// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_Make2DFrom3D.cxx // Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com) #include "SMESHGUI_Make2DFrom3DOp.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESH_TypeFilter.hxx" #include "SMESH_LogicalFilter.hxx" #include "SMESHGUI_VTKUtils.h" #include "SMESH_Actor.h" // SALOME GUI includes #include #include #include #include #include #include #include #include #include //#include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) // Qt includes #include #include #include #include #include #include #include #include #define SPACING 6 #define MARGIN 11 /*! \class SMESHGUI_Make2DFrom3DDlg \brief Copy Mesh dialog box */ SMESHGUI_Make2DFrom3DDlg::SMESHGUI_Make2DFrom3DDlg( QWidget* parent ) : SMESHGUI_Dialog( parent, false, true, OK | Apply | Close | Help ) { // title setWindowTitle( tr("CAPTION") ); // mode QGroupBox* aModeGrp = new QGroupBox( tr( "MODE" ), mainFrame() ); QHBoxLayout* aModeGrpLayout = new QHBoxLayout( aModeGrp ); aModeGrpLayout->setMargin( MARGIN ); aModeGrpLayout->setSpacing( SPACING ); my2dFrom3dRB = new QRadioButton( tr( "2D_FROM_3D" ), aModeGrp ); my1dFrom2dRB = new QRadioButton( tr( "1D_FROM_2D" ), aModeGrp ); //my1dFrom3dRB = new QRadioButton( tr( "1D_FROM_3D" ), aModeGrp ); aModeGrpLayout->addWidget( my2dFrom3dRB ); aModeGrpLayout->addWidget( my1dFrom2dRB ); //aModeGrpLayout->addWidget( my1dFrom3dRB ); // // Groups of mesh faces // setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) ); // createObject( tr( "Groups" ), mainFrame(), Groups ); // setNameIndication( Groups, ListOfNames ); // objectWg( Groups, Btn )->hide(); // Mesh or Groups //setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) ); createObject( tr( "Groups" ), mainFrame(), MeshOrGroups ); setNameIndication( MeshOrGroups, ListOfNames ); objectWg( MeshOrGroups, Btn )->hide(); // target QGroupBox* aTargetGrp = new QGroupBox( tr( "TARGET" ), mainFrame() ); QGridLayout* aTargetGrpLayout = new QGridLayout( aTargetGrp ); aTargetGrpLayout->setMargin( MARGIN ); aTargetGrpLayout->setSpacing( SPACING ); myThisMeshRB = new QRadioButton( tr( "THIS_MESH" ), aTargetGrp ); myNewMeshRB = new QRadioButton( tr( "NEW_MESH" ), aTargetGrp ); myMeshName = new QLineEdit( aTargetGrp ); myCopyCheck = new QCheckBox( tr( "COPY_SRC" ), aTargetGrp ); aTargetGrpLayout->addWidget( myThisMeshRB, 0, 0 ); aTargetGrpLayout->addWidget( myNewMeshRB, 1, 0 ); aTargetGrpLayout->addWidget( myMeshName, 1, 1 ); aTargetGrpLayout->addWidget( myCopyCheck, 2, 0 ); myGroupCheck = new QCheckBox( tr( "CREATE_GROUP" ), mainFrame() ); myGroupName = new QLineEdit( mainFrame() ); // layout QGridLayout* aDlgLay = new QGridLayout( mainFrame() ); aDlgLay->setMargin( 0 ); aDlgLay->setSpacing( SPACING ); aDlgLay->addWidget( aModeGrp, 0, 0, 1, 3 ); aDlgLay->addWidget( objectWg( MeshOrGroups, Label ), 1, 0 ); aDlgLay->addWidget( objectWg( MeshOrGroups, Control ), 1, 1 ); aDlgLay->addWidget( aTargetGrp, 2, 0, 1, 3 ); aDlgLay->addWidget( myGroupCheck, 3, 0 ); aDlgLay->addWidget( myGroupName, 3, 1, 1, 2 ); // connect signals connect( myThisMeshRB, SIGNAL( clicked() ), this, SLOT( onTargetChanged() ) ); connect( myNewMeshRB, SIGNAL( clicked() ), this, SLOT( onTargetChanged() ) ); connect( myGroupCheck, SIGNAL( clicked() ), this, SLOT( onGroupChecked() ) ); // init dlg my2dFrom3dRB->setChecked( true ); myThisMeshRB->setChecked( true ); onTargetChanged(); onGroupChecked(); } SMESHGUI_Make2DFrom3DDlg::~SMESHGUI_Make2DFrom3DDlg() { } SMESH::Bnd_Dimension SMESHGUI_Make2DFrom3DDlg::mode() const { if ( my2dFrom3dRB->isChecked() ) return SMESH::BND_2DFROM3D; else if ( my1dFrom2dRB->isChecked() ) return SMESH::BND_1DFROM2D; else return SMESH::BND_1DFROM3D; } bool SMESHGUI_Make2DFrom3DDlg::needNewMesh() const { return myNewMeshRB->isChecked(); } QString SMESHGUI_Make2DFrom3DDlg::getNewMeshName() const { return myMeshName->text().trimmed(); } void SMESHGUI_Make2DFrom3DDlg::setNewMeshName( const QString& name ) { myMeshName->setText( name ); } void SMESHGUI_Make2DFrom3DDlg::setNewMeshEnabled( bool enable ) { if ( !enable ) myThisMeshRB->setChecked( true ); myNewMeshRB->setEnabled( enable ); onTargetChanged(); } bool SMESHGUI_Make2DFrom3DDlg::getNewMeshEnabled() const { return myNewMeshRB->isEnabled(); } bool SMESHGUI_Make2DFrom3DDlg::needGroup() const { return myGroupCheck->isChecked(); } QString SMESHGUI_Make2DFrom3DDlg::getGroupName() const { return myGroupName->text().trimmed(); } void SMESHGUI_Make2DFrom3DDlg::setGroupName( const QString& name ) { myGroupName->setText( name ); } bool SMESHGUI_Make2DFrom3DDlg::copySource() const { return myCopyCheck->isChecked(); } void SMESHGUI_Make2DFrom3DDlg::onTargetChanged() { myMeshName->setEnabled( myNewMeshRB->isChecked() ); myCopyCheck->setEnabled( myNewMeshRB->isChecked() ); } void SMESHGUI_Make2DFrom3DDlg::onGroupChecked() { myGroupName->setEnabled( myGroupCheck->isChecked() ); } /*! \class SMESHGUI_Make2DFrom3DOp \brief Copy Mesh operation class */ SMESHGUI_Make2DFrom3DOp::SMESHGUI_Make2DFrom3DOp() : SMESHGUI_SelectionOp(), myMeshFilter(MESH), myGroupFilter(GROUP) { } SMESHGUI_Make2DFrom3DOp::~SMESHGUI_Make2DFrom3DOp() { if ( myDlg ) delete myDlg; } LightApp_Dialog* SMESHGUI_Make2DFrom3DOp::dlg() const { return myDlg; } void SMESHGUI_Make2DFrom3DOp::startOperation() { if( !myDlg ) myDlg = new SMESHGUI_Make2DFrom3DDlg( desktop() ); myHelpFileName = "make_2dmesh_from_3d_page.html"; SMESHGUI_SelectionOp::startOperation(); myDlg->setNewMeshName( SMESH::UniqueName( "Mesh_1" ) ); myDlg->setGroupName( SMESH::UniqueName( "Group" ) ); myDlg->show(); connect( myDlg->my2dFrom3dRB, SIGNAL( toggled(bool) ), this, SLOT( onModeChanged() ) ); connect( myDlg->my1dFrom2dRB, SIGNAL( toggled(bool) ), this, SLOT( onModeChanged() ) ); //connect( myDlg->my1dFrom3dRB, SIGNAL( toggled(bool) ), this, SLOT( onModeChanged() ) ); //onModeChanged(); myDlg->activateObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups ); selectionDone(); } //================================================================================ /*! * \brief Set filter corresponding to dimension */ //================================================================================ void SMESHGUI_Make2DFrom3DOp::onModeChanged() { // QRadioButton* b = dynamic_cast( sender()); // if ( b && !b->isChecked() ) // return; // // enable "2D groups" field // bool enableGroups = ( myDlg->mode() == SMESH::BND_1DFROM3D ); // myDlg->setObjectEnabled( SMESHGUI_Make2DFrom3DDlg::Groups, enableGroups ); // ((QToolButton*) myDlg->objectWg( SMESHGUI_Make2DFrom3DDlg::Groups, // SMESHGUI_Make2DFrom3DDlg::Btn ))->setChecked( enableGroups ); // // install filter // int id = enableGroups ? SMESHGUI_Make2DFrom3DDlg::Groups : SMESHGUI_Make2DFrom3DDlg::Mesh; // onDeactivateObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups ); // onActivateObject ( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups ); // selectionDone(); } void SMESHGUI_Make2DFrom3DOp::selectionDone() { myDlg->clearSelection( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups ); mySrcMesh = SMESH::SMESH_Mesh::_nil(); if ( !dlg() ) return; if ( dlg()->isVisible() ) { try { QStringList names, ids; LightApp_Dialog::TypesList types; selected( names, types, ids ); for ( int i = 0; i < names.count(); ++i ) names[i] = names[i].trimmed(); myDlg->selectObject( names, types, ids ); // enable/desable "new mesh" button bool isMesh = true; for ( int i = 0; i < ids.count() && isMesh; ++i ) { _PTR(SObject) sobj = SMESHGUI::activeStudy()->studyDS()->FindObjectID( ids[i].toLatin1().constData() ); mySrcMesh = SMESH::SObjectToInterface( sobj ); isMesh = !mySrcMesh->_is_nil(); } myDlg->setNewMeshEnabled( isMesh ); } catch ( const SALOME::SALOME_Exception& S_ex ) { SalomeApp_Tools::QtCatchCorbaException( S_ex ); } catch ( ... ) { } } } SUIT_SelectionFilter* SMESHGUI_Make2DFrom3DOp::createFilter( const int theId ) const { SMESHGUI_Make2DFrom3DOp* me = (SMESHGUI_Make2DFrom3DOp*) this; QList subFilters; subFilters.append( & me->myMeshFilter ); subFilters.append( & me->myGroupFilter ); SUIT_SelectionFilter* f = new SMESH_LogicalFilter( subFilters, SMESH_LogicalFilter::LO_OR ); return f; } bool SMESHGUI_Make2DFrom3DOp::isValid( QString& msg ) const { if ( !dlg() ) return false; // check if a mesh is selected if ( !myDlg->hasSelection( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups )) { msg = tr( "SMESH_ERR_NO_INPUT_MESH" ); return false; } QStringList entries; dlg()->selectedObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups, entries ); const bool isMeshSelected = ( !mySrcMesh->_is_nil() ); if ( isMeshSelected ) { // only one mesh is allowed if ( entries.size() > 1 ) { msg = tr( "SMESH_TOO_MANY_MESHES" ); return false; } } else { // check if only groups are selected for ( int i = 0; i < entries.count(); ++i ) { SMESH::SMESH_GroupBase_var grp; if ( _PTR(SObject) sobj = SMESHGUI::activeStudy()->studyDS()->FindObjectID( entries[i].toLatin1().constData() )) grp = SMESH::SObjectToInterface( sobj ); if ( grp->_is_nil() ) { msg = tr( "SMESH_NOT_ONLY_GROUPS" ); return false; } } } // check if the selected objects contains elements of required type bool hasFaces = false, hasVolumes = false; SMESH::Bnd_Dimension mode = myDlg->mode(); for ( int i = 0; i < entries.count(); ++i ) { SMESH::SMESH_IDSource_var idSource; if ( _PTR(SObject) sobj = SMESHGUI::activeStudy()->studyDS()->FindObjectID( entries[i].toLatin1().constData() )) idSource = SMESH::SObjectToInterface( sobj ); if ( !idSource->_is_nil() ) { SMESH::array_of_ElementType_var types = idSource->GetTypes(); for ( int j = 0; j < types->length(); ++j ) if ( types[j] == SMESH::VOLUME ) hasVolumes = true; else if ( types[j] == SMESH::FACE ) hasFaces = true; } } if ( mode == SMESH::BND_2DFROM3D && !hasVolumes ) { msg = tr( "SMESH_ERR_NO_3D_ELEMENTS" ); return false; } else if ( mode == SMESH::BND_1DFROM2D && !hasFaces ) { msg = tr( "SMESH_ERR_NO_2D_ELEMENTS" ); return false; } // check if new mesh name is specified if ( myDlg->needNewMesh() && myDlg->getNewMeshName().isEmpty() ) { msg = tr( "SMESH_ERR_MESH_NAME_NOT_SPECIFIED" ); return false; } // check if group name is specified if ( myDlg->needGroup() && myDlg->getGroupName().isEmpty() ) { msg = tr( "SMESH_ERR_GRP_NAME_NOT_SPECIFIED" ); return false; } return true; } bool SMESHGUI_Make2DFrom3DOp::compute2DMesh( QStringList& theEntryList ) { SUIT_OverrideCursor wc; bool ok = false; try { SMESH::Bnd_Dimension mode = myDlg->mode(); QString meshName = myDlg->needNewMesh() ? myDlg->getNewMeshName() : QString(); QString groupName = myDlg->needGroup() ? myDlg->getGroupName() : QString(); bool copyAll = myDlg->copySource(); QStringList entries; dlg()->selectedObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups, entries ); SMESH::ListOfIDSources_var groups = new SMESH::ListOfIDSources; QString wrongGroups = ""; if ( mySrcMesh->_is_nil() ) // get selected groups, find groups of wrong type { int nbGroups = 0; int goodType = ( mode == SMESH::BND_2DFROM3D ? SMESH::VOLUME : SMESH::FACE ); groups->length( entries.count() ); for ( int i = 0; i < entries.count(); ++i ) { _PTR(SObject) sobj = SMESHGUI::activeStudy()->studyDS()->FindObjectID( entries[i].toLatin1().constData() ); SMESH::SMESH_IDSource_var grp = SMESH::SObjectToInterface( sobj ); SMESH::array_of_ElementType_var types = grp->GetTypes(); if ( types->length() < 1 || types[0] != goodType ) { if ( !wrongGroups.isEmpty() ) wrongGroups += ", "; wrongGroups += sobj->GetName().c_str(); } else { groups[ nbGroups++ ] = grp; } } groups->length( nbGroups ); mySrcMesh = groups[0]->GetMesh(); } if ( !CORBA::is_nil( mySrcMesh ) ) { SMESH::SMESH_MeshEditor_var aMeshEditor = mySrcMesh->GetMeshEditor(); SMESH::SMESH_Group_var newGrp; SMESH::SMESH_Mesh_var newMesh; CORBA::Long nbAdded = aMeshEditor->MakeBoundaryElements( mode, groupName.toLatin1().constData(), meshName.toLatin1().constData(), copyAll, groups, newMesh.out(), newGrp.out() ); QString msg = tr("NB_ADDED").arg( nbAdded ); if ( !wrongGroups.isEmpty() ) msg += ".\n" + tr("WRONG_GROUPS").arg( wrongGroups ); SUIT_MessageBox::information( myDlg, tr("SMESH_INFORMATION"), msg); if ( !newMesh->_is_nil() ) { if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( newMesh ) ) theEntryList.append( aSObject->GetID().c_str() ); #ifdef WITHGENERICOBJ newMesh->UnRegister(); #endif } if ( !newGrp->_is_nil() ) { #ifdef WITHGENERICOBJ newGrp->UnRegister(); #endif } ok = true; for ( int i = 0; i < entries.count(); ++i ) if ( SMESH_Actor* actor = SMESH::FindActorByEntry( entries[i].toLatin1().constData() )) SMESH::Update(actor->getIO(),actor->GetVisibility()); SMESH::RepaintCurrentView(); } } catch ( ... ) { } return ok; } bool SMESHGUI_Make2DFrom3DOp::onApply() { if ( isStudyLocked() ) return false; QString msg; if ( !isValid( msg ) ) { dlg()->show(); if ( msg != "" ) SUIT_MessageBox::warning( myDlg, tr( "SMESH_ERROR" ), msg ); return false; } QStringList anEntryList; bool res = false; try { res = compute2DMesh( anEntryList ); } catch ( const SALOME::SALOME_Exception& S_ex ) { SalomeApp_Tools::QtCatchCorbaException( S_ex ); } catch ( ... ) { } if ( res ) { SMESHGUI::Modified(); update( UF_ObjBrowser | UF_Model ); if( LightApp_Application* anApp = dynamic_cast( SUIT_Session::session()->activeApplication() ) ) anApp->browseObjects( anEntryList, isApplyAndClose() ); myDlg->setNewMeshName( SMESH::UniqueName( "Mesh_1" ) ); myDlg->setGroupName( SMESH::UniqueName( "Group" ) ); } else { SUIT_MessageBox::warning( myDlg, tr( "SMESH_ERROR" ), tr( "SMESH_OPERATION_FAILED" ) ); } return res; }