// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_MeshPatternDlg.h // Author : Sergey LITONIN // Module : SMESH #ifndef SMESHGUI_MeshPatternDlg_H #define SMESHGUI_MeshPatternDlg_H #include // IDL Headers #include #include CORBA_SERVER_HEADER(GEOM_Gen) #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Pattern) class QCloseEvent; class QFrame; class QLineEdit; class SMESHGUI_SpinBox; class QPushButton; class SALOME_Selection; class QRadioButton; class QCheckBox; class QButtonGroup; class QLabel; class SMESHGUI_CreatePatternDlg; class SMESHGUI_PatternWidget; class vtkUnstructuredGrid; class SALOME_Actor; /* Class : SMESHGUI_MeshPatternDlg Description : Dialog to specify filters for VTK viewer */ class SMESHGUI_MeshPatternDlg : public QDialog { Q_OBJECT // Pattern type enum { Type_2d, Type_3d }; // selection input enum { Mesh, Object, Vertex1, Vertex2 }; public: SMESHGUI_MeshPatternDlg( QWidget*, SALOME_Selection*, const char* = 0 ); virtual ~SMESHGUI_MeshPatternDlg(); void Init( SALOME_Selection* ); private slots: void onOk(); bool onApply(); void onClose(); void onDeactivate(); void onSelectionDone(); void onSelInputChanged(); void onTypeChanged( int ); void onOpen(); void onNew(); void onReverse( bool ); void onPreview( bool ); void onOkCreationDlg(); void onCloseCreationDlg(); private: QFrame* createButtonFrame( QWidget* ); QFrame* createMainFrame ( QWidget* ); void displayPreview(); vtkUnstructuredGrid* getGrid(); void erasePreview(); void updateWgState(); bool loadFromFile( const QString& ); void activateSelection(); QStringList prepareFilters() const; QString autoExtension( const QString& theFileName ) const; void closeEvent( QCloseEvent* e ) ; void enterEvent ( QEvent * ) ; bool isValid( const bool theMess = true ); void resetSelInput(); private: QPushButton* myOkBtn; QPushButton* myApplyBtn; QPushButton* myCloseBtn; QButtonGroup* myTypeGrp; QRadioButton* mySwitch2d; QRadioButton* mySwitch3d; QMap< int, QPushButton* > mySelBtn; QMap< int, QLineEdit* > mySelEdit; QMap< int, QLabel* > mySelLbl; QLineEdit* myName; QPushButton* myOpenBtn; QPushButton* myNewBtn; QCheckBox* myReverseChk; SMESHGUI_PatternWidget* myPicture2d; QFrame* myPicture3d; QLabel* myPreview3d; QCheckBox* myPreviewChk; SALOME_Selection* mySelection; int mySelInput; int myNbPoints; int myType; bool myIsCreateDlgOpen; SMESH::SMESH_Mesh_var myMesh; GEOM::GEOM_Object_var myMeshShape; QMap< int, GEOM::GEOM_Object_var > myGeomObj; SMESHGUI_CreatePatternDlg* myCreationDlg; SMESH::SMESH_Pattern_var myPattern; SALOME_Actor* myPreviewActor; }; #endif