smesh/src/SMESHUtils/SMESH_PolyLine.cxx
2021-03-23 17:44:29 +03:00

774 lines
27 KiB
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// Copyright (C) 2018-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESH_PolyLine.cxx
// Created : Thu Dec 6 17:33:26 2018
// Author : Edward AGAPOV (eap)
#include "SMESH_MeshAlgos.hxx"
#include "SMDS_MeshGroup.hxx"
#include "SMDS_LinearEdge.hxx"
#include "SMDS_Mesh.hxx"
#include "SMESH_TryCatch.hxx"
#include <OSD_Parallel.hxx>
#include <Precision.hxx>
namespace
{
//================================================================================
/*!
* \brief Sequence of found points and a current point data
*/
struct Path
{
std::vector< gp_XYZ > myPoints;
double myLength;
const SMDS_MeshElement* myFace;
SMESH_NodeXYZ myNode1; // nodes of the edge the path entered myFace
SMESH_NodeXYZ myNode2;
int myNodeInd1;
int myNodeInd2;
double myDot1;
double myDot2;
int mySrcPntInd; //!< start point index
TIDSortedElemSet myElemSet, myAvoidSet;
Path(const SMDS_MeshElement* face=0, int srcInd=-1):
myLength(0.0), myFace(face), mySrcPntInd( srcInd ) {}
void CopyNoPoints( const Path& other );
bool Extend( const gp_XYZ& plnNorm, const gp_XYZ& plnOrig, std::vector< Path > * paths = 0 );
bool SetCutAtCorner( const SMESH_NodeXYZ& cornerNode,
const gp_XYZ& plnNorm,
const gp_XYZ& plnOrig,
std::vector< Path >* paths);
bool SetCutAtCorner( const SMESH_NodeXYZ& cornerNode,
const SMDS_MeshElement* face,
const gp_XYZ& plnNorm,
const gp_XYZ& plnOrig );
void AddPoint( const gp_XYZ& p );
bool ReachSamePoint( const Path& other );
static void Remove( std::vector< Path > & paths, size_t& i );
};
//================================================================================
/*!
* \brief Return true if this Path meats another
*/
//================================================================================
bool Path::ReachSamePoint( const Path& other )
{
return ( mySrcPntInd != other.mySrcPntInd &&
myFace == other.myFace );
}
//================================================================================
/*!
* \brief Copy data except points
*/
//================================================================================
void Path::CopyNoPoints( const Path& other )
{
myLength = other.myLength;
mySrcPntInd = other.mySrcPntInd;
myFace = other.myFace;
myNode1 = other.myNode1;
myNode2 = other.myNode2;
myNodeInd1 = other.myNodeInd1;
myNodeInd2 = other.myNodeInd2;
myDot1 = other.myDot1;
myDot2 = other.myDot2;
}
//================================================================================
/*!
* \brief Remove a path from a vector
*/
//================================================================================
void Path::Remove( std::vector< Path > & paths, size_t& i )
{
if ( paths.size() > 1 )
{
size_t j = paths.size() - 1; // last item to be removed
if ( i < j )
{
paths[ i ].CopyNoPoints ( paths[ j ]);
paths[ i ].myPoints.swap( paths[ j ].myPoints );
}
}
paths.pop_back();
if ( i > 0 )
--i;
}
//================================================================================
/*!
* \brief Try to extend self by a point located at a node.
* Return a success flag.
*/
//================================================================================
bool Path::SetCutAtCorner( const SMESH_NodeXYZ& cornerNode,
const gp_XYZ& plnNorm,
const gp_XYZ& plnOrig,
std::vector< Path > * paths )
{
bool ok = false;
const bool isContinuation = myFace; // extend this path or find all possible paths?
const SMDS_MeshElement* lastFace = myFace;
myAvoidSet.clear();
SMDS_ElemIteratorPtr fIt = cornerNode->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() )
{
Path path( lastFace, mySrcPntInd );
if ( !path.SetCutAtCorner( cornerNode, fIt->next(), plnNorm, plnOrig ))
continue;
if ( path.myDot1 == 0 &&
!myAvoidSet.insert( path.myNode1.Node() ).second )
continue;
if ( path.myDot2 == 0 &&
!myAvoidSet.insert( path.myNode2.Node() ).second )
continue;
if ( isContinuation )
{
if ( ok ) // non-manifold continuation
{
path.myPoints = myPoints;
path.myLength = myLength;
path.AddPoint( cornerNode );
paths->push_back( path );
}
else
{
double len = myLength;
this->CopyNoPoints( path );
this->myLength = len;
this->AddPoint( path.myPoints.back() );
}
}
else
{
paths->push_back( path );
}
ok = true;
}
return ok;
}
//================================================================================
/*!
* \brief Store a point that is at a node of a face if the face is intersected by plane.
* Return false if the node is a sole intersection point of the face and the plane
*/
//================================================================================
bool Path::SetCutAtCorner( const SMESH_NodeXYZ& cornerNode,
const SMDS_MeshElement* face,
const gp_XYZ& plnNorm,
const gp_XYZ& plnOrig )
{
if ( face == myFace )
return false;
myNodeInd1 = face->GetNodeIndex( cornerNode._node );
myNodeInd2 = ( myNodeInd1 + 1 ) % face->NbCornerNodes();
int ind3 = ( myNodeInd1 + 2 ) % face->NbCornerNodes();
myNode1.Set( face->GetNode( ind3 ));
myNode2.Set( face->GetNode( myNodeInd2 ));
myDot1 = plnNorm * ( myNode1 - plnOrig );
myDot2 = plnNorm * ( myNode2 - plnOrig );
bool ok = ( myDot1 * myDot2 < 0 );
if ( !ok && myDot1 * myDot2 == 0 )
{
ok = ( myDot1 != myDot2 );
if ( ok && myFace )
ok = ( myFace->GetNodeIndex(( myDot1 == 0 ? myNode1 : myNode2 )._node ) < 0 );
}
if ( ok )
{
myFace = face;
myDot1 = 0;
AddPoint( cornerNode );
}
return ok;
}
//================================================================================
/*!
* \brief Store a point and update myLength
*/
//================================================================================
void Path::AddPoint( const gp_XYZ& p )
{
if ( !myPoints.empty() )
myLength += ( p - myPoints.back() ).Modulus();
else
myLength = 0;
myPoints.push_back( p );
}
//================================================================================
/*!
* \brief Try to find the next point
* \param [in] plnNorm - cutting plane normal
* \param [in] plnOrig - cutting plane origin
* \param [in] paths - all paths
*/
//================================================================================
bool Path::Extend( const gp_XYZ& plnNorm, const gp_XYZ& plnOrig, std::vector< Path > * paths )
{
bool ok = false;
int nodeInd3 = ( myNodeInd1 + 1 ) % myFace->NbCornerNodes();
if ( myNodeInd2 == nodeInd3 )
nodeInd3 = ( myNodeInd1 + 2 ) % myFace->NbCornerNodes();
SMESH_NodeXYZ node3 = myFace->GetNode( nodeInd3 );
double dot3 = plnNorm * ( node3 - plnOrig );
if ( dot3 * myDot1 < 0. )
{
myNode2 = node3;
myNodeInd2 = nodeInd3;
myDot2 = dot3;
}
else if ( dot3 * myDot2 < 0. )
{
myNode1 = node3;
myNodeInd1 = nodeInd3;
myDot1 = dot3;
}
else if ( dot3 == 0. )
{
ok = SetCutAtCorner( node3, plnNorm, plnOrig, paths );
return ok;
}
else if ( myDot2 == 0. )
{
ok = SetCutAtCorner( myNode2, plnNorm, plnOrig, paths );
return ok;
}
double r = Abs( myDot1 / ( myDot2 - myDot1 ));
AddPoint( myNode1 * ( 1 - r ) + myNode2 * r );
myAvoidSet.clear();
myAvoidSet.insert( myFace );
const SMDS_MeshElement* nextFace;
int ind1, ind2;
while (( nextFace = SMESH_MeshAlgos::FindFaceInSet( myNode1._node, myNode2._node,
myElemSet, myAvoidSet,
&ind1, &ind2 )))
{
if ( ok ) // non-manifold continuation
{
paths->push_back( *this );
paths->back().myFace = nextFace;
paths->back().myNodeInd1 = ind1;
paths->back().myNodeInd2 = ind2;
}
else
{
myFace = nextFace;
myNodeInd1 = ind1;
myNodeInd2 = ind2;
}
ok = true;
if ( !paths )
break;
myAvoidSet.insert( nextFace );
}
return ok;
}
//================================================================================
/*!
* \brief Compute a path between two points of PolySegment
*/
struct PolyPathCompute
{
SMESH_MeshAlgos::TListOfPolySegments& mySegments; //!< inout PolySegment's
std::vector< Path >& myPaths; //!< path of each of segments to compute
SMDS_Mesh* myMesh;
mutable std::vector< std::string > myErrors;
PolyPathCompute( SMESH_MeshAlgos::TListOfPolySegments& theSegments,
std::vector< Path >& thePaths,
SMDS_Mesh* theMesh):
mySegments( theSegments ),
myPaths( thePaths ),
myMesh( theMesh ),
myErrors( theSegments.size() )
{
}
#undef SMESH_CAUGHT
#define SMESH_CAUGHT myErrors[i] =
void operator() ( const int i ) const
{
SMESH_TRY;
const_cast< PolyPathCompute* >( this )->Compute( i );
SMESH_CATCH( SMESH::returnError );
}
#undef SMESH_CAUGHT
//================================================================================
/*!
* \brief Compute a path of a given segment
*/
//================================================================================
void Compute( const int iSeg )
{
SMESH_MeshAlgos::PolySegment& polySeg = mySegments[ iSeg ];
if (( polySeg.myXYZ[0] - polySeg.myXYZ[1] ).SquareModulus() == 0 )
{
myPaths[ iSeg ].AddPoint( polySeg.myXYZ[0] );
myPaths[ iSeg ].AddPoint( polySeg.myXYZ[1] );
return;
}
// the cutting plane
gp_XYZ plnNorm = ( polySeg.myXYZ[0] - polySeg.myXYZ[1] ) ^ polySeg.myVector.XYZ();
gp_XYZ plnOrig = polySeg.myXYZ[1];
// Find paths connecting the 2 end points of polySeg
std::vector< Path > paths; paths.reserve(10);
// 1) initialize paths; two paths starts at each end point
for ( int iP = 0; iP < 2; ++iP ) // loop on the polySeg end points
{
Path path( 0, iP );
size_t nbPaths = paths.size();
if ( polySeg.myFace[ iP ]) // the end point lies on polySeg.myFace[ iP ]
{
// check coincidence of polySeg.myXYZ[ iP ] with nodes
const double tol = 1e-17;
SMESH_NodeXYZ nodes[4];
for ( int i = 0; i < 3 && !polySeg.myNode1[ iP ]; ++i )
{
nodes[ i ] = polySeg.myFace[ iP ]->GetNode( i );
if (( nodes[ i ] - polySeg.myXYZ[ iP ]).SquareModulus() < tol*tol )
polySeg.myNode1[ iP ] = nodes[ i ].Node();
}
nodes[ 3 ] = nodes[ 0 ];
double dot[ 4 ];
for ( int i = 0; i < 3; ++i )
dot[ i ] = plnNorm * ( nodes[ i ] - plnOrig );
dot[ 3 ] = dot[ 0 ];
// check coincidence of polySeg.myXYZ[ iP ] with edges
for ( int i = 0; i < 3 && !polySeg.myNode1[ iP ]; ++i )
{
SMDS_LinearEdge edge( nodes[i].Node(), nodes[i+1].Node() );
if ( SMESH_MeshAlgos::GetDistance( &edge, polySeg.myXYZ[ iP ]) < tol )
{
polySeg.myNode1[ iP ] = nodes[ i ].Node();
polySeg.myNode2[ iP ] = nodes[ i + 1 ].Node();
int i3 = ( i + 2 ) % 3;
if ( dot[ i ] * dot [ i3 ] > 0 &&
dot[ i+1 ] * dot [ i3 ] > 0 ) // point iP is inside a neighbor triangle
{
path.myAvoidSet.insert( polySeg.myFace[ iP ]);
const SMDS_MeshElement* face2 =
SMESH_MeshAlgos::FindFaceInSet( polySeg.myNode1[ iP ],
polySeg.myNode2[ iP ],
path.myElemSet,
path.myAvoidSet );
if ( face2 )
polySeg.myFace[ iP ] = face2;
else
{} // todo: ??
for ( int i = 0; i < 3; ++i )
{
nodes[ i ] = polySeg.myFace[ iP ]->GetNode( i );
dot[ i ] = plnNorm * ( nodes[ i ] - plnOrig );
}
dot[ 3 ] = dot[ 0 ];
polySeg.myNode1[ iP ] = polySeg.myNode2[ iP ] = 0;
break;
}
}
}
if ( !polySeg.myNode1[ iP ] ) // polySeg.myXYZ[ iP ] is within polySeg.myFace[ iP ]
{
int iCut = 0; // index of a cut edge
if ( dot[ 1 ] * dot[ 2 ] < 0. ) iCut = 1;
else if ( dot[ 2 ] * dot[ 3 ] < 0. ) iCut = 2;
// initialize path so as if it entered the face via iCut-th edge
path.myFace = polySeg.myFace[ iP ];
path.myNodeInd1 = iCut;
path.myNodeInd2 = iCut + 1;
path.myNode1.Set( nodes[ iCut ].Node() );
path.myNode2.Set( nodes[ iCut + 1 ].Node() );
path.myDot1 = dot[ iCut ];
path.myDot2 = dot[ iCut + 1 ];
path.myPoints.clear();
path.AddPoint( polySeg.myXYZ[ iP ]);
paths.push_back( path );
path.Extend( plnNorm, plnOrig ); // to get another edge cut
path.myFace = polySeg.myFace[ iP ];
if ( path.myDot1 == 0. ) // cut at a node
{
path.myNodeInd1 = ( iCut + 2 ) % 3;
path.myNodeInd2 = ( iCut + 3 ) % 3;
path.myNode2.Set( path.myFace->GetNode( path.myNodeInd2 ));
path.myDot2 = dot[ path.myNodeInd2 ];
}
else
{
path.myNodeInd1 = path.myFace->GetNodeIndex( path.myNode1.Node() );
path.myNodeInd2 = path.myFace->GetNodeIndex( path.myNode2.Node() );
}
path.myPoints.clear();
path.AddPoint( polySeg.myXYZ[ iP ]);
paths.push_back( path );
}
}
if ( polySeg.myNode2[ iP ] && polySeg.myNode2[ iP ] != polySeg.myNode1[ iP ] )
{
// the end point is on an edge
while (( path.myFace = SMESH_MeshAlgos::FindFaceInSet( polySeg.myNode1[ iP ],
polySeg.myNode2[ iP ],
path.myElemSet,
path.myAvoidSet,
&path.myNodeInd1,
&path.myNodeInd2 )))
{
path.myNode1.Set( polySeg.myNode1[ iP ]);
path.myNode2.Set( polySeg.myNode2[ iP ]);
path.myDot1 = plnNorm * ( path.myNode1 - plnOrig );
path.myDot2 = plnNorm * ( path.myNode2 - plnOrig );
path.myPoints.clear();
path.AddPoint( polySeg.myXYZ[ iP ]);
path.myAvoidSet.insert( path.myFace );
paths.push_back( path );
std::swap( polySeg.myNode1[ iP ], polySeg.myNode2[ iP ]);
}
if ( nbPaths == paths.size() )
throw SALOME_Exception ( SMESH_Comment("No face edge found by point ") << iP+1
<< " in a PolySegment " << iSeg );
if ( path.myDot1 == 0. &&
path.myDot2 == 0. )
{
if ( paths.size() - nbPaths >= 2 ) // use a face non-parallel to the plane
{
const SMDS_MeshElement* goodFace = 0;
for ( size_t j = nbPaths; j < paths.size(); ++j )
{
path = paths[j];
if ( path.Extend( plnNorm, plnOrig ))
goodFace = paths[j].myFace;
else
paths[j].myFace = 0;
}
if ( !goodFace )
throw SALOME_Exception ( SMESH_Comment("Cant move from point ") << iP+1
<< " of a PolySegment " << iSeg );
for ( size_t j = nbPaths; j < paths.size(); ++j )
if ( !paths[j].myFace )
{
paths[j].myFace = goodFace;
paths[j].myNodeInd1 = goodFace->GetNodeIndex( paths[j].myNode1.Node() );
paths[j].myNodeInd2 = goodFace->GetNodeIndex( paths[j].myNode2.Node() );
}
}
else // use the sole found face
{
path = paths.back();
std::swap( path.myNode1, path.myNode2 );
std::swap( path.myNodeInd1, path.myNodeInd2 );
paths.push_back( path );
}
}
}
else if ( polySeg.myNode1[ iP ] ) // the end point is at a node
{
path.myFace = 0;
path.SetCutAtCorner( polySeg.myNode1[ iP ], plnNorm, plnOrig, &paths );
}
// look for a one-segment path
for ( size_t i = 0; i < nbPaths; ++i )
for ( size_t j = nbPaths; j < paths.size(); ++j )
if ( paths[i].myFace == paths[j].myFace )
{
myPaths[ iSeg ].myPoints.push_back( paths[i].myPoints[0] );
myPaths[ iSeg ].myPoints.push_back( paths[j].myPoints[0] );
paths.clear();
}
} // loop on the polySeg end points to initialize all possible paths
// 2) extend paths and compose the shortest one connecting the two points
myPaths[ iSeg ].myLength = 1e100;
while ( paths.size() >= 2 )
{
for ( size_t i = 0; i < paths.size(); ++i )
{
Path& path = paths[ i ];
if ( !path.Extend( plnNorm, plnOrig, &paths ) || // path reached a mesh boundary
path.myLength > myPaths[ iSeg ].myLength ) // path is longer than others
{
Path::Remove( paths, i );
continue;
}
// join paths that reach same point
for ( size_t j = 0; j < paths.size(); ++j )
{
if ( i != j && paths[i].ReachSamePoint( paths[j] ))
{
double distLast = ( paths[i].myPoints.back() - paths[j].myPoints.back() ).Modulus();
double fullLength = ( paths[i].myLength + paths[j].myLength + distLast );
if ( fullLength < myPaths[ iSeg ].myLength )
{
myPaths[ iSeg ].myLength = fullLength;
std::vector< gp_XYZ > & allPoints = myPaths[ iSeg ].myPoints;
allPoints.swap( paths[i].myPoints );
allPoints.insert( allPoints.end(),
paths[j].myPoints.rbegin(),
paths[j].myPoints.rend() );
}
if ( i < j ) std::swap( i, j );
Path::Remove( paths, i );
Path::Remove( paths, j );
break;
}
}
}
if ( !paths.empty() && (int) paths[0].myPoints.size() > myMesh->NbFaces() )
throw SALOME_Exception(LOCALIZED( "Infinite loop in MakePolyLine()"));
}
if ( myPaths[ iSeg ].myPoints.empty() )
throw SALOME_Exception( SMESH_Comment("Can't find a full path for PolySegment #") << iSeg );
// reverse the path
double d00 = ( polySeg.myXYZ[0] - myPaths[ iSeg ].myPoints.front() ).SquareModulus();
double d01 = ( polySeg.myXYZ[0] - myPaths[ iSeg ].myPoints.back() ).SquareModulus();
if ( d00 > d01 )
std::reverse( myPaths[ iSeg ].myPoints.begin(), myPaths[ iSeg ].myPoints.end() );
} // PolyPathCompute::Compute()
}; // struct PolyPathCompute
} // namespace
//=======================================================================
//function : MakePolyLine
//purpose : Create a polyline consisting of 1D mesh elements each lying on a 2D element of
// the initial mesh
//=======================================================================
void SMESH_MeshAlgos::MakePolyLine( SMDS_Mesh* theMesh,
TListOfPolySegments& theSegments,
std::vector<const SMDS_MeshElement*>& theNewEdges,
std::vector< const SMDS_MeshNode* >& theNewNodes,
SMDS_MeshGroup* theGroup,
SMESH_ElementSearcher* theSearcher)
{
std::vector< Path > segPaths( theSegments.size() ); // path of each of segments
SMESH_ElementSearcher* searcher = theSearcher;
SMESHUtils::Deleter<SMESH_ElementSearcher> delSearcher;
if ( !searcher )
{
searcher = SMESH_MeshAlgos::GetElementSearcher( *theMesh );
delSearcher._obj = searcher;
}
// get cutting planes
std::vector< bool > isVectorOK( theSegments.size(), true );
const double planarCoef = 0.333; // plane height in planar case
for ( size_t iSeg = 0; iSeg < theSegments.size(); ++iSeg )
{
PolySegment& polySeg = theSegments[ iSeg ];
gp_XYZ p1 = SMESH_NodeXYZ( polySeg.myNode1[0] );
gp_XYZ p2 = SMESH_NodeXYZ( polySeg.myNode1[1] );
if ( polySeg.myNode2[0] ) p1 = 0.5 * ( p1 + SMESH_NodeXYZ( polySeg.myNode2[0] ));
if ( polySeg.myNode2[1] ) p2 = 0.5 * ( p2 + SMESH_NodeXYZ( polySeg.myNode2[1] ));
polySeg.myFace[0] = polySeg.myFace[1] = 0;
if ( !polySeg.myNode1[0] && !polySeg.myNode2[0] )
{
p1 = searcher->Project( polySeg.myXYZ[0], SMDSAbs_Face, &polySeg.myFace[0] );
}
if ( !polySeg.myNode1[1] && !polySeg.myNode2[1] )
{
p2 = searcher->Project( polySeg.myXYZ[1], SMDSAbs_Face, &polySeg.myFace[1] );
}
polySeg.myXYZ[0] = p1;
polySeg.myXYZ[1] = p2;
gp_XYZ plnNorm = ( p1 - p2 ) ^ polySeg.myVector.XYZ();
isVectorOK[ iSeg ] = ( plnNorm.Modulus() > std::numeric_limits<double>::min() );
if ( !isVectorOK[ iSeg ] && ( p1 - p2 ).SquareModulus() > 0. )
{
gp_XYZ pMid = 0.5 * ( p1 + p2 );
const SMDS_MeshElement* face;
polySeg.myMidProjPoint = searcher->Project( pMid, SMDSAbs_Face, &face );
polySeg.myVector = polySeg.myMidProjPoint.XYZ() - pMid;
gp_XYZ faceNorm;
SMESH_MeshAlgos::FaceNormal( face, faceNorm, /*normalized=*/false );
const double tol = Precision::Confusion();
if ( polySeg.myVector.Magnitude() < tol || polySeg.myVector * faceNorm < tol )
{
polySeg.myVector = faceNorm;
polySeg.myMidProjPoint = pMid + faceNorm * ( p1 - p2 ).Modulus() * planarCoef;
}
plnNorm = ( p1 - p2 ) ^ polySeg.myVector.XYZ();
if ( plnNorm.SquareModulus() == 0 ) // p1-p2 perpendicular to mesh
{
double radius = faceNorm.Modulus();
std::vector< const SMDS_MeshElement* > foundElems;
while ( plnNorm.SquareModulus() == 0 && radius < 1e200 )
{
foundElems.clear();
searcher->GetElementsInSphere( p1, radius, SMDSAbs_Face, foundElems );
searcher->GetElementsInSphere( p2, radius, SMDSAbs_Face, foundElems );
radius *= 2;
polySeg.myVector.SetCoord( 0,0,0 );
for ( size_t i = 0; i < foundElems.size(); ++i )
{
SMESH_MeshAlgos::FaceNormal( foundElems[i], faceNorm );
polySeg.myVector += faceNorm / foundElems.size();
}
plnNorm = ( p1 - p2 ) ^ polySeg.myVector.XYZ();
}
}
}
else
{
polySeg.myVector = plnNorm ^ ( p1 - p2 );
}
}
// assure that inverse elements are constructed, avoid their concurrent building in threads
theMesh->nodesIterator()->next()->NbInverseElements();
// find paths
PolyPathCompute algo( theSegments, segPaths, theMesh );
OSD_Parallel::For( 0, theSegments.size(), algo, theSegments.size() == 1 );
for ( size_t iSeg = 0; iSeg < theSegments.size(); ++iSeg )
if ( !algo.myErrors[ iSeg ].empty() )
throw SALOME_Exception( algo.myErrors[ iSeg ].c_str() );
// create an 1D mesh
const SMDS_MeshNode *n, *nPrev = 0;
for ( size_t iSeg = 0; iSeg < theSegments.size(); ++iSeg )
{
const Path& path = segPaths[iSeg];
if ( path.myPoints.size() < 2 )
continue;
double tol = path.myLength / path.myPoints.size() / 1000.;
if ( !nPrev || ( SMESH_NodeXYZ( nPrev ) - path.myPoints[0] ).SquareModulus() > tol*tol )
{
nPrev = theMesh->AddNode( path.myPoints[0].X(), path.myPoints[0].Y(), path.myPoints[0].Z() );
theNewNodes.push_back( nPrev );
}
for ( size_t iP = 1; iP < path.myPoints.size(); ++iP )
{
n = theMesh->AddNode( path.myPoints[iP].X(), path.myPoints[iP].Y(), path.myPoints[iP].Z() );
theNewNodes.push_back( n );
const SMDS_MeshElement* elem = theMesh->AddEdge( nPrev, n );
theNewEdges.push_back( elem );
if ( theGroup )
theGroup->Add( elem );
nPrev = n;
}
// return a vector
gp_XYZ pMid = 0.5 * ( path.myPoints[0] + path.myPoints.back() );
if ( isVectorOK[ iSeg ])
{
// find the most distant point of a path
double maxDist = 0;
for ( size_t iP = 1; iP < path.myPoints.size(); ++iP )
{
double dist = Abs( theSegments[iSeg].myVector * ( path.myPoints[iP] - path.myPoints[0] ));
if ( dist > maxDist )
{
maxDist = dist;
theSegments[iSeg].myMidProjPoint = path.myPoints[iP];
}
}
if ( maxDist < Precision::Confusion() ) // planar case
theSegments[iSeg].myMidProjPoint =
pMid + theSegments[iSeg].myVector.XYZ().Normalized() * path.myLength * planarCoef;
}
theSegments[iSeg].myVector = gp_Vec( pMid, theSegments[iSeg].myMidProjPoint );
}
return;
}