// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : StdMeshers_Quadrangle_2D.hxx // Moved here from SMESH_Quadrangle_2D.hxx // Author : Paul RASCLE, EDF // Module : SMESH #ifndef _SMESH_QUADRANGLE_2D_HXX_ #define _SMESH_QUADRANGLE_2D_HXX_ #include "SMESH_Algo.hxx" #include "SMESH_ProxyMesh.hxx" #include "SMESH_StdMeshers.hxx" #include "StdMeshers_QuadrangleParams.hxx" #include class SMDS_MeshNode; class SMESH_Mesh; class SMESH_MesherHelper; class SMESH_ProxyMesh; class StdMeshers_FaceSide; struct uvPtStruct; enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES }; typedef uvPtStruct UVPtStruct; typedef struct faceQuadStruct { std::vector< StdMeshers_FaceSide*> side; bool isEdgeOut[4]; // true, if an EDGE has more nodes, than an opposite one UVPtStruct* uv_grid; TopoDS_Face face; ~faceQuadStruct(); void shift( size_t nb, bool keepUnitOri ); typedef boost::shared_ptr Ptr; } FaceQuadStruct; class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo { public: StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen); virtual ~StdMeshers_Quadrangle_2D(); virtual bool CheckHypothesis(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, Hypothesis_Status& aStatus); virtual bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape); virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, MapShapeNbElems& aResMap); FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, const bool CreateQuadratic); FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape); protected: bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, const TopoDS_Shape & aShape, MapShapeNbElems& aResMap, std::vector& aNbNodes, bool& IsQuadratic); bool SetNormalizedGrid(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, FaceQuadStruct::Ptr& quad); void SplitQuad(SMESHDS_Mesh *theMeshDS, const int theFaceID, const SMDS_MeshNode* theNode1, const SMDS_MeshNode* theNode2, const SMDS_MeshNode* theNode3, const SMDS_MeshNode* theNode4); bool ComputeQuadPref(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, FaceQuadStruct::Ptr quad); bool EvaluateQuadPref(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, std::vector& aNbNodes, MapShapeNbElems& aResMap, bool isQuadratic); bool ComputeReduced (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, FaceQuadStruct::Ptr quad); void UpdateDegenUV(FaceQuadStruct::Ptr quad); void Smooth (FaceQuadStruct::Ptr quad); int GetCorners(const TopoDS_Face& theFace, SMESH_Mesh & theMesh, std::list& theWire, std::vector& theVertices, int & theNbDegenEdges); // true if QuadranglePreference hypothesis is assigned that forces // construction of quadrangles if the number of nodes on opposite edges // is not the same in the case where the global number of nodes on edges // is even bool myQuadranglePreference; bool myTrianglePreference; int myTriaVertexID; bool myNeedSmooth; StdMeshers_QuadType myQuadType; SMESH_MesherHelper* myHelper; // tool for working with quadratic elements SMESH_ProxyMesh::Ptr myProxyMesh; FaceQuadStruct::Ptr myQuadStruct; }; #endif