) it (aStudy->NewChildIterator(aMeshCompo)); _PTR(SObject) obj; for (it->InitEx(true); it->More(); it->Next()) { obj = it->Value(); aSet.insert(obj->GetName()); } } // build a unique name int aNumber = 0; bool isUnique = false; while (!isUnique) { aName = theOperation + "_" + QString::number(++aNumber); isUnique = (aSet.count(aName.toUtf8().data()) == 0); } return aName; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_BuildCompoundDlg::ClickOnApply() { if (SMESHGUI::isStudyLocked()) return false; if (!isValid()) return false; SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_Mesh_var aMesh; int nbMeshes = myMeshArray->length() + ( !myMeshToAppendTo->_is_nil() ); if ( nbMeshes > 1 ) { QStringList aParameters; aParameters << (CheckBoxMerge->isChecked() ? SpinBoxTol->text() : QString(" ")); QStringList anEntryList; try { aMesh = myMeshArray[0]->GetMesh(); aMesh->SetParameters( aParameters.join(":").toUtf8().constData() ); SMESH::SMESH_Gen_var aSMESHGen = SMESHGUI::GetSMESHGen(); // concatenate meshes if(CheckBoxCommon->isChecked()) aMesh = aSMESHGen->ConcatenateWithGroups(myMeshArray, !(ComboBoxUnion->currentIndex()), CheckBoxMerge->isChecked(), SpinBoxTol->GetValue(), myMeshToAppendTo); else aMesh = aSMESHGen->Concatenate(myMeshArray, !(ComboBoxUnion->currentIndex()), CheckBoxMerge->isChecked(), SpinBoxTol->GetValue(), myMeshToAppendTo); _PTR(SObject) aSO = SMESH::FindSObject( aMesh ); if( aSO ) { if ( myMeshToAppendTo->_is_nil() ) SMESH::SetName( aSO, LineEditNewName->text() ); anEntryList.append( aSO->GetID().c_str() ); } mySMESHGUI->updateObjBrowser(); } catch(...) { return false; } LineEditNewName->setText(GetDefaultName(tr("COMPOUND_MESH"))); // IPAL21468 Compound is hidden after creation. if ( SMESHGUI::automaticUpdate() ) { mySelectionMgr->clearSelected(); SMESH::UpdateView(); _PTR(SObject) aSO = SMESH::FindSObject(aMesh.in()); if ( SMESH_Actor* anActor = SMESH::CreateActor( aSO->GetID().c_str()) ) { SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor); SMESH::UpdateView(); } }// end IPAL21468 if( LightApp_Application* anApp = dynamic_cast( SUIT_Session::session()->activeApplication() ) ) anApp->browseObjects( anEntryList, isApplyAndClose() ); SMESHGUI::Modified(); return true; } return false; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::ClickOnOk() { setIsApplyAndClose( true ); if (ClickOnApply()) reject(); } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::reject() { //mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", "application")). arg(myHelpFileName)); } } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_BuildCompoundDlg::SelectionIntoArgument() { if (!GroupButtons->isEnabled()) // inactive return; QString aString = ""; SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); bool toAppend = ( CurrentLineEdit == LineEditAppendTo ); bool isOk = toAppend ? ( nbSel == 1 ) : ( nbSel > 0 ); if ( !isOk ) aString = ""; if ( toAppend ) { myMeshToAppendTo = SMESH::SMESH_Mesh::_nil(); if ( isOk ) myMeshToAppendTo = SMESH::IObjectToInterface( aList.First() ); } else { myMeshArray->length( nbSel ); for ( int i = 0; !aList.IsEmpty(); i++ ) { myMeshArray[i] = SMESH::IObjectToInterface(aList.First()); aList.RemoveFirst(); } } CurrentLineEdit->setText(aString); bool isEnabled; if ( ResultButtonGroup->checkedId() == NEW_MESH_ID ) isEnabled = ( myMeshArray->length() > 1 ); else isEnabled = ( myMeshArray->length() > 0 && !myMeshToAppendTo->_is_nil() && LineEditAppendTo->text() != LineEditMeshes->text() ); buttonOk ->setEnabled( isEnabled ); buttonApply->setEnabled( isEnabled ); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupResult->setEnabled(false); GroupArgs->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupResult->setEnabled(true); GroupArgs->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::enterEvent( QEvent* ) { if (GroupConstructors->isEnabled()) return; ActivateThisDialog(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : onSelectMerge() // purpose : //================================================================================= void SMESHGUI_BuildCompoundDlg::onSelectMerge(bool toMerge) { TextLabelTol->setEnabled(toMerge); SpinBoxTol->setEnabled(toMerge); if(!toMerge) SpinBoxTol->SetValue(1e-05); } //======================================================================= //function : onResultTypeChange //purpose : //======================================================================= void SMESHGUI_BuildCompoundDlg::onResultTypeChange( int buttonID ) { LineEditNewName ->setEnabled( buttonID == NEW_MESH_ID ); SelectButtonAppendTo->setEnabled( buttonID == APPEND_TO_ID ); LineEditAppendTo ->setEnabled( buttonID == APPEND_TO_ID ); if ( CurrentLineEdit == LineEditAppendTo && buttonID == NEW_MESH_ID ) onSelectionButton(); // to select into myMeshArray if ( buttonID == NEW_MESH_ID ) { myMeshToAppendTo = SMESH::SMESH_Mesh::_nil(); LineEditAppendTo->setText(""); } else { // activate selection of myMeshToAppendTo SelectButtonAppendTo->click(); LineEditAppendTo->setFocus(); } } //======================================================================= //function : onSelectionButton //purpose : //======================================================================= void SMESHGUI_BuildCompoundDlg::onSelectionButton() { mySelectionMgr->clearFilters(); if ( sender() == SelectButtonAppendTo ) { mySelectionMgr->installFilter( myAppendToFilter ); CurrentLineEdit = LineEditAppendTo; } else { mySelectionMgr->installFilter( myMeshFilter ); CurrentLineEdit = LineEditMeshes; } CurrentLineEdit->setFocus(); SelectionIntoArgument(); } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_BuildCompoundDlg::isValid() { QString msg; bool ok=true; if(CheckBoxMerge->isChecked()) ok = SpinBoxTol->isValid( msg, true ); if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } return true; } //================================================================ // function : setIsApplyAndClose // Purpose : Set value of the flag indicating that the dialog is // accepted by Apply & Close button //================================================================ void SMESHGUI_BuildCompoundDlg::setIsApplyAndClose( const bool theFlag ) { myIsApplyAndClose = theFlag; } //================================================================ // function : isApplyAndClose // Purpose : Get value of the flag indicating that the dialog is // accepted by Apply & Close button //================================================================ bool SMESHGUI_BuildCompoundDlg::isApplyAndClose() const { return myIsApplyAndClose; }