/*! \page mesh_through_point_page Moving nodes \n In mesh you can define a node at a certain point either - by movement of the node closest to the point or - by movement of a selected node to the point. <em>To displace a node:</em> <ol> <li>From the \b Modification menu choose the <b>Move node</b> item or click <em>"Move Node"</em> button in the toolbar. \image html image67.png <center><em>"Move Node" button</em></center> The following dialog will appear: \image html meshtopass1.png "Manual node selection" <br> \image html meshtopass2.png "Automatic node selection" <br> </li> <li>Specify the way of node selection: manually (the first radio button) or automatically (the second radio button).</li> <li>If the manual method is selected, select a node to move (X, Y, Z fields show the original coordinates of the node) or type the node ID.</li> <li>Enter the coordinates of the destination point. You can click <b>Update Destination</b> button to set the coordinates of the destination point equal to the coordinates of the node to move.</li> <li>Activate \b Preview check-box to show the result of move in the viewer.</li> <li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li> </ol> \image html moving_nodes1.png "The initial mesh" \image html moving_nodes2.png "The modified mesh" <br><b>See Also</b> a sample TUI Script of a \ref tui_moving_nodes "Moving Nodes" operation. */