// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESH_FreeBorders.cxx // Created : Tue Sep 8 17:08:39 2015 // Author : Edward AGAPOV (eap) //================================================================================ // Implementation of SMESH_MeshAlgos::FindCoincidentFreeBorders() //================================================================================ #include "SMESH_MeshAlgos.hxx" #include "SMDS_LinearEdge.hxx" #include "SMDS_Mesh.hxx" #include "SMDS_SetIterator.hxx" #include #include #include #include #include #include #include using namespace SMESH_MeshAlgos; namespace { struct BEdge; /*! * \brief Node on a free border */ struct BNode : public SMESH_TNodeXYZ { mutable std::vector< BEdge* > myLinkedEdges; mutable std::vector< std::pair < BEdge*, double > > myCloseEdges; // edge & U BNode(const SMDS_MeshNode * node): SMESH_TNodeXYZ( node ) {} const SMDS_MeshNode * Node() const { return _node; } void AddLinked( BEdge* e ) const; void AddClose ( const BEdge* e, double u ) const; BEdge* GetCloseEdge( size_t i ) const { return myCloseEdges[i].first; } double GetCloseU( size_t i ) const { return myCloseEdges[i].second; } BEdge* GetCloseEdgeOfBorder( int borderID, double * u = 0 ) const; bool HasCloseEdgeWithNode( const BNode* n ) const; bool IsCloseEdge( const BEdge*, double * u = 0 ) const; bool operator<(const BNode& other) const { return Node()->GetID() < other.Node()->GetID(); } double SquareDistance(const BNode& e2) const { return ( e2 - *this ).SquareModulus(); } }; /*! * \brief Edge of a free border */ struct BEdge : public SMDS_LinearEdge { const BNode* myBNode1; const BNode* myBNode2; int myBorderID; int myID; // within a border BEdge* myPrev; BEdge* myNext; const SMDS_MeshElement* myFace; std::set< int > myCloseBorders; int myInGroup; BEdge():SMDS_LinearEdge( 0, 0 ), myBorderID(-1), myID(-1), myPrev(0), myNext(0), myInGroup(-1) {} void Set( const BNode * node1, const BNode * node2, const SMDS_MeshElement* face, const int ID) { myBNode1 = node1; myBNode2 = node2; myNodes[0] = node1->Node(); myNodes[1] = node2->Node(); myFace = face; setId( ID ); // mesh element ID } bool IsInGroup() const { return myInGroup >= 0; } bool Contains( const BNode* n ) const { return ( n == myBNode1 || n == myBNode2 ); } void AddLinked( BEdge* e ) { if ( e->Contains( myBNode1 )) myPrev = e; else myNext = e; } void RemoveLinked( BEdge* e ) { if ( myPrev == e ) myPrev = 0; if ( myNext == e ) myNext = 0; } void Reverse() { std::swap( myBNode1, myBNode2 ); myNodes[0] = myBNode1->Node(); myNodes[1] = myBNode2->Node(); } void Orient() { if (( myPrev && !myPrev->Contains( myBNode1 )) || ( myNext && !myNext->Contains( myBNode2 ))) std::swap( myPrev, myNext ); if ( myPrev && myPrev->myBNode2 != myBNode1 ) myPrev->Reverse(); if ( myNext && myNext->myBNode1 != myBNode2 ) myNext->Reverse(); } void SetID( int id ) { if ( myID < 0 ) { myID = id; if ( myNext ) myNext->SetID( id + 1 ); } } //================================================================================ /*! * \brief Checks if a point is closer to this BEdge than tol */ //================================================================================ bool IsOut( const gp_XYZ& point, const double tol, double& u ) const { gp_XYZ me = *myBNode2 - *myBNode1; gp_XYZ n1p = point - *myBNode1; u = ( me * n1p ) / me.SquareModulus(); // param [0,1] on this if ( u < 0. ) return ( n1p.SquareModulus() > tol * tol ); if ( u > 1. ) return ( ( point - *myBNode2 ).SquareModulus() > tol * tol ); gp_XYZ proj = ( 1. - u ) * *myBNode1 + u * *myBNode2; // projection of the point on this double dist2 = ( point - proj ).SquareModulus(); return ( dist2 > tol * tol ); } //================================================================================ /*! * \brief Checks if two BEdges can be considered as overlapping */ //================================================================================ bool IsOverlappingProjection( const BEdge* toE, const double u, bool is1st ) const { // is1st shows which end of toE is projected on this at u double u2; const double eps = 0.1; if ( myBNode1->IsCloseEdge( toE, &u2 ) || myBNode2->IsCloseEdge( toE, &u2 )) return (( 0 < u2 && u2 < 1 ) && // u2 is proj param of myBNode's on toE ( Abs( u2 - int( !is1st )) > eps )); const BNode* n = is1st ? toE->myBNode2 : toE->myBNode1; if ( this == n->GetCloseEdgeOfBorder( this->myBorderID, &u2 )) return Abs( u - u2 ) > eps; return false; } //================================================================================ /*! * \brief Finds all neighbor BEdge's having the same close borders */ //================================================================================ bool GetRangeOfSameCloseBorders(BEdge* eRange[2], const std::set< int >& bordIDs) { if ( this->myCloseBorders != bordIDs ) return false; if ( bordIDs.size() == 1 && bordIDs.count( myBorderID )) // border close to self { double u; eRange[0] = this; while ( eRange[0]->myBNode1->GetCloseEdgeOfBorder( myBorderID, &u )) { if ( eRange[0]->myPrev == this || u < 0 || u > 1 ) break; eRange[0] = eRange[0]->myPrev; } eRange[1] = this; while ( eRange[1]->myBNode2->GetCloseEdgeOfBorder( myBorderID, &u )) { if ( eRange[1]->myNext == this || u < 0 || u > 1 ) break; eRange[1] = eRange[1]->myNext; } } else { eRange[0] = this; while ( eRange[0]->myPrev && eRange[0]->myPrev->myCloseBorders == bordIDs ) { if ( eRange[0]->myPrev == this ) break; eRange[0] = eRange[0]->myPrev; } eRange[1] = this; if ( eRange[0]->myPrev != this ) // not closed border while ( eRange[1]->myNext && eRange[1]->myNext->myCloseBorders == bordIDs ) { if ( eRange[1]->myNext == this ) break; eRange[1] = eRange[1]->myNext; } } if ( eRange[0] == eRange[1] ) { std::set::iterator closeBord = eRange[0]->myCloseBorders.begin(); for ( ; closeBord != eRange[0]->myCloseBorders.end(); ++closeBord ) { if ( BEdge* be = eRange[0]->myBNode1->GetCloseEdgeOfBorder( *closeBord )) if ( be->myCloseBorders == eRange[0]->myCloseBorders ) return true; if ( BEdge* be = eRange[0]->myBNode2->GetCloseEdgeOfBorder( *closeBord )) if ( be->myCloseBorders == eRange[0]->myCloseBorders ) return true; } return false; } return true; } }; // class BEdge //================================================================================ /*! * \brief Checks if all border parts include the whole closed border, and if so * returns \c true and choose starting BEdge's with most coincident nodes */ //================================================================================ bool chooseStartOfClosedBorders( std::vector< BEdge* >& ranges ) // PAL23078#c21002 { bool allClosed = true; for ( size_t iR = 1; iR < ranges.size() && allClosed; iR += 2 ) allClosed = ( ranges[ iR-1 ]->myPrev == ranges[ iR ] ); if ( !allClosed ) return allClosed; double u, minDiff = Precision::Infinite(); std::vector< BEdge* > start( ranges.size() / 2 ); BEdge* range0 = start[0] = ranges[0]; do { double maxDiffU = 0; double maxDiff = 0; for ( size_t iR = 3; iR < ranges.size(); iR += 2 ) { int borderID = ranges[iR]->myBorderID; if ( BEdge* e = start[0]->myBNode1->GetCloseEdgeOfBorder( borderID, & u )) { start[ iR / 2 ] = e; double diffU = Min( Abs( u ), Abs( 1.-u )); double diff = e->myBNode1->SquareDistance( *e->myBNode2 ) * diffU * diffU; maxDiffU = Max( diffU, maxDiffU ); maxDiff = Max( diff, maxDiff ); } } if ( maxDiff < minDiff ) { minDiff = maxDiff; for ( size_t iR = 1; iR < ranges.size(); iR += 2 ) { ranges[ iR-1 ] = start[ iR/2 ]; ranges[ iR ] = ranges[ iR-1]->myPrev; } } if ( maxDiffU < 1e-6 ) break; start[0] = start[0]->myNext; } while ( start[0] != range0 ); return allClosed; } //================================================================================ /*! * \brief Tries to include neighbor BEdge's into a border part */ //================================================================================ void extendPart( BEdge* & e1, BEdge* & e2, const std::set< int >& bordIDs, int groupID ) { if (( e1->myPrev == e2 ) || ( e1 == e2 && e1->myPrev && e1->myPrev->myInGroup == groupID )) return; // full free border already double u; BEdge* be; std::set::const_iterator bord; if ( e1->myPrev ) { for ( bord = bordIDs.begin(); bord != bordIDs.end(); ++bord ) if ((( be = e1->myBNode1->GetCloseEdgeOfBorder( *bord, &u ))) && ( be->myInGroup == groupID ) && ( 0 < u && u < 1 ) && ( be->IsOverlappingProjection( e1->myPrev, u, false ))) { e1 = e1->myPrev; break; } if ( bord == bordIDs.end() && // not extended e1->myBNode1->HasCloseEdgeWithNode( e1->myPrev->myBNode1 )) { e1 = e1->myPrev; } e1->myInGroup = groupID; } if ( e2->myNext ) { for ( bord = bordIDs.begin(); bord != bordIDs.end(); ++bord ) if ((( be = e2->myBNode2->GetCloseEdgeOfBorder( *bord, &u ))) && ( be->myInGroup == groupID ) && ( 0 < u && u < 1 ) && ( be->IsOverlappingProjection( e2->myNext, u, true ))) { e2 = e2->myNext; break; } if ( bord == bordIDs.end() && // not extended e2->myBNode2->HasCloseEdgeWithNode( e2->myNext->myBNode2 )) { e2 = e2->myNext; } e2->myInGroup = groupID; } } //================================================================================ /*! * \brief Connect BEdge's incident at this node */ //================================================================================ void BNode::AddLinked( BEdge* e ) const { myLinkedEdges.reserve(2); myLinkedEdges.push_back( e ); if ( myLinkedEdges.size() < 2 ) return; if ( myLinkedEdges.size() == 2 ) { myLinkedEdges[0]->AddLinked( myLinkedEdges[1] ); myLinkedEdges[1]->AddLinked( myLinkedEdges[0] ); } else { for ( size_t i = 0; i < myLinkedEdges.size(); ++i ) for ( size_t j = 0; j < myLinkedEdges.size(); ++j ) if ( i != j ) myLinkedEdges[i]->RemoveLinked( myLinkedEdges[j] ); } } void BNode::AddClose ( const BEdge* e, double u ) const { if ( ! e->Contains( this )) myCloseEdges.push_back( std::make_pair( const_cast< BEdge* >( e ), u )); } BEdge* BNode::GetCloseEdgeOfBorder( int borderID, double * uPtr ) const { BEdge* e = 0; double u = 0; for ( size_t i = 0; i < myCloseEdges.size(); ++i ) if ( borderID == GetCloseEdge( i )->myBorderID ) { if ( e && Abs( u - 0.5 ) < Abs( GetCloseU( i ) - 0.5 )) continue; u = GetCloseU( i ); e = GetCloseEdge ( i ); } if ( uPtr ) *uPtr = u; return e; } bool BNode::HasCloseEdgeWithNode( const BNode* n ) const { for ( size_t i = 0; i < myCloseEdges.size(); ++i ) if ( GetCloseEdge( i )->Contains( n ) && 0 < GetCloseU( i ) && GetCloseU( i ) < 1 ) return true; return false; } bool BNode::IsCloseEdge( const BEdge* e, double * uPtr ) const { for ( size_t i = 0; i < myCloseEdges.size(); ++i ) if ( e == GetCloseEdge( i ) ) { if ( uPtr ) *uPtr = GetCloseU( i ); return true; } return false; } /// Accessor to SMDS_MeshElement* inherited by BEdge struct ElemAcess { static const SMDS_MeshElement* value( std::vector< BEdge >::const_iterator it) { return & (*it); } }; /// Iterator over a vector of BEdge's static SMDS_ElemIteratorPtr getElemIterator( const std::vector< BEdge > & bedges ) { typedef SMDS_SetIterator < const SMDS_MeshElement*, std::vector< BEdge >::const_iterator, ElemAcess > BEIter; return SMDS_ElemIteratorPtr( new BEIter( bedges.begin(), bedges.end() )); } } // namespace //================================================================================ /* * Returns groups of TFreeBorder's coincident within the given tolerance. * If the tolerance <= 0.0 then one tenth of an average size of elements adjacent * to free borders being compared is used. */ //================================================================================ void SMESH_MeshAlgos::FindCoincidentFreeBorders(SMDS_Mesh& mesh, double tolerance, CoincidentFreeBorders & foundFreeBordes) { // find free links typedef NCollection_DataMap TLink2FaceMap; TLink2FaceMap linkMap; int nbSharedLinks = 0; SMDS_FaceIteratorPtr faceIt = mesh.facesIterator(); while ( faceIt->more() ) { const SMDS_MeshElement* face = faceIt->next(); if ( !face ) continue; const SMDS_MeshNode* n0 = face->GetNode( face->NbNodes() - 1 ); SMDS_NodeIteratorPtr nodeIt = face->interlacedNodesIterator(); while ( nodeIt->more() ) { const SMDS_MeshNode* n1 = nodeIt->next(); SMESH_TLink link( n0, n1 ); if ( const SMDS_MeshElement** faceInMap = linkMap.ChangeSeek( link )) { nbSharedLinks += bool( *faceInMap ); *faceInMap = 0; } else { linkMap.Bind( link, face ); } n0 = n1; } } if ( linkMap.Extent() == nbSharedLinks ) return; // form free borders std::set < BNode > bNodes; std::vector< BEdge > bEdges( linkMap.Extent() - nbSharedLinks ); TLink2FaceMap::Iterator linkIt( linkMap ); for ( int iEdge = 0; linkIt.More(); linkIt.Next() ) { if ( !linkIt.Value() ) continue; const SMESH_TLink & link = linkIt.Key(); std::set< BNode >::iterator n1 = bNodes.insert( BNode( link.node1() )).first; std::set< BNode >::iterator n2 = bNodes.insert( BNode( link.node2() )).first; bEdges[ iEdge ].Set( &*n1, &*n2, linkIt.Value(), iEdge+1 ); n1->AddLinked( & bEdges[ iEdge ] ); n2->AddLinked( & bEdges[ iEdge ] ); ++iEdge; } linkMap.Clear(); // assign IDs to borders std::vector< BEdge* > borders; // 1st of connected (via myPrev and myNext) edges std::set< BNode >::iterator bn = bNodes.begin(); for ( ; bn != bNodes.end(); ++bn ) { for ( size_t i = 0; i < bn->myLinkedEdges.size(); ++i ) { if ( bn->myLinkedEdges[i]->myBorderID < 0 ) { BEdge* be = bn->myLinkedEdges[i]; int borderID = borders.size(); borders.push_back( be ); for ( ; be && be->myBorderID < 0; be = be->myNext ) { be->myBorderID = borderID; be->Orient(); } bool isClosed = ( be == bn->myLinkedEdges[i] ); be = bn->myLinkedEdges[i]->myPrev; for ( ; be && be->myBorderID < 0; be = be->myPrev ) { be->myBorderID = borderID; be->Orient(); } if ( !isClosed ) while ( borders.back()->myPrev ) borders.back() = borders.back()->myPrev; borders.back()->SetID( 0 ); // set IDs to all edges of the border } } } // compute tolerance of each border double maxTolerance = tolerance; std::vector< double > bordToler( borders.size(), tolerance ); if ( maxTolerance < std::numeric_limits< double >::min() ) { // no tolerance provided by the user; compute tolerance of each border // as one tenth of an average size of faces adjacent to a border for ( size_t i = 0; i < borders.size(); ++i ) { double avgFaceSize = 0; int nbFaces = 0; BEdge* be = borders[ i ]; do { double facePerimeter = 0; gp_Pnt p0 = SMESH_TNodeXYZ( be->myFace->GetNode( be->myFace->NbNodes() - 1 )); SMDS_NodeIteratorPtr nodeIt = be->myFace->interlacedNodesIterator(); while ( nodeIt->more() ) { gp_Pnt p1 = SMESH_TNodeXYZ( nodeIt->next() ); facePerimeter += p0.Distance( p1 ); p0 = p1; } avgFaceSize += ( facePerimeter / be->myFace->NbCornerNodes() ); nbFaces++; be = be->myNext; } while ( be && be != borders[i] ); bordToler[ i ] = 0.1 * avgFaceSize / nbFaces; maxTolerance = Max( maxTolerance, bordToler[ i ]); } } // for every border node find close border edges SMESH_ElementSearcher* searcher = GetElementSearcher( mesh, getElemIterator( bEdges ), maxTolerance ); SMESHUtils::Deleter< SMESH_ElementSearcher > searcherDeleter( searcher ); std::vector< const SMDS_MeshElement* > candidateEdges; for ( bn = bNodes.begin(); bn != bNodes.end(); ++bn ) { searcher->FindElementsByPoint( *bn, SMDSAbs_Edge, candidateEdges ); if ( candidateEdges.size() <= bn->myLinkedEdges.size() ) continue; double nodeTol = 0, u; for ( size_t i = 0; i < bn->myLinkedEdges.size(); ++i ) nodeTol = Max( nodeTol, bordToler[ bn->myLinkedEdges[ i ]->myBorderID ]); for ( size_t i = 0; i < candidateEdges.size(); ++i ) { const BEdge* be = static_cast< const BEdge* >( candidateEdges[ i ]); double tol = Max( nodeTol, bordToler[ be->myBorderID ]); if ( !be->IsOut( *bn, tol, u )) bn->AddClose( be, u ); } } // for every border edge find close borders std::vector< BEdge* > closeEdges; for ( size_t i = 0; i < bEdges.size(); ++i ) { BEdge& be = bEdges[i]; if ( be.myBNode1->myCloseEdges.empty() || be.myBNode2->myCloseEdges.empty() ) continue; closeEdges.clear(); for ( size_t iE1 = 0; iE1 < be.myBNode1->myCloseEdges.size(); ++iE1 ) { // find edges of the same border close to both nodes of the edge BEdge* closeE1 = be.myBNode1->GetCloseEdge( iE1 ); BEdge* closeE2 = be.myBNode2->GetCloseEdgeOfBorder( closeE1->myBorderID ); if ( !closeE2 ) continue; // check that edges connecting closeE1 and closeE2 (if any) are also close to 'be' if ( closeE1 != closeE2 ) { bool coincide; for ( int j = 0; j < 2; ++j ) // move closeE1 -> closeE2 or inversely { BEdge* ce = closeE1; do { coincide = ( ce->myBNode2->GetCloseEdgeOfBorder( be.myBorderID )); ce = ce->myNext; } while ( coincide && ce && ce != closeE2 ); if ( coincide && ce == closeE2 ) break; if ( j == 0 ) std::swap( closeE1, closeE2 ); coincide = false; } if ( !coincide ) continue; closeEdges.push_back( closeE1 ); closeEdges.push_back( closeE2 ); } else { closeEdges.push_back( closeE1 ); } be.myCloseBorders.insert( closeE1->myBorderID ); } if ( !closeEdges.empty() ) { be.myCloseBorders.insert( be.myBorderID ); // for ( size_t iB = 0; iB < closeEdges.size(); ++iB ) // closeEdges[ iB ]->myCloseBorders.insert( be.myCloseBorders.begin(), // be.myCloseBorders.end() ); } } // Fill in CoincidentFreeBorders // save nodes of free borders foundFreeBordes._borders.resize( borders.size() ); for ( size_t i = 0; i < borders.size(); ++i ) { BEdge* be = borders[i]; foundFreeBordes._borders[i].push_back( be->myBNode1->Node() ); do { foundFreeBordes._borders[i].push_back( be->myBNode2->Node() ); be = be->myNext; } while ( be && be != borders[i] ); } // form groups of coincident parts of free borders TFreeBorderPart part; TCoincidentGroup group; std::vector< BEdge* > ranges; // couples of edges delimiting parts BEdge* be = 0; // a current edge int skipGroup = bEdges.size(); // a group ID used to avoid repeating treatment of edges for ( int i = 0, nbBords = borders.size(); i < nbBords; i += bool(!be) ) { if ( !be ) be = borders[i]; // look for an edge close to other borders do { if ( !be->IsInGroup() && !be->myCloseBorders.empty() ) break; be = be->myNext; } while ( be && be != borders[i] ); if ( !be || be->IsInGroup() || be->myCloseBorders.empty() ) { be = 0; continue; // all edges of a border are treated or non-coincident } group.clear(); ranges.clear(); // look for the 1st and last edge of a coincident group BEdge* beRange[2]; if ( !be->GetRangeOfSameCloseBorders( beRange, be->myCloseBorders )) { be->myInGroup = skipGroup; be = be->myNext; continue; } ranges.push_back( beRange[0] ); ranges.push_back( beRange[1] ); int groupID = foundFreeBordes._coincidentGroups.size(); be = beRange[0]; be->myInGroup = groupID; while ( be != beRange[1] ) { be->myInGroup = groupID; be = be->myNext; } beRange[1]->myInGroup = groupID; // get starting edge of each close border closeEdges.clear(); be = beRange[0]; if ( be->myCloseBorders.empty() ) be = beRange[0]->myNext; std::set::iterator closeBord = be->myCloseBorders.begin(); for ( ; closeBord != be->myCloseBorders.end(); ++closeBord ) if ( BEdge* e = be->myBNode2->GetCloseEdgeOfBorder( *closeBord )) closeEdges.push_back( e ); for ( size_t iE = 0; iE < closeEdges.size(); ++iE ) if ( be->myCloseBorders != closeEdges[iE]->myCloseBorders ) { closeBord = closeEdges[iE]->myCloseBorders.begin(); for ( ; closeBord != closeEdges[iE]->myCloseBorders.end(); ++closeBord ) if ( !be->myCloseBorders.count( *closeBord )) if ( BEdge* e = closeEdges[iE]->myBNode2->GetCloseEdgeOfBorder( *closeBord )) if ( std::find( closeEdges.begin(), closeEdges.end(), e ) == closeEdges.end() ) closeEdges.push_back( e ); } // add parts of other borders BEdge* be1st = beRange[0]; for ( size_t iE = 0; iE < closeEdges.size(); ++iE ) { be = closeEdges[ iE ]; if ( !be ) continue; bool ok = be->GetRangeOfSameCloseBorders( beRange, be->myCloseBorders ); // if ( !ok && be->myPrev ) // ok = be->myPrev->GetRangeOfSameCloseBorders( beRange, be1st->myCloseBorders ); // if ( !ok && be->myNext ) // ok = be->myNext->GetRangeOfSameCloseBorders( beRange, be1st->myCloseBorders ); if ( !ok ) continue; be = beRange[0]; ranges.push_back( beRange[0] ); ranges.push_back( beRange[1] ); be->myInGroup = groupID; while ( be != beRange[1] ) { be->myInGroup = groupID; be = be->myNext; } beRange[1]->myInGroup = groupID; } if ( ranges.size() > 2 ) { if ( !chooseStartOfClosedBorders( ranges )) for ( size_t iR = 1; iR < ranges.size(); iR += 2 ) extendPart( ranges[ iR-1 ], ranges[ iR ], be1st->myCloseBorders, groupID ); // fill in a group beRange[0] = ranges[0]; beRange[1] = ranges[1]; part._border = i; part._node1 = beRange[0]->myID; part._node2 = beRange[0]->myID + 1; part._nodeLast = beRange[1]->myID + 1; group.push_back( part ); be1st = beRange[0]; for ( size_t iR = 3; iR < ranges.size(); iR += 2 ) { beRange[0] = ranges[iR-1]; beRange[1] = ranges[iR-0]; // find out mutual orientation of borders double u1, u2; be1st ->IsOut( *beRange[ 0 ]->myBNode1, maxTolerance, u1 ); beRange[ 0 ]->IsOut( *be1st->myBNode1, maxTolerance, u2 ); bool reverse = (( u1 < 0 || u1 > 1 ) && ( u2 < 0 || u2 > 1 )); // fill in a group part._border = beRange[0]->myBorderID; if ( reverse ) { part._node1 = beRange[1]->myID + 1; part._node2 = beRange[1]->myID; part._nodeLast = beRange[0]->myID; } else { part._node1 = beRange[0]->myID; part._node2 = beRange[0]->myID + 1; part._nodeLast = beRange[1]->myID + 1; } // if ( group[0]._node2 != part._node2 ) group.push_back( part ); } //if ( group.size() > 1 ) foundFreeBordes._coincidentGroups.push_back( group ); } else { beRange[0] = ranges[0]; beRange[1] = ranges[1]; be = beRange[0]; be->myInGroup = skipGroup; while ( be != beRange[1] ) { be->myInGroup = skipGroup; be = be->myNext; } beRange[1]->myInGroup = skipGroup; } be = ranges[1]; } // loop on free borders return; } // SMESH_MeshAlgos::FindCoincidentFreeBorders()