smesh/src/SMESHGUI/SMESHGUI_RemoveNodesDlg.cxx
2009-02-17 05:27:49 +00:00

526 lines
17 KiB
C++

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RemoveNodesDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_RemoveNodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_ResourceMgr.h>
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SalomeApp_Tools.h>
#include <SVTK_Selector.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QButtonGroup>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
//=================================================================================
// class : SMESHGUI_RemoveNodesDlg()
// purpose :
//=================================================================================
SMESHGUI_RemoveNodesDlg
::SMESHGUI_RemoveNodesDlg(SMESHGUI* theModule)
: QDialog(SMESH::GetDesktop(theModule)),
mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
mySMESHGUI(theModule),
myBusy(false),
myFilterDlg(0)
{
setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
setWindowTitle(tr("SMESH_REMOVE_NODES_TITLE"));
setSizeGripEnabled(true);
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_REM_NODE")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
QVBoxLayout* SMESHGUI_RemoveNodesDlgLayout = new QVBoxLayout(this);
SMESHGUI_RemoveNodesDlgLayout->setSpacing(SPACING);
SMESHGUI_RemoveNodesDlgLayout->setMargin(MARGIN);
/***************************************************************/
GroupConstructors = new QGroupBox(tr("SMESH_NODES"), this);
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
GroupConstructorsLayout->setSpacing(SPACING);
GroupConstructorsLayout->setMargin(MARGIN);
Constructor1 = new QRadioButton(GroupConstructors);
Constructor1->setIcon(image0);
Constructor1->setChecked(true);
GroupConstructorsLayout->addWidget(Constructor1);
ButtonGroup->addButton(Constructor1, 0);
/***************************************************************/
GroupC1 = new QGroupBox(tr("SMESH_REMOVE"), this);
QHBoxLayout* GroupC1Layout = new QHBoxLayout(GroupC1);
GroupC1Layout->setSpacing(SPACING);
GroupC1Layout->setMargin(MARGIN);
TextLabelC1A1 = new QLabel(tr("SMESH_ID_NODES"), GroupC1);
SelectButtonC1A1 = new QPushButton(GroupC1);
SelectButtonC1A1->setIcon(image1);
LineEditC1A1 = new QLineEdit(GroupC1);
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
GroupC1Layout->addWidget(TextLabelC1A1);
GroupC1Layout->addWidget(SelectButtonC1A1);
GroupC1Layout->addWidget(LineEditC1A1);
GroupC1Layout->addWidget(filterBtn );
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupConstructors);
SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupC1);
SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupButtons);
myHelpFileName = "removing_nodes_and_elements_page.html#removing_nodes_anchor";
Init(); /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_RemoveNodesDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RemoveNodesDlg::~SMESHGUI_RemoveNodesDlg()
{
if ( myFilterDlg ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
myFilterDlg = 0;
}
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::Init()
{
myConstructorId = 0;
Constructor1->setChecked(true);
myEditCurrentArgument = LineEditC1A1;
myNbOkNodes = 0;
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myActor = 0;
myBusy = false;
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(SelectButtonC1A1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(myEditCurrentArgument, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
SelectionIntoArgument();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return;
if (myNbOkNodes) {
QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length(aListId.count());
for (int i = 0; i < aListId.count(); i++)
anArrayOfIdeces[i] = aListId[ i ].toInt();
bool aResult = false;
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.inout());
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
myEditCurrentArgument->clear();
} catch (...){
myEditCurrentArgument->clear();
}
if (aResult) {
myEditCurrentArgument->clear();
mySelector->ClearIndex();
SMESH::UpdateView();
}
SMESH::SetPointRepresentation(true);
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnCancel()
{
//mySelectionMgr->clearSelected();
if (SMESH::GetCurrentVtkView()) {
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
SMESH::SetPointRepresentation(false);
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
{
if (myBusy) return;
myBusy = true;
myNbOkNodes = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered nodes
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
TColStd_MapOfInteger newIndices;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++) {
if (const SMDS_MeshNode *aNode = aMesh->FindNode(aListId[i].toInt())) {
newIndices.Add(aNode->GetID());
myNbOkNodes++;
}
}
mySelector->AddOrRemoveIndex(anIO,newIndices,false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight(anIO,true,true);
}
}
if (myNbOkNodes) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RemoveNodesDlg::SelectionIntoArgument()
{
if (myBusy) return;
// clear
myNbOkNodes = false;
myActor = 0;
myBusy = true;
myEditCurrentArgument->setText("");
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil())
return;
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!myActor)
return;
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,anIO,aString);
if(nbNodes < 1)
return;
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
// OK
myNbOkNodes = true;
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId) {
case 0: /* default constructor */
{
if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus();
myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument();
break;
}
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupC1->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState(); // ??
mySMESHGUI->SetActiveDialogBox(0); // ??
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupC1->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this); // ??
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
SelectionIntoArgument(); // ??
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::enterEvent(QEvent*)
{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::closeEvent(QCloseEvent*)
{
/* same than click on cancel button */
ClickOnCancel();
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_RemoveNodesDlg::hideEvent( QHideEvent* )
{
if (!isMinimized())
ClickOnCancel();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_RemoveNodesDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : setFilters()
// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
void SMESHGUI_RemoveNodesDlg::setFilters()
{
if ( !myFilterDlg )
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::NODE );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( LineEditC1A1 );
myFilterDlg->show();
}