// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_MeshEditPreview.h // Author : Open CASCADE S.A.S. // #ifndef SMESHGUI_MESHEDITPREVIEW_H #define SMESHGUI_MESHEDITPREVIEW_H #include "SMESH_SMESHGUI.hxx" #include #include #include class SALOME_Actor; class SVTK_ViewWindow; class vtkTextActor; class vtkUnstructuredGrid; namespace SMESH { class MeshPreviewStruct; } /*! * \brief Displayer of the mesh edition preview */ class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview { SVTK_ViewWindow* myViewWindow; vtkUnstructuredGrid* myGrid; SALOME_Actor* myPreviewActor; std::vector myUnitArrowPnts; std::vector myLabelActors; public: SMESHGUI_MeshEditPreview( SVTK_ViewWindow* ); ~SMESHGUI_MeshEditPreview(); void SetData( const SMESH::MeshPreviewStruct* ); void SetVisibility( bool ); void SetColor( double, double, double ); void SetArrowShapeAndNb( int nbArrows, double headLength, double headRadius, double start=0., const char* labels=0); void SetArrows( const gp_Ax1* axes, double length); SALOME_Actor* GetActor() const; vtkUnstructuredGrid* GetGrid() const; SVTK_ViewWindow* GetViewWindow() const; }; #endif // SMESHGUI_MESHEDITPREVIEW_H