// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_AddAlgorithmDlg.cxx // Author : Nicolas REJNERI // Module : SMESH // $Header$ using namespace std; #include "SMESHGUI_AddAlgorithmDlg.h" #include "SALOME_ListIteratorOfListIO.hxx" #include "SMESHGUI.h" #include "QAD_Application.h" #include "QAD_Desktop.h" #include "utilities.h" // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include #include #include //================================================================================= // class : SMESHGUI_AddAlgorithmDlg() // purpose : Constructs a SMESHGUI_AddAlgorithmDlg which is a child of 'parent', with the // name 'name' and widget flags set to 'f'. // The dialog will by default be modeless, unless you set 'modal' to // TRUE to construct a modal dialog. //================================================================================= SMESHGUI_AddAlgorithmDlg::SMESHGUI_AddAlgorithmDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl ) : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_ADD_ALGORITHM"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT"))); if ( !name ) setName( "SMESHGUI_AddAlgorithmDlg" ); resize( 322, 220 ); setCaption( tr( "SMESH_ADD_ALGORITHM_TITLE" ) ); setSizeGripEnabled( TRUE ); SMESHGUI_AddAlgorithmDlgLayout = new QGridLayout( this ); SMESHGUI_AddAlgorithmDlgLayout->setSpacing( 6 ); SMESHGUI_AddAlgorithmDlgLayout->setMargin( 11 ); /***************************************************************/ GroupConstructors = new QButtonGroup( this, "GroupConstructors" ); GroupConstructors->setTitle( tr( "SMESH_ADD_ALGORITHM" ) ); GroupConstructors->setExclusive( TRUE ); GroupConstructors->setColumnLayout(0, Qt::Vertical ); GroupConstructors->layout()->setSpacing( 0 ); GroupConstructors->layout()->setMargin( 0 ); GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() ); GroupConstructorsLayout->setAlignment( Qt::AlignTop ); GroupConstructorsLayout->setSpacing( 6 ); GroupConstructorsLayout->setMargin( 11 ); QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupConstructorsLayout->addItem( spacer, 0, 1 ); Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" ); Constructor1->setText( tr( "" ) ); Constructor1->setPixmap( image0 ); Constructor1->setChecked( TRUE ); Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) ); GroupConstructorsLayout->addWidget( Constructor1, 0, 0 ); SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupConstructors, 0, 0 ); /***************************************************************/ GroupConstructor1 = new QGroupBox( this, "GroupConstructor1" ); GroupConstructor1->setTitle( tr( "SMESH_ARGUMENTS" ) ); GroupConstructor1->setColumnLayout(0, Qt::Vertical ); GroupConstructor1->layout()->setSpacing( 0 ); GroupConstructor1->layout()->setMargin( 0 ); GroupConstructor1Layout = new QGridLayout( GroupConstructor1->layout() ); GroupConstructor1Layout->setAlignment( Qt::AlignTop ); GroupConstructor1Layout->setSpacing( 6 ); GroupConstructor1Layout->setMargin( 11 ); LineEditC1A2Mesh = new QLineEdit( GroupConstructor1, "LineEditC1A2Mesh" ); LineEditC1A2Mesh->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A2Mesh->sizePolicy().hasHeightForWidth() ) ); GroupConstructor1Layout->addWidget( LineEditC1A2Mesh, 1, 2 ); LineEditC1A1Hyp = new QLineEdit( GroupConstructor1, "LineEditC1A1Hyp" ); LineEditC1A1Hyp->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A1Hyp->sizePolicy().hasHeightForWidth() ) ); GroupConstructor1Layout->addWidget( LineEditC1A1Hyp, 0, 2 ); SelectButtonC1A1Hyp = new QPushButton( GroupConstructor1, "SelectButtonC1A1Hyp" ); SelectButtonC1A1Hyp->setText( tr( "" ) ); SelectButtonC1A1Hyp->setPixmap( image1 ); GroupConstructor1Layout->addWidget( SelectButtonC1A1Hyp, 0, 1 ); SelectButtonC1A2Mesh = new QPushButton( GroupConstructor1, "SelectButtonC1A2Mesh" ); SelectButtonC1A2Mesh->setText( tr( "" ) ); SelectButtonC1A2Mesh->setPixmap( image1 ); GroupConstructor1Layout->addWidget( SelectButtonC1A2Mesh, 1, 1 ); TextLabelC1A2Mesh = new QLabel( GroupConstructor1, "TextLabelC1A2Mesh" ); TextLabelC1A2Mesh->setText( tr( "SMESH_OBJECT_MESHorSUBMESH" ) ); TextLabelC1A2Mesh->setMinimumSize( QSize( 50, 0 ) ); TextLabelC1A2Mesh->setFrameShape( QLabel::NoFrame ); TextLabelC1A2Mesh->setFrameShadow( QLabel::Plain ); GroupConstructor1Layout->addWidget( TextLabelC1A2Mesh, 1, 0 ); TextLabelC1A1Hyp = new QLabel( GroupConstructor1, "TextLabelC1A1Hyp" ); TextLabelC1A1Hyp->setText( tr( "SMESH_OBJECT_ALGORITHM" ) ); TextLabelC1A1Hyp->setMinimumSize( QSize( 50, 0 ) ); TextLabelC1A1Hyp->setFrameShape( QLabel::NoFrame ); TextLabelC1A1Hyp->setFrameShadow( QLabel::Plain ); GroupConstructor1Layout->addWidget( TextLabelC1A1Hyp, 0, 0 ); SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupConstructor1, 1, 0 ); /***************************************************************/ GroupButtons = new QGroupBox( this, "GroupButtons" ); GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) ); GroupButtons->setTitle( tr( "" ) ); GroupButtons->setColumnLayout(0, Qt::Vertical ); GroupButtons->layout()->setSpacing( 0 ); GroupButtons->layout()->setMargin( 0 ); GroupButtonsLayout = new QGridLayout( GroupButtons->layout() ); GroupButtonsLayout->setAlignment( Qt::AlignTop ); GroupButtonsLayout->setSpacing( 6 ); GroupButtonsLayout->setMargin( 11 ); buttonCancel = new QPushButton( GroupButtons, "buttonCancel" ); buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) ); buttonCancel->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonCancel, 0, 3 ); buttonApply = new QPushButton( GroupButtons, "buttonApply" ); buttonApply->setText( tr( "SMESH_BUT_APPLY" ) ); buttonApply->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonApply, 0, 1 ); QSpacerItem* spacer_1 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupButtonsLayout->addItem( spacer_1, 0, 2 ); buttonOk = new QPushButton( GroupButtons, "buttonOk" ); buttonOk->setText( tr( "SMESH_BUT_OK" ) ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); GroupButtonsLayout->addWidget( buttonOk, 0, 0 ); SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupButtons, 2, 0 ); /* Initialisation */ Init( Sel ) ; } //================================================================================= // function : ~SMESHGUI_AddAlgorithmDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_AddAlgorithmDlg::~SMESHGUI_AddAlgorithmDlg() { /* no need to delete child widgets, Qt does it all for us */ this->destroy(TRUE, TRUE) ; } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::Init( SALOME_Selection* Sel ) { mySelection = Sel ; myConstructorId = 0 ; mySMESHGUI = SMESHGUI::GetSMESHGUI() ; GroupConstructor1->show(); myConstructorId = 0 ; myEditCurrentArgument = LineEditC1A1Hyp ; Constructor1->setChecked( TRUE ); myOkMesh = myOkSubMesh = myOkAlgorithm = false ; myAlgorithmFilter = new SMESH_TypeFilter( ALGORITHM ); myMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH ); mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ; connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) ); connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) ); connect( SelectButtonC1A1Hyp, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( SelectButtonC1A2Mesh, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ; /* to close dialog if study change */ connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ; /* Move widget on the botton right corner of main widget */ int x, y ; mySMESHGUI->DefineDlgPosition( this, x, y ) ; this->move( x, y ) ; this->show() ; /* Displays Dialog */ return ; } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_AddAlgorithmDlg::ConstructorsClicked(int constructorId) { switch (constructorId) { case 0: { GroupConstructor1->show(); myConstructorId = constructorId ; myEditCurrentArgument = LineEditC1A1Hyp ; LineEditC1A2Mesh->setText(tr("")) ; Constructor1->setChecked( TRUE ); myOkMesh = myOkSubMesh = myOkAlgorithm = false ; break; } } return ; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::ClickOnOk() { this->ClickOnApply() ; this->ClickOnCancel() ; return ; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::ClickOnApply() { switch(myConstructorId) { case 0 : { if(myOkMesh && myOkAlgorithm ) { SALOME_ListIteratorOfListIO It( AlgoList ); for(;It.More();It.Next()) { Handle(SALOME_InteractiveObject) IObject = It.Value(); Standard_Boolean testResult; myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ; if( testResult ) mySMESHGUI->AddAlgorithmOnMesh(myMesh, myAlgorithm) ; } } else if ( myOkSubMesh && myOkAlgorithm ) { SALOME_ListIteratorOfListIO It( AlgoList ); for(;It.More();It.Next()) { Handle(SALOME_InteractiveObject) IObject = It.Value(); Standard_Boolean testResult; myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ; if( testResult ) mySMESHGUI->AddAlgorithmOnSubMesh(mySubMesh, myAlgorithm) ; } } break ; } } } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::ClickOnCancel() { mySelection->ClearFilters() ; disconnect( mySelection, 0, this, 0 ); mySMESHGUI->ResetState() ; reject() ; return ; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection has changed //================================================================================= void SMESHGUI_AddAlgorithmDlg::SelectionIntoArgument() { myEditCurrentArgument->setText("") ; QString aString = ""; int nbSel = mySMESHGUI->GetNameOfSelectedIObjects(mySelection, aString) ; if ( myEditCurrentArgument == LineEditC1A2Mesh ) { if ( nbSel == 1 ) { Handle(SALOME_InteractiveObject) IObject = mySelection->firstIObject(); QString aName = IObject->getName(); Standard_Boolean testResult; myOkMesh = true ; myMesh = mySMESHGUI->ConvertIOinMesh(IObject, testResult) ; if( !testResult ) { myOkMesh = false; myOkSubMesh = true; mySubMesh = mySMESHGUI->ConvertIOinSubMesh(IObject, testResult) ; if( !testResult ) { myOkSubMesh = false; return ; } } LineEditC1A2Mesh->setText(aString) ; } else { myOkMesh = myOkSubMesh = false ; return ; } } else if ( myEditCurrentArgument == LineEditC1A1Hyp ) { if ( nbSel >= 1 ) { AlgoList.Clear(); // = mySelection->StoredIObjects() ; SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() ); for (; Itinit.More(); Itinit.Next()) { AlgoList.Append(Itinit.Value()); } myOkAlgorithm = true ; if (nbSel > 1) aString = tr("%1 Algorithms").arg(nbSel) ; LineEditC1A1Hyp->setText(aString) ; } else { myOkAlgorithm = false ; return ; } } return ; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); switch (myConstructorId) { case 0: /* default constructor */ { if( send == SelectButtonC1A1Hyp ) { LineEditC1A1Hyp->setFocus() ; myEditCurrentArgument = LineEditC1A1Hyp ; mySelection->ClearFilters() ; mySelection->AddFilter(myAlgorithmFilter) ; } else if(send == SelectButtonC1A2Mesh) { LineEditC1A2Mesh->setFocus() ; myEditCurrentArgument = LineEditC1A2Mesh; mySelection->ClearFilters() ; mySelection->AddFilter(myMeshOrSubMeshFilter) ; } SelectionIntoArgument() ; break; } } return ; } //================================================================================= // function : LineEditReturnPressed() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::LineEditReturnPressed() { return ; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled(false) ; GroupConstructor1->setEnabled(false) ; GroupButtons->setEnabled(false) ; disconnect( mySelection, 0, this, 0 ); } return ; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::closeEvent( QCloseEvent* e ) { this->ClickOnCancel() ; /* same than click on cancel button */ } //================================================================================= // function : enterEvent() // purpose : when mouse enter onto the QWidget //================================================================================= void SMESHGUI_AddAlgorithmDlg::enterEvent( QEvent * ) { if ( GroupConstructors->isEnabled() ) return ; ActivateThisDialog() ; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_AddAlgorithmDlg::ActivateThisDialog() { /* Emit a signal to deactivate any active dialog */ mySMESHGUI->EmitSignalDeactivateDialog() ; GroupConstructors->setEnabled(true) ; GroupConstructor1->setEnabled(true) ; GroupButtons->setEnabled(true) ; connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); return ; }