// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : StdMeshers_Quadrangle_2D.hxx // Moved here from SMESH_Quadrangle_2D.hxx // Author : Paul RASCLE, EDF // Module : SMESH #ifndef _SMESH_QUADRANGLE_2D_HXX_ #define _SMESH_QUADRANGLE_2D_HXX_ #include "SMESH_StdMeshers.hxx" #include "StdMeshers_QuadrangleParams.hxx" #include "SMESH_Algo.hxx" #include "Utils_SALOME_Exception.hxx" #include class SMESH_Mesh; class SMESH_MesherHelper; class StdMeshers_FaceSide; class SMDS_MeshNode; struct uvPtStruct; enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES }; typedef uvPtStruct UVPtStruct; typedef struct faceQuadStruct { std::vector< StdMeshers_FaceSide*> side; bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite UVPtStruct* uv_grid; TopoDS_Face face; ~faceQuadStruct(); } FaceQuadStruct; class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo { public: StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen); virtual ~StdMeshers_Quadrangle_2D(); virtual bool CheckHypothesis(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, SMESH_Hypothesis::Hypothesis_Status& aStatus); virtual bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape); virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, MapShapeNbElems& aResMap); FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, const bool CreateQuadratic); FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape); protected: bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, const TopoDS_Shape & aShape, MapShapeNbElems& aResMap, std::vector& aNbNodes, bool& IsQuadratic); bool SetNormalizedGrid(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, FaceQuadStruct*& quad); void SplitQuad(SMESHDS_Mesh *theMeshDS, const int theFaceID, const SMDS_MeshNode* theNode1, const SMDS_MeshNode* theNode2, const SMDS_MeshNode* theNode3, const SMDS_MeshNode* theNode4); bool ComputeQuadPref(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, FaceQuadStruct* quad); bool EvaluateQuadPref(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, std::vector& aNbNodes, MapShapeNbElems& aResMap, bool IsQuadratic); bool ComputeReduced (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, FaceQuadStruct* quad); void UpdateDegenUV(FaceQuadStruct* quad); void Smooth (FaceQuadStruct* quad); // true if QuadranglePreference hypothesis is assigned that forces // construction of quadrangles if the number of nodes on opposite edges // is not the same in the case where the global number of nodes on edges // is even bool myQuadranglePreference; bool myTrianglePreference; int myTriaVertexID; StdMeshers_QuadType myQuadType; SMESH_MesherHelper* myHelper; // tool for working with quadratic elements bool myNeedSmooth; }; #endif