// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_ConvToQuadOp.h // Author : Open CASCADE S.A.S. // #ifndef SMESHGUI_CONVTOQUADOP_H #define SMESHGUI_CONVTOQUADOP_H // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_SelectionOp.h" // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) class SMESHGUI_ConvToQuadDlg; class SMESHGUI_MeshEditPreview; class SMESHGUI_EXPORT SMESHGUI_ConvToQuadOp : public SMESHGUI_SelectionOp { Q_OBJECT public: enum MeshDestinationType { Linear = 1, Quadratic = 2, BiQuadratic = 4 }; public: SMESHGUI_ConvToQuadOp(); virtual ~SMESHGUI_ConvToQuadOp(); virtual LightApp_Dialog* dlg() const; protected: virtual void startOperation(); virtual void selectionDone(); virtual SUIT_SelectionFilter* createFilter( const int ) const; MeshDestinationType DestinationMesh( const SMESH::SMESH_IDSource_var& , bool* isMixOrder = 0) const; protected slots: virtual bool onApply(); void ConnectRadioButtons( int ); void onWarningWinFinished(); private: SMESHGUI_ConvToQuadDlg* myDlg; SMESHGUI_MeshEditPreview* myBadElemsPreview; }; #endif // SMESHGUI_CONVTOQUADOP_H