mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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143 lines
4.0 KiB
C++
143 lines
4.0 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#include "SMESHGUI_PreVisualObj.h"
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#include <SMDS_Mesh.hxx>
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#include <SMESH_Actor.h>
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SMESHGUI_PreVisualObj::SMESHGUI_PreVisualObj()
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{
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myMesh = new SMDS_Mesh();
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}
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bool SMESHGUI_PreVisualObj::Update( int theIsClear = true )
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{
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return false;
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}
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void SMESHGUI_PreVisualObj::UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor )
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{
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if ( theFunctor ) theFunctor->SetMesh( GetMesh() );
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}
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int SMESHGUI_PreVisualObj::GetElemDimension( const int theObjId )
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{
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if ( const SMDS_MeshElement* anElem = myMesh->FindElement( theObjId ))
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{
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switch ( anElem->GetType() )
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{
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case SMDSAbs_Edge : return 1;
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case SMDSAbs_Face : return 2;
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case SMDSAbs_Volume: return 3;
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// case SMDSAbs_0DElement : return 0;
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// case SMDSAbs_Ball : return 0;
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default : return 0;
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}
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}
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return -1;
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}
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int SMESHGUI_PreVisualObj::GetNbEntities( const SMDSAbs_ElementType theType ) const
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{
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return myMesh->GetMeshInfo().NbElements( theType );
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}
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SMESH::SMESH_Mesh_ptr SMESHGUI_PreVisualObj::GetMeshServer()
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{
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return SMESH::SMESH_Mesh::_nil();
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}
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//=================================================================================
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// function : GetEdgeNodes
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// purpose : Retrieve ids of nodes from edge of elements ( edge is numbered from 1 )
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//=================================================================================
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bool SMESHGUI_PreVisualObj::GetEdgeNodes( const int theElemId,
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const int theEdgeNum,
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int& theNodeId1,
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int& theNodeId2 ) const
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{
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const SMDS_MeshElement* e = myMesh->FindElement( theElemId );
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if ( !e || e->GetType() != SMDSAbs_Face )
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return false;
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int nbNodes = e->NbCornerNodes();
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if ( theEdgeNum < 0 || theEdgeNum > nbNodes )
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return false;
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theNodeId1 = e->GetNode( theEdgeNum-1 )->GetID();
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theNodeId2 = e->GetNode( theEdgeNum % nbNodes )->GetID();
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return true;
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}
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bool SMESHGUI_PreVisualObj::IsValid() const
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{
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return GetNbEntities( SMDSAbs_All ) > 0;
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}
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vtkUnstructuredGrid* SMESHGUI_PreVisualObj::GetUnstructuredGrid()
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{
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return myMesh->getGrid();
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}
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vtkIdType SMESHGUI_PreVisualObj::GetNodeObjId( int theVTKID )
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{
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const SMDS_MeshNode* aNode = myMesh->FindNodeVtk( theVTKID );
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return aNode ? aNode->GetID() : -1;
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}
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vtkIdType SMESHGUI_PreVisualObj::GetNodeVTKId( int theObjID )
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{
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const SMDS_MeshNode* aNode = myMesh->FindNode( theObjID );
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return aNode ? aNode->GetID() : -1;
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}
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vtkIdType SMESHGUI_PreVisualObj::GetElemObjId( int theVTKID )
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{
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return this->GetMesh()->fromVtkToSmds(theVTKID);
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}
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vtkIdType SMESHGUI_PreVisualObj::GetElemVTKId( int theObjID )
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{
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const SMDS_MeshElement* e = myMesh->FindElement(theObjID);
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return e ? e->getVtkId() : -1;
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}
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void SMESHGUI_PreVisualObj::ClearEntitiesFlags()
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{
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myEntitiesState = SMESH_Actor::eAllEntity;
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myEntitiesFlag = false;
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}
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bool SMESHGUI_PreVisualObj::GetEntitiesFlag()
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{
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return myEntitiesFlag;
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}
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unsigned int SMESHGUI_PreVisualObj::GetEntitiesState()
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{
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return myEntitiesState;
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}
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