// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : StdMeshers_PolygonPerFace_2D.cxx // Module : SMESH // Created : Fri Oct 20 11:37:07 2006 // Author : Edward AGAPOV (eap) // #include "StdMeshers_PolygonPerFace_2D.hxx" #include "SMESH_Comment.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_MesherHelper.hxx" #include "SMESH_ProxyMesh.hxx" #include "SMESH_subMesh.hxx" #include "StdMeshers_FaceSide.hxx" #include "StdMeshers_ViscousLayers2D.hxx" #include #include #include #include using namespace std; //======================================================================= //function : StdMeshers_PolygonPerFace_2D //purpose : //======================================================================= StdMeshers_PolygonPerFace_2D::StdMeshers_PolygonPerFace_2D(int hypId, int studyId, SMESH_Gen* gen) :SMESH_2D_Algo(hypId, studyId, gen) { _name = "PolygonPerFace_2D"; } //======================================================================= //function : CheckHypothesis //purpose : //======================================================================= bool StdMeshers_PolygonPerFace_2D::CheckHypothesis(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape, SMESH_Hypothesis::Hypothesis_Status& theStatus) { theStatus = HYP_OK; return true; } //======================================================================= //function : Compute //purpose : //======================================================================= bool StdMeshers_PolygonPerFace_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape) { const TopoDS_Face& face = TopoDS::Face( theShape ); SMESH_MesherHelper helper( theMesh ); helper.SetElementsOnShape( true ); _quadraticMesh = helper.IsQuadraticSubMesh( face ); SMESH_ProxyMesh::Ptr proxyMesh = StdMeshers_ViscousLayers2D::Compute( theMesh, face ); if ( !proxyMesh ) return false; TError erorr; TSideVector wires = StdMeshers_FaceSide::GetFaceWires(face, theMesh, /*skipMediumNodes=*/_quadraticMesh, erorr, proxyMesh, /*checkVertexNodes=*/false); if ( wires.size() != 1 ) return error( COMPERR_BAD_SHAPE, SMESH_Comment("One wire required, not ") << wires.size() ); vector nodes = wires[0]->GetOrderedNodes(); int nbNodes = int( nodes.size() ) - 1; // 1st node is repeated at end switch ( nbNodes ) { case 3: helper.AddFace( nodes[0], nodes[1], nodes[2] ); break; case 4: helper.AddFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break; default: if ( nbNodes < 3 ) return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" ); nodes.resize( nodes.size() - 1 ); helper.AddPolygonalFace ( nodes ); } return true; } //======================================================================= //function : Evaluate //purpose : //======================================================================= bool StdMeshers_PolygonPerFace_2D::Evaluate(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape, MapShapeNbElems& theResMap) { // count nb segments int nbLinSegs = 0, nbQuadSegs = 0; TopExp_Explorer edge( theShape, TopAbs_EDGE ); for ( ; edge.More(); edge.Next() ) { SMESH_subMesh* sm = theMesh.GetSubMesh( edge.Current() ); MapShapeNbElems::iterator sm2vec = theResMap.find( sm ); if ( sm2vec == theResMap.end() ) continue; nbLinSegs += sm2vec->second.at( SMDSEntity_Edge ); nbQuadSegs += sm2vec->second.at( SMDSEntity_Quad_Edge ); } std::vector aVec( SMDSEntity_Last, 0 ); switch ( nbLinSegs + nbQuadSegs ) { case 3: aVec[ nbQuadSegs ? SMDSEntity_Quad_Triangle : SMDSEntity_Triangle ] = 1; break; case 4: aVec[ nbQuadSegs ? SMDSEntity_Quad_Quadrangle : SMDSEntity_Quadrangle ] = 1; break; default: if ( nbLinSegs + nbQuadSegs < 3 ) return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" ); aVec[ nbQuadSegs ? SMDSEntity_Quad_Polygon : SMDSEntity_Polygon ] = 1; } SMESH_subMesh * sm = theMesh.GetSubMesh(theShape); theResMap.insert(std::make_pair(sm,aVec)); return true; }