// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_AddNodeOnFaceDlg.h // Author : Edward AGAPOV, Open CASCADE S.A.S. // #ifndef SMESHGUI_AddNodeOnFaceDLG_H #define SMESHGUI_AddNodeOnFaceDLG_H // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_Dialog.h" #include "SMESHGUI_SelectionOp.h" class QButtonGroup; class QCheckBox; class QGroupBox; class QLineEdit; class QPushButton; class QRadioButton; class SMESHGUI_SpinBox; class SMESHGUI_MeshEditPreview; class SMESHGUI_AddNodeOnFaceDlg; /*! * \brief Operation to split a face into triangles by creating a new node * on the face and connecting it to the face nodes */ class SMESHGUI_EXPORT SMESHGUI_AddNodeOnFaceOp: public SMESHGUI_SelectionOp { Q_OBJECT public: SMESHGUI_AddNodeOnFaceOp(); virtual ~SMESHGUI_AddNodeOnFaceOp(); virtual LightApp_Dialog* dlg() const; protected: virtual void startOperation(); virtual void stopOperation(); virtual void activateSelection(); bool isValid( QString& ); protected slots: virtual bool onApply(); private slots: void onSelectionDone(); void redisplayPreview(); void onSelTypeChange(); void onTextChange( const QString& ); void onDestCoordChanged(); void onOpenView(); void onCloseView(); private: SMESHGUI_AddNodeOnFaceDlg* myDlg; SUIT_SelectionFilter* myFilter; SMESHGUI* mySMESHGUI; SMESHGUI_MeshEditPreview* mySimulation; SMESH_Actor* myMeshActor; bool myNoPreview; bool myUpdateDestination; bool myDestCoordChanged; }; /*! * \brief Dialog to split a face into triangles by creating a new node * on the face and connecting it to the face nodes */ class SMESHGUI_EXPORT SMESHGUI_AddNodeOnFaceDlg : public SMESHGUI_Dialog { Q_OBJECT public: SMESHGUI_AddNodeOnFaceDlg(); private: QWidget* createMainFrame( QWidget* ); QWidget* myMainFrame; QPushButton* myDestBtn; QPushButton* myIdBtn; QLineEdit* myId; SMESHGUI_SpinBox* myDestinationX; SMESHGUI_SpinBox* myDestinationY; SMESHGUI_SpinBox* myDestinationZ; QCheckBox* myPreviewChkBox; QString myHelpFileName; friend class SMESHGUI_AddNodeOnFaceOp; signals: void selTypeChanged(); private slots: void ButtonToggled( bool ); }; #endif // SMESHGUI_AddNodeOnFaceDLG_H