// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #include #include #include "DriverSTL_W_SMDS_Mesh.h" #include "SMDS_FaceOfNodes.hxx" #include "SMDS_IteratorOnIterators.hxx" #include "SMDS_Mesh.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" #include "SMDS_SetIterator.hxx" #include "SMDS_VolumeTool.hxx" #include "SMESH_TypeDefs.hxx" #include #include #include #include #include #include #include "utilities.h" // definition des constantes static const int LABEL_SIZE = 80; DriverSTL_W_SMDS_Mesh::DriverSTL_W_SMDS_Mesh() { myIsAscii = false; } void DriverSTL_W_SMDS_Mesh::SetIsAscii( const bool theIsAscii ) { myIsAscii = theIsAscii; } Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::Perform() { Kernel_Utils::Localizer loc; Status aResult = DRS_OK; if ( !myMesh ) { fprintf(stderr, ">> ERROR : Mesh is null \n"); return DRS_FAIL; } findVolumeTriangles(); if ( myIsAscii ) aResult = writeAscii(); else aResult = writeBinary(); return aResult; } //================================================================================ /*! * \brief Destructor deletes temporary faces */ //================================================================================ DriverSTL_W_SMDS_Mesh::~DriverSTL_W_SMDS_Mesh() { for ( unsigned i = 0; i < myVolumeTrias.size(); ++i ) delete myVolumeTrias[i]; } //================================================================================ /*! * \brief Finds free facets of volumes for which faces are missing in the mesh */ //================================================================================ void DriverSTL_W_SMDS_Mesh::findVolumeTriangles() { SMDS_VolumeTool theVolume; SMDS_VolumeIteratorPtr vIt = myMesh->volumesIterator(); std::vector< const SMDS_MeshNode*> nodes; while ( vIt->more() ) { theVolume.Set( vIt->next(), /*ignoreCentralNodes=*/false ); for ( int iF = 0; iF < theVolume.NbFaces(); ++iF ) if ( theVolume.IsFreeFace( iF )) { const SMDS_MeshNode** n = theVolume.GetFaceNodes(iF); int nbN = theVolume.NbFaceNodes(iF); nodes.assign( n, n+nbN ); if ( !myMesh->FindElement( nodes, SMDSAbs_Face, /*Nomedium=*/false)) { if ( nbN == 9 && !theVolume.IsPoly() ) // facet is SMDSEntity_BiQuad_Quadrangle { int nbTria = nbN - 1; for ( int iT = 0; iT < nbTria; ++iT ) myVolumeTrias.push_back( new SMDS_FaceOfNodes( n[8], n[0+iT], n[1+iT] )); } else { int nbTria = nbN - 2; for ( int iT = 0; iT < nbTria; ++iT ) myVolumeTrias.push_back( new SMDS_FaceOfNodes( n[0], n[1+iT], n[2+iT] )); } } } } } //================================================================================ /*! * \brief Return iterator on both faces in the mesh and on temporary faces */ //================================================================================ SMDS_ElemIteratorPtr DriverSTL_W_SMDS_Mesh::getFaces() const { SMDS_ElemIteratorPtr facesIter = myMesh->elementsIterator(SMDSAbs_Face); SMDS_ElemIteratorPtr tmpTriaIter( new SMDS_ElementVectorIterator( myVolumeTrias.begin(), myVolumeTrias.end())); typedef std::vector< SMDS_ElemIteratorPtr > TElemIterVector; TElemIterVector iters(2); iters[0] = facesIter; iters[1] = tmpTriaIter; typedef SMDS_IteratorOnIterators TItersIter; return SMDS_ElemIteratorPtr( new TItersIter( iters )); } // static methods static void writeInteger( const Standard_Integer& theVal, OSD_File& ofile ) { union { Standard_Integer i; char c[4]; } u; u.i = theVal; Standard_Integer entier; entier = u.c[0] & 0xFF; entier |= (u.c[1] & 0xFF) << 0x08; entier |= (u.c[2] & 0xFF) << 0x10; entier |= (u.c[3] & 0xFF) << 0x18; ofile.Write((char *)&entier,sizeof(u.c)); } static void writeFloat ( const Standard_ShortReal& theVal, OSD_File& ofile) { union { Standard_ShortReal f; char c[4]; }u; u.f = theVal; Standard_Integer entier; entier = u.c[0] & 0xFF; entier |= (u.c[1] & 0xFF) << 0x08; entier |= (u.c[2] & 0xFF) << 0x10; entier |= (u.c[3] & 0xFF) << 0x18; ofile.Write((char *)&entier,sizeof(u.c)); } static gp_XYZ getNormale( const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* n3) { SMESH_TNodeXYZ xyz1( n1 ); SMESH_TNodeXYZ xyz2( n2 ); SMESH_TNodeXYZ xyz3( n3 ); gp_XYZ q1 = xyz2 - xyz1; gp_XYZ q2 = xyz3 - xyz1; gp_XYZ n = q1 ^ q2; double len = n.Modulus(); if ( len > std::numeric_limits::min() ) n /= len; return n; } //================================================================================ /*! * \brief Return nb triangles in a decomposed mesh face * \retval int - number of triangles */ //================================================================================ static int getNbTriangles( const SMDS_MeshElement* face) { // WARNING: counting triangles must be coherent with getTriangles() switch ( face->GetEntityType() ) { case SMDSEntity_BiQuad_Triangle: case SMDSEntity_BiQuad_Quadrangle: return face->NbNodes() - 1; // case SMDSEntity_Triangle: // case SMDSEntity_Quad_Triangle: // case SMDSEntity_Quadrangle: // case SMDSEntity_Quad_Quadrangle: // case SMDSEntity_Polygon: // case SMDSEntity_Quad_Polygon: default: return face->NbNodes() - 2; } return 0; } //================================================================================ /*! * \brief Decompose a mesh face into triangles * \retval int - number of triangles */ //================================================================================ static int getTriangles( const SMDS_MeshElement* face, const SMDS_MeshNode** nodes) { // WARNING: decomposing into triangles must be coherent with getNbTriangles() int nbTria, i = 0; SMDS_NodeIteratorPtr nIt = face->interlacedNodesIterator(); nodes[ i++ ] = nIt->next(); nodes[ i++ ] = nIt->next(); const SMDSAbs_EntityType type = face->GetEntityType(); switch ( type ) { case SMDSEntity_BiQuad_Triangle: case SMDSEntity_BiQuad_Quadrangle: nbTria = ( type == SMDSEntity_BiQuad_Triangle ) ? 6 : 8; nodes[ i++ ] = face->GetNode( nbTria ); while ( i < 3*(nbTria-1) ) { nodes[ i++ ] = nodes[ i-2 ]; nodes[ i++ ] = nIt->next(); nodes[ i++ ] = nodes[ 2 ]; } nodes[ i++ ] = nodes[ i-2 ]; nodes[ i++ ] = nodes[ 0 ]; nodes[ i++ ] = nodes[ 2 ]; break; default: // case SMDSEntity_Triangle: // case SMDSEntity_Quad_Triangle: // case SMDSEntity_Quadrangle: // case SMDSEntity_Quad_Quadrangle: // case SMDSEntity_Polygon: // case SMDSEntity_Quad_Polygon: nbTria = face->NbNodes() - 2; nodes[ i++ ] = nIt->next(); while ( i < 3*nbTria ) { nodes[ i++ ] = nodes[ 0 ]; nodes[ i++ ] = nodes[ i-2 ]; nodes[ i++ ] = nIt->next(); } break; } return nbTria; } // private methods Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeAscii() const { Status aResult = DRS_OK; TCollection_AsciiString aFileName( (char *)myFile.c_str() ); if ( aFileName.IsEmpty() ) { fprintf(stderr, ">> ERREOR : invalid file name \n"); return DRS_FAIL; } OSD_File aFile = OSD_File(OSD_Path(aFileName)); aFile.Build(OSD_WriteOnly,OSD_Protection()); char sval[16]; TCollection_AsciiString buf = TCollection_AsciiString ("solid\n"); aFile.Write (buf,buf.Length());buf.Clear(); const SMDS_MeshNode* triaNodes[2048]; SMDS_ElemIteratorPtr itFaces = getFaces(); while ( itFaces->more() ) { const SMDS_MeshElement* aFace = itFaces->next(); int nbTria = getTriangles( aFace, triaNodes ); for ( int iT = 0, iN = 0; iT < nbTria; ++iT ) { gp_XYZ normale = getNormale( triaNodes[iN], triaNodes[iN+1], triaNodes[iN+2] ); buf += " facet normal "; sprintf (sval,"% 12e",normale.X()); buf += sval; buf += " "; sprintf (sval,"% 12e",normale.Y()); buf += sval; buf += " "; sprintf (sval,"% 12e",normale.Z()); buf += sval; buf += '\n'; aFile.Write (buf,buf.Length());buf.Clear(); buf += " outer loop\n"; aFile.Write (buf,buf.Length());buf.Clear(); for ( int jN = 0; jN < 3; ++jN, ++iN ) { const SMDS_MeshNode* node = triaNodes[iN]; buf += " vertex "; sprintf (sval,"% 12e",node->X()); buf += sval; buf += " "; sprintf (sval,"% 12e",node->Y()); buf += sval; buf += " "; sprintf (sval,"% 12e",node->Z()); buf += sval; buf += '\n'; aFile.Write (buf,buf.Length());buf.Clear(); } buf += " endloop\n"; aFile.Write (buf,buf.Length());buf.Clear(); buf += " endfacet\n"; aFile.Write (buf,buf.Length());buf.Clear(); } } buf += "endsolid\n"; aFile.Write (buf,buf.Length());buf.Clear(); aFile.Close (); return aResult; } //================================================================================ /*! * \brief Writes all triangles in binary format * \return Driver_Mesh::Status - DRS_FAIL if no file name is provided */ //================================================================================ Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeBinary() const { Status aResult = DRS_OK; TCollection_AsciiString aFileName( (char *)myFile.c_str() ); if ( aFileName.IsEmpty() ) { fprintf(stderr, ">> ERREOR : invalid filename \n"); return DRS_FAIL; } OSD_File aFile = OSD_File(OSD_Path(aFileName)); aFile.Build(OSD_WriteOnly,OSD_Protection()); // we first count the number of triangles int nbTri = myVolumeTrias.size(); { SMDS_FaceIteratorPtr itFaces = myMesh->facesIterator(); while ( itFaces->more() ) { const SMDS_MeshElement* aFace = itFaces->next(); nbTri += getNbTriangles( aFace ); } } // char sval[80]; -- avoid writing not initialized memory TCollection_AsciiString sval(LABEL_SIZE-1,' '); aFile.Write((Standard_Address)sval.ToCString(),LABEL_SIZE); // write number of triangles writeInteger(nbTri,aFile); // Loop writing nodes int dum=0; const SMDS_MeshNode* triaNodes[2048]; SMDS_ElemIteratorPtr itFaces = getFaces(); while ( itFaces->more() ) { const SMDS_MeshElement* aFace = itFaces->next(); int nbTria = getTriangles( aFace, triaNodes ); for ( int iT = 0, iN = 0; iT < nbTria; ++iT ) { gp_XYZ normale = getNormale( triaNodes[iN], triaNodes[iN+1], triaNodes[iN+2] ); writeFloat(normale.X(),aFile); writeFloat(normale.Y(),aFile); writeFloat(normale.Z(),aFile); for ( int jN = 0; jN < 3; ++jN, ++iN ) { const SMDS_MeshNode* node = triaNodes[iN]; writeFloat(node->X(),aFile); writeFloat(node->Y(),aFile); writeFloat(node->Z(),aFile); } aFile.Write (&dum,2); } } aFile.Close (); return aResult; }