// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH : implementaion of SMESH idl descriptions // File : StdMeshers_QuadToTriaAdaptor.hxx // Module : SMESH // #ifndef _SMESH_QuadToTriaAdaptor_HXX_ #define _SMESH_QuadToTriaAdaptor_HXX_ #include "SMESH_StdMeshers.hxx" class SMESH_Mesh; class SMESH_ElementSearcher; class SMDS_MeshElement; class SMDS_MeshNode; class SMDS_MeshFace; class Handle_TColgp_HArray1OfPnt; class Handle_TColgp_HArray1OfVec; class gp_Pnt; class gp_Vec; #include #include #include #include /*! * \brief "Transforms" quadrilateral faces into triangular ones by creation of pyramids */ class STDMESHERS_EXPORT StdMeshers_QuadToTriaAdaptor { public: StdMeshers_QuadToTriaAdaptor(); ~StdMeshers_QuadToTriaAdaptor(); bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape); bool Compute(SMESH_Mesh& aMesh); const std::list* GetTriangles(const SMDS_MeshElement* aFace); /*! * \brief Return sum of generated and already present triangles */ int TotalNbOfTriangles() const { return myNbTriangles; } TopoDS_Shape GetShape() const { return myShape; } protected: //bool CheckDegenerate(const SMDS_MeshElement* aFace); int Preparation(const SMDS_MeshElement* face, Handle_TColgp_HArray1OfPnt& PN, Handle_TColgp_HArray1OfVec& VN, std::vector& FNodes, gp_Pnt& PC, gp_Vec& VNorm, const SMDS_MeshElement** volumes=0); bool CheckIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint, SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, const SMDS_MeshElement* NotCheckedFace); bool Compute2ndPart(SMESH_Mesh& aMesh); typedef std::list TTriaList; typedef std::multimap TQuad2Trias; TQuad2Trias myResMap; std::vector myPyramids; std::list< const SMDS_MeshNode* > myDegNodes; const SMESH_ElementSearcher* myElemSearcher; int myNbTriangles; TopoDS_Shape myShape; }; #endif