// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : StdMeshers_Cartesian_3D.cxx // Module : SMESH // #include "StdMeshers_Cartesian_3D.hxx" #include "SMDS_MeshNode.hxx" #include "SMESH_Block.hxx" #include "SMESH_Comment.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_MesherHelper.hxx" #include "SMESH_subMesh.hxx" #include "SMESH_subMeshEventListener.hxx" #include "StdMeshers_CartesianParameters3D.hxx" #include "utilities.h" #include "Utils_ExceptHandlers.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; #define _MY_DEBUG_ //============================================================================= /*! * Constructor */ //============================================================================= StdMeshers_Cartesian_3D::StdMeshers_Cartesian_3D(int hypId, int studyId, SMESH_Gen * gen) :SMESH_3D_Algo(hypId, studyId, gen) { _name = "Cartesian_3D"; _shapeType = (1 << TopAbs_SOLID); // 1 bit /shape type _compatibleHypothesis.push_back("CartesianParameters3D"); _onlyUnaryInput = false; // to mesh all SOLIDs at once _requireDescretBoundary = false; // 2D mesh not needed _supportSubmeshes = false; // do not use any existing mesh } //============================================================================= /*! * Check presence of a hypothesis */ //============================================================================= bool StdMeshers_Cartesian_3D::CheckHypothesis (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, Hypothesis_Status& aStatus) { aStatus = SMESH_Hypothesis::HYP_MISSING; const list& hyps = GetUsedHypothesis(aMesh, aShape); list ::const_iterator h = hyps.begin(); if ( h == hyps.end()) { return false; } for ( ; h != hyps.end(); ++h ) { if (( _hyp = dynamic_cast( *h ))) { aStatus = _hyp->IsDefined() ? HYP_OK : HYP_BAD_PARAMETER; break; } } return aStatus == HYP_OK; } namespace { //============================================================================= // Definitions of internal utils // -------------------------------------------------------------------------- enum Transition { Trans_TANGENT = IntCurveSurface_Tangent, Trans_IN = IntCurveSurface_In, Trans_OUT = IntCurveSurface_Out, Trans_APEX }; /*! * \brief Data of intersection between a GridLine and a TopoDS_Face */ struct IntersectionPoint { double _paramOnLine; mutable Transition _transition; mutable const SMDS_MeshNode* _node; IntersectionPoint(): _node(0) {} bool operator< ( const IntersectionPoint& o ) const { return _paramOnLine < o._paramOnLine; } }; // -------------------------------------------------------------------------- /*! * \brief A line of the grid and its intersections with 2D geometry */ struct GridLine { gp_Lin _line; double _length; // line length multiset< IntersectionPoint > _intPoints; void RemoveExcessIntPoints( const double tol ); bool GetIsOutBefore( multiset< IntersectionPoint >::iterator ip, bool prevIsOut ); }; // -------------------------------------------------------------------------- /*! * \brief Iterator on the grid lines in one direction */ struct LineIndexer { size_t _size [3]; size_t _curInd[3]; size_t _iVar1, _iVar2, _iConst; string _name1, _name2, _nameConst; LineIndexer() {} LineIndexer( size_t sz1, size_t sz2, size_t sz3, size_t iv1, size_t iv2, size_t iConst, const string& nv1, const string& nv2, const string& nConst ) { _size[0] = sz1; _size[1] = sz2; _size[2] = sz3; _curInd[0] = _curInd[1] = _curInd[2] = 0; _iVar1 = iv1; _iVar2 = iv2; _iConst = iConst; _name1 = nv1; _name2 = nv2; _nameConst = nConst; } size_t I() { return _curInd[0]; } size_t J() { return _curInd[1]; } size_t K() { return _curInd[2]; } void SetIJK( size_t i, size_t j, size_t k ) { _curInd[0] = i; _curInd[1] = j; _curInd[2] = k; } void operator++() { if ( ++_curInd[_iVar1] == _size[_iVar1] ) _curInd[_iVar1] = 0, ++_curInd[_iVar2]; } bool More() const { return _curInd[_iVar2] < _size[_iVar2]; } size_t LineIndex () const { return _curInd[_iVar1] + _curInd[_iVar2]* _size[_iVar1]; } size_t LineIndex10 () const { return (_curInd[_iVar1] + 1 ) + _curInd[_iVar2]* _size[_iVar1]; } size_t LineIndex01 () const { return _curInd[_iVar1] + (_curInd[_iVar2] + 1 )* _size[_iVar1]; } size_t LineIndex11 () const { return (_curInd[_iVar1] + 1 ) + (_curInd[_iVar2] + 1 )* _size[_iVar1]; } void SetIndexOnLine (size_t i) { _curInd[ _iConst ] = i; } size_t NbLines() const { return _size[_iVar1] * _size[_iVar2]; } }; // -------------------------------------------------------------------------- /*! * \brief Container of GridLine's */ struct Grid { vector< double > _coords[3]; // coordinates of grid nodes vector< GridLine > _lines [3]; // in 3 directions double _tol, _minCellSize; vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes size_t NodeIndex( size_t i, size_t j, size_t k ) const { return i + j*_coords[0].size() + k*_coords[0].size()*_coords[1].size(); } size_t NodeIndexDX() const { return 1; } size_t NodeIndexDY() const { return _coords[0].size(); } size_t NodeIndexDZ() const { return _coords[0].size() * _coords[1].size(); } LineIndexer GetLineIndexer(size_t iDir) const; void SetCoordinates(const vector& xCoords, const vector& yCoords, const vector& zCoords, const TopoDS_Shape& shape ); void ComputeNodes(SMESH_MesherHelper& helper); }; // -------------------------------------------------------------------------- /*! * \brief Intersector of TopoDS_Face with all GridLine's */ struct FaceGridIntersector { TopoDS_Face _face; Grid* _grid; Bnd_Box _bndBox; IntCurvesFace_Intersector* _surfaceInt; vector< std::pair< GridLine*, IntersectionPoint > > _intersections; FaceGridIntersector(): _grid(0), _surfaceInt(0) {} void Intersect(); bool IsInGrid(const Bnd_Box& gridBox); void StoreIntersections() { for ( size_t i = 0; i < _intersections.size(); ++i ) _intersections[i].first->_intPoints.insert( _intersections[i].second ); } const Bnd_Box& GetFaceBndBox() { GetCurveFaceIntersector(); return _bndBox; } IntCurvesFace_Intersector* GetCurveFaceIntersector() { if ( !_surfaceInt ) { _surfaceInt = new IntCurvesFace_Intersector( _face, Precision::PConfusion() ); _bndBox = _surfaceInt->Bounding(); if ( _bndBox.IsVoid() ) BRepBndLib::Add (_face, _bndBox); } return _surfaceInt; } }; // -------------------------------------------------------------------------- /*! * \brief Intersector of a surface with a GridLine */ struct FaceLineIntersector { double _tol; double _u, _v, _w; // params on the face and the line Transition _transition; // transition of at intersection (see IntCurveSurface.cdl) Transition _transIn, _transOut; // IN and OUT transitions depending of face orientation gp_Pln _plane; gp_Cylinder _cylinder; gp_Cone _cone; gp_Sphere _sphere; gp_Torus _torus; IntCurvesFace_Intersector* _surfaceInt; vector< IntersectionPoint > _intPoints; void IntersectWithPlane (const GridLine& gridLine); void IntersectWithCylinder(const GridLine& gridLine); void IntersectWithCone (const GridLine& gridLine); void IntersectWithSphere (const GridLine& gridLine); void IntersectWithTorus (const GridLine& gridLine); void IntersectWithSurface (const GridLine& gridLine); void addIntPoint(const bool toClassify=true); bool isParamOnLineOK( const double linLength ) { return -_tol < _w && _w < linLength + _tol; } FaceLineIntersector():_surfaceInt(0) {} ~FaceLineIntersector() { if (_surfaceInt ) delete _surfaceInt; _surfaceInt = 0; } }; // -------------------------------------------------------------------------- /*! * \brief Class representing topology of the hexahedron and creating a mesh * volume basing on analysis of hexahedron intersection with geometry */ class Hexahedron { // -------------------------------------------------------------------------------- struct _Face; struct _Link; // -------------------------------------------------------------------------------- struct _Node //!< node either at a hexahedron corner or at GridLine intersection { const SMDS_MeshNode* _node; // mesh node at hexahedron corner const IntersectionPoint* _intPoint; _Node(const SMDS_MeshNode* n=0, const IntersectionPoint* ip=0):_node(n), _intPoint(ip) {} const SMDS_MeshNode* Node() const { return _intPoint ? _intPoint->_node : _node; } bool IsCorner() const { return _node; } }; // -------------------------------------------------------------------------------- struct _Link // link connection two _Node's { _Node* _nodes[2]; vector< _Node> _intNodes; // _Node's at GridLine intersections vector< _Link > _splits; vector< _Face*> _faces; }; // -------------------------------------------------------------------------------- struct _OrientedLink { _Link* _link; bool _reverse; _OrientedLink( _Link* link=0, bool reverse=false ): _link(link), _reverse(reverse) {} void Reverse() { _reverse = !_reverse; } int NbResultLinks() const { return _link->_splits.size(); } _OrientedLink ResultLink(int i) const { return _OrientedLink(&_link->_splits[_reverse ? NbResultLinks()-i-1 : i],_reverse); } _Node* FirstNode() const { return _link->_nodes[ _reverse ]; } _Node* LastNode() const { return _link->_nodes[ !_reverse ]; } // int NbNodes() const { return 2 + _link->_intNodes.size(); } // _Node* GetNode(const int i) // { // return ( 0 < i && i < NbNodes()-1 ) ? _link->_intNodes[i-1] : ( _link->_nodes[bool(i)]); // } }; // -------------------------------------------------------------------------------- struct _Face { vector< _OrientedLink > _links; vector< _Link > _polyLinks; // links added to close a polygonal face }; // -------------------------------------------------------------------------------- int _nodeShift[8]; _Node _hexNodes[8]; _Link _hexLinks[12]; _Face _hexQuads[6]; vector< _Face > _polygons; Grid* _grid; LineIndexer _lineInd[3]; double _sizeThreshold, _sideLength[3]; int _nbCornerNodes, _nbIntNodes; public: Hexahedron(const double sizeThreshold, Grid* grid); void Init( size_t i, size_t j, size_t k ); int MakeElements(SMESH_MesherHelper& helper); private: bool checkPolyhedronSize() const; bool addHexa (SMESH_MesherHelper& helper); bool addTetra(SMESH_MesherHelper& helper); bool addPenta(SMESH_MesherHelper& helper); bool addPyra (SMESH_MesherHelper& helper); }; // -------------------------------------------------------------------------- /*! * \brief Structure intersecting certain nb of faces with GridLine's in one thread */ #ifdef WITH_TBB struct ParallelIntersector { vector< FaceGridIntersector >& _faceVec; ParallelIntersector( vector< FaceGridIntersector >& faceVec): _faceVec(faceVec){} void operator() ( const tbb::blocked_range& r ) const { for ( size_t i = r.begin(); i != r.end(); ++i ) _faceVec[i]->Intersect(); } }; #endif //============================================================================= // Implementation of internal utils //============================================================================= /* * Remove coincident intersection points */ void GridLine::RemoveExcessIntPoints( const double tol ) { if ( _intPoints.size() < 2 ) return; set< Transition > tranSet; multiset< IntersectionPoint >::iterator ip2 = _intPoints.begin(), ip1 = ip2++; for ( ; ip2 != _intPoints.end(); ip1 = ip2++ ) { tranSet.clear(); while ( ip2->_paramOnLine - ip1->_paramOnLine <= tol && ip2 != _intPoints.end()) { tranSet.insert( ip1->_transition ); tranSet.insert( ip2->_transition ); _intPoints.erase( ip1 ); ip1 = ip2++; } if ( tranSet.size() > 1 ) // points with different transition coincide { bool isIN = tranSet.count( Trans_IN ); bool isOUT = tranSet.count( Trans_OUT ); if ( isIN && isOUT ) (*ip1)._transition = Trans_TANGENT; else (*ip1)._transition = isIN ? Trans_IN : Trans_OUT; } } } //================================================================================ /* * Return "is OUT" state for nodes before the given intersention point */ bool GridLine::GetIsOutBefore( multiset< IntersectionPoint >::iterator ip, bool prevIsOut ) { if ( ip->_transition == Trans_IN ) return true; if ( ip->_transition == Trans_OUT ) return false; if ( ip->_transition == Trans_APEX ) { // singularity point (apex of a cone) if ( _intPoints.size() == 1 || ip == _intPoints.begin() ) return true; multiset< IntersectionPoint >::iterator ipBef = ip, ipAft = ++ip; if ( ipAft == _intPoints.end() ) return false; --ipBef; if ( ipBef->_transition != ipAft->_transition ) return ( ipBef->_transition == Trans_OUT ); return ( ipBef->_transition != Trans_OUT ); } return prevIsOut; // _transition == Trans_TANGENT } //================================================================================ /* * Return an iterator on GridLine's in a given direction */ LineIndexer Grid::GetLineIndexer(size_t iDir) const { const size_t indices[] = { 1,2,0, 0,2,1, 0,1,2 }; const string s[] = { "X", "Y", "Z" }; LineIndexer li( _coords[0].size(), _coords[1].size(), _coords[2].size(), indices[iDir*3], indices[iDir*3+1], indices[iDir*3+2], s[indices[iDir*3]], s[indices[iDir*3+1]], s[indices[iDir*3+2]]); return li; } //============================================================================= /* * Creates GridLine's of the grid */ void Grid::SetCoordinates(const vector& xCoords, const vector& yCoords, const vector& zCoords, const TopoDS_Shape& shape) { _coords[0] = xCoords; _coords[1] = yCoords; _coords[2] = zCoords; // compute tolerance _minCellSize = Precision::Infinite(); for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions { for ( size_t i = 1; i < _coords[ iDir ].size(); ++i ) { double cellLen = _coords[ iDir ][ i ] - _coords[ iDir ][ i-1 ]; if ( cellLen < _minCellSize ) _minCellSize = cellLen; } } if ( _minCellSize < Precision::Confusion() ) throw SMESH_ComputeError (COMPERR_ALGO_FAILED, SMESH_Comment("Too small cell size: ") << _tol ); _tol = _minCellSize / 1000.; // attune grid extremities to shape bounding box computed by vertices Bnd_Box shapeBox; for ( TopExp_Explorer vExp( shape, TopAbs_VERTEX ); vExp.More(); vExp.Next() ) shapeBox.Add( BRep_Tool::Pnt( TopoDS::Vertex( vExp.Current() ))); double sP[6]; // aXmin, aYmin, aZmin, aXmax, aYmax, aZmax shapeBox.Get(sP[0],sP[1],sP[2],sP[3],sP[4],sP[5]); double* cP[6] = { &_coords[0].front(), &_coords[1].front(), &_coords[2].front(), &_coords[0].back(), &_coords[1].back(), &_coords[2].back() }; for ( int i = 0; i < 6; ++i ) if ( fabs( sP[i] - *cP[i] ) < _tol ) *cP[i] = sP[i] + _tol/1000. * ( i < 3 ? +1 : -1 ); // create lines for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions { LineIndexer li = GetLineIndexer( iDir ); _lines[iDir].resize( li.NbLines() ); double len = _coords[ iDir ].back() - _coords[iDir].front(); gp_Vec dir( iDir==0, iDir==1, iDir==2 ); for ( ; li.More(); ++li ) { GridLine& gl = _lines[iDir][ li.LineIndex() ]; gl._line.SetLocation(gp_Pnt(_coords[0][li.I()], _coords[1][li.J()], _coords[2][li.K()])); gl._line.SetDirection( dir ); gl._length = len; } } } //================================================================================ /* * Creates all nodes */ void Grid::ComputeNodes(SMESH_MesherHelper& helper) { // state of each node of the grid relative to the geomerty vector< bool > isNodeOut( _coords[0].size() * _coords[1].size() * _coords[2].size(), false ); _nodes.resize( isNodeOut.size(), 0 ); for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions { LineIndexer li = GetLineIndexer( iDir ); // find out a shift of node index while walking along a GridLine in this direction li.SetIndexOnLine( 0 ); size_t nIndex0 = NodeIndex( li.I(), li.J(), li.K() ); li.SetIndexOnLine( 1 ); const size_t nShift = NodeIndex( li.I(), li.J(), li.K() ) - nIndex0; const vector & coords = _coords[ iDir ]; for ( ; li.More(); ++li ) // loop on lines in iDir { li.SetIndexOnLine( 0 ); nIndex0 = NodeIndex( li.I(), li.J(), li.K() ); GridLine& line = _lines[ iDir ][ li.LineIndex() ]; line.RemoveExcessIntPoints( _tol ); multiset< IntersectionPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints; multiset< IntersectionPoint >::iterator ip = intPnts.begin(); bool isOut = true; const double* nodeCoord = & coords[0], *coord0 = nodeCoord, *coordEnd = coord0 + coords.size(); double nodeParam = 0; for ( ; ip != intPnts.end(); ++ip ) { // set OUT state or just skip IN nodes before ip if ( nodeParam < ip->_paramOnLine - _tol ) { isOut = line.GetIsOutBefore( ip, isOut ); while ( nodeParam < ip->_paramOnLine - _tol ) { if ( isOut ) isNodeOut[ nIndex0 + nShift * ( nodeCoord-coord0 ) ] = isOut; if ( ++nodeCoord < coordEnd ) nodeParam = *nodeCoord - *coord0; else break; } if ( nodeCoord == coordEnd ) break; } // create a mesh node on a GridLine at ip if it does not coincide with a grid node if ( nodeParam > ip->_paramOnLine + _tol ) { li.SetIndexOnLine( 0 ); double xyz[3] = { _coords[0][ li.I() ], _coords[1][ li.J() ], _coords[2][ li.K() ]}; xyz[ li._iConst ] += ip->_paramOnLine; ip->_node = helper.AddNode( xyz[0], xyz[1], xyz[2] ); } // create a mesh node at ip concident with a grid node else { int nodeIndex = nIndex0 + nShift * ( nodeCoord-coord0 ); if ( ! _nodes[ nodeIndex ] ) { li.SetIndexOnLine( nodeCoord-coord0 ); double xyz[3] = { _coords[0][ li.I() ], _coords[1][ li.J() ], _coords[2][ li.K() ]}; _nodes[ nodeIndex ] = helper.AddNode( xyz[0], xyz[1], xyz[2] ); } if ( ++nodeCoord < coordEnd ) nodeParam = *nodeCoord - *coord0; } } // set OUT state to nodes after the last ip for ( ; nodeCoord < coordEnd; ++nodeCoord ) isNodeOut[ nIndex0 + nShift * ( nodeCoord-coord0 ) ] = true; } } // Create mesh nodes at !OUT nodes of the grid for ( size_t z = 0; z < _coords[2].size(); ++z ) for ( size_t y = 0; y < _coords[1].size(); ++y ) for ( size_t x = 0; x < _coords[0].size(); ++x ) { size_t nodeIndex = NodeIndex( x, y, z ); if ( !isNodeOut[ nodeIndex ] && !_nodes[ nodeIndex] ) _nodes[ nodeIndex ] = helper.AddNode( _coords[0][x], _coords[1][y], _coords[2][z] ); } #ifdef _MY_DEBUG_ // check validity of transitions const char* trName[] = { "TANGENT", "IN", "OUT", "APEX" }; for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions { LineIndexer li = GetLineIndexer( iDir ); for ( ; li.More(); ++li ) { multiset< IntersectionPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints; if ( intPnts.empty() ) continue; if ( intPnts.size() == 1 ) { if ( intPnts.begin()->_transition != Trans_TANGENT && intPnts.begin()->_transition != Trans_APEX ) throw SMESH_ComputeError (COMPERR_ALGO_FAILED, SMESH_Comment("Wrong SOLE transition of GridLine (") << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2] << ") along " << li._nameConst << ": " << trName[ intPnts.begin()->_transition] ); } else { if ( intPnts.begin()->_transition == Trans_OUT ) throw SMESH_ComputeError (COMPERR_ALGO_FAILED, SMESH_Comment("Wrong START transition of GridLine (") << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2] << ") along " << li._nameConst << ": " << trName[ intPnts.begin()->_transition ]); if ( intPnts.rbegin()->_transition == Trans_IN ) throw SMESH_ComputeError (COMPERR_ALGO_FAILED, SMESH_Comment("Wrong END transition of GridLine (") << li._curInd[li._iVar1] << ", " << li._curInd[li._iVar2] << ") along " << li._nameConst << ": " << trName[ intPnts.rbegin()->_transition ]); } } } #endif } //============================================================================= /* * Checks if the face is encosed by the grid */ bool FaceGridIntersector::IsInGrid(const Bnd_Box& gridBox) { double x0,y0,z0, x1,y1,z1; const Bnd_Box& faceBox = GetFaceBndBox(); faceBox.Get(x0,y0,z0, x1,y1,z1); if ( !gridBox.IsOut( gp_Pnt( x0,y0,z0 )) && !gridBox.IsOut( gp_Pnt( x1,y1,z1 ))) return true; double X0,Y0,Z0, X1,Y1,Z1; gridBox.Get(X0,Y0,Z0, X1,Y1,Z1); double faceP[6] = { x0,y0,z0, x1,y1,z1 }; double gridP[6] = { X0,Y0,Z0, X1,Y1,Z1 }; gp_Dir axes[3] = { gp::DX(), gp::DY(), gp::DZ() }; for ( int iDir = 0; iDir < 6; ++iDir ) { if ( iDir < 3 && gridP[ iDir ] <= faceP[ iDir ] ) continue; if ( iDir >= 3 && gridP[ iDir ] >= faceP[ iDir ] ) continue; // check if the face intersects a side of a gridBox gp_Pnt p = iDir < 3 ? gp_Pnt( X0,Y0,Z0 ) : gp_Pnt( X1,Y1,Z1 ); gp_Ax1 norm( p, axes[ iDir % 3 ] ); if ( iDir < 3 ) norm.Reverse(); gp_XYZ O = norm.Location().XYZ(), N = norm.Direction().XYZ(); TopLoc_Location loc = _face.Location(); Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(_face,loc); if ( !aPoly.IsNull() ) { if ( !loc.IsIdentity() ) { norm.Transform( loc.Transformation().Inverted() ); O = norm.Location().XYZ(), N = norm.Direction().XYZ(); } const double deflection = aPoly->Deflection(); const TColgp_Array1OfPnt& nodes = aPoly->Nodes(); for ( int i = nodes.Lower(); i <= nodes.Upper(); ++i ) if (( nodes( i ).XYZ() - O ) * N > _grid->_tol + deflection ) return false; } else { BRepAdaptor_Surface surf( _face ); double u0, u1, v0, v1, du, dv, u, v; BRepTools::UVBounds( _face, u0, u1, v0, v1); if ( surf.GetType() == GeomAbs_Plane ) { du = u1 - u0, dv = v1 - v0; } else { du = surf.UResolution( _grid->_minCellSize / 10. ); dv = surf.VResolution( _grid->_minCellSize / 10. ); } for ( u = u0, v = v0; u <= u1 && v <= v1; u += du, v += dv ) { gp_Pnt p = surf.Value( u, v ); if (( p.XYZ() - O ) * N > _grid->_tol ) { TopAbs_State state = GetCurveFaceIntersector()->ClassifyUVPoint(gp_Pnt2d( u, v )); if ( state == TopAbs_IN || state == TopAbs_ON ) return false; } } } } return true; } //============================================================================= /* * Intersects TopoDS_Face with all GridLine's */ void FaceGridIntersector::Intersect() { FaceLineIntersector intersector; intersector._surfaceInt = GetCurveFaceIntersector(); intersector._tol = _grid->_tol; intersector._transOut = _face.Orientation() == TopAbs_REVERSED ? Trans_IN : Trans_OUT; intersector._transIn = _face.Orientation() == TopAbs_REVERSED ? Trans_OUT : Trans_IN; typedef void (FaceLineIntersector::* PIntFun )(const GridLine& gridLine); PIntFun interFunction; BRepAdaptor_Surface surf( _face ); switch ( surf.GetType() ) { case GeomAbs_Plane: intersector._plane = surf.Plane(); interFunction = &FaceLineIntersector::IntersectWithPlane; break; case GeomAbs_Cylinder: intersector._cylinder = surf.Cylinder(); interFunction = &FaceLineIntersector::IntersectWithCylinder; break; case GeomAbs_Cone: intersector._cone = surf.Cone(); interFunction = &FaceLineIntersector::IntersectWithCone; break; case GeomAbs_Sphere: intersector._sphere = surf.Sphere(); interFunction = &FaceLineIntersector::IntersectWithSphere; break; case GeomAbs_Torus: intersector._torus = surf.Torus(); interFunction = &FaceLineIntersector::IntersectWithTorus; break; default: interFunction = &FaceLineIntersector::IntersectWithSurface; } _intersections.clear(); for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions { if ( surf.GetType() == GeomAbs_Plane ) { // check if all lines in this direction are parallel to a plane if ( intersector._plane.Axis().IsNormal( _grid->_lines[iDir][0]._line.Position(), Precision::Angular())) continue; // find out a transition, that is the same for all lines of a direction gp_Dir plnNorm = intersector._plane.Axis().Direction(); gp_Dir lineDir = _grid->_lines[iDir][0]._line.Direction(); intersector._transition = ( plnNorm * lineDir < 0 ) ? intersector._transIn : intersector._transOut; } if ( surf.GetType() == GeomAbs_Cylinder ) { // check if all lines in this direction are parallel to a cylinder if ( intersector._cylinder.Axis().IsParallel( _grid->_lines[iDir][0]._line.Position(), Precision::Angular())) continue; } // intersect the grid lines with the face for ( size_t iL = 0; iL < _grid->_lines[iDir].size(); ++iL ) { GridLine& gridLine = _grid->_lines[iDir][iL]; if ( _bndBox.IsOut( gridLine._line )) continue; intersector._intPoints.clear(); (intersector.*interFunction)( gridLine ); for ( size_t i = 0; i < intersector._intPoints.size(); ++i ) _intersections.push_back( make_pair( &gridLine, intersector._intPoints[i] )); } } } //================================================================================ /* * Store an intersection if it is In or ON the face */ void FaceLineIntersector::addIntPoint(const bool toClassify) { TopAbs_State state = toClassify ? _surfaceInt->ClassifyUVPoint(gp_Pnt2d( _u, _v )) : TopAbs_IN; if ( state == TopAbs_IN || state == TopAbs_ON ) { IntersectionPoint p; p._paramOnLine = _w; p._transition = _transition; _intPoints.push_back( p ); } } //================================================================================ /* * Intersect a line with a plane */ void FaceLineIntersector::IntersectWithPlane (const GridLine& gridLine) { IntAna_IntConicQuad linPlane( gridLine._line, _plane, Precision::Angular()); _w = linPlane.ParamOnConic(1); if ( isParamOnLineOK( gridLine._length )) { ElSLib::Parameters(_plane, linPlane.Point(1) ,_u,_v); addIntPoint(); } } //================================================================================ /* * Intersect a line with a cylinder */ void FaceLineIntersector::IntersectWithCylinder(const GridLine& gridLine) { IntAna_IntConicQuad linCylinder( gridLine._line,_cylinder); if ( linCylinder.IsDone() && linCylinder.NbPoints() > 0 ) { _w = linCylinder.ParamOnConic(1); if ( linCylinder.NbPoints() == 1 ) _transition = Trans_TANGENT; else _transition = _w < linCylinder.ParamOnConic(2) ? _transIn : _transOut; if ( isParamOnLineOK( gridLine._length )) { ElSLib::Parameters(_cylinder, linCylinder.Point(1) ,_u,_v); addIntPoint(); } if ( linCylinder.NbPoints() > 1 ) { _w = linCylinder.ParamOnConic(2); if ( isParamOnLineOK( gridLine._length )) { ElSLib::Parameters(_cylinder, linCylinder.Point(2) ,_u,_v); _transition = ( _transition == Trans_OUT ) ? Trans_IN : Trans_OUT; addIntPoint(); } } } } //================================================================================ /* * Intersect a line with a cone */ void FaceLineIntersector::IntersectWithCone (const GridLine& gridLine) { IntAna_IntConicQuad linCone(gridLine._line,_cone); if ( !linCone.IsDone() ) return; gp_Pnt P; gp_Vec du, dv, norm; for ( int i = 1; i <= linCone.NbPoints(); ++i ) { _w = linCone.ParamOnConic( i ); if ( !isParamOnLineOK( gridLine._length )) continue; ElSLib::Parameters(_cone, linCone.Point(i) ,_u,_v); TopAbs_State state = _surfaceInt->ClassifyUVPoint(gp_Pnt2d( _u, _v )); if ( state == TopAbs_IN || state == TopAbs_ON ) { ElSLib::D1( _u, _v, _cone, P, du, dv ); norm = du ^ dv; double normSize2 = norm.SquareMagnitude(); if ( normSize2 > Precision::Angular() * Precision::Angular() ) { double cos = norm.XYZ() * gridLine._line.Direction().XYZ(); cos /= sqrt( normSize2 ); if ( cos < -Precision::Angular() ) _transition = _transIn; else if ( cos > Precision::Angular() ) _transition = _transOut; else _transition = Trans_TANGENT; } else { _transition = Trans_APEX; } addIntPoint( /*toClassify=*/false); } } } //================================================================================ /* * Intersect a line with a sphere */ void FaceLineIntersector::IntersectWithSphere (const GridLine& gridLine) { IntAna_IntConicQuad linSphere(gridLine._line,_sphere); if ( linSphere.IsDone() && linSphere.NbPoints() > 0 ) { _w = linSphere.ParamOnConic(1); if ( linSphere.NbPoints() == 1 ) _transition = Trans_TANGENT; else _transition = _w < linSphere.ParamOnConic(2) ? _transIn : _transOut; if ( isParamOnLineOK( gridLine._length )) { ElSLib::Parameters(_sphere, linSphere.Point(1) ,_u,_v); addIntPoint(); } if ( linSphere.NbPoints() > 1 ) { _w = linSphere.ParamOnConic(2); if ( isParamOnLineOK( gridLine._length )) { ElSLib::Parameters(_sphere, linSphere.Point(2) ,_u,_v); _transition = ( _transition == Trans_OUT ) ? Trans_IN : Trans_OUT; addIntPoint(); } } } } //================================================================================ /* * Intersect a line with a torus */ void FaceLineIntersector::IntersectWithTorus (const GridLine& gridLine) { IntAna_IntLinTorus linTorus(gridLine._line,_torus); if ( !linTorus.IsDone()) return; gp_Pnt P; gp_Vec du, dv, norm; for ( int i = 1; i <= linTorus.NbPoints(); ++i ) { _w = linTorus.ParamOnLine( i ); if ( !isParamOnLineOK( gridLine._length )) continue; linTorus.ParamOnTorus( i, _u,_v ); TopAbs_State state = _surfaceInt->ClassifyUVPoint(gp_Pnt2d( _u, _v )); if ( state == TopAbs_IN || state == TopAbs_ON ) { ElSLib::D1( _u, _v, _torus, P, du, dv ); norm = du ^ dv; double normSize = norm.Magnitude(); double cos = norm.XYZ() * gridLine._line.Direction().XYZ(); cos /= normSize; if ( cos < -Precision::Angular() ) _transition = _transIn; else if ( cos > Precision::Angular() ) _transition = _transOut; else _transition = Trans_TANGENT; addIntPoint( /*toClassify=*/false); } } } //================================================================================ /* * Intersect a line with a non-analytical surface */ void FaceLineIntersector::IntersectWithSurface (const GridLine& gridLine) { _surfaceInt->Perform( gridLine._line, 0.0, gridLine._length ); if ( !_surfaceInt->IsDone() ) return; for ( int i = 1; i <= _surfaceInt->NbPnt(); ++i ) { _transition = Transition( _surfaceInt->Transition( i ) ); _w = _surfaceInt->WParameter( i ); addIntPoint(/*toClassify=*/false); } } //================================================================================ /*! * \brief Creates topology of the hexahedron */ Hexahedron::Hexahedron(const double sizeThreshold, Grid* grid) : _grid( grid ), _sizeThreshold(sizeThreshold) { _lineInd[0] = grid->GetLineIndexer( 0 ); _lineInd[1] = grid->GetLineIndexer( 1 ); _lineInd[2] = grid->GetLineIndexer( 2 ); _polygons.reserve(100); // to avoid reallocation; //set nodes shift within grid->_nodes from the node 000 size_t dx = _grid->NodeIndexDX(); size_t dy = _grid->NodeIndexDY(); size_t dz = _grid->NodeIndexDZ(); size_t i000 = 0; size_t i100 = i000 + dx; size_t i010 = i000 + dy; size_t i110 = i010 + dx; size_t i001 = i000 + dz; size_t i101 = i100 + dz; size_t i011 = i010 + dz; size_t i111 = i110 + dz; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V000 )] = i000; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V100 )] = i100; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V010 )] = i010; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V110 )] = i110; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V001 )] = i001; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V101 )] = i101; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V011 )] = i011; _nodeShift[ SMESH_Block::ShapeIndex( SMESH_Block::ID_V111 )] = i111; vector< int > idVec; // set nodes to links for ( int linkID = SMESH_Block::ID_Ex00; linkID <= SMESH_Block::ID_E11z; ++linkID ) { SMESH_Block::GetEdgeVertexIDs( linkID, idVec ); _Link& link = _hexLinks[ SMESH_Block::ShapeIndex( linkID )]; link._nodes[0] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[0] )]; link._nodes[1] = &_hexNodes[ SMESH_Block::ShapeIndex( idVec[1] )]; link._intNodes.reserve( 10 ); // to avoid reallocation link._splits.reserve( 10 ); } // set links to faces int interlace[4] = { 0, 3, 1, 2 }; // to walk by links around a face: { u0, 1v, u1, 0v } for ( int faceID = SMESH_Block::ID_Fxy0; faceID <= SMESH_Block::ID_F1yz; ++faceID ) { SMESH_Block::GetFaceEdgesIDs( faceID, idVec ); _Face& quad = _hexQuads[ SMESH_Block::ShapeIndex( faceID )]; bool revFace = ( faceID == SMESH_Block::ID_Fxy0 || faceID == SMESH_Block::ID_Fx1z || faceID == SMESH_Block::ID_F0yz ); quad._links.resize(4); vector<_OrientedLink>::iterator frwLinkIt = quad._links.begin(); vector<_OrientedLink>::reverse_iterator revLinkIt = quad._links.rbegin(); for ( int i = 0; i < 4; ++i ) { bool revLink = revFace; if ( i > 1 ) // to reverse u1 and v0 revLink = !revLink; _OrientedLink& link = revFace ? *revLinkIt++ : *frwLinkIt++; link = _OrientedLink( & _hexLinks[ SMESH_Block::ShapeIndex( idVec[interlace[i]] )], revLink ); } } } //================================================================================ /*! * \brief Initializes its data by given grid cell */ void Hexahedron::Init( size_t i, size_t j, size_t k ) { // set nodes of grid to nodes of the hexahedron and // count nodes at hexahedron corners located IN geometry _nbCornerNodes = _nbIntNodes = 0; size_t i000 = _grid->NodeIndex( i,j,k ); for ( int iN = 0; iN < 8; ++iN ) _nbCornerNodes += bool(( _hexNodes[iN]._node = _grid->_nodes[ i000 + _nodeShift[iN] ])); // set intersection nodes from GridLine's to hexahedron links int linkID = 0; _Link split; IntersectionPoint curIntPnt; size_t ijk[3] = { i, j, k }; for ( int iDir = 0; iDir < 3; ++iDir ) { _lineInd[ iDir ].SetIJK( i,j,k ); size_t lineIndex[4] = { _lineInd[ iDir ].LineIndex(), _lineInd[ iDir ].LineIndex10(), _lineInd[ iDir ].LineIndex01(), _lineInd[ iDir ].LineIndex11() }; const vector& coords = _grid->_coords[ iDir ]; double nodeParam1 = coords[ ijk[ iDir ] ] - coords[0] + _grid->_tol; double nodeParam2 = coords[ ijk[ iDir ] + 1] - coords[0] - _grid->_tol; _sideLength[ iDir ] = nodeParam2 - nodeParam1 + 2 * _grid->_tol; for ( int iL = 0; iL < 4; ++iL ) { GridLine& line = _grid->_lines[ iDir ][ lineIndex[ iL ]]; _Link& link = _hexLinks[ linkID++ ]; link._intNodes.clear(); link._splits.clear(); split._nodes[ 0 ] = link._nodes[0]; curIntPnt._paramOnLine = nodeParam1; multiset< IntersectionPoint >::const_iterator ip = line._intPoints.lower_bound( curIntPnt ); while ( ip != line._intPoints.end() && ip->_paramOnLine <= nodeParam2 && ip->_node ) { link._intNodes.push_back( _Node( 0, &(*ip) )); ++_nbIntNodes; ++ip; // create sub-links (_splits) by splitting a link with _intNodes if ( split._nodes[ 0 ]->Node() ) { split._nodes[ 1 ] = &link._intNodes.back(); link._splits.push_back( split ); } split._nodes[ 0 ] = &link._intNodes.back(); } if ( link._nodes[ 1 ]->Node() && split._nodes[ 0 ]->Node() ) { split._nodes[ 1 ] = link._nodes[1]; link._splits.push_back( split ); } } } } //================================================================================ /*! * \brief Creates mesh volumes */ int Hexahedron::MakeElements(SMESH_MesherHelper& helper) { int nbAddedVols = 0; if ( _nbCornerNodes == 8 && _nbIntNodes == 0 ) { // order of _hexNodes is defined by enum SMESH_Block::TShapeID helper.AddVolume( _hexNodes[0].Node(), _hexNodes[2].Node(), _hexNodes[3].Node(), _hexNodes[1].Node(), _hexNodes[4].Node(), _hexNodes[6].Node(), _hexNodes[7].Node(), _hexNodes[5].Node() ); return 1; } if ( _nbCornerNodes + _nbIntNodes < 4 ) return nbAddedVols; _polygons.clear(); vector polyhedraNodes; vector quantities; // create polygons from quadrangles and get their nodes vector<_Node*> nodes; nodes.reserve( _nbCornerNodes + _nbIntNodes ); _Link polyLink; polyLink._faces.reserve( 1 ); for ( int iF = 0; iF < 6; ++iF ) { const _Face& quad = _hexQuads[ iF ] ; _polygons.resize( _polygons.size() + 1 ); _Face& polygon = _polygons.back(); polygon._links.clear(); polygon._polyLinks.clear(); polygon._polyLinks.reserve( 10 ); // add splits of a link to a polygon and collect info on nodes //int nbIn = 0, nbOut = 0, nbCorners = 0; nodes.clear(); for ( int iE = 0; iE < 4; ++iE ) { int nbSpits = quad._links[ iE ].NbResultLinks(); for ( int iS = 0; iS < nbSpits; ++iS ) { _OrientedLink split = quad._links[ iE ].ResultLink( iS ); _Node* n = split.FirstNode(); if ( !polygon._links.empty() ) { _Node* nPrev = polygon._links.back().LastNode(); if ( nPrev != n ) { polyLink._nodes[0] = nPrev; polyLink._nodes[1] = n; polygon._polyLinks.push_back( polyLink ); polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() )); nodes.push_back( nPrev ); } } polygon._links.push_back( split ); nodes.push_back( n ); // if ( n->IsCorner() ) // ++nbCorners; // if ( n->_intPoint ) // { // if ( n->_intPoint->_transition == Trans_IN ) // ++nbIn; // else if ( n->_intPoint->_transition == Trans_OUT ) // ++nbOut; // else // ++nbIn, ++nbOut; // } } } if ( polygon._links.size() > 1 ) { _Node* n1 = polygon._links.back().LastNode(); _Node* n2 = polygon._links.front().FirstNode(); if ( n1 != n2 ) { polyLink._nodes[0] = n1; polyLink._nodes[1] = n2; polygon._polyLinks.push_back( polyLink ); polygon._links.push_back( _OrientedLink( &polygon._polyLinks.back() )); nodes.push_back( n1 ); } // add polygon to its links for ( size_t iL = 0; iL < polygon._links.size(); ++iL ) polygon._links[ iL ]._link->_faces.push_back( &polygon ); // store polygon nodes quantities.push_back( nodes.size() ); for ( size_t i = 0; i < nodes.size(); ++i ) polyhedraNodes.push_back( nodes[i]->Node() ); } else { _polygons.resize( _polygons.size() - 1 ); } } // create polygons closing holes in a polyhedron // find free links vector< _OrientedLink* > freeLinks; for ( size_t iP = 0; iP < _polygons.size(); ++iP ) { _Face& polygon = _polygons[ iP ]; for ( size_t iL = 0; iL < polygon._links.size(); ++iL ) if ( polygon._links[ iL ]._link->_faces.size() < 2 ) freeLinks.push_back( & polygon._links[ iL ]); } // make closed chains of free links int nbFreeLinks = freeLinks.size(); if ( 0 < nbFreeLinks && nbFreeLinks < 3 ) return nbAddedVols; while ( nbFreeLinks > 0 ) { nodes.clear(); _polygons.resize( _polygons.size() + 1 ); _Face& polygon = _polygons.back(); polygon._links.clear(); // get a remaining link to start from _OrientedLink* curLink = 0; for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL ) if (( curLink = freeLinks[ iL ] )) freeLinks[ iL ] = 0; nodes.push_back( curLink->LastNode() ); polygon._links.push_back( *curLink ); // find all links connected to curLink _Node* curNode = 0; do { curNode = curLink->FirstNode(); curLink = 0; for ( size_t iL = 0; iL < freeLinks.size() && !curLink; ++iL ) if ( freeLinks[ iL ] && freeLinks[ iL ]->LastNode() == curNode ) { curLink = freeLinks[ iL ]; freeLinks[ iL ] = 0; nodes.push_back( curNode ); polygon._links.push_back( *curLink ); } } while ( curLink ); nbFreeLinks -= polygon._links.size(); if ( curNode != nodes.front() || polygon._links.size() < 3 ) return nbAddedVols; // closed polygon not found -> invalid polyhedron quantities.push_back( nodes.size() ); for ( size_t i = 0; i < nodes.size(); ++i ) polyhedraNodes.push_back( nodes[i]->Node() ); // add polygon to its links and reverse links for ( size_t i = 0; i < polygon._links.size(); ++i ) { polygon._links[i].Reverse(); polygon._links[i]._link->_faces.push_back( &polygon ); } //const size_t firstPoly = _polygons.size(); } if ( ! checkPolyhedronSize() ) return nbAddedVols; // create a classic cell if possible const int nbNodes = _nbCornerNodes + _nbIntNodes; if ( nbNodes == 8 && _polygons.size() == 6 && addHexa ( helper )) ++nbAddedVols; else if ( nbNodes == 4 && _polygons.size() == 4 && addTetra( helper )) ++nbAddedVols; else if ( nbNodes == 6 && _polygons.size() == 5 && addPenta( helper )) ++nbAddedVols; else if ( nbNodes == 5 && _polygons.size() == 5 && addPyra ( helper )) ++nbAddedVols; else { ++nbAddedVols; helper.AddPolyhedralVolume( polyhedraNodes, quantities ); } return nbAddedVols; } //================================================================================ /*! * \brief Return true if a polyhedron passes _sizeThreshold criterion */ bool Hexahedron::checkPolyhedronSize() const { double volume = 0; for ( size_t iP = 0; iP < _polygons.size(); ++iP ) { const _Face& polygon = _polygons[iP]; gp_XYZ area (0,0,0); SMESH_TNodeXYZ p1 ( polygon._links[ 0 ].FirstNode()->Node() ); for ( size_t iL = 0; iL < polygon._links.size(); ++iL ) { SMESH_TNodeXYZ p2 ( polygon._links[ iL ].LastNode()->Node() ); area += p1 ^ p2; p1 = p2; } volume += p1 * area; } volume /= 6; double initVolume = _sideLength[0] * _sideLength[1] * _sideLength[2]; return volume > initVolume / _sizeThreshold; } //================================================================================ /*! * \brief Tries to create a hexahedron */ bool Hexahedron::addHexa(SMESH_MesherHelper& helper) { if ( _polygons[0]._links.size() != 4 || _polygons[1]._links.size() != 4 || _polygons[2]._links.size() != 4 || _polygons[3]._links.size() != 4 || _polygons[4]._links.size() != 4 || _polygons[5]._links.size() != 4 ) return false; const SMDS_MeshNode* nodes[8]; int nbN = 0; for ( int iL = 0; iL < 4; ++iL ) { // a base node nodes[iL] = _polygons[0]._links[iL].FirstNode()->Node(); ++nbN; // find a top node above the base node _Link* link = _polygons[0]._links[iL]._link; ASSERT( link->_faces.size() > 1 ); // a quadrangle sharing with _polygons[0] _Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[0] )]; for ( int i = 0; i < 4; ++i ) if ( quad->_links[i]._link == link ) { // 1st node of a link opposite to in nodes[iL+4] = quad->_links[(i+2)%4].FirstNode()->Node(); ++nbN; break; } } if ( nbN == 8 ) helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3], nodes[4],nodes[5],nodes[6],nodes[7] ); return ( nbN == 8 ); } //================================================================================ /*! * \brief Tries to create a tetrahedron */ bool Hexahedron::addTetra(SMESH_MesherHelper& helper) { const SMDS_MeshNode* nodes[4]; nodes[0] = _polygons[0]._links[0].FirstNode()->Node(); nodes[1] = _polygons[0]._links[1].FirstNode()->Node(); nodes[2] = _polygons[0]._links[2].FirstNode()->Node(); _Link* link = _polygons[0]._links[0]._link; ASSERT( link->_faces.size() > 1 ); // a triangle sharing with _polygons[0] _Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[0] )]; for ( int i = 0; i < 3; ++i ) if ( tria->_links[i]._link == link ) { nodes[3] = tria->_links[(i+1)%3].LastNode()->Node(); helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3] ); return true; } return false; } //================================================================================ /*! * \brief Tries to create a pentahedron */ bool Hexahedron::addPenta(SMESH_MesherHelper& helper) { // find a base triangular face int iTri = -1; for ( int iF = 0; iF < 5 && iTri < 0; ++iF ) if ( _polygons[ iF ]._links.size() == 3 ) iTri = iF; if ( iTri < 0 ) return false; // find nodes const SMDS_MeshNode* nodes[6]; int nbN = 0; for ( int iL = 0; iL < 3; ++iL ) { // a base node nodes[iL] = _polygons[ iTri ]._links[iL].FirstNode()->Node(); ++nbN; // find a top node above the base node _Link* link = _polygons[ iTri ]._links[iL]._link; ASSERT( link->_faces.size() > 1 ); // a quadrangle sharing with a base triangle _Face* quad = link->_faces[ bool( link->_faces[0] == & _polygons[ iTri ] )]; if ( quad->_links.size() != 4 ) return false; for ( int i = 0; i < 4; ++i ) if ( quad->_links[i]._link == link ) { // 1st node of a link opposite to in nodes[iL+3] = quad->_links[(i+2)%4].FirstNode()->Node(); ++nbN; break; } } if ( nbN == 6 ) helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3], nodes[4],nodes[5] ); return ( nbN == 6 ); } //================================================================================ /*! * \brief Tries to create a pyramid */ bool Hexahedron::addPyra(SMESH_MesherHelper& helper) { // find a base quadrangle int iQuad = -1; for ( int iF = 0; iF < 5 && iQuad < 0; ++iF ) if ( _polygons[ iF ]._links.size() == 4 ) iQuad = iF; if ( iQuad < 0 ) return false; // find nodes const SMDS_MeshNode* nodes[5]; nodes[0] = _polygons[iQuad]._links[0].FirstNode()->Node(); nodes[1] = _polygons[iQuad]._links[1].FirstNode()->Node(); nodes[2] = _polygons[iQuad]._links[2].FirstNode()->Node(); nodes[3] = _polygons[iQuad]._links[3].FirstNode()->Node(); _Link* link = _polygons[iQuad]._links[0]._link; ASSERT( link->_faces.size() > 1 ); // a triangle sharing with a base quadrangle _Face* tria = link->_faces[ bool( link->_faces[0] == & _polygons[ iQuad ] )]; if ( tria->_links.size() != 3 ) return false; for ( int i = 0; i < 3; ++i ) if ( tria->_links[i]._link == link ) { nodes[4] = tria->_links[(i+1)%3].LastNode()->Node(); helper.AddVolume( nodes[0],nodes[1],nodes[2],nodes[3],nodes[4] ); return true; } return false; } } // namespace //============================================================================= /*! * \brief Generates 3D structured Cartesian mesh in the internal part of * solid shapes and polyhedral volumes near the shape boundary. * \param theMesh - mesh to fill in * \param theShape - a compound of all SOLIDs to mesh * \retval bool - true in case of success */ //============================================================================= bool StdMeshers_Cartesian_3D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & theShape) { // The algorithm generates the mesh in following steps: // 1) Intersection of grid lines with the geometry boundary. // This step allows to find out if a given node of the initial grid is // inside or outside the geometry. // 2) For each cell of the grid, check how many of it's nodes are outside // of the geometry boundary. Depending on a result of this check // - skip a cell, if all it's nodes are outside // - skip a cell, if it is too small according to the size threshold // - add a hexahedron in the mesh, if all nodes are inside // - add a polyhedron in the mesh, if some nodes are inside and some outside try { Grid grid; TopTools_MapOfShape faceMap; for ( TopExp_Explorer fExp( theShape, TopAbs_FACE ); fExp.More(); fExp.Next() ) if ( !faceMap.Add( fExp.Current() )) faceMap.Remove( fExp.Current() ); // remove a face shared by two solids Bnd_Box shapeBox; vector facesItersectors( faceMap.Extent() ); TopTools_MapIteratorOfMapOfShape faceMppIt( faceMap ); for ( int i = 0; faceMppIt.More(); faceMppIt.Next(), ++i ) { facesItersectors[i]._face = TopoDS::Face( faceMppIt.Key() ); facesItersectors[i]._grid = &grid; shapeBox.Add( facesItersectors[i].GetFaceBndBox() ); } vector xCoords, yCoords, zCoords; _hyp->GetCoordinates( xCoords, yCoords, zCoords, shapeBox ); grid.SetCoordinates( xCoords, yCoords, zCoords, theShape ); // check if the grid encloses the shape if ( !_hyp->IsGridBySpacing(0) || !_hyp->IsGridBySpacing(1) || !_hyp->IsGridBySpacing(2) ) { Bnd_Box gridBox; gridBox.Add( gp_Pnt( xCoords[0], yCoords[0], zCoords[0] )); gridBox.Add( gp_Pnt( xCoords.back(), yCoords.back(), zCoords.back() )); double x0,y0,z0, x1,y1,z1; shapeBox.Get(x0,y0,z0, x1,y1,z1); if ( gridBox.IsOut( gp_Pnt( x0,y0,z0 )) || gridBox.IsOut( gp_Pnt( x1,y1,z1 ))) for ( size_t i = 0; i < facesItersectors.size(); ++i ) if ( !facesItersectors[i].IsInGrid( gridBox )) return error("The grid doesn't enclose the geometry"); } // Intersection of grid lines with the geometry boundary. #ifdef WITH_TBB tbb::parallel_for ( tbb::blocked_range( 0, facesItersectors.size() ), ParallelIntersector( facesItersectors ), tbb::simple_partitioner()); #else for ( size_t i = 0; i < facesItersectors.size(); ++i ) facesItersectors[i].Intersect(); #endif // put interesection points onto the GridLine's; this is done after intersection // to avoid contention of facesItersectors for writing into the same GridLine // in case of parallel work of facesItersectors for ( size_t i = 0; i < facesItersectors.size(); ++i ) facesItersectors[i].StoreIntersections(); SMESH_MesherHelper helper( theMesh ); TopExp_Explorer solidExp (theShape, TopAbs_SOLID); helper.SetSubShape( solidExp.Current() ); helper.SetElementsOnShape( true ); // create nodes on the geometry grid.ComputeNodes(helper); Hexahedron hex( _hyp->GetSizeThreshold(), &grid ); int nbAdded = 0; for ( size_t k = 1; k < zCoords.size(); ++k ) for ( size_t j = 1; j < yCoords.size(); ++j ) for ( size_t i = 1; i < xCoords.size(); ++i ) { hex.Init( i-1, j-1, k-1 ); nbAdded += hex.MakeElements( helper ); } SMESHDS_Mesh* meshDS = theMesh.GetMeshDS(); if ( nbAdded > 0 ) { // make all SOLIDS computed if ( SMESHDS_SubMesh* sm1 = meshDS->MeshElements( solidExp.Current()) ) { SMDS_ElemIteratorPtr volIt = sm1->GetElements(); for ( ; solidExp.More() && volIt->more(); solidExp.Next() ) { const SMDS_MeshElement* vol = volIt->next(); sm1->RemoveElement( vol, /*isElemDeleted=*/false ); meshDS->SetMeshElementOnShape( vol, solidExp.Current() ); } } // make other sub-shapes computed setSubmeshesComputed( theMesh, theShape ); return true; } // remove free nodes if ( SMESHDS_SubMesh * smDS = meshDS->MeshElements( helper.GetSubShapeID() )) { // grid nodes for ( size_t i = 0; i < grid._nodes.size(); ++i ) if ( grid._nodes[i] && grid._nodes[i]->NbInverseElements() == 0 ) meshDS->RemoveFreeNode( grid._nodes[i], smDS, /*fromGroups=*/false ); // intersection nodes for ( int iDir = 0; iDir < 3; ++iDir ) { vector< GridLine >& lines = grid._lines[ iDir ]; for ( size_t i = 0; i < lines.size(); ++i ) { multiset< IntersectionPoint >::iterator ip = lines[i]._intPoints.begin(); for ( ; ip != lines[i]._intPoints.end(); ++ip ) if ( ip->_node && ip->_node->NbInverseElements() == 0 ) meshDS->RemoveFreeNode( grid._nodes[i], smDS, /*fromGroups=*/false ); } } } // TODO: evalute time } // SMESH_ComputeError is not caught at SMESH_submesh level for an unknown reason catch ( SMESH_ComputeError& e) { return error( SMESH_ComputeErrorPtr( new SMESH_ComputeError( e ))); } return false; } //============================================================================= /*! * Evaluate */ //============================================================================= bool StdMeshers_Cartesian_3D::Evaluate(SMESH_Mesh & theMesh, const TopoDS_Shape & theShape, MapShapeNbElems& theResMap) { // TODO // std::vector aResVec(SMDSEntity_Last); // for(int i=SMDSEntity_Node; igetDependsOnIterator(/*includeSelf=*/false, /*complexShapeFirst=*/false); while ( smIt->more() ) { SMESH_subMesh* sm = smIt->next(); sm->SetIsAlwaysComputed( isComputed ); } } // -------------------------------------------------------------------------------- // unsetting _alwaysComputed flag if "Cartesian_3D" was removed // virtual void ProcessEvent(const int event, const int eventType, SMESH_subMesh* subMeshOfSolid, SMESH_subMeshEventListenerData* data, const SMESH_Hypothesis* hyp = 0) { if ( eventType == SMESH_subMesh::COMPUTE_EVENT ) { setAlwaysComputed( subMeshOfSolid->GetComputeState() == SMESH_subMesh::COMPUTE_OK, subMeshOfSolid ); } else { SMESH_Algo* algo3D = subMeshOfSolid->GetAlgo(); if ( !algo3D || _algoName != algo3D->GetName() ) setAlwaysComputed( false, subMeshOfSolid ); } } // -------------------------------------------------------------------------------- // set the event listener // static void SetOn( SMESH_subMesh* subMeshOfSolid, const string& algoName ) { subMeshOfSolid->SetEventListener( new _EventListener( algoName ), /*data=*/0, subMeshOfSolid ); } }; // struct _EventListener } // namespace //================================================================================ /*! * \brief Sets event listener to submeshes if necessary * \param subMesh - submesh where algo is set * This method is called when a submesh gets HYP_OK algo_state. * After being set, event listener is notified on each event of a submesh. */ //================================================================================ void StdMeshers_Cartesian_3D::SetEventListener(SMESH_subMesh* subMesh) { _EventListener::SetOn( subMesh, GetName() ); } //================================================================================ /*! * \brief Set _alwaysComputed flag to submeshes of inferior levels to avoid their computing */ //================================================================================ void StdMeshers_Cartesian_3D::setSubmeshesComputed(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape) { for ( TopExp_Explorer soExp( theShape, TopAbs_SOLID ); soExp.More(); soExp.Next() ) _EventListener::setAlwaysComputed( true, theMesh.GetSubMesh( soExp.Current() )); }