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348 lines
12 KiB
C++
348 lines
12 KiB
C++
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_subMesh.hxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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//
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#ifndef _SMESH_SUBMESH_HXX_
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#define _SMESH_SUBMESH_HXX_
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#include "SMESH_SMESH.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESHDS_SubMesh.hxx"
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#include "SMESH_Hypothesis.hxx"
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#include "SMESH_ComputeError.hxx"
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#include "SMESH_Algo.hxx"
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#include "Utils_SALOME_Exception.hxx"
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#include <TopoDS_Shape.hxx>
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#include <list>
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#include <map>
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class SMESH_Mesh;
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class SMESH_Hypothesis;
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class SMESH_Algo;
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class SMESH_Gen;
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class SMESH_subMeshEventListener;
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class SMESH_subMeshEventListenerData;
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class SMESH_subMesh;
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typedef SMESH_subMeshEventListener EventListener;
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typedef SMESH_subMeshEventListenerData EventListenerData;
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typedef boost::shared_ptr< SMDS_Iterator<SMESH_subMesh*> > SMESH_subMeshIteratorPtr;
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class SMESH_EXPORT SMESH_subMesh
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{
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public:
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SMESH_subMesh(int Id,
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SMESH_Mesh * father,
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SMESHDS_Mesh * meshDS,
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const TopoDS_Shape & aSubShape);
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virtual ~ SMESH_subMesh();
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int GetId() const; // == meshDS->ShapeToIndex( aSubShape )
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SMESH_Mesh* GetFather() { return _father; }
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SMESHDS_SubMesh * GetSubMeshDS();
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const SMESHDS_SubMesh * GetSubMeshDS() const;
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SMESHDS_SubMesh* CreateSubMeshDS();
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// Explicit SMESHDS_SubMesh creation method, required for persistence mechanism
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SMESH_subMesh *GetFirstToCompute();
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SMESH_Algo* GetAlgo() const;
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const std::map < int, SMESH_subMesh * >& DependsOn();
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bool DependsOn( const SMESH_subMesh* other ) const;
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/*!
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* \brief Return iterator on the sub-meshes this one depends on. By default
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* most simple sub-meshes go first.
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*/
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SMESH_subMeshIteratorPtr getDependsOnIterator(const bool includeSelf,
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const bool complexShapeFirst=false) const;
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const std::vector< SMESH_subMesh * > & GetAncestors() const;
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void ClearAncestors();
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const TopoDS_Shape & GetSubShape() const;
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enum compute_state
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{
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NOT_READY, READY_TO_COMPUTE,
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COMPUTE_OK, FAILED_TO_COMPUTE
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};
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enum algo_state
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{
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NO_ALGO, MISSING_HYP, HYP_OK
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};
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enum algo_event
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{
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ADD_HYP , ADD_ALGO,
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REMOVE_HYP , REMOVE_ALGO,
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ADD_FATHER_HYP , ADD_FATHER_ALGO,
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REMOVE_FATHER_HYP, REMOVE_FATHER_ALGO,
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MODIF_HYP
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};
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enum compute_event
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{
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MODIF_ALGO_STATE, COMPUTE, COMPUTE_SUBMESH, COMPUTE_CANCELED,
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CLEAN, SUBMESH_COMPUTED, SUBMESH_RESTORED, SUBMESH_LOADED,
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MESH_ENTITY_REMOVED, CHECK_COMPUTE_STATE
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};
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enum event_type
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{
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ALGO_EVENT, COMPUTE_EVENT
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};
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// ==================================================================
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// Members to track non hierarchical dependencies between submeshes
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// ==================================================================
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/*!
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* \brief Sets an event listener and its data to a submesh
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* \param listener - the listener to store
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* \param data - the listener data to store
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* \param where - the submesh to store the listener and it's data
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*
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* The method remembers the submesh \awhere it puts the listener in order to delete
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* it when HYP_OK algo_state is lost
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* After being set, event listener is notified on each event of \awhere submesh.
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*/
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void SetEventListener(EventListener* listener,
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EventListenerData* data,
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SMESH_subMesh* where);
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/*!
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* \brief Return an event listener data
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* \param listener - the listener whose data is
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* \param myOwn - if \c true, returns a listener set by this sub-mesh,
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* else returns a listener listening to events of this sub-mesh
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* \retval EventListenerData* - found data, maybe NULL
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*/
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EventListenerData* GetEventListenerData(EventListener* listener,
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const bool myOwn=false) const;
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/*!
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* \brief Return an event listener data
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* \param listenerName - the listener name
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* \param myOwn - if \c true, returns a listener set by this sub-mesh,
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* else returns a listener listening to events of this sub-mesh
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* \retval EventListenerData* - found data, maybe NULL
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*/
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EventListenerData* GetEventListenerData(const std::string& listenerName,
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const bool myOwn=false) const;
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/*!
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* \brief Unregister the listener and delete it and it's data
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* \param listener - the event listener to delete
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*/
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void DeleteEventListener(EventListener* listener);
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protected:
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//!< event listeners to notify
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std::map< EventListener*, EventListenerData* > _eventListeners;
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//!< event listeners to delete when HYP_OK algo_state is lost
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struct OwnListenerData {
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SMESH_subMesh* mySubMesh;
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int myMeshID; // id of mySubMesh->GetFather()
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int mySubMeshID;
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EventListener* myListener;
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OwnListenerData( SMESH_subMesh* sm=0, EventListener* el=0);
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};
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std::list< OwnListenerData > _ownListeners;
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/*!
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* \brief Sets an event listener and its data to a submesh
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* \param listener - the listener to store
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* \param data - the listener data to store
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*
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* After being set, event listener is notified on each event of a submesh.
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*/
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void setEventListener(EventListener* listener, EventListenerData* data);
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/*!
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* \brief Notify stored event listeners on the occured event
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* \param event - algo_event or compute_event itself
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* \param eventType - algo_event or compute_event
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* \param hyp - hypothesis, if eventType is algo_event
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*/
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void notifyListenersOnEvent( const int event,
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const event_type eventType,
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SMESH_Hypothesis* hyp = 0);
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/*!
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* \brief Delete event listeners depending on algo of this submesh
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*/
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void deleteOwnListeners();
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/*!
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* \brief loads dependent meshes on SUBMESH_LOADED event
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*/
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void loadDependentMeshes();
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// END: Members to track non hierarchical dependencies between submeshes
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// =====================================================================
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public:
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SMESH_Hypothesis::Hypothesis_Status
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AlgoStateEngine(int event, SMESH_Hypothesis * anHyp);
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SMESH_Hypothesis::Hypothesis_Status
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SubMeshesAlgoStateEngine(int event, SMESH_Hypothesis * anHyp, bool exitOnFatal=false);
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algo_state GetAlgoState() const { return _algoState; }
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compute_state GetComputeState() const { return _computeState; }
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SMESH_ComputeErrorPtr& GetComputeError() { return _computeError; }
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void DumpAlgoState(bool isMain);
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bool ComputeStateEngine(int event);
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void ComputeSubMeshStateEngine(int event, const bool includeSelf=false);
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bool Evaluate(MapShapeNbElems& aResMap);
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bool IsConform(const SMESH_Algo* theAlgo);
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// check if a conform mesh will be produced by the Algo
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bool CanAddHypothesis(const SMESH_Hypothesis* theHypothesis) const;
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// return true if theHypothesis can be attached to me:
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// its dimention is checked
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static bool IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis,
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const TopAbs_ShapeEnum theShapeType);
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bool IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis) const
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{ return IsApplicableHypotesis( theHypothesis, _subShape.ShapeType() ); }
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// return true if theHypothesis can be used to mesh me:
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// its shape type is checked
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SMESH_Hypothesis::Hypothesis_Status CheckConcurentHypothesis (const int theHypType);
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// check if there are several applicable hypothesis on fathers
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/*!
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* \brief Return true if no mesh entities is bound to the submesh
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*/
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bool IsEmpty() const;
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bool IsMeshComputed() const;
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// check if _subMeshDS contains mesh elements unless _alwaysComputed==true
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/*!
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* \brief Allow algo->Compute() if a subshape of lower dim is meshed but
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* none mesh entity is bound to it
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*/
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void SetIsAlwaysComputed(bool isAlCo);
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bool IsAlwaysComputed() { return _alwaysComputed; }
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bool SubMeshesComputed(bool * isFailedToCompute=0) const;
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int GetComputeCost() const;
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// how costly is to compute this sub-mesh
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/*!
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* \brief Find common submeshes (based on shared subshapes with other
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* \param theOther submesh to check
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* \param theCommonIds set of common submesh IDs
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* NOTE: this method does not cleat set before collect common IDs
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*/
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bool FindIntersection( const SMESH_subMesh * theOther,
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std::set<const SMESH_subMesh*>& theSetOfCommon ) const;
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protected:
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// ==================================================================
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void insertDependence(const TopoDS_Shape aShape, TopAbs_ShapeEnum aSubType );
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void removeSubMeshElementsAndNodes();
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void updateDependantsState(const compute_event theEvent);
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void updateSubMeshState(const compute_state theState);
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void cleanDependants();
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void cleanDependsOn( SMESH_Algo* algoRequiringCleaning=0 );
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void setAlgoState(algo_state state);
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/*!
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* \brief Return a shape containing all sub-shapes of the MainShape that can be
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* meshed at once along with _subShape
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*/
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TopoDS_Shape getCollection(SMESH_Gen * theGen,
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SMESH_Algo* theAlgo,
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bool & theSubComputed,
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bool & theSubFailed,
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std::vector<SMESH_subMesh*>& theSubs);
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/*!
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* \brief Update compute_state by _computeError
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* \retval bool - false if there are errors
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*/
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bool checkComputeError(SMESH_Algo* theAlgo,
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const bool theComputeOK,
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const TopoDS_Shape& theShape=TopoDS_Shape());
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/*!
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* \brief Return a hypothesis attached to theShape.
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*
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* If theHyp is provided, similar but not same hypotheses
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* is returned; else an applicable ones having theHypType
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* is returned
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*/
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const SMESH_Hypothesis* getSimilarAttached(const TopoDS_Shape& theShape,
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const SMESH_Hypothesis * theHyp,
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const int theHypType = 0);
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//
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int computeCost() const;
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protected:
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TopoDS_Shape _subShape;
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SMESHDS_SubMesh * _subMeshDS;
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SMESH_Mesh * _father;
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int _Id;
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std::map < int, SMESH_subMesh * >_mapDepend;
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bool _dependenceAnalysed;
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std::vector< SMESH_subMesh * > _ancestors;
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SMESH_Algo * _algo; // the algorithm found by last *StateEngine() call
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algo_state _algoState;
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compute_state _computeState;
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SMESH_ComputeErrorPtr _computeError;
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int _computeCost; // how costly is to compute this sub-mesh
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int _realComputeCost; // _computeCost depending on presence of needed hypotheses
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// allow algo->Compute() if a sub-shape of lower dim is meshed but
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// none mesh entity is bound to it. Eg StdMeshers_CompositeSegment_1D can
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// mesh several edges as a whole and leave some of them without mesh entities
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bool _alwaysComputed;
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};
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#endif
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