// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_ExtrusionDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_ExtrusionDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMDS_Mesh.hxx" #include "QAD_Application.h" #include "QAD_Desktop.h" #include "QAD_MessageBox.h" #include "utilities.h" // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Group) using namespace std; //================================================================================= // class : SMESHGUI_ExtrusionDlg() // purpose : //================================================================================= SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl ) : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_EDGE"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE"))); QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT"))); if ( !name ) setName( "SMESHGUI_ExtrusionDlg" ); resize( 303, 185 ); setCaption( tr( "EXTRUSION_ALONG_LINE" ) ); setSizeGripEnabled( TRUE ); SMESHGUI_ExtrusionDlgLayout = new QGridLayout( this ); SMESHGUI_ExtrusionDlgLayout->setSpacing( 6 ); SMESHGUI_ExtrusionDlgLayout->setMargin( 11 ); /***************************************************************/ GroupConstructors = new QButtonGroup( this, "GroupConstructors" ); GroupConstructors->setTitle( tr( "SMESH_EXTRUSION" ) ); GroupConstructors->setExclusive( TRUE ); GroupConstructors->setColumnLayout(0, Qt::Vertical ); GroupConstructors->layout()->setSpacing( 0 ); GroupConstructors->layout()->setMargin( 0 ); GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() ); GroupConstructorsLayout->setAlignment( Qt::AlignTop ); GroupConstructorsLayout->setSpacing( 6 ); GroupConstructorsLayout->setMargin( 11 ); RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" ); RadioButton1->setText( tr( "" ) ); RadioButton1->setPixmap( image0 ); GroupConstructorsLayout->addWidget( RadioButton1, 0, 0 ); RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" ); RadioButton2->setText( tr( "" ) ); RadioButton2->setPixmap( image1 ); GroupConstructorsLayout->addWidget( RadioButton2, 0, 2 ); SMESHGUI_ExtrusionDlgLayout->addWidget( GroupConstructors, 0, 0 ); /***************************************************************/ GroupButtons = new QGroupBox( this, "GroupButtons" ); GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) ); GroupButtons->setTitle( tr( "" ) ); GroupButtons->setColumnLayout(0, Qt::Vertical ); GroupButtons->layout()->setSpacing( 0 ); GroupButtons->layout()->setMargin( 0 ); GroupButtonsLayout = new QGridLayout( GroupButtons->layout() ); GroupButtonsLayout->setAlignment( Qt::AlignTop ); GroupButtonsLayout->setSpacing( 6 ); GroupButtonsLayout->setMargin( 11 ); buttonCancel = new QPushButton( GroupButtons, "buttonCancel" ); buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) ); buttonCancel->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonCancel, 0, 3 ); buttonApply = new QPushButton( GroupButtons, "buttonApply" ); buttonApply->setText( tr( "SMESH_BUT_APPLY" ) ); buttonApply->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonApply, 0, 1 ); QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupButtonsLayout->addItem( spacer_9, 0, 2 ); buttonOk = new QPushButton( GroupButtons, "buttonOk" ); buttonOk->setText( tr( "SMESH_BUT_OK" ) ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); GroupButtonsLayout->addWidget( buttonOk, 0, 0 ); SMESHGUI_ExtrusionDlgLayout->addWidget( GroupButtons, 2, 0 ); /***************************************************************/ GroupArguments = new QGroupBox( this, "GroupArguments" ); GroupArguments->setTitle( tr( "EXTRUSION_1D" ) ); GroupArguments->setColumnLayout(0, Qt::Vertical ); GroupArguments->layout()->setSpacing( 0 ); GroupArguments->layout()->setMargin( 0 ); GroupArgumentsLayout = new QGridLayout( GroupArguments->layout()); GroupArgumentsLayout->setAlignment( Qt::AlignTop ); GroupArgumentsLayout->setSpacing( 6 ); GroupArgumentsLayout->setMargin( 11 ); // Controls for elements selection TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" ); TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) ); TextLabelElements->setFixedWidth(74); GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 ); SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" ); SelectElementsButton->setText( tr( "" ) ); SelectElementsButton->setPixmap( image2 ); SelectElementsButton->setToggleButton( FALSE ); GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 ); LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" ); LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" )); GroupArgumentsLayout->addMultiCellWidget( LineEditElements, 0, 0, 2, 7 ); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" ); CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) ); GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 7 ); // Controls for vector selection TextLabelVector = new QLabel( GroupArguments, "TextLabelVector" ); TextLabelVector->setText( tr( "SMESH_VECTOR" ) ); GroupArgumentsLayout->addWidget( TextLabelVector, 2, 0 ); TextLabelDx = new QLabel( GroupArguments, "TextLabelDx" ); TextLabelDx->setText( tr( "SMESH_DX" ) ); GroupArgumentsLayout->addWidget( TextLabelDx, 2, 2 ); SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dx"); GroupArgumentsLayout->addWidget( SpinBox_Dx, 2, 3 ); TextLabelDy = new QLabel( GroupArguments, "TextLabelDy" ); TextLabelDy->setText( tr( "SMESH_DY" ) ); GroupArgumentsLayout->addWidget( TextLabelDy, 2, 4 ); SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dy"); GroupArgumentsLayout->addWidget( SpinBox_Dy, 2, 5 ); TextLabelDz = new QLabel( GroupArguments, "TextLabelDz" ); TextLabelDz->setText( tr( "SMESH_DZ" ) ); GroupArgumentsLayout->addWidget( TextLabelDz, 2, 6 ); SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dz"); GroupArgumentsLayout->addWidget( SpinBox_Dz, 2, 7 ); // Controls for nb. steps defining TextLabelNbSteps = new QLabel( GroupArguments, "TextLabelNbSteps" ); TextLabelNbSteps->setText( tr( "SMESH_NUMBEROFSTEPS" ) ); GroupArgumentsLayout->addMultiCellWidget( TextLabelNbSteps, 3, 3, 0, 1 ); SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps"); GroupArgumentsLayout->addMultiCellWidget( SpinBox_NbSteps, 3, 3, 2, 7 ); SMESHGUI_ExtrusionDlgLayout->addWidget( GroupArguments, 1, 0 ); /* Initialisations */ SpinBox_Dx->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 ); SpinBox_Dy->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 ); SpinBox_Dz->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 ); QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps); SpinBox_NbSteps->setValidator(anIntValidator); SpinBox_NbSteps->setRange( 1, 999999 ); GroupArguments->show(); RadioButton1->setChecked( TRUE ); mySelection = Sel; mySMESHGUI = SMESHGUI::GetSMESHGUI() ; mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; // Costruction of the logical filter SMESH_ListOfFilter aListOfFilters; Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH ); if ( !aMeshOrSubMeshFilter.IsNull() ) aListOfFilters.Append( aMeshOrSubMeshFilter ); Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP ); if ( !aSmeshGroupFilter.IsNull() ) aListOfFilters.Append( aSmeshGroupFilter ); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR ); Init(); /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ; connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) ); connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) ); connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ; connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); /* to close dialog if study change */ connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ; connect( LineEditElements, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& ))); connect( CheckBoxMesh, SIGNAL( toggled( bool )), SLOT( onSelectMesh( bool ))); /* Move widget on the botton right corner of main widget */ int x, y ; mySMESHGUI->DefineDlgPosition( this, x, y ) ; this->move( x, y ) ; this->show() ; /* displays Dialog */ ConstructorsClicked(0); } //================================================================================= // function : ~SMESHGUI_ExtrusionDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::Init( bool ResetControls ) { myBusy = false; LineEditElements->clear(); myElementsId = ""; myNbOkElements = 0 ; buttonOk->setEnabled( false ); buttonApply->setEnabled( false ); myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); if( ResetControls ) { SpinBox_NbSteps->setValue(1); SpinBox_Dx->SetValue(0); SpinBox_Dy->SetValue(0); SpinBox_Dz->SetValue(0); CheckBoxMesh->setChecked(false); onSelectMesh( false ); } } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_ExtrusionDlg::ConstructorsClicked(int constructorId) { disconnect(mySelection, 0, this, 0); switch(constructorId) { case 0 : { GroupArguments->setTitle( tr( "EXTRUSION_1D" ) ); if ( !CheckBoxMesh->isChecked() ) QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true ); break; } case 1 : { GroupArguments->setTitle( tr( "EXTRUSION_2D" ) ); if ( !CheckBoxMesh->isChecked() ) QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true ); break; } } myEditCurrentArgument = LineEditElements; LineEditElements->setFocus(); if (CheckBoxMesh->isChecked()) onSelectMesh(true); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnApply() { if (mySMESHGUI->ActiveStudyLocked()) return; if ( myNbOkElements) { QStringList aListElementsId = QStringList::split( " ", myElementsId, false); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length( aListElementsId.count() ); for ( int i = 0; i < aListElementsId.count(); i++ ) anElementsId[i] = aListElementsId[i].toInt(); SMESH::DirStruct aVector; aVector.PS.x = SpinBox_Dx->GetValue(); aVector.PS.y = SpinBox_Dy->GetValue(); aVector.PS.z = SpinBox_Dz->GetValue(); long aNbSteps = (long)SpinBox_NbSteps->value(); try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); aMeshEditor->ExtrusionSweep(anElementsId.inout(), aVector, aNbSteps); QApplication::restoreOverrideCursor(); } catch( ... ) { } mySelection->ClearIObjects(); SMESH::UpdateView(); Init( false); ConstructorsClicked( GetConstructorId() ); } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnCancel() { mySelection->ClearFilters(); mySelection->ClearIObjects(); SMESH::SetPointRepresentation(false); QAD_Application::getDesktop()->SetSelectionMode( ActorSelection ); disconnect( mySelection, 0, this, 0 ); mySMESHGUI->ResetState() ; reject() ; } //======================================================================= //function : onTextChange //purpose : //======================================================================= void SMESHGUI_ExtrusionDlg::onTextChange(const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if ( myBusy ) return; myBusy = true; if (send == LineEditElements) myNbOkElements = 0; buttonOk->setEnabled( false ); buttonApply->setEnabled( false ); // hilight entered elements/nodes SMDS_Mesh* aMesh = 0; if ( myActor ) aMesh = myActor->GetObject()->GetMesh(); if ( aMesh ) { mySelection->ClearIObjects(); mySelection->AddIObject( myActor->getIO() ); QStringList aListId = QStringList::split( " ", theNewText, false); if (send == LineEditElements) { for ( int i = 0; i < aListId.count(); i++ ) { const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() ); if ( e ) { if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() )) mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true); myNbOkElements++; } } myElementsId = theNewText; } } if ( myNbOkElements ) { buttonOk->setEnabled( true ); buttonApply->setEnabled( true ); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_ExtrusionDlg::SelectionIntoArgument() { if ( myBusy ) return; // clear myActor = 0; QString aString = ""; myBusy = true; myEditCurrentArgument->setText( aString ); myNbOkElements = 0; buttonOk->setEnabled( false ); buttonApply->setEnabled( false ); myBusy = false; if ( !GroupButtons->isEnabled() ) // inactive return; buttonOk->setEnabled( false ); buttonApply->setEnabled( false ); // get selected mesh int nbSel = SMESH::GetNameOfSelectedIObjects(mySelection, aString); if(nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject(); myMesh = SMESH::GetMeshByIO(IO); if(myMesh->_is_nil()) return; myActor = SMESH::FindActorByObject(myMesh); if (!myActor) return; if (myEditCurrentArgument == LineEditElements) { int aNbElements = 0; myElementsId = ""; if (CheckBoxMesh->isChecked()) { SMESH::GetNameOfSelectedIObjects(mySelection, aString); int aConstructorId = GetConstructorId(); if(!SMESH::IObjectToInterface(IO)->_is_nil()) //MESH { // get IDs from mesh SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh(); if (!aSMDSMesh) return; if (aConstructorId == 0) { SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator(); while ( anIter->more() ) { const SMDS_MeshEdge * edge = anIter->next(); if ( edge ) { myElementsId += QString(" %1").arg(edge->GetID()); aNbElements++; } } } else if (aConstructorId == 1) { SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator(); while ( anIter->more() ) { const SMDS_MeshFace * face = anIter->next(); if ( face ) { myElementsId += QString(" %1").arg(face->GetID()); aNbElements++; } } } } else if (!SMESH::IObjectToInterface(IO)->_is_nil()) //SUBMESH { // get submesh SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(IO) ; // get IDs from submesh SMESH::long_array_var anElementsIds = new SMESH::long_array; if (aConstructorId == 0) anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE); else if (aConstructorId == 1) anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE); for ( int i = 0; i < anElementsIds->length(); i++ ) myElementsId += QString(" %1").arg(anElementsIds[i]); aNbElements = anElementsIds->length(); } else // GROUP { // get smesh group SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(IO); if (aGroup->_is_nil()) return; if ( (aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) || (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE) ) return; // get IDs from smesh group SMESH::long_array_var anElementsIds = new SMESH::long_array; anElementsIds = aGroup->GetListOfID(); for ( int i = 0; i < anElementsIds->length(); i++ ) myElementsId += QString(" %1").arg(anElementsIds[i]); aNbElements = anElementsIds->length(); } } else { aNbElements = SMESH::GetNameOfSelectedElements(mySelection, aString) ; myElementsId = aString; } if(aNbElements < 1) return ; myNbOkElements = true; } myBusy = true; myEditCurrentArgument->setText( aString ); myBusy = false; // OK if(myNbOkElements) { buttonOk->setEnabled( true ); buttonApply->setEnabled( true ); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect( mySelection, 0, this, 0 ); mySelection->ClearIObjects(); mySelection->ClearFilters(); if(send == SelectElementsButton) { myEditCurrentArgument = LineEditElements; if (CheckBoxMesh->isChecked()) { QAD_Application::getDesktop()->SetSelectionMode( ActorSelection ); mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true ); else if (aConstructorId == 1) QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true ); } } myEditCurrentArgument->setFocus(); connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); SelectionIntoArgument() ; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled(false) ; GroupArguments->setEnabled(false) ; GroupButtons->setEnabled(false) ; mySMESHGUI->ResetState() ; mySMESHGUI->SetActiveDialogBox(0) ; } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog() ; GroupConstructors->setEnabled(true) ; GroupArguments->setEnabled(true) ; GroupButtons->setEnabled(true) ; mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::enterEvent(QEvent* e) { if ( GroupConstructors->isEnabled() ) return ; ActivateThisDialog() ; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::closeEvent( QCloseEvent* e ) { /* same than click on cancel button */ this->ClickOnCancel() ; } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_ExtrusionDlg::hideEvent ( QHideEvent * e ) { if ( !isMinimized() ) ClickOnCancel(); } //======================================================================= //function : onSelectMesh //purpose : //======================================================================= void SMESHGUI_ExtrusionDlg::onSelectMesh ( bool toSelectMesh ) { if (toSelectMesh) TextLabelElements->setText( tr( "SMESH_NAME" ) ); else TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) ); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelection->ClearFilters() ; if (toSelectMesh) { QAD_Application::getDesktop()->SetSelectionMode( ActorSelection ); mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true ); else if (aConstructorId == 0) QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true ); LineEditElements->setReadOnly(false); onTextChange(LineEditElements->text()); } SelectionIntoArgument(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_ExtrusionDlg::GetConstructorId() { if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL ) return GroupConstructors->id( GroupConstructors->selected() ); return -1; }