// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH_Octree : global Octree implementation // File : SMESH_Octree.cxx // Created : Tue Jan 16 16:00:00 2007 // Author : Nicolas Geimer & Aurélien Motteux(OCC) // Module : SMESH // #include "SMESH_Octree.hxx" //=========================================================================== /*! * Constructor. limit must be provided at tree root construction. * limit will be deleted by SMESH_Octree. */ //=========================================================================== SMESH_Octree::SMESH_Octree (SMESH_Octree::Limit* limit): myChildren(NULL), myFather(NULL), myIsLeaf( false ), myLimit( limit ), myLevel(0), myBox(NULL) { } //================================================================================ /*! * \brief Compute the Octree */ //================================================================================ void SMESH_Octree::compute() { if ( myLevel==0 ) { myBox = buildRootBox(); if ( myLimit->myMinBoxSize > 0. && maxSize() <= myLimit->myMinBoxSize ) myIsLeaf = true; else buildChildren(); } } //====================================== /*! * \brief SMESH_Octree Destructor */ //====================================== SMESH_Octree::~SMESH_Octree () { if(myChildren != NULL) { if(!isLeaf()) { for(int i = 0; i<8; i++) delete myChildren[i]; delete[] myChildren; myChildren = 0; } } if ( myBox ) delete myBox; myBox = 0; if ( level() == 0 ) delete myLimit; myLimit = 0; } //================================================================= /*! * \brief Build the 8 children boxes and call buildChildrenData() */ //================================================================= void SMESH_Octree::buildChildren() { if ( isLeaf() ) return; myChildren = new SMESH_Octree*[8]; gp_XYZ min = myBox->CornerMin(); gp_XYZ max = myBox->CornerMax(); gp_XYZ HSize = (max - min)/2.; gp_XYZ mid = min + HSize; gp_XYZ childHsize = HSize/2.; // get the whole model size double rootSize = 0; { SMESH_Octree* root = this; while ( root->myLevel > 0 ) root = root->myFather; rootSize = root->maxSize(); } Standard_Real XminChild, YminChild, ZminChild; gp_XYZ minChild; for (int i = 0; i < 8; i++) { // We build the eight boxes, we need 2 points to do that: // Min and Mid // In binary, we can write i from 0 to 7 // For instance : // 5 is 101, it corresponds here in coordinates to ZYX // If coordinate is 0 in Y-> box from Ymin to Ymid // If coordinate is 1 in Y-> box from Ymid to Ymax // Same scheme for X and Z // I need the minChild to build the Bnd_B3d box. XminChild = (i%2==0)?min.X():mid.X(); YminChild = ((i%4)/2==0)?min.Y():mid.Y(); ZminChild = (i<4)?min.Z():mid.Z(); minChild.SetCoord(XminChild, YminChild, ZminChild); // The child is of the same type than its father (For instance, a SMESH_OctreeNode) // We allocate the memory we need for the child myChildren[i] = allocateOctreeChild(); // and we assign to him its box. myChildren[i]->myFather = this; myChildren[i]->myLimit = myLimit; myChildren[i]->myLevel = myLevel + 1; myChildren[i]->myBox = new Bnd_B3d(minChild+childHsize,childHsize); myChildren[i]->myBox->Enlarge( rootSize * 1e-10 ); if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize ) myChildren[i]->myIsLeaf = true; } // After building the 8 boxes, we put the data into the children. buildChildrenData(); //After we pass to the next level of the Octree for (int i = 0; i<8; i++) myChildren[i]->buildChildren(); } //================================================================================ /*! * \brief Tell if Octree is a leaf or not * An inheriting class can influence it via myIsLeaf protected field */ //================================================================================ bool SMESH_Octree::isLeaf() const { return myIsLeaf || ((myLimit->myMaxLevel > 0) ? (level() >= myLimit->myMaxLevel) : false ); } //=========================================================================== /*! * \brief Compute the bigger dimension of my box */ //=========================================================================== double SMESH_Octree::maxSize() const { if ( myBox && !myBox->IsVoid() ) { gp_XYZ min = myBox->CornerMin(); gp_XYZ max = myBox->CornerMax(); gp_XYZ Size = (max - min); double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y(); return (returnVal>Size.Z())?returnVal:Size.Z(); } return 0.; } //================================================================================ /*! * \brief Return height of the tree, full or from this level to topest leaf */ //================================================================================ int SMESH_Octree::getHeight(const bool full) const { if ( full && myFather ) return myFather->getHeight( true ); if ( isLeaf() ) return 1; int heigth = 0; for (int i = 0; i<8; i++) { int h = myChildren[i]->getHeight( false ); if ( h > heigth ) heigth = h; } return heigth + 1; }