// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH : implementaion of SMESH idl descriptions // File : StdMeshers_Import_1D2D.cxx // Module : SMESH // #include "StdMeshers_Import_1D2D.hxx" #include "StdMeshers_Import_1D.hxx" #include "StdMeshers_ImportSource.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" #include "SMESHDS_Group.hxx" #include "SMESHDS_Mesh.hxx" #include "SMESH_Comment.hxx" #include "SMESH_Gen.hxx" #include "SMESH_Group.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_MesherHelper.hxx" #include "SMESH_OctreeNode.hxx" #include "SMESH_subMesh.hxx" #include "Utils_SALOME_Exception.hxx" #include "utilities.h" #include #include #include #include #include #include #include #include #include #include using namespace std; namespace { double getMinElemSize2( const SMESHDS_GroupBase* srcGroup ) { double minSize2 = 1e100; SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements(); while ( srcElems->more() ) // loop on group contents { const SMDS_MeshElement* face = srcElems->next(); int nbN = face->NbCornerNodes(); SMESH_TNodeXYZ prevN( face->GetNode( nbN-1 )); for ( int i = 0; i < nbN; ++i ) { SMESH_TNodeXYZ n( face->GetNode( i ) ); double size2 = ( n - prevN ).SquareModulus(); minSize2 = std::min( minSize2, size2 ); prevN = n; } } return minSize2; } } //============================================================================= /*! * Creates StdMeshers_Import_1D2D */ //============================================================================= StdMeshers_Import_1D2D::StdMeshers_Import_1D2D(int hypId, int studyId, SMESH_Gen * gen) :SMESH_2D_Algo(hypId, studyId, gen), _sourceHyp(0) { MESSAGE("StdMeshers_Import_1D2D::StdMeshers_Import_1D2D"); _name = "Import_1D2D"; _shapeType = (1 << TopAbs_FACE); _compatibleHypothesis.push_back("ImportSource2D"); _requireDiscreteBoundary = false; _supportSubmeshes = true; } //============================================================================= /*! * Check presence of a hypothesis */ //============================================================================= bool StdMeshers_Import_1D2D::CheckHypothesis (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, SMESH_Hypothesis::Hypothesis_Status& aStatus) { _sourceHyp = 0; const list &hyps = GetUsedHypothesis(aMesh, aShape); if ( hyps.size() == 0 ) { aStatus = SMESH_Hypothesis::HYP_MISSING; return false; // can't work with no hypothesis } if ( hyps.size() > 1 ) { aStatus = SMESH_Hypothesis::HYP_ALREADY_EXIST; return false; } const SMESHDS_Hypothesis *theHyp = hyps.front(); string hypName = theHyp->GetName(); if (hypName == _compatibleHypothesis.front()) { _sourceHyp = (StdMeshers_ImportSource1D *)theHyp; aStatus = SMESH_Hypothesis::HYP_OK; return true; } aStatus = SMESH_Hypothesis::HYP_INCOMPATIBLE; return true; } namespace { /*! * \brief OrientedLink additionally storing a medium node */ struct TLink : public SMESH_OrientedLink { const SMDS_MeshNode* _medium; TLink( const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* medium=0) : SMESH_OrientedLink( n1,n2 ), _medium( medium ) {} }; } //============================================================================= /*! * Import elements from the other mesh */ //============================================================================= bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & theShape) { if ( !_sourceHyp ) return false; const vector& srcGroups = _sourceHyp->GetGroups(/*loaded=*/true); if ( srcGroups.empty() ) return error("Invalid source groups"); bool allGroupsEmpty = true; for ( size_t iG = 0; iG < srcGroups.size() && allGroupsEmpty; ++iG ) allGroupsEmpty = srcGroups[iG]->GetGroupDS()->IsEmpty(); if ( allGroupsEmpty ) return error("No faces in source groups"); SMESH_MesherHelper helper(theMesh); helper.SetSubShape(theShape); SMESHDS_Mesh* tgtMesh = theMesh.GetMeshDS(); const TopoDS_Face& geomFace = TopoDS::Face( theShape ); const double faceTol = helper.MaxTolerance( geomFace ); const int shapeID = tgtMesh->ShapeToIndex( geomFace ); const bool toCheckOri = (helper.NbAncestors( geomFace, theMesh, TopAbs_SOLID ) == 1 ); Handle(Geom_Surface) surface = BRep_Tool::Surface( geomFace ); const bool reverse = ( helper.GetSubShapeOri( tgtMesh->ShapeToMesh(), geomFace) == TopAbs_REVERSED ); gp_Pnt p; gp_Vec du, dv; set subShapeIDs; subShapeIDs.insert( shapeID ); // nodes already existing on sub-shapes of the FACE TIDSortedNodeSet existingNodes; // get/make nodes on vertices and add them to existingNodes TopExp_Explorer exp( theShape, TopAbs_VERTEX ); for ( ; exp.More(); exp.Next() ) { const TopoDS_Vertex& v = TopoDS::Vertex( exp.Current() ); if ( !subShapeIDs.insert( tgtMesh->ShapeToIndex( v )).second ) continue; const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, tgtMesh ); if ( !n ) { _gen->Compute(theMesh,v,/*anUpward=*/true); n = SMESH_Algo::VertexNode( v, tgtMesh ); if ( !n ) return false; // very strange } existingNodes.insert( n ); } // get EDGESs and their ids and get existing nodes on EDGEs vector< TopoDS_Edge > edges; for ( exp.Init( theShape, TopAbs_EDGE ); exp.More(); exp.Next() ) { const TopoDS_Edge & edge = TopoDS::Edge( exp.Current() ); if ( !SMESH_Algo::isDegenerated( edge )) if ( subShapeIDs.insert( tgtMesh->ShapeToIndex( edge )).second ) { edges.push_back( edge ); if ( SMESHDS_SubMesh* eSM = tgtMesh->MeshElements( edge )) { typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_NodeIteratorPtr > iterator; existingNodes.insert( iterator( eSM->GetNodes() ), iterator() ); } } } // octree to find existing nodes SMESH_OctreeNode existingNodeOcTr( existingNodes ); std::map dist2foundNodes; // to count now many times a link between nodes encounters map linkCount; map::iterator link2Nb; double minGroupTol = Precision::Infinite(); // ========================= // Import faces from groups // ========================= StdMeshers_Import_1D::TNodeNodeMap* n2n; StdMeshers_Import_1D::TElemElemMap* e2e; vector newNodes; for ( size_t iG = 0; iG < srcGroups.size(); ++iG ) { const SMESHDS_GroupBase* srcGroup = srcGroups[iG]->GetGroupDS(); const int meshID = srcGroup->GetMesh()->GetPersistentId(); const SMESH_Mesh* srcMesh = GetMeshByPersistentID( meshID ); if ( !srcMesh ) continue; StdMeshers_Import_1D::getMaps( srcMesh, &theMesh, n2n, e2e ); const double groupTol = 0.5 * sqrt( getMinElemSize2( srcGroup )); minGroupTol = std::min( groupTol, minGroupTol ); SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements(); SMDS_MeshNode *tmpNode = helper.AddNode(0,0,0); gp_XY uv( Precision::Infinite(), Precision::Infinite() ); while ( srcElems->more() ) // loop on group contents { const SMDS_MeshElement* face = srcElems->next(); // find or create nodes of a new face newNodes.resize( face->NbNodes() ); newNodes.back() = 0; int nbCreatedNodes = 0; SMDS_MeshElement::iterator node = face->begin_nodes(); for ( size_t i = 0; i < newNodes.size(); ++i, ++node ) { StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt = n2n->insert( make_pair( *node, (SMDS_MeshNode*)0 )).first; if ( n2nIt->second ) { if ( !subShapeIDs.count( n2nIt->second->getshapeId() )) // node already on an EDGE break; } else { // find a pre-existing node dist2foundNodes.clear(); existingNodeOcTr.NodesAround( SMESH_TNodeXYZ( *node ), dist2foundNodes, groupTol ); if ( !dist2foundNodes.empty() ) (*n2nIt).second = dist2foundNodes.begin()->second; } if ( !n2nIt->second ) { // find out if node lies on theShape tmpNode->setXYZ( (*node)->X(), (*node)->Y(), (*node)->Z()); uv.SetCoord( Precision::Infinite(), Precision::Infinite() ); if ( helper.CheckNodeUV( geomFace, tmpNode, uv, groupTol, /*force=*/true )) { SMDS_MeshNode* newNode = tgtMesh->AddNode( (*node)->X(), (*node)->Y(), (*node)->Z()); n2nIt->second = newNode; tgtMesh->SetNodeOnFace( newNode, shapeID, uv.X(), uv.Y() ); nbCreatedNodes++; } } if ( !(newNodes[i] = n2nIt->second )) break; } if ( !newNodes.back() ) continue; // not all nodes of the face lie on theShape // try to find already created face SMDS_MeshElement * newFace = 0; if ( nbCreatedNodes == 0 && tgtMesh->FindElement(newNodes, SMDSAbs_Face, /*noMedium=*/false)) continue; // repeated face in source groups already created // check future face orientation const int nbCorners = face->NbCornerNodes(); const bool isQuad = ( nbCorners != (int) newNodes.size() ); if ( toCheckOri ) { int iNode = -1; gp_Vec geomNorm; do { uv = helper.GetNodeUV( geomFace, newNodes[++iNode] ); surface->D1( uv.X(),uv.Y(), p, du,dv ); geomNorm = reverse ? dv^du : du^dv; } while ( geomNorm.SquareMagnitude() < 1e-6 && iNode+1 < nbCorners ); int iNext = helper.WrapIndex( iNode+1, nbCorners ); int iPrev = helper.WrapIndex( iNode-1, nbCorners ); SMESH_TNodeXYZ prevNode( newNodes[iPrev] ); SMESH_TNodeXYZ curNode ( newNodes[iNode] ); SMESH_TNodeXYZ nextNode( newNodes[iNext] ); gp_Vec n1n0( prevNode - curNode); gp_Vec n1n2( nextNode - curNode ); gp_Vec meshNorm = n1n2 ^ n1n0; if ( geomNorm * meshNorm < 0 ) SMDS_MeshCell::applyInterlace ( SMDS_MeshCell::reverseSmdsOrder( face->GetEntityType() ), newNodes ); } // make a new face if ( face->IsPoly() ) newFace = tgtMesh->AddPolygonalFace( newNodes ); else switch ( newNodes.size() ) { case 3: newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2] ); break; case 4: newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3] ); break; case 6: newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3], newNodes[4], newNodes[5]); break; case 8: newFace = tgtMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3], newNodes[4], newNodes[5], newNodes[6], newNodes[7]); break; default: continue; } tgtMesh->SetMeshElementOnShape( newFace, shapeID ); e2e->insert( make_pair( face, newFace )); // collect links const SMDS_MeshNode* medium = 0; for ( int i = 0; i < nbCorners; ++i ) { const SMDS_MeshNode* n1 = newNodes[i]; const SMDS_MeshNode* n2 = newNodes[ (i+1)%nbCorners ]; if ( isQuad ) // quadratic face medium = newNodes[i+nbCorners]; link2Nb = linkCount.insert( make_pair( TLink( n1, n2, medium ), 0)).first; ++link2Nb->second; // if ( link2Nb->second == 1 ) // { // // measure link length // double len2 = SMESH_TNodeXYZ( n1 ).SquareDistance( n2 ); // if ( len2 < minGroupTol ) // minGroupTol = len2; // } } } helper.GetMeshDS()->RemoveNode(tmpNode); } // ========================================================== // Put nodes on geom edges and create edges on them; // check if the whole geom face is covered by imported faces // ========================================================== // use large tolerance for projection of nodes to edges because of // BLSURF mesher specifics (issue 0020918, Study2.hdf) const double projTol = minGroupTol; bool isFaceMeshed = false; SMESHDS_SubMesh* tgtFaceSM = tgtMesh->MeshElements( theShape ); if ( tgtFaceSM ) { // the imported mesh is valid if all external links (encountered once) // lie on geom edges subShapeIDs.erase( shapeID ); // to contain edges and vertices only double u, f, l; for ( link2Nb = linkCount.begin(); link2Nb != linkCount.end(); ++link2Nb) { const TLink& link = (*link2Nb).first; int nbFaces = link2Nb->second; if ( nbFaces == 1 ) { // check if a not shared link lies on face boundary bool nodesOnBoundary = true; list< TopoDS_Shape > bndShapes; for ( int is1stN = 0; is1stN < 2 && nodesOnBoundary; ++is1stN ) { const SMDS_MeshNode* n = is1stN ? link.node1() : link.node2(); if ( !subShapeIDs.count( n->getshapeId() )) // n is assigned to FACE { for ( size_t iE = 0; iE < edges.size(); ++iE ) if ( helper.CheckNodeU( edges[iE], n, u=0, projTol, /*force=*/true )) { BRep_Tool::Range(edges[iE],f,l); if ( Abs(u-f) < 2 * faceTol || Abs(u-l) < 2 * faceTol ) // duplicated node on vertex return error("Source elements overlap one another"); tgtFaceSM->RemoveNode( n, /*isNodeDeleted=*/false ); tgtMesh->SetNodeOnEdge( n, edges[iE], u ); break; } nodesOnBoundary = subShapeIDs.count( n->getshapeId()); } if ( nodesOnBoundary ) { TopoDS_Shape s = helper.GetSubShapeByNode( n, tgtMesh ); if ( s.ShapeType() == TopAbs_VERTEX ) bndShapes.push_front( s ); // vertex first else bndShapes.push_back( s ); // edges last } } if ( !nodesOnBoundary ) { error("free internal link"); // just for an easier debug break; } if ( bndShapes.front().ShapeType() == TopAbs_EDGE && // all link nodes are on EDGEs bndShapes.front() != bndShapes.back() ) // link nodes on different geom edges return error(COMPERR_BAD_INPUT_MESH, "Source nodes mismatch target vertices"); // find geom edge the link is on if ( bndShapes.back().ShapeType() != TopAbs_EDGE ) // all link nodes are on VERTEXes { // find geom edge by two vertices TopoDS_Shape geomEdge = helper.GetCommonAncestor( bndShapes.back(), bndShapes.front(), theMesh, TopAbs_EDGE ); if ( geomEdge.IsNull() ) { error("free internal link"); break; // vertices belong to different edges } bndShapes.push_back( geomEdge ); } // create an edge if not yet exists newNodes.resize(2); newNodes[0] = link.node1(), newNodes[1] = link.node2(); const SMDS_MeshElement* edge = tgtMesh->FindElement( newNodes, SMDSAbs_Edge ); if ( edge ) continue; if ( link._reversed ) std::swap( newNodes[0], newNodes[1] ); if ( link._medium ) { edge = tgtMesh->AddEdge( newNodes[0], newNodes[1], link._medium ); TopoDS_Edge geomEdge = TopoDS::Edge(bndShapes.back()); helper.CheckNodeU( geomEdge, link._medium, u, projTol, /*force=*/true ); tgtFaceSM->RemoveNode( link._medium, /*isNodeDeleted=*/false ); tgtMesh->SetNodeOnEdge( (SMDS_MeshNode*)link._medium, geomEdge, u ); } else { edge = tgtMesh->AddEdge( newNodes[0], newNodes[1]); } if ( !edge ) return false; tgtMesh->SetMeshElementOnShape( edge, bndShapes.back() ); } else if ( nbFaces > 2 ) { return error( COMPERR_BAD_INPUT_MESH, "Non-manifold source mesh"); } } isFaceMeshed = ( link2Nb == linkCount.end() && !linkCount.empty()); if ( isFaceMeshed ) { // check that source faces do not overlap: // there must be only two edges sharing each vertex and bound to sub-edges of theShape SMESH_MeshEditor editor( &theMesh ); set::iterator subID = subShapeIDs.begin(); for ( ; subID != subShapeIDs.end(); ++subID ) { const TopoDS_Shape& s = tgtMesh->IndexToShape( *subID ); if ( s.ShapeType() != TopAbs_VERTEX ) continue; const SMDS_MeshNode* n = SMESH_Algo::VertexNode( TopoDS::Vertex(s), tgtMesh ); SMDS_ElemIteratorPtr eIt = n->GetInverseElementIterator(SMDSAbs_Edge); int nbEdges = 0; while ( eIt->more() ) { const SMDS_MeshElement* edge = eIt->next(); int sId = editor.FindShape( edge ); nbEdges += subShapeIDs.count( sId ); } if ( nbEdges < 2 && !helper.IsRealSeam( s )) return false; // weird if ( nbEdges > 2 ) return error( COMPERR_BAD_INPUT_MESH, "Source elements overlap one another"); } } } if ( !isFaceMeshed ) return error( COMPERR_BAD_INPUT_MESH, "Source elements don't cover totally the geometrical face" ); if ( helper.HasSeam() ) { // links on seam edges are shared by two faces, so no edges were created on them // by the previous detection of 2D mesh boundary for ( size_t iE = 0; iE < edges.size(); ++iE ) { if ( !helper.IsRealSeam( edges[iE] )) continue; const TopoDS_Edge& seamEdge = edges[iE]; // to find nodes lying on the seamEdge we check nodes of mesh faces sharing a node on one // of its vertices; after finding another node on seamEdge we continue the same way // until finding all nodes. TopoDS_Vertex seamVertex = helper.IthVertex( 0, seamEdge ); const SMDS_MeshNode* vertNode = SMESH_Algo::VertexNode( seamVertex, tgtMesh ); set< const SMDS_MeshNode* > checkedNodes; checkedNodes.insert( vertNode ); set< const SMDS_MeshElement* > checkedFaces; // as a face can have more than one node on the seamEdge, there is a difficulty in selecting // one of those nodes to treat next; so we simply find all nodes on the seamEdge and // then sort them by U on edge typedef list< pair< double, const SMDS_MeshNode* > > TUNodeList; TUNodeList nodesOnSeam; double u = helper.GetNodeU( seamEdge, vertNode ); nodesOnSeam.push_back( make_pair( u, vertNode )); TUNodeList::iterator u2nIt = nodesOnSeam.begin(); for ( ; u2nIt != nodesOnSeam.end(); ++u2nIt ) { const SMDS_MeshNode* startNode = (*u2nIt).second; SMDS_ElemIteratorPtr faceIt = startNode->GetInverseElementIterator( SMDSAbs_Face ); while ( faceIt->more() ) { const SMDS_MeshElement* face = faceIt->next(); if ( !checkedFaces.insert( face ).second ) continue; for ( int i = 0, nbNodes = face->NbCornerNodes(); i < nbNodes; ++i ) { const SMDS_MeshNode* n = face->GetNode( i ); if ( n == startNode || !checkedNodes.insert( n ).second ) continue; if ( helper.CheckNodeU( seamEdge, n, u=0, projTol, /*force=*/true )) nodesOnSeam.push_back( make_pair( u, n )); } } } // sort the found nodes by U on the seamEdge; most probably they are in a good order, // so we can use the hint to spead-up map filling map< double, const SMDS_MeshNode* > u2nodeMap; for ( u2nIt = nodesOnSeam.begin(); u2nIt != nodesOnSeam.end(); ++u2nIt ) u2nodeMap.insert( u2nodeMap.end(), *u2nIt ); // create edges { SMESH_MesherHelper seamHelper( theMesh ); seamHelper.SetSubShape( edges[ iE ]); seamHelper.SetElementsOnShape( true ); if ( (*checkedFaces.begin())->IsQuadratic() ) for ( set< const SMDS_MeshElement* >::iterator fIt = checkedFaces.begin(); fIt != checkedFaces.end(); ++fIt ) seamHelper.AddTLinks( static_cast( *fIt )); map< double, const SMDS_MeshNode* >::iterator n1, n2, u2nEnd = u2nodeMap.end(); for ( n2 = u2nodeMap.begin(), n1 = n2++; n2 != u2nEnd; ++n1, ++n2 ) { const SMDS_MeshNode* node1 = n1->second; const SMDS_MeshNode* node2 = n2->second; seamHelper.AddEdge( node1, node2 ); if ( node2->getshapeId() == helper.GetSubShapeID() ) { tgtFaceSM->RemoveNode( node2, /*isNodeDeleted=*/false ); tgtMesh->SetNodeOnEdge( const_cast( node2 ), seamEdge, n2->first ); } } } } // loop on edges to find seam ones } // if ( helper.HasSeam() ) // notify sub-meshes of edges on computation for ( size_t iE = 0; iE < edges.size(); ++iE ) { SMESH_subMesh * sm = theMesh.GetSubMesh( edges[iE] ); // if ( SMESH_Algo::isDegenerated( edges[iE] )) // sm->SetIsAlwaysComputed( true ); sm->ComputeStateEngine(SMESH_subMesh::CHECK_COMPUTE_STATE); if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK ) return error(SMESH_Comment("Failed to create segments on the edge ") << tgtMesh->ShapeToIndex( edges[iE ])); } // ============ // Copy meshes // ============ vector srcMeshes = _sourceHyp->GetSourceMeshes(); for ( size_t i = 0; i < srcMeshes.size(); ++i ) StdMeshers_Import_1D::importMesh( srcMeshes[i], theMesh, _sourceHyp, theShape ); return true; } //============================================================================= /*! * \brief Set needed event listeners and create a submesh for a copied mesh * * This method is called only if a submesh has HYP_OK algo_state. */ //============================================================================= void StdMeshers_Import_1D2D::SetEventListener(SMESH_subMesh* subMesh) { if ( !_sourceHyp ) { const TopoDS_Shape& tgtShape = subMesh->GetSubShape(); SMESH_Mesh* tgtMesh = subMesh->GetFather(); Hypothesis_Status aStatus; CheckHypothesis( *tgtMesh, tgtShape, aStatus ); } StdMeshers_Import_1D::setEventListener( subMesh, _sourceHyp ); } void StdMeshers_Import_1D2D::SubmeshRestored(SMESH_subMesh* subMesh) { SetEventListener(subMesh); } //============================================================================= /*! * Predict nb of mesh entities created by Compute() */ //============================================================================= bool StdMeshers_Import_1D2D::Evaluate(SMESH_Mesh & theMesh, const TopoDS_Shape & theShape, MapShapeNbElems& aResMap) { if ( !_sourceHyp ) return false; const vector& srcGroups = _sourceHyp->GetGroups(); if ( srcGroups.empty() ) return error("Invalid source groups"); vector aVec(SMDSEntity_Last,0); bool toCopyMesh, toCopyGroups; _sourceHyp->GetCopySourceMesh(toCopyMesh, toCopyGroups); if ( toCopyMesh ) // the whole mesh is copied { vector srcMeshes = _sourceHyp->GetSourceMeshes(); for ( unsigned i = 0; i < srcMeshes.size(); ++i ) { SMESH_subMesh* sm = StdMeshers_Import_1D::getSubMeshOfCopiedMesh( theMesh, *srcMeshes[i]); if ( !sm || aResMap.count( sm )) continue; // already counted const SMDS_MeshInfo& aMeshInfo = srcMeshes[i]->GetMeshDS()->GetMeshInfo(); for (int i = 0; i < SMDSEntity_Last; i++) aVec[i] = aMeshInfo.NbEntities((SMDSAbs_EntityType)i); } } else { // std-like iterator used to get coordinates of nodes of mesh element typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator; SMESH_MesherHelper helper(theMesh); helper.SetSubShape(theShape); const TopoDS_Face& geomFace = TopoDS::Face( theShape ); // take into account nodes on vertices TopExp_Explorer exp( theShape, TopAbs_VERTEX ); for ( ; exp.More(); exp.Next() ) theMesh.GetSubMesh( exp.Current())->Evaluate( aResMap ); // to count now many times a link between nodes encounters, // negative nb additionally means that a link is quadratic map linkCount; map::iterator link2Nb; // count faces and nodes imported from groups set allNodes; gp_XY uv; double minGroupTol = 1e100; for ( int iG = 0; iG < srcGroups.size(); ++iG ) { const SMESHDS_GroupBase* srcGroup = srcGroups[iG]->GetGroupDS(); const double groupTol = 0.5 * sqrt( getMinElemSize2( srcGroup )); minGroupTol = std::min( groupTol, minGroupTol ); SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements(); SMDS_MeshNode *tmpNode =helper.AddNode(0,0,0); while ( srcElems->more() ) // loop on group contents { const SMDS_MeshElement* face = srcElems->next(); // find out if face is located on geomEdge by projecting // a gravity center of face to geomFace gp_XYZ gc(0,0,0); gc = accumulate( TXyzIterator(face->nodesIterator()), TXyzIterator(), gc)/face->NbNodes(); tmpNode->setXYZ( gc.X(), gc.Y(), gc.Z()); if ( helper.CheckNodeUV( geomFace, tmpNode, uv, groupTol, /*force=*/true )) { ++aVec[ face->GetEntityType() ]; // collect links int nbConers = face->NbCornerNodes(); for ( int i = 0; i < face->NbNodes(); ++i ) { const SMDS_MeshNode* n1 = face->GetNode(i); allNodes.insert( n1 ); if ( i < nbConers ) { const SMDS_MeshNode* n2 = face->GetNode( (i+1)%nbConers ); link2Nb = linkCount.insert( make_pair( SMESH_TLink( n1, n2 ), 0)).first; if ( (*link2Nb).second ) link2Nb->second += (link2Nb->second < 0 ) ? -1 : 1; else link2Nb->second += ( face->IsQuadratic() ) ? -1 : 1; } } } } helper.GetMeshDS()->RemoveNode(tmpNode); } int nbNodes = allNodes.size(); allNodes.clear(); // count nodes and edges on geom edges double u; for ( exp.Init(theShape, TopAbs_EDGE); exp.More(); exp.Next() ) { TopoDS_Edge geomEdge = TopoDS::Edge( exp.Current() ); SMESH_subMesh* sm = theMesh.GetSubMesh( geomEdge ); vector& edgeVec = aResMap[sm]; if ( edgeVec.empty() ) { edgeVec.resize(SMDSEntity_Last,0); for ( link2Nb = linkCount.begin(); link2Nb != linkCount.end(); ) { const SMESH_TLink& link = (*link2Nb).first; int nbFacesOfLink = Abs( link2Nb->second ); bool eraseLink = ( nbFacesOfLink != 1 ); if ( nbFacesOfLink == 1 ) { if ( helper.CheckNodeU( geomEdge, link.node1(), u, minGroupTol, /*force=*/true )&& helper.CheckNodeU( geomEdge, link.node2(), u, minGroupTol, /*force=*/true )) { bool isQuadratic = ( link2Nb->second < 0 ); ++edgeVec[ isQuadratic ? SMDSEntity_Quad_Edge : SMDSEntity_Edge ]; ++edgeVec[ SMDSEntity_Node ]; --nbNodes; eraseLink = true; } } if ( eraseLink ) linkCount.erase(link2Nb++); else link2Nb++; } if ( edgeVec[ SMDSEntity_Node] > 0 ) --edgeVec[ SMDSEntity_Node ]; // for one node on vertex } else if ( !helper.IsSeamShape( geomEdge ) || geomEdge.Orientation() == TopAbs_FORWARD ) { nbNodes -= 1+edgeVec[ SMDSEntity_Node ]; } } aVec[SMDSEntity_Node] = nbNodes; } SMESH_subMesh * sm = theMesh.GetSubMesh(theShape); aResMap.insert(make_pair(sm,aVec)); return true; }