# Usage of "Use Faces to be Created Manually" algorithm import salome salome.salome_init_without_session() from salome.geom import geomBuilder from salome.smesh import smeshBuilder geom_builder = geomBuilder.New() smesh_builder = smeshBuilder.New() # define my 2D algorithm def my2DMeshing(geomFace, mesh): import numpy as np # find gravity center of geomFace gcXYZ = geom_builder.PointCoordinates( geom_builder.MakeCDG( geomFace )) # define order and orientation of edges sortedEdges = [] geomEdges = geom_builder.SubShapeAll( geomFace, geom_builder.ShapeType["EDGE"]) sortedEdges.append(( geomEdges.pop(0), True )) while geomEdges: prevEdge_rev = sortedEdges[ -1 ] prevVV = geom_builder.SubShapeAll( prevEdge_rev[0], geom_builder.ShapeType["VERTEX"]) prevV2 = prevVV[ prevEdge_rev[1] ] found = False for iE in range( len( geomEdges )): v1,v2 = geom_builder.SubShapeAll( geomEdges[ iE ], geom_builder.ShapeType["VERTEX"]) same1,same2 = [( geom_builder.MinDistance( prevV2, v ) < 1e-7 ) for v in [v1,v2] ] if not same1 and not same2: continue sortedEdges.append(( geomEdges.pop( iE ), same1 )) found = True break assert found sortedEdges.reverse() # put nodes on edges in a right order nodes = [] for edge, isForward in sortedEdges: v1,v2 = geom_builder.SubShapeAll( edge, geom_builder.ShapeType["VERTEX"]) edgeNodes = mesh.GetSubMeshNodesId( v2, all=False ) + \ mesh.GetSubMeshNodesId( edge, all=False ) + \ mesh.GetSubMeshNodesId( v1, all=False ) if not isForward: edgeNodes.reverse() nodes.extend( edgeNodes[:-1] ) # create nodes inside the geomFace r1 = 0.6 r2 = 1 - r1 nodesInside = [] for n in nodes: nXYZ = mesh.GetNodeXYZ( n ) newXYZ = np.add( np.multiply( r1, gcXYZ ), np.multiply( r2, nXYZ )) nodesInside.append( mesh.AddNode( newXYZ[0], newXYZ[1], newXYZ[2] )) mesh.SetNodeOnFace( nodesInside[-1], geomFace, 0, 0 ) # find out orientation of faces to create # geomFace normal faceNorm = geom_builder.GetNormal( geomFace ) v1,v2 = [ geom_builder.PointCoordinates( v ) \ for v in geom_builder.SubShapeAll( faceNorm, geom_builder.ShapeType["VERTEX"]) ] faceNormXYZ = np.subtract( v2, v1 ) outDirXYZ = np.subtract( v1, [ 50, 50, 50 ] ) if np.dot( faceNormXYZ, outDirXYZ ) < 0: # reversed face faceNormXYZ = np.multiply( -1., faceNormXYZ ) # mesh face normal e1 = np.subtract( mesh.GetNodeXYZ( nodes[0] ), mesh.GetNodeXYZ( nodes[1] )) e2 = np.subtract( mesh.GetNodeXYZ( nodes[0] ), mesh.GetNodeXYZ( nodesInside[0] )) meshNorm = np.cross( e1, e2 ) # faces orientation reverse = ( np.dot( faceNormXYZ, meshNorm ) < 0 ) # create mesh faces iN = len( nodes ) while iN: n1, n2, n3, n4 = nodes[iN-1], nodes[iN-2], nodesInside[iN-2], nodesInside[iN-1] iN -= 1 if reverse: f = mesh.AddFace( [n1, n2, n3, n4] ) else: f = mesh.AddFace( [n4, n3, n2, n1] ) # new faces must be assigned to geometry to allow 3D algorithm finding them mesh.SetMeshElementOnShape( f, geomFace ) if reverse: nodesInside.reverse() polygon = mesh.AddPolygonalFace( nodesInside ) mesh.SetMeshElementOnShape( polygon, geomFace ) return # create geometry and get faces to mesh with my2DMeshing() box = geom_builder.MakeBoxDXDYDZ( 100, 100, 100 ) f1 = geom_builder.SubShapeAll( box, geom_builder.ShapeType["FACE"])[0] f2 = geom_builder.GetOppositeFace( box, f1 ) geom_builder.addToStudy( box, "box" ) geom_builder.addToStudy( f1, "f1" ) geom_builder.addToStudy( f2, "f2" ) # compute 1D mesh mesh = smesh_builder.Mesh( box ) mesh.Segment().NumberOfSegments( 5 ) if not mesh.Compute(): raise Exception("Error when computing Mesh") # compute 2D mesh mesh.Quadrangle() mesh.UseExistingFaces(f1) # UseExistingFaces() allows using my2DMeshing(); mesh.UseExistingFaces(f2) # assign UseExistingFaces() BEFORE calling my2DMeshing()! my2DMeshing(f1, mesh) my2DMeshing(f2, mesh) if not mesh.Compute(): raise Exception("Error when computing Mesh") # compute 3D mesh mesh.Prism() if not mesh.Compute(): raise Exception("Error when computing Mesh")