mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-12 00:29:17 +05:00
0f9ed6f02c
+ fix meshing progress (SMESH_subMesh.cxx)
117 lines
4.7 KiB
Plaintext
117 lines
4.7 KiB
Plaintext
/*!
|
|
|
|
\page projection_algos_page Projection Algorithms
|
|
|
|
\tableofcontents
|
|
|
|
Projection algorithms allow to define the mesh of a geometrical
|
|
object by the projection of another already meshed geometrical object.
|
|
|
|
\note Source and target geometrical objects mush be topologically
|
|
equal, i.e. they must have same number of sub-shapes, connected to
|
|
corresponding counterparts.
|
|
|
|
\image html topo_equality.png Topologically equal faces suitable for 2D projection.
|
|
|
|
|
|
\section projection_1D Projection 1D
|
|
|
|
<b>Projection 1D</b> algorithm allows to define the mesh of an edge
|
|
(or group of edges)
|
|
by the projection of another already meshed edge (or group of edges).
|
|
\n To apply this algorithm select the edge to be meshed (indicated in
|
|
the field \b Geometry of <b>Create mesh</b> dialog box),
|
|
<b>Projection1D</b> in the list of 1D algorithms and click the
|
|
<em>"Add Hypothesis"</em> button.
|
|
The following dialog box will appear:
|
|
|
|
\image html projection_1d.png
|
|
|
|
In this dialog you can define
|
|
<ul>
|
|
<li> the \b Name of the algorithm,</li>
|
|
<li> the already meshed <b> Source Edge</b> and </li>
|
|
<li> the <b>Source Mesh </b> (It can be omitted only when projecting
|
|
a sub-mesh on another one of the same Mesh).</li>
|
|
<li> It could also be necessary to define the orientation of edges,
|
|
which is done by indicating the <b>Source Vertex</b> being the
|
|
first point of the <b>Source Edge </b>and the <b>Target Vertex</b> being
|
|
the first point of the edge being meshed.</li>
|
|
</ul>
|
|
<br>
|
|
For a group of edges, <b>Source</b> and <b>Target</b> vertices should be
|
|
shared by only one edge of the group. If <b>Source</b> and <b>Target</b>
|
|
vertices are specified, the edges in the group must be connected.
|
|
The source and target groups must contain equal number of edges
|
|
and they must form topologically equal structures.
|
|
|
|
\section projection_2D Projection 2D
|
|
|
|
\n <b>Projection 2D</b> algorithm allows to define the mesh of a face
|
|
(or group of faces) by the projection of another already meshed face
|
|
(or group of faces). This algorithm works only if all edges of the
|
|
target face have been discretized into the same number of
|
|
segments as corresponding edges of the source face.
|
|
|
|
To apply this algorithm select the face to be meshed (indicated in the
|
|
field \b Geometry of <b>Create mesh</b> dialog box), <b>Projection
|
|
2D</b> in the list of 2D algorithms and click the <em> "Add
|
|
Hypothesis"</em> button. The following dialog box will appear:
|
|
|
|
\image html projection_2d.png
|
|
|
|
In this dialog you can define
|
|
<ul>
|
|
<li> the \b Name of the algorithm, </li>
|
|
<li> the already meshed <b> Source Face </b> and </li>
|
|
<li> the <b> Source Mesh </b> (It can be omitted only when
|
|
projecting a submesh on another one of the same Mesh). </li>
|
|
<li> It could also be necessary to define the orientation of mesh on
|
|
the face, which is done by indicating two <b>Source Vertices</b>,
|
|
which belong to the same edge of the <b>Source Face</b>, and
|
|
two <b>Target Vertices</b>, which belong to the same edge of the
|
|
face being meshed.</li>
|
|
</ul>
|
|
|
|
The groups of faces are suitable for this algorithm only if they
|
|
contain an equal number of faces and form topologically equal
|
|
structures.
|
|
|
|
\section projection_1D2D Projection 1D-2D
|
|
|
|
\n <b>Projection 1D-2D</b> algorithm differs from
|
|
\ref projection_2D algorithm in one aspect: it generates mesh segments
|
|
on edges of the face according to the projected 2D elements; thus it
|
|
does not require the edges to be meshed by any other 1D algorithm;
|
|
moreover it does not allow to mesh edges of the face using another
|
|
algorithm via definition of sub-meshes.
|
|
|
|
\section projection_3D Projection 3D
|
|
|
|
\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
|
|
the projection of another already meshed shape. This algorithm works
|
|
only if all faces and edges of the target shape have been meshed as 1D-2D
|
|
Projections of the faces and edges of the source shape. Another
|
|
limitation is that this algorithm currently works only on boxes.
|
|
|
|
To apply this algorithm select the solid to be meshed (indicated in
|
|
the field \b Geometry of <b>Create mesh</b> dialog box), <b>Projection
|
|
3D</b> in the list of 3D algorithms and click the button. The
|
|
following dialog box will appear:
|
|
|
|
\image html projection_3d.png
|
|
|
|
In this menu you can define the \b Name of the algorithm, the already
|
|
meshed source <b>3D shape</b> and the \b Mesh (It can be omitted only when
|
|
projecting a submesh on another one from the same global Mesh).
|
|
It could also be necessary to define the orientation of mesh on the shape, which is
|
|
done by indicating two <b>Source Vertices</b>, which belong to the same edge
|
|
of the source <b>3D Shape</b>, and two <b>Target Vertices</b>, which belong to the
|
|
same edge of the source <b>3D Shape</b>.
|
|
|
|
<br><b>See Also</b> a sample TUI Script of a
|
|
\ref tui_projection "Projection Algorithms".
|
|
|
|
*/
|
|
|