// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_SewingDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_SewingDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMDS_Mesh.hxx" #include "GEOMBase.h" #include "QAD_Application.h" #include "QAD_Desktop.h" #include "QAD_MessageBox.h" #include "utilities.h" // QT Includes #include #include #include #include #include #include #include #include #include #include using namespace std; //================================================================================= // class : SMESHGUI_SewingDlg() // purpose : //================================================================================= SMESHGUI_SewingDlg::SMESHGUI_SewingDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl ) : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_FREEBORDERS"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_CONFORM_FREEBORDERS"))); QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_BORDERTOSIDE"))); QPixmap image3(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_SIDEELEMENTS"))); QPixmap image4(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT"))); if ( !name ) setName( "SMESHGUI_SewingDlg" ); resize( 303, 185 ); setCaption( tr( "SMESH_SEWING" ) ); setSizeGripEnabled( TRUE ); SMESHGUI_SewingDlgLayout = new QGridLayout( this ); SMESHGUI_SewingDlgLayout->setSpacing( 6 ); SMESHGUI_SewingDlgLayout->setMargin( 11 ); /***************************************************************/ GroupConstructors = new QButtonGroup( this, "GroupConstructors" ); GroupConstructors->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth() ) ); GroupConstructors->setTitle( tr( "SMESH_SEWING" ) ); GroupConstructors->setExclusive( TRUE ); GroupConstructors->setColumnLayout(0, Qt::Vertical ); GroupConstructors->layout()->setSpacing( 0 ); GroupConstructors->layout()->setMargin( 0 ); GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() ); GroupConstructorsLayout->setAlignment( Qt::AlignTop ); GroupConstructorsLayout->setSpacing( 6 ); GroupConstructorsLayout->setMargin( 11 ); QHBoxLayout* RBLayout = new QHBoxLayout( 0, 0, 6, "Layout2"); RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" ); RadioButton1->setText( tr( "" ) ); RadioButton1->setPixmap( image0 ); RBLayout->addWidget( RadioButton1); RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" ); RadioButton2->setText( tr( "" ) ); RadioButton2->setPixmap( image1 ); RBLayout->addWidget( RadioButton2); RadioButton3= new QRadioButton( GroupConstructors, "RadioButton3" ); RadioButton3->setText( tr( "" ) ); RadioButton3->setPixmap( image2 ); RBLayout->addWidget( RadioButton3); RadioButton4= new QRadioButton( GroupConstructors, "RadioButton4" ); RadioButton4->setText( tr( "" ) ); RadioButton4->setPixmap( image3 ); RBLayout->addWidget( RadioButton4); GroupConstructorsLayout->addLayout( RBLayout, 0, 0 ); SMESHGUI_SewingDlgLayout->addWidget( GroupConstructors, 0, 0 ); /***************************************************************/ GroupButtons = new QGroupBox( this, "GroupButtons" ); GroupButtons->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth() ) ); GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) ); GroupButtons->setTitle( tr( "" ) ); GroupButtons->setColumnLayout(0, Qt::Vertical ); GroupButtons->layout()->setSpacing( 0 ); GroupButtons->layout()->setMargin( 0 ); GroupButtonsLayout = new QGridLayout( GroupButtons->layout() ); GroupButtonsLayout->setAlignment( Qt::AlignTop ); GroupButtonsLayout->setSpacing( 6 ); GroupButtonsLayout->setMargin( 11 ); buttonCancel = new QPushButton( GroupButtons, "buttonCancel" ); buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) ); buttonCancel->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonCancel, 0, 3 ); buttonApply = new QPushButton( GroupButtons, "buttonApply" ); buttonApply->setText( tr( "SMESH_BUT_APPLY" ) ); buttonApply->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonApply, 0, 1 ); QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupButtonsLayout->addItem( spacer_9, 0, 2 ); buttonOk = new QPushButton( GroupButtons, "buttonOk" ); buttonOk->setText( tr( "SMESH_BUT_OK" ) ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); GroupButtonsLayout->addWidget( buttonOk, 0, 0 ); SMESHGUI_SewingDlgLayout->addWidget( GroupButtons, 2, 0 ); /***************************************************************/ GroupArguments = new QGroupBox( this, "GroupArguments" ); GroupArguments->setColumnLayout(0, Qt::Vertical ); GroupArguments->layout()->setSpacing( 0 ); GroupArguments->layout()->setMargin( 0 ); GroupArgumentsLayout = new QGridLayout( GroupArguments->layout() ); GroupArgumentsLayout->setAlignment( Qt::AlignTop ); GroupArgumentsLayout->setSpacing( 6 ); GroupArgumentsLayout->setMargin( 11 ); // First subgroup SubGroup1 = new QGroupBox( GroupArguments, "SubGroup1" ); SubGroup1->setColumnLayout(0, Qt::Vertical ); SubGroup1->layout()->setSpacing( 0 ); SubGroup1->layout()->setMargin( 0 ); QGridLayout* SubGroup1Layout = new QGridLayout( SubGroup1->layout() ); SubGroup1Layout->setAlignment( Qt::AlignTop ); SubGroup1Layout->setSpacing( 6 ); SubGroup1Layout->setMargin( 11 ); // Controls of the first subgroup TextLabel1 = new QLabel( SubGroup1, "TextLabel1" ); TextLabel1->setFixedWidth(104); SubGroup1Layout->addWidget( TextLabel1, 0, 0 ); SelectButton1 = new QPushButton( SubGroup1, "SelectButton1" ); SelectButton1->setPixmap( image4 ); SubGroup1Layout->addWidget( SelectButton1, 0, 1 ); LineEdit1 = new QLineEdit( SubGroup1, "LineEdit1" ); SubGroup1Layout->addWidget( LineEdit1, 0, 2 ); TextLabel2 = new QLabel( SubGroup1, "TextLabel2" ); SubGroup1Layout->addWidget( TextLabel2, 1, 0 ); SelectButton2 = new QPushButton( SubGroup1, "SelectButton2" ); SelectButton2->setPixmap( image4 ); SubGroup1Layout->addWidget( SelectButton2, 1, 1 ); LineEdit2 = new QLineEdit( SubGroup1, "LineEdit2" ); SubGroup1Layout->addWidget( LineEdit2, 1, 2 ); TextLabel3 = new QLabel( SubGroup1, "TextLabel3" ); SubGroup1Layout->addWidget( TextLabel3, 2, 0 ); SelectButton3 = new QPushButton( SubGroup1, "SelectButton3" ); SelectButton3->setPixmap( image4 ); SubGroup1Layout->addWidget( SelectButton3, 2, 1 ); LineEdit3 = new QLineEdit( SubGroup1, "LineEdit3" ); SubGroup1Layout->addWidget( LineEdit3, 2, 2 ); // Second subgroup SubGroup2 = new QGroupBox( GroupArguments, "SubGroup2" ); SubGroup2->setColumnLayout(0, Qt::Vertical ); SubGroup2->layout()->setSpacing( 0 ); SubGroup2->layout()->setMargin( 0 ); QGridLayout* SubGroup2Layout = new QGridLayout( SubGroup2->layout() ); SubGroup2Layout->setAlignment( Qt::AlignTop ); SubGroup2Layout->setSpacing( 6 ); SubGroup2Layout->setMargin( 11 ); // Controls of the first subgroup TextLabel4 = new QLabel( SubGroup2, "TextLabel4" ); SubGroup2Layout->addWidget( TextLabel4, 0, 0 ); SelectButton4 = new QPushButton( SubGroup2, "SelectButton4" ); SelectButton4->setPixmap( image4 ); SubGroup2Layout->addWidget( SelectButton4, 0, 1 ); LineEdit4 = new QLineEdit( SubGroup2, "LineEdit4" ); SubGroup2Layout->addWidget( LineEdit4, 0, 2 ); TextLabel5 = new QLabel( SubGroup2, "TextLabel5" ); SubGroup2Layout->addWidget( TextLabel5, 1, 0 ); SelectButton5 = new QPushButton( SubGroup2, "SelectButton5" ); SelectButton5->setPixmap( image4 ); SubGroup2Layout->addWidget( SelectButton5, 1, 1 ); LineEdit5 = new QLineEdit( SubGroup2, "LineEdit5" ); SubGroup2Layout->addWidget( LineEdit5, 1, 2 ); TextLabel6 = new QLabel( SubGroup2, "TextLabel6" ); SubGroup2Layout->addWidget( TextLabel6, 2, 0 ); SelectButton6 = new QPushButton( SubGroup2, "SelectButton6" ); SelectButton6->setPixmap( image4 ); SubGroup2Layout->addWidget( SelectButton6, 2, 1 ); LineEdit6 = new QLineEdit( SubGroup2, "LineEdit6" ); SubGroup2Layout->addWidget( LineEdit6, 2, 2 ); // Add subgroups to the group of arguments GroupArgumentsLayout->addWidget( SubGroup1, 0, 0 ); GroupArgumentsLayout->addWidget( SubGroup2, 1, 0 ); // Control for the merging equal elements CheckBoxMerge = new QCheckBox( GroupArguments, "CheckBoxMerge" ); CheckBoxMerge->setText( tr( "MERGE_EQUAL_ELEMENTS" ) ); GroupArgumentsLayout->addWidget( CheckBoxMerge, 2, 0 ); SMESHGUI_SewingDlgLayout->addWidget( GroupArguments, 1, 0 ); /* Initialisations */ GroupArguments->show(); RadioButton1->setChecked( TRUE ); mySelection = Sel; LineEdit2->setValidator( new SMESHGUI_IdValidator( this, "validator", 1)); LineEdit3->setValidator( new SMESHGUI_IdValidator( this, "validator", 1)); LineEdit5->setValidator( new SMESHGUI_IdValidator( this, "validator", 1)); LineEdit6->setValidator( new SMESHGUI_IdValidator( this, "validator", 1)); mySMESHGUI = SMESHGUI::GetSMESHGUI() ; mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; Init(); /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ; connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) ); connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) ); connect( SelectButton1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( SelectButton2, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( SelectButton3, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( SelectButton4, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( SelectButton5, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( SelectButton6, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ; connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); /* to close dialog if study change */ connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ; connect( LineEdit1, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& ))); connect( LineEdit2, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& ))); connect( LineEdit3, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& ))); connect( LineEdit4, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& ))); connect( LineEdit5, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& ))); connect( LineEdit6, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& ))); /* Move widget on the botton right corner of main widget */ int x, y ; mySMESHGUI->DefineDlgPosition( this, x, y ) ; this->move( x, y ) ; this->show() ; /* displays Dialog */ ConstructorsClicked(0); resize(0,0); } //================================================================================= // function : ~SMESHGUI_SewingDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_SewingDlg::~SMESHGUI_SewingDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_SewingDlg::Init() { myBusy = false; myEditCurrentArgument = LineEdit1; LineEdit1->setFocus(); myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); CheckBoxMerge->setChecked(false); SelectionIntoArgument(); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_SewingDlg::ConstructorsClicked(int constructorId) { disconnect(mySelection, 0, this, 0); mySelection->ClearIObjects(); LineEdit1->setText(""); LineEdit2->setText(""); LineEdit3->setText(""); LineEdit4->setText(""); LineEdit5->setText(""); LineEdit6->setText(""); myOk1 = myOk2 = myOk3 = myOk4 = myOk5 = myOk6 = false; myEditCurrentArgument = LineEdit1; myEditCurrentArgument->setFocus(); if (!TextLabel5->isEnabled()) { TextLabel5->setEnabled(true); SelectButton5->setEnabled(true); LineEdit5->setEnabled(true); } else if (!TextLabel6->isEnabled()) { TextLabel6->setEnabled(true); SelectButton6->setEnabled(true); LineEdit6->setEnabled(true); } switch(constructorId) { case 0 : { GroupArguments->setTitle( tr( "SEW_FREE_BORDERS" ) ); SubGroup1->setTitle( tr( "BORDER_1" ) ); SubGroup2->setTitle( tr( "BORDER_2" ) ); break; } case 1 : { GroupArguments->setTitle( tr( "SEW_CONFORM_FREE_BORDERS" ) ); SubGroup1->setTitle( tr( "BORDER_1" ) ); SubGroup2->setTitle( tr( "BORDER_2" ) ); TextLabel6->setEnabled(false); SelectButton6->setEnabled(false); LineEdit6->setEnabled(false); myOk6 = true; break; } case 2 : { GroupArguments->setTitle( tr( "SEW_BORDER_TO_SIDE" ) ); SubGroup1->setTitle( tr( "BORDER" ) ); SubGroup2->setTitle( tr( "SIDE" ) ); TextLabel5->setEnabled(false); SelectButton5->setEnabled(false); LineEdit5->setEnabled(false); myOk5 = true; break; } case 3 : { GroupArguments->setTitle( tr( "SEW_SIDE_ELEMENTS" ) ); SubGroup1->setTitle( tr( "SIDE_1" ) ); SubGroup2->setTitle( tr( "SIDE_2" ) ); TextLabel1->setText( tr( "SMESH_ID_ELEMENTS" ) ); TextLabel2->setText( tr( "NODE1_TO_MERGE" ) ); TextLabel3->setText( tr( "NODE2_TO_MERGE" ) ); TextLabel4->setText( tr( "SMESH_ID_ELEMENTS" ) ); TextLabel5->setText( tr( "NODE1_TO_MERGE" ) ); TextLabel6->setText( tr( "NODE2_TO_MERGE" ) ); LineEdit1->setValidator( new SMESHGUI_IdValidator( this, "validator")); LineEdit4->setValidator( new SMESHGUI_IdValidator( this, "validator")); SMESH::SetPointRepresentation(false); QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true ); break; } } if (constructorId != 3) { TextLabel1->setText( tr( "FIRST_NODE_ID" ) ); TextLabel2->setText( tr( "SECOND_NODE_ID" ) ); TextLabel3->setText( tr( "LAST_NODE_ID" ) ); TextLabel4->setText( tr( "FIRST_NODE_ID" ) ); TextLabel5->setText( tr( "SECOND_NODE_ID" ) ); TextLabel6->setText( tr( "LAST_NODE_ID" ) ); LineEdit1->setValidator( new SMESHGUI_IdValidator( this, "validator", 1)); LineEdit4->setValidator( new SMESHGUI_IdValidator( this, "validator", 1)); SMESH::SetPointRepresentation(true); QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true ); } connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_SewingDlg::ClickOnApply() { if (mySMESHGUI->ActiveStudyLocked()) return false; bool aResult = false; if ( IsValid() ) { bool toMerge = CheckBoxMerge->isChecked(); try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); int aConstructorId = GetConstructorId(); SMESH::SMESH_MeshEditor::Sew_Error anError; if (aConstructorId == 0) anError = aMeshEditor->SewFreeBorders(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit5->text().toLong(), LineEdit6->text().toLong()); else if (aConstructorId == 1) anError = aMeshEditor->SewConformFreeBorders(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit5->text().toLong()); else if (aConstructorId == 2) anError = aMeshEditor->SewBorderToSide(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit6->text().toLong()); else if (aConstructorId == 3) { QStringList aListElementsId1 = QStringList::split( " ", LineEdit1->text(), false); QStringList aListElementsId2 = QStringList::split( " ", LineEdit4->text(), false); SMESH::long_array_var anElementsId1 = new SMESH::long_array; SMESH::long_array_var anElementsId2 = new SMESH::long_array; anElementsId1->length( aListElementsId1.count() ); anElementsId2->length( aListElementsId2.count() ); for ( int i = 0; i < aListElementsId1.count(); i++ ) anElementsId1[i] = aListElementsId1[i].toInt(); for ( int i = 0; i < aListElementsId2.count(); i++ ) anElementsId2[i] = aListElementsId2[i].toInt(); anError = aMeshEditor->SewSideElements(anElementsId1.inout(), anElementsId2.inout(), LineEdit2->text().toLong(), LineEdit5->text().toLong(), LineEdit3->text().toLong(), LineEdit6->text().toLong()); } aResult = ( anError == SMESH::SMESH_MeshEditor::SEW_OK ); if (toMerge && aResult) aMeshEditor->MergeEqualElements(); QApplication::restoreOverrideCursor(); if ( !aResult ) { QString msg = tr(QString("ERROR_%1").arg(anError)); QAD_MessageBox::warn1(QAD_Application::getDesktop(), tr("SMESH_WRN_WARNING"),msg,tr("SMESH_BUT_OK")); } } catch( ... ) { } if ( aResult ) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); mySelection->ClearIObjects(); SMESH::UpdateView(); mySelection->AddIObject( anIO, false ); Init(); ConstructorsClicked(GetConstructorId()); } } return aResult; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ClickOnOk() { if( ClickOnApply()) ClickOnCancel() ; } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ClickOnCancel() { mySelection->ClearIObjects(); SMESH::SetPointRepresentation(false); QAD_Application::getDesktop()->SetSelectionMode( ActorSelection ); disconnect( mySelection, 0, this, 0 ); mySMESHGUI->ResetState() ; reject() ; } //======================================================================= //function : onTextChange //purpose : //======================================================================= void SMESHGUI_SewingDlg::onTextChange(const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if ( myBusy ) return; myBusy = true; if (send) myEditCurrentArgument = send; if (send == LineEdit1) myOk1 = false; else if (send == LineEdit2) myOk2 = false; else if (send == LineEdit3) myOk3 = false; else if (send == LineEdit4) myOk4 = false; else if (send == LineEdit5) myOk5 = false; else if (send == LineEdit6) myOk6 = false; buttonOk->setEnabled( false ); buttonApply->setEnabled( false ); // hilight entered elements/nodes SMDS_Mesh* aMesh = 0; if ( myActor ) aMesh = myActor->GetObject()->GetMesh(); else send->clear(); if ( aMesh ) { mySelection->ClearIObjects(); mySelection->AddIObject( myActor->getIO() ); if (GetConstructorId() != 3 || (send != LineEdit1 && send != LineEdit4)) { SMESH::SetPointRepresentation(true); QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true ); const SMDS_MeshNode * n = aMesh->FindNode( theNewText.toInt() ); if ( n ) { if ( !mySelection->IsIndexSelected( myActor->getIO(), n->GetID() )) mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true); if (send == LineEdit1) myOk1 = true; else if (send == LineEdit2) myOk2 = true; else if (send == LineEdit3) myOk3 = true; else if (send == LineEdit4) myOk4 = true; else if (send == LineEdit5) myOk5 = true; else if (send == LineEdit6) myOk6 = true; } } else { SMESH::SetPointRepresentation(false); QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true ); QStringList aListId = QStringList::split( " ", theNewText, false); bool isEvenOneExists = false; for ( int i = 0; i < aListId.count(); i++ ) { const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() ); if ( e ) { if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() )) mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true); if (!isEvenOneExists) isEvenOneExists = true; } } if (isEvenOneExists) { if (send == LineEdit1) myOk1 = true; else if(send == LineEdit4) myOk4 = true; } else send->clear(); } } if ( IsValid() ) { buttonOk->setEnabled( true ); buttonApply->setEnabled( true ); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_SewingDlg::SelectionIntoArgument(bool isSelectionChanged) { if ( myBusy ) return; // clear if (isSelectionChanged) myActor = 0; QString aString = ""; myBusy = true; myEditCurrentArgument->setText( aString ); myBusy = false; if ( !GroupButtons->isEnabled() ) // inactive return; buttonOk->setEnabled( false ); buttonApply->setEnabled( false ); // get selected mesh int nbSel = mySelection->IObjectCount(); if(nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject(); myMesh = SMESH::IObjectToInterface(IO) ; myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() ); if (myMesh->_is_nil() || !myActor) return; // get selected elements/nodes int aNbUnits = 0; if (GetConstructorId() != 3 || (myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) { aNbUnits = SMESH::GetNameOfSelectedNodes(mySelection, aString); if(aNbUnits != 1) return; } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelection, aString); if(aNbUnits < 1) return; } myBusy = true; myEditCurrentArgument->setText( aString ); myBusy = false; // OK if (myEditCurrentArgument == LineEdit1) myOk1 = true; else if(myEditCurrentArgument == LineEdit2) myOk2 = true; else if(myEditCurrentArgument == LineEdit3) myOk3 = true; else if(myEditCurrentArgument == LineEdit4) myOk4 = true; else if(myEditCurrentArgument == LineEdit5) myOk5 = true; else if(myEditCurrentArgument == LineEdit6) myOk6 = true; if(IsValid()) { buttonOk->setEnabled( true ); buttonApply->setEnabled( true ); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_SewingDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect( mySelection, 0, this, 0 ); mySelection->ClearIObjects(); if(send == SelectButton1) { myEditCurrentArgument = LineEdit1; myOk1 = false; } else if (send == SelectButton2) { myEditCurrentArgument = LineEdit2; myOk2 = false; } else if (send == SelectButton3) { myEditCurrentArgument = LineEdit3; myOk3 = false; } else if (send == SelectButton4) { myEditCurrentArgument = LineEdit4; myOk4 = false; } else if (send == SelectButton5) { myEditCurrentArgument = LineEdit5; myOk5 = false; } else if (send == SelectButton6) { myEditCurrentArgument = LineEdit6; myOk6 = false; } if (GetConstructorId() != 3 || (send != SelectButton1 && send != SelectButton4)) { SMESH::SetPointRepresentation(true); QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true ); } else { SMESH::SetPointRepresentation(false); QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true ); } myEditCurrentArgument->setFocus(); connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); SelectionIntoArgument(false) ; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_SewingDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled(false) ; GroupArguments->setEnabled(false) ; GroupButtons->setEnabled(false) ; mySMESHGUI->ResetState() ; mySMESHGUI->SetActiveDialogBox(0) ; } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog() ; GroupConstructors->setEnabled(true) ; GroupArguments->setEnabled(true) ; GroupButtons->setEnabled(true) ; mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_SewingDlg::enterEvent(QEvent* e) { if ( GroupConstructors->isEnabled() ) return ; ActivateThisDialog() ; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_SewingDlg::closeEvent( QCloseEvent* e ) { /* same than click on cancel button */ this->ClickOnCancel() ; } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_SewingDlg::hideEvent ( QHideEvent * e ) { if ( !isMinimized() ) ClickOnCancel(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_SewingDlg::GetConstructorId() { if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL ) return GroupConstructors->id( GroupConstructors->selected() ); return -1; } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= bool SMESHGUI_SewingDlg::IsValid() { return (myOk1 && myOk2 && myOk3 && myOk4 && myOk5 && myOk6); }