// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_GroupOpDlg.cxx // Author : Sergey LITONIN // Module : SMESH #include "SMESHGUI_GroupOpDlg.h" #include "QAD_Desktop.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SALOME_Selection.h" #include "SMESH_TypeFilter.hxx" #include #include #include #include #include #include #include #include #define SPACING 5 #define MARGIN 10 /* Class : SMESHGUI_GroupOpDlg Description : Perform boolean operations on groups */ //======================================================================= // name : SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg // Purpose : Constructor //======================================================================= SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg( QWidget* theParent, SALOME_Selection* theSelection, const int theMode ) : QDialog( theParent, "SMESHGUI_GroupOpDlg", false, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ) { myMode = theMode; if ( myMode == UNION ) setCaption( tr( "UNION_OF_TWO_GROUPS" ) ); else if ( myMode == INTERSECT ) setCaption( tr( "INTERSECTION_OF_TWO_GROUPS" ) ); else setCaption( tr( "CUT_OF_TWO_GROUPS" ) ); QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING ); QFrame* aMainFrame = createMainFrame ( this ); QFrame* aBtnFrame = createButtonFrame( this ); aDlgLay->addWidget( aMainFrame ); aDlgLay->addWidget( aBtnFrame ); aDlgLay->setStretchFactor( aMainFrame, 1 ); Init( theSelection ); } //======================================================================= // name : SMESHGUI_GroupOpDlg::createMainFrame // Purpose : Create frame containing dialog's input fields //======================================================================= QFrame* SMESHGUI_GroupOpDlg::createMainFrame( QWidget* theParent ) { QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent ); aMainGrp->setFrameStyle( QFrame::NoFrame ); aMainGrp->setInsideMargin( 0 ); QGroupBox* aNameGrp = new QGroupBox( 1, Qt::Vertical, tr( "NAME" ), aMainGrp ); new QLabel( tr( "RESULT_NAME" ), aNameGrp ); myNameEdit = new QLineEdit( aNameGrp ); QGroupBox* anArgGrp = new QGroupBox( 3, Qt::Horizontal, tr( "ARGUMENTS" ), aMainGrp ); new QLabel( myMode == CUT ? tr( "MAIN_OBJECT" ) :tr( "OBJECT_1" ), anArgGrp ); myBtn1 = new QPushButton( anArgGrp ); myEdit1 = new QLineEdit( anArgGrp ); new QLabel( myMode == CUT ? tr( "TOOL_OBJECT" ) :tr( "OBJECT_2" ), anArgGrp ); myBtn2 = new QPushButton( anArgGrp ); myEdit2 = new QLineEdit( anArgGrp ); myEdit1->setReadOnly( true ); myEdit2->setReadOnly( true ); QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) ); myBtn1->setPixmap( aPix ); myBtn2->setPixmap( aPix ); return aMainGrp; } //======================================================================= // name : SMESHGUI_GroupOpDlg::createButtonFrame // Purpose : Create frame containing buttons //======================================================================= QFrame* SMESHGUI_GroupOpDlg::createButtonFrame( QWidget* theParent ) { QFrame* aFrame = new QFrame( theParent ); aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken ); myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame ); myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame ); myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame ); QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum ); QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING ); aLay->addWidget( myOkBtn ); aLay->addWidget( myApplyBtn ); aLay->addItem( aSpacer); aLay->addWidget( myCloseBtn ); // connect signals and slots connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) ); connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ; connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) ); return aFrame; } //======================================================================= // name : SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg // Purpose : Destructor //======================================================================= SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg() { } //======================================================================= // name : SMESHGUI_GroupOpDlg::Init // Purpose : Init dialog fields, connect signals and slots, show dialog //======================================================================= void SMESHGUI_GroupOpDlg::Init( SALOME_Selection* theSelection ) { mySelection = theSelection; SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI(); aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ; myFocusWg = myEdit1; myGroup1 = SMESH::SMESH_GroupBase::_nil(); myGroup2 = SMESH::SMESH_GroupBase::_nil(); // selection and SMESHGUI connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) ); connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) ); connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( ClickOnClose() ) ); connect( myBtn1, SIGNAL( clicked() ), this, SLOT( onFocusChanged() ) ); connect( myBtn2, SIGNAL( clicked() ), this, SLOT( onFocusChanged() ) ); int x, y ; aSMESHGUI->DefineDlgPosition( this, x, y ); this->move( x, y ); this->show(); // set selection mode QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true ); mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) ); return; } //======================================================================= // name : SMESHGUI_GroupOpDlg::isValid // Purpose : Verify validity of input data //======================================================================= bool SMESHGUI_GroupOpDlg::isValid() { // Verify validity of group name if ( myNameEdit->text() == "" ) { QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(), tr( "SMESH_INSUFFICIENT_DATA" ), tr( "EMPTY_NAME" ), QMessageBox::Ok ); return false; } // Verufy wheter arguments speciffiyed if ( myGroup1->_is_nil() || myGroup2->_is_nil() ) { QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(), tr( "SMESH_INSUFFICIENT_DATA" ), tr( "INCORRECT_ARGUMENTS" ), QMessageBox::Ok ); return false; } // Verify whether arguments belongs to same mesh SMESH::SMESH_Mesh_ptr aMesh1 = myGroup1->GetMesh(); SMESH::SMESH_Mesh_ptr aMesh2 = myGroup2->GetMesh(); int aMeshId1 = !aMesh1->_is_nil() ? aMesh1->GetId() : -1; int aMeshId2 = !aMesh2->_is_nil() ? aMesh2->GetId() : -1; if ( aMeshId1 != aMeshId2 || aMeshId1 == -1 ) { QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(), tr( "SMESH_INSUFFICIENT_DATA" ), tr( "DIFF_MESHES" ), QMessageBox::Ok ); return false; } // Verify whether groups have same types of entities if ( myGroup1->GetType() != myGroup2->GetType() ) { QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(), tr( "SMESH_INSUFFICIENT_DATA" ), tr( "DIFF_TYPES" ), QMessageBox::Ok ); return false; } return true; } //======================================================================= // name : SMESHGUI_GroupOpDlg::onApply // Purpose : SLOT called when "Apply" button pressed. //======================================================================= bool SMESHGUI_GroupOpDlg::onApply() { if ( !isValid() || SMESHGUI::GetSMESHGUI()->ActiveStudyLocked() ) return false; SMESH::SMESH_Mesh_ptr aMesh = myGroup1->GetMesh(); QString aName = myNameEdit->text(); SMESH::SMESH_Group_ptr aNewGrp = SMESH::SMESH_Group::_nil(); if ( myMode == UNION ) aNewGrp = aMesh->UnionGroups( myGroup1, myGroup2, aName.latin1() ); else if ( myMode == INTERSECT ) aNewGrp = aMesh->IntersectGroups( myGroup1, myGroup2, aName.latin1() ); else aNewGrp = aMesh->CutGroups( myGroup1, myGroup2, aName.latin1() ); if ( !aNewGrp->_is_nil() ) { SMESHGUI::GetSMESHGUI()->GetActiveStudy()->updateObjBrowser( true ); reset(); return true; } else { QMessageBox::critical( SMESHGUI::GetSMESHGUI()->GetDesktop(), tr( "SMESH_ERROR" ), tr( "SMESH_OPERATION_FAILED" ), "OK" ); return false; } } //======================================================================= // name : SMESHGUI_GroupOpDlg::onOk // Purpose : SLOT called when "Ok" button pressed. //======================================================================= void SMESHGUI_GroupOpDlg::onOk() { if ( onApply() ) onClose(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::onClose // Purpose : SLOT called when "Close" button pressed. Close dialog //======================================================================= void SMESHGUI_GroupOpDlg::onClose() { QAD_Application::getDesktop()->SetSelectionMode( ActorSelection ); disconnect( mySelection, 0, this, 0 ); disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 ); SMESHGUI::GetSMESHGUI()->ResetState(); mySelection->ClearFilters(); reject(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::onSelectionDone // Purpose : SLOT called when selection changed //======================================================================= void SMESHGUI_GroupOpDlg::onSelectionDone() { if ( myFocusWg == myEdit1 ) myGroup1 = SMESH::SMESH_GroupBase::_nil(); else myGroup2 = SMESH::SMESH_GroupBase::_nil(); myFocusWg->setText( "" ); if ( mySelection->IObjectCount() == 1 ) { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface( mySelection->firstIObject() ); if ( !aGroup->_is_nil() ) { myFocusWg->setText( aGroup->GetName() ); if ( myFocusWg == myEdit1 ) myGroup1 = aGroup; else myGroup2 = aGroup; } } } //======================================================================= // name : SMESHGUI_GroupOpDlg::onDeactivate // Purpose : SLOT called when dialog must be deativated //======================================================================= void SMESHGUI_GroupOpDlg::onDeactivate() { setEnabled( false ); mySelection->ClearFilters(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::enterEvent // Purpose : Event filter //======================================================================= void SMESHGUI_GroupOpDlg::enterEvent( QEvent* ) { SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog() ; setEnabled( true ); QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true ); mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) ); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_GroupOpDlg::closeEvent( QCloseEvent* ) { onClose() ; } //======================================================================= // name : SMESHGUI_GroupOpDlg::onFocusChanged // Purpose : SLOT. Called when "Select" button pressed. //======================================================================= void SMESHGUI_GroupOpDlg::onFocusChanged() { const QObject* aSender = sender(); myFocusWg = aSender == myBtn1 ? myEdit1 : myEdit2; onSelectionDone(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::reset // Purpose : Rest state of dialog //======================================================================= void SMESHGUI_GroupOpDlg::reset() { myNameEdit->setText( "" ); myEdit1->setText( "" ); myEdit2->setText( "" ); myFocusWg = myEdit1; myNameEdit->setFocus(); }