smesh/src/SMESHGUI/SMESHGUI_CopyMeshDlg.cxx
eap 5c95ba9078 Regression of SMESH_SRC/doc/salome/examples/measurements_ex01.py
Manage temporary SMESH_IDSource created by MeshEditor::MakeIDSource()
2013-08-07 14:06:39 +00:00

670 lines
21 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_CopyMeshDlg.cxx
#include "SMESHGUI_CopyMeshDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
// SALOME KERNEL includes
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QApplication>
#include <QButtonGroup>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QSpinBox>
#include <QKeyEvent>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
/*!
\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
namespace
{
class BusyLocker
{
public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
};
}
#define SPACING 6
#define MARGIN 11
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_CopyMeshDlg::SMESHGUI_CopyMeshDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil()),
myIsApplyAndClose( false )
{
QPixmap image (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_COPY_MESH")));
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("SMESH_COPY_MESH_TITLE"));
setSizeGripEnabled(true);
QVBoxLayout* SMESHGUI_CopyMeshDlgLayout = new QVBoxLayout(this);
SMESHGUI_CopyMeshDlgLayout->setSpacing(SPACING);
SMESHGUI_CopyMeshDlgLayout->setMargin(MARGIN);
/***************************************************************/
ConstructorsBox = new QGroupBox(tr("SMESH_COPY_MESH_TITLE"), this);
QButtonGroup* GroupConstructors = new QButtonGroup(this);
QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
ConstructorsBoxLayout->setSpacing(SPACING);
ConstructorsBoxLayout->setMargin(MARGIN);
QRadioButton* RadioButton1= new QRadioButton(ConstructorsBox);
RadioButton1->setIcon(image);
GroupConstructors->addButton(RadioButton1, 0);
ConstructorsBoxLayout->addWidget(RadioButton1);
RadioButton1->setChecked(true);
GroupConstructors->addButton(RadioButton1, 0);
/***************************************************************/
GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for idSource/elements selection
myTextLabelElements = new QLabel(tr("OBJECT_NAME"), GroupArguments);
myLineEditElements = new QLineEdit(GroupArguments);
myLineEditElements->setValidator(myIdValidator);
myLineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the mesh objects selection
myIdSourceCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Name of a mesh to create
QLabel* meshNameLabel = new QLabel(tr("NEW_NAME"), GroupArguments);
myMeshNameEdit = new QLineEdit(GroupArguments);
// CheckBox for copying groups
myCopyGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
myCopyGroupsCheck->setChecked(false);
// CheckBox for keeping ids
myKeepIdsCheck = new QCheckBox(tr("SMESH_KEEP_IDS"), GroupArguments);
myKeepIdsCheck->setChecked(true);
// layout
GroupArgumentsLayout->addWidget(myTextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(myLineEditElements, 0, 1, 1, 5);
GroupArgumentsLayout->addWidget(myFilterBtn, 0, 6);
GroupArgumentsLayout->addWidget(myIdSourceCheck, 1, 0, 1, 6);
GroupArgumentsLayout->addWidget(meshNameLabel, 2, 0);
GroupArgumentsLayout->addWidget(myMeshNameEdit, 2, 1, 1, 5);
GroupArgumentsLayout->addWidget(myCopyGroupsCheck, 3, 0, 1, 6);
GroupArgumentsLayout->addWidget(myKeepIdsCheck, 4, 0, 1, 6);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_CopyMeshDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_CopyMeshDlgLayout->addWidget(GroupArguments);
SMESHGUI_CopyMeshDlgLayout->addWidget(GroupButtons);
/* Initialisations */
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Selection filter
myIdSourceFilter = new SMESH_TypeFilter( SMESH::IDSOURCE );
myHelpFileName = "copy_mesh_page.html";
Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()),
this, SLOT (DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL (currentSelectionChanged()),
this, SLOT (SelectionIntoArgument()));
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()),/* to close dialog if study change */
this, SLOT (reject()));
connect(myLineEditElements, SIGNAL(textChanged(const QString&)),
this, SLOT (onTextChange(const QString&)));
connect(myIdSourceCheck, SIGNAL(toggled(bool)),
this, SLOT (onSelectIdSource(bool)));
SelectionIntoArgument();
}
//=================================================================================
// function : ~SMESHGUI_CopyMeshDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_CopyMeshDlg::~SMESHGUI_CopyMeshDlg()
{
if ( myFilterDlg )
{
myFilterDlg->setParent( 0 );
delete myFilterDlg; myFilterDlg = 0;
}
if ( myIdSourceFilter )
{
if ( mySelectionMgr )
mySelectionMgr->removeFilter( myIdSourceFilter );
delete myIdSourceFilter; myIdSourceFilter=0;
}
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::Init (bool ResetControls)
{
myBusy = false;
myMeshNameEdit->setText( SMESH::UniqueMeshName("Mesh"));
if ( ResetControls )
{
myLineEditElements->clear();
//myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
myIdSourceCheck->setChecked(true);
myCopyGroupsCheck->setChecked(false);
myKeepIdsCheck->setChecked(false);
onSelectIdSource( myIdSourceCheck->isChecked() );
}
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_CopyMeshDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
if( !isValid() )
return false;
QStringList anEntryList;
try
{
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_IDSource_wrap aPartToCopy;
if ( myIdSourceCheck->isChecked())
{
aPartToCopy = mySelectedObject;
aPartToCopy->Register();
}
else
{
QStringList aListElementsId = myLineEditElements->text().split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
aPartToCopy = aMeshEditor->MakeIDSource( anElementsId, SMESH::ALL );
}
QByteArray meshName = myMeshNameEdit->text().toLatin1();
bool toCopyGroups = ( myCopyGroupsCheck->isChecked() );
bool toKeepIDs = ( myKeepIdsCheck->isChecked() );
SMESH::SMESH_Gen_var gen = SMESHGUI::GetSMESHGen();
SMESH::SMESH_Mesh_var newMesh =
gen->CopyMesh(aPartToCopy, meshName.constData(), toCopyGroups, toKeepIDs);
if( !newMesh->_is_nil() )
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( newMesh ) )
anEntryList.append( aSObject->GetID().c_str() );
}
catch (...) {
}
mySMESHGUI->updateObjBrowser(true);
SMESHGUI::Modified();
if( LightApp_Application* anApp =
dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
anApp->browseObjects( anEntryList, isApplyAndClose() );
Init(false);
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::ClickOnOk()
{
setIsApplyAndClose( true );
if( ClickOnApply() )
reject();
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
if ( mySelectionMgr )
mySelectionMgr->removeFilter( myIdSourceFilter );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
// function : onTextChange()
// purpose :
//=======================================================================
void SMESHGUI_CopyMeshDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
BusyLocker lock( myBusy );
//if (send == myLineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
if (myActor && aMesh)
{
TColStd_MapOfInteger newIndices;
if (send == myLineEditElements) {
for (int i = 0; i < aListId.count(); i++)
if ( const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()))
{
newIndices.Add(e->GetID());
}
}
myNbOkElements = newIndices.Extent();
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
}
else
{
myNbOkElements = aListId.count();
}
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_CopyMeshDlg::SelectionIntoArgument()
{
if (myBusy) return;
BusyLocker lock( myBusy );
// clear
myActor = 0;
QString aString = "";
myLineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
myFilterBtn->setEnabled(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
if ( mySelectedObject->_is_nil() )
return;
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myActor = SMESH::FindActorByEntry(IO->getEntry());
if (!myActor)
myActor = SMESH::FindActorByObject(myMesh);
if (myIdSourceCheck->isChecked())
{
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
if ( aString.isEmpty() ) aString = " ";
else aString = aString.trimmed(); // issue 0021327
}
else
{
SMESH::GetNameOfSelectedElements( mySelector, IO, aString );
myNbOkElements = aString.size();
myFilterBtn->setEnabled(true);
}
myLineEditElements->setText( aString );
bool ok = !aString.isEmpty();
buttonOk->setEnabled(ok);
buttonApply->setEnabled(ok);
}
//=======================================================================
//function : onSelectIdSource
//purpose :
//=======================================================================
void SMESHGUI_CopyMeshDlg::onSelectIdSource (bool toSelectMesh)
{
if (toSelectMesh)
myTextLabelElements->setText(tr("OBJECT_NAME"));
else
myTextLabelElements->setText(tr("ELEM_IDS"));
if (toSelectMesh) {
myLineEditElements->clear();
}
mySelectionMgr->clearFilters();
mySelectionMgr->installFilter(myIdSourceFilter);
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
myLineEditElements->setReadOnly(true);
myLineEditElements->setValidator(0);
}
else
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
myLineEditElements->setReadOnly(false);
myLineEditElements->setValidator(myIdValidator);
onTextChange(myLineEditElements->text());
}
SelectionIntoArgument();
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_CopyMeshDlg::isValid()
{
if ( myIdSourceCheck->isChecked() )
return !mySelectedObject->_is_nil();
return myNbOkElements > 0;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::DeactivateActiveDialog()
{
if (ConstructorsBox->isEnabled()) {
ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
if ( mySelectionMgr )
mySelectionMgr->removeFilter( myIdSourceFilter );
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
onSelectIdSource( myIdSourceCheck->isChecked() );
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::enterEvent (QEvent*)
{
if (!ConstructorsBox->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_CopyMeshDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : setFilters()
// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
void SMESHGUI_CopyMeshDlg::setFilters()
{
if(myMesh->_is_nil()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
if ( !myFilterDlg )
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( myLineEditElements );
myFilterDlg->show();
}
//================================================================
// function : setIsApplyAndClose
// Purpose : Set value of the flag indicating that the dialog is
// accepted by Apply & Close button
//================================================================
void SMESHGUI_CopyMeshDlg::setIsApplyAndClose( const bool theFlag )
{
myIsApplyAndClose = theFlag;
}
//================================================================
// function : isApplyAndClose
// Purpose : Get value of the flag indicating that the dialog is
// accepted by Apply & Close button
//================================================================
bool SMESHGUI_CopyMeshDlg::isApplyAndClose() const
{
return myIsApplyAndClose;
}