// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMDS : implementation of Salome mesh data structure // File : SMDS_MeshElement.hxx // Module : SMESH // #ifndef _SMDS_MeshElement_HeaderFile #define _SMDS_MeshElement_HeaderFile #include "SMESH_SMDS.hxx" #include "SMDSAbs_ElementType.hxx" #include "SMDS_MeshObject.hxx" #include "SMDS_ElemIterator.hxx" #include "SMDS_StdIterator.hxx" #include #include #include #include class SMDS_ElementChunk; class SMDS_Mesh; class SMDS_MeshNode; class SMDS_UnstructuredGrid; // ============================================================ /*! * \brief Base class for elements */ // ============================================================ class SMDS_EXPORT SMDS_MeshElement : public SMDS_MeshObject { public: // =========================== // Access to nodes // =========================== virtual SMDS_ElemIteratorPtr nodesIterator() const = 0; virtual SMDS_NodeIteratorPtr nodeIterator() const = 0; virtual SMDS_NodeIteratorPtr interlacedNodesIterator() const { return nodeIterator(); } virtual SMDS_NodeIteratorPtr nodesIteratorToUNV() const { return nodeIterator(); } // std-like iteration on nodes typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_NodeIteratorPtr > iterator; iterator begin_nodes() const { return iterator( nodeIterator() ); } iterator end_nodes() const { return iterator(); } // =========================== // Type of element // =========================== virtual int NbNodes() const = 0; virtual int NbEdges() const = 0; virtual int NbFaces() const = 0; virtual SMDSAbs_ElementType GetType() const = 0; virtual SMDSAbs_EntityType GetEntityType() const = 0; virtual SMDSAbs_GeometryType GetGeomType() const = 0; virtual VTKCellType GetVtkType() const = 0; virtual bool IsPoly() const = 0; virtual bool IsQuadratic() const = 0; virtual bool IsMediumNode(const SMDS_MeshNode* node) const; virtual int NbCornerNodes() const = 0; // =========================== // Access to nodes by index // =========================== /*! * \brief Return node by its index * \param ind - node index * \retval const SMDS_MeshNode* - the node */ virtual const SMDS_MeshNode* GetNode(const int ind) const = 0; /*! * \brief Return node by its index * \param ind - node index * \retval const SMDS_MeshNode* - the node * * Index is wrapped if it is out of a valid range of corner nodes */ const SMDS_MeshNode* GetNodeWrap(const int ind) const { return GetNode( WrappedIndex( ind )); } /*! * \brief Return true if index of node is valid (0 <= ind < NbNodes()) * \param ind - node index * \retval bool - index check result */ virtual bool IsValidIndex(const int ind) const; /*! * \brief Return a valid corner node index, fixing the given one if necessary * \param ind - node index * \retval int - valid node index */ int WrappedIndex(const int ind) const; /*! * \brief Check if a node belongs to the element * \param node - the node to check * \retval int - node index within the element, -1 if not found */ virtual int GetNodeIndex( const SMDS_MeshNode* node ) const; virtual smIdType GetID() const; virtual vtkIdType GetVtkID() const; virtual int getshapeId() const { return GetShapeID(); } virtual int GetShapeID() const; // mark this element; to be used in algos virtual void setIsMarked( bool is ) const; virtual bool isMarked() const; // element can be allocated but "not used" bool IsNull() const { return myHolder == 0; } SMDS_Mesh* GetMesh() const; void Print(std::ostream & OS) const; friend SMDS_EXPORT std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *); friend class SMDS_ElementFactory; friend class SMESHDS_SubMesh; /*! * \brief Filters of elements, to be used with SMDS_SetIterator */ struct Filter { virtual bool operator()(const SMDS_MeshElement* e) const = 0; virtual ~Filter() {} }; struct NonNullFilter: public Filter { bool operator()(const SMDS_MeshElement* e) const { return e; } }; struct TypeFilter : public Filter { SMDSAbs_ElementType _type; TypeFilter( SMDSAbs_ElementType t = SMDSAbs_NbElementTypes ):_type(t) {} bool operator()(const SMDS_MeshElement* e) const { return e && e->GetType() == _type; } }; struct EntityFilter : public Filter { SMDSAbs_EntityType _type; EntityFilter( SMDSAbs_EntityType t = SMDSEntity_Last ):_type(t) {} bool operator()(const SMDS_MeshElement* e) const { return e && e->GetEntityType() == _type; } }; struct GeomFilter : public Filter { SMDSAbs_GeometryType _type; GeomFilter( SMDSAbs_GeometryType t = SMDSGeom_NONE ):_type(t) {} bool operator()(const SMDS_MeshElement* e) const { return e && e->GetGeomType() == _type; } }; protected: SMDS_MeshElement(); void setVtkID(const vtkIdType vtkID ); virtual void setShapeID( const int shapeID ) const; SMDS_UnstructuredGrid* getGrid() const; protected: SMDS_ElementChunk* myHolder; }; // ============================================================ /*! * \brief Comparator of elements by ID for usage in std containers */ // ============================================================ struct TIDTypeCompare { bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const { return e1->GetType() == e2->GetType() ? e1->GetID() < e2->GetID() : e1->GetType() < e2->GetType(); } }; // WARNING: this comparator makes impossible to store both nodes and elements in the same set // because there are nodes and elements with the same ID. Use TIDTypeCompare for such containers. struct TIDCompare { bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const { return e1->GetID() < e2->GetID(); } }; #endif