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\page mesh_through_point_page Moving nodes

\n In mesh you can define a node at a certain point either
by movement of the node closest to the point or by
movement of any node to the point.

<em>To displace a node:</em>
<ol>
<li>From the \b Modification menu choose the <b>Move node</b> item or
click <em>"Move Node"</em> button in the toolbar.

\image html image67.png
<center><em>"Move Node" button</em></center>

The following dialog will appear:

\image html meshtopass1.png "Manual node selection"

\image html meshtopass2.png "Automatic node selection"

</li>
<li>Specify the way of node selection: manually (the first radio
  button) or automatically (the second radio button).</li>
<li>If the manual method is selected, select the necessary node (X, Y,
  Z fields show the original coordinates of the node to move) or type
  the node ID.</li>
<li>Enter the coordinates of the destination point.</li>
<li>Click <b>Update Destination</b> button to set the coordinates
  of the destination point equal to the coordinates of the node to
  move.</li>
<li>Activate \b Preview check-box to show the result of move in the
  viewer.</li>
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the
  operation.</li>
</ol>

\image html moving_nodes1.png "The initial mesh"

\image html moving_nodes2.png "The modified mesh"

<br><b>See Also</b> a sample TUI Script of a 
\ref tui_moving_nodes "Moving Nodes" operation.  

*/