// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_MoveNodesDlg.cxx // Author : Nicolas REJNERI, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_MoveNodesDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include // OCCT includes #include // VTK includes #include #include #include #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 //================================================================================= // name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg // Purpose : //================================================================================= SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg(SMESHGUI* theModule): QDialog(SMESH::GetDesktop(theModule)), mySelectionMgr(SMESH::GetSelectionMgr(theModule)), mySMESHGUI(theModule) { myPreviewActor = 0; myBusy = false; setModal(false); setWindowTitle(tr("CAPTION")); QVBoxLayout* aDlgLay = new QVBoxLayout(this); aDlgLay->setSpacing(SPACING); aDlgLay->setMargin(MARGIN); QWidget* aMainFrame = createMainFrame (this); QWidget* aBtnFrame = createButtonFrame(this); aDlgLay->addWidget(aMainFrame); aDlgLay->addWidget(aBtnFrame); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); myHelpFileName = "moving_nodes_page.html"; Init(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::createButtonFrame // Purpose : Create frame containing buttons //======================================================================= QWidget* SMESHGUI_MoveNodesDlg::createButtonFrame (QWidget* theParent) { QFrame* aFrame = new QFrame(theParent); aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame); myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame); myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame); myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame); QHBoxLayout* aLay = new QHBoxLayout(aFrame); aLay->setSpacing(SPACING); aLay->setMargin(MARGIN); aLay->addWidget(myOkBtn); aLay->addSpacing(10); aLay->addWidget(myApplyBtn); aLay->addSpacing(10); aLay->addStretch(); aLay->addWidget(myCloseBtn); aLay->addWidget(myHelpBtn); connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply())); connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp())); return aFrame; } //======================================================================= // name : SMESHGUI_MoveNodesDlg::createMainFrame // Purpose : Create frame containing dialog's input fields //======================================================================= QWidget* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent) { QWidget* aFrame = new QWidget(theParent); QPixmap iconMoveNode (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); QPixmap iconSelect (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); //------------------------------------------------------------ QGroupBox* aPixGrp = new QGroupBox(tr("MESH_NODE"), aFrame); QButtonGroup* aBtnGrp = new QButtonGroup(this); QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp); aPixGrpLayout->setSpacing(SPACING); aPixGrpLayout->setMargin(MARGIN); QRadioButton* aRBut = new QRadioButton(aPixGrp); aRBut->setIcon(iconMoveNode); aRBut->setChecked(true); aPixGrpLayout->addWidget(aRBut); aBtnGrp->addButton(aRBut, 0); //------------------------------------------------------------ QGroupBox* anIdGrp = new QGroupBox(tr("SMESH_MOVE"), aFrame); QHBoxLayout* anIdGrpLayout = new QHBoxLayout(anIdGrp); anIdGrpLayout->setSpacing(SPACING); anIdGrpLayout->setMargin(MARGIN); QLabel* idLabl = new QLabel(tr("NODE_ID"), anIdGrp); QPushButton* idBtn = new QPushButton(anIdGrp); idBtn->setIcon(iconSelect); myId = new QLineEdit(anIdGrp); myId->setValidator(new SMESHGUI_IdValidator(this, 1)); anIdGrpLayout->addWidget(idLabl); anIdGrpLayout->addWidget(idBtn); anIdGrpLayout->addWidget(myId); //------------------------------------------------------------ QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame); QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp); aCoordGrpLayout->setSpacing(SPACING); aCoordGrpLayout->setMargin(MARGIN); QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp); myX = new SMESHGUI_SpinBox(aCoordGrp); QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp); myY = new SMESHGUI_SpinBox(aCoordGrp); QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp); myZ = new SMESHGUI_SpinBox(aCoordGrp); aCoordGrpLayout->addWidget(aXLabel); aCoordGrpLayout->addWidget(myX); aCoordGrpLayout->addWidget(aYLabel); aCoordGrpLayout->addWidget(myY); aCoordGrpLayout->addWidget(aZLabel); aCoordGrpLayout->addWidget(myZ); //------------------------------------------------------------ myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY); myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY); myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY); //------------------------------------------------------------ QVBoxLayout* aLay = new QVBoxLayout(aFrame); aLay->setMargin(0); aLay->setMargin(SPACING); aLay->addWidget(aPixGrp); aLay->addWidget(anIdGrp); aLay->addWidget(aCoordGrp); //------------------------------------------------------------ // connect signale and slots connect(myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); connect(myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); connect(myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); connect(myId, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); return aFrame; } //======================================================================= // name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg // Purpose : //======================================================================= SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg() { erasePreview(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::Init // Purpose : Init dialog fields //======================================================================= void SMESHGUI_MoveNodesDlg::Init() { myPreviewActor = 0; myMeshActor = 0; myBusy = false; mySMESHGUI->SetActiveDialogBox((QDialog*)this); // selection and SMESHGUI connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose())); reset(); setEnabled(true); // set selection mode SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); onSelectionDone(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::isValid // Purpose : Verify validity of entry information //======================================================================= bool SMESHGUI_MoveNodesDlg::isValid (const bool theMess) { if (myId->text().isEmpty()) { if (theMess) SUIT_MessageBox::information(this, tr("SMESH_WARNING"), tr("NODE_ID_IS_NOT_DEFINED")); return false; } QString msg; bool ok = true; ok = myX->isValid( msg, theMess ) && ok; ok = myY->isValid( msg, theMess ) && ok; ok = myZ->isValid( msg, theMess ) && ok; if( !ok ) { if( theMess ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); } return false; } return true; } //======================================================================= // name : SMESHGUI_MoveNodesDlg::reset // Purpose : Reset the dialog state //======================================================================= void SMESHGUI_MoveNodesDlg::reset() { myId->clear(); myX->SetValue(0); myY->SetValue(0); myZ->SetValue(0); redisplayPreview(); updateButtons(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::onApply // Purpose : SLOT called when "Apply" button pressed. //======================================================================= bool SMESHGUI_MoveNodesDlg::onApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if (!isValid(true)) return false; SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); if (aMesh->_is_nil()) { SUIT_MessageBox::information(this, tr("SMESH_ERROR"), tr("SMESHG_NO_MESH")); return false; } SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor(); if (aMeshEditor->_is_nil()) return false; int anId = myId->text().toInt(); bool aResult = false; try { aResult = aMeshEditor->MoveNode(anId, myX->GetValue(), myY->GetValue(), myZ->GetValue()); QStringList aParameters; aParameters << myX->text(); aParameters << myY->text(); aParameters << myZ->text(); aMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) ); } catch (...) { } if (aResult) { SALOME_ListIO aList; aList.Append(myMeshActor->getIO()); mySelectionMgr->setSelectedObjects(aList,false); SMESH::UpdateView(); reset(); } return aResult; } //======================================================================= // name : SMESHGUI_MoveNodesDlg::onOk // Purpose : SLOT called when "Ok" button pressed. //======================================================================= void SMESHGUI_MoveNodesDlg::onOk() { if (onApply()) onClose(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::onClose // Purpose : SLOT called when "Close" button pressed. Close dialog //======================================================================= void SMESHGUI_MoveNodesDlg::onClose() { //mySelectionMgr->clearSelected(); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); disconnect(mySMESHGUI, 0, this, 0); erasePreview(); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : onHelp() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::onHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // name : SMESHGUI_MoveNodesDlg::onTextChange // Purpose : //======================================================================= void SMESHGUI_MoveNodesDlg::onTextChange (const QString& theNewText) { if (myBusy) return; myOkBtn->setEnabled(false); myApplyBtn->setEnabled(false); erasePreview(); // select entered node if(myMeshActor){ if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()){ myBusy = true; Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO(); SALOME_ListIO aList; aList.Append(anIO); mySelectionMgr->setSelectedObjects(aList,false); myBusy = false; if(const SMDS_MeshElement *anElem = aMesh->FindElement(theNewText.toInt())) { TColStd_MapOfInteger aListInd; aListInd.Add(anElem->GetID()); mySelector->AddOrRemoveIndex(anIO,aListInd, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight(anIO,true,true); onSelectionDone(); } } } } //======================================================================= // name : SMESHGUI_MoveNodesDlg::onSelectionDone // Purpose : SLOT called when selection changed //======================================================================= void SMESHGUI_MoveNodesDlg::onSelectionDone() { if (myBusy) return; myMeshActor = 0; SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); if (aList.Extent() == 1) { Handle(SALOME_InteractiveObject) anIO = aList.First(); myMeshActor = SMESH::FindActorByEntry(anIO->getEntry()); if(myMeshActor){ QString aText; if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) { if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) { if(const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) { myBusy = true; myId->setText(aText); myX->SetValue(aNode->X()); myY->SetValue(aNode->Y()); myZ->SetValue(aNode->Z()); myBusy = false; erasePreview(); // avoid overlapping of a selection and a preview updateButtons(); return; } } } } } reset(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::onDeactivate // Purpose : SLOT called when dialog must be deativated //======================================================================= void SMESHGUI_MoveNodesDlg::onDeactivate() { setEnabled(false); erasePreview(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::enterEvent // Purpose : Event filter //======================================================================= void SMESHGUI_MoveNodesDlg::enterEvent (QEvent*) { if (!isEnabled()) { mySMESHGUI->EmitSignalDeactivateDialog(); // set selection mode SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); redisplayPreview(); setEnabled(true); } } //======================================================================= // name : SMESHGUI_MoveNodesDlg::closeEvent // Purpose : //======================================================================= void SMESHGUI_MoveNodesDlg::closeEvent (QCloseEvent*) { onClose(); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->Repaint(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::hideEvent // Purpose : may be caused by ESC key //======================================================================= void SMESHGUI_MoveNodesDlg::hideEvent (QHideEvent*) { if (!isMinimized()) onClose(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::updateButtons // Purpose : Update buttons state //======================================================================= void SMESHGUI_MoveNodesDlg::updateButtons() { bool isEnabled = isValid(false); myOkBtn->setEnabled(isEnabled); myApplyBtn->setEnabled(isEnabled); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::erasePreview // Purpose : Erase preview //======================================================================= void SMESHGUI_MoveNodesDlg::erasePreview() { if (myPreviewActor == 0) return; SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ); if (aViewWindow) aViewWindow->RemoveActor(myPreviewActor); myPreviewActor->Delete(); myPreviewActor = 0; if (aViewWindow) aViewWindow->Repaint(); } //======================================================================= // name : SMESHGUI_MoveNodesDlg::redisplayPreview // Purpose : Redisplay preview //======================================================================= void SMESHGUI_MoveNodesDlg::redisplayPreview() { if (myBusy) return; if (myPreviewActor != 0) erasePreview(); if (!isValid(false)) return; vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New(); vtkPoints* aPoints = vtkPoints::New(); aPoints->SetNumberOfPoints(1); aPoints->SetPoint(0, myX->GetValue(), myY->GetValue(), myZ->GetValue()); // Create cells vtkIdList *anIdList = vtkIdList::New(); anIdList->SetNumberOfIds(1); vtkCellArray *aCells = vtkCellArray::New(); aCells->Allocate(2, 0); vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New(); aCellTypesArray->SetNumberOfComponents(1); aCellTypesArray->Allocate(1); anIdList->SetId(0, 0); aCells->InsertNextCell(anIdList); aCellTypesArray->InsertNextValue(VTK_VERTEX); anIdList->Delete(); VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New(); aCellLocationsArray->SetNumberOfComponents(1); aCellLocationsArray->SetNumberOfTuples(1); aCells->InitTraversal(); vtkIdType npts; aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts)); aGrid->SetPoints(aPoints); aPoints->Delete(); aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells); aCellLocationsArray->Delete(); aCellTypesArray->Delete(); aCells->Delete(); // Create and display actor vtkDataSetMapper* aMapper = vtkDataSetMapper::New(); aMapper->SetInput(aGrid); aGrid->Delete(); myPreviewActor = SALOME_Actor::New(); myPreviewActor->PickableOff(); myPreviewActor->SetMapper(aMapper); aMapper->Delete(); vtkProperty* aProp = vtkProperty::New(); aProp->SetRepresentationToWireframe(); aProp->SetColor(250, 0, 250); aProp->SetPointSize(5); myPreviewActor->SetProperty(aProp); aProp->Delete(); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) { aViewWindow->AddActor(myPreviewActor); aViewWindow->Repaint(); } } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); onHelp(); } }