.. _reorient_faces_page: ************ Orient faces ************ This operation allows fixing the orientation of a set of faces in the following ways: * The required orientation of a set of neighboring faces can be defined by a vector giving the direction of a normal to a certain face. Since the direction of face normals in the set can be even opposite, it is necessary to specify a *control* face, the normal to which will be compared with the vector. This face can be either: * found by proximity to a given point, or * specified explicitly. * The required orientation is given by faces of specified reference groups or/and sub-meshes. The reference groups can be omitted, then orientation of an arbitrary selected face to orient defines common orientation. * Alternatively, the faces can be oriented relatively to the adjacent volumes. The orientation of a face is changed by reverting the order of its nodes. *To set orientation of faces:* .. |imgfac| image:: ../images/reorient_faces_face.png .. |imgpnt| image:: ../images/reorient_faces_point.png .. |imggrp| image:: ../images/reorient_faces_ref_groups.png .. |imgvol| image:: ../images/reorient_faces_volume.png #. In the **Modification** menu select **Reorient faces** item or click *"Reorient faces"* button |imgfac| in the toolbar. #. In the "Reorient faces" dialog box * Select a way to define orientation: * |imgpnt| - by specifying a point and a vector * |imgfac| - by specifying a face and a vector * |imggrp| - by specifying reference face groups * |imgvol| - by specifying reference volume groups * Select the **Object(s)** (mesh, groups and/or sub-meshes) containing faces to reorient, in the Object Browser or in the 3D Viewer. * To reorient by direction of the face normal: * Specify the coordinates of the **Point** by which the control face will be found. You can specify the **Point** by picking a node in the 3D Viewer or selecting a vertex in the Object Browser. * Set up the **Direction** vector to be compared with the normal of the control face. There are following options: * adjust vector components directly; * select a vertex in the Object Browser or a node in the 3D Viewer; their coordinates will define vector components; * pick two nodes (holding Shift button), the **Direction** vector will go from the first to the second node. .. image:: ../images/reorient_2d_point.png :align: center .. centered:: The orientation of adjacent faces is chosen according to a vector. The control face is found by point. * In the second mode it is possible to pick the **Face** by mouse in the 3D Viewer or directly enter the **Face** ID in the corresponding field. .. image:: ../images/reorient_2d_face.png :align: center .. centered:: The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given. * In the third mode, the faces can be reoriented equally to reference faces: * If necessary, select 2D **Reference objects** (groups or/and sub-meshes) containing the reference faces, in the Object Browser or in the 3D Viewer. This field can be left empty, then orientation of an arbitrary face will be used as a reference. .. image:: ../images/reorient_2d_refgroup.png :align: center .. centered:: The orientation of faces is given by reference face groups and/or sub-meshes. * In the fourth mode, the faces can be reoriented according to volumes: * Select an object (mesh, sub-mesh or group) containing reference **Volumes**, in the Object Browser or in the 3D Viewer. * Specify whether face normals should point outside or inside the reference volumes using **Face normal outside volume** check-box. .. image:: ../images/reorient_2d_volume.png :align: center .. centered:: The orientation of faces is chosen relatively to adjacent volumes. #. Click the **Apply** or **Apply and Close** button to confirm the operation. **See Also** a sample TUI Script of a :ref:`tui_reorient_faces` operation.