smesh/src/SMESHUtils/SMESH_MeshAlgos.hxx
2023-06-19 22:11:37 +01:00

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// Copyright (C) 2007-2023 CEA, EDF, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESH_MeshAlgos.hxx
// Created : Tue Apr 30 18:00:36 2013
// Author : Edward AGAPOV (eap)
// Initially this file held some low level algorithms extracted from SMESH_MeshEditor
// to make them accessible from Controls package, and more
#ifndef __SMESH_MeshAlgos_HXX__
#define __SMESH_MeshAlgos_HXX__
#include "SMESH_Utils.hxx"
#include "SMDSAbs_ElementType.hxx"
#include "SMDS_ElemIterator.hxx"
#include "SMESH_TypeDefs.hxx"
#include <TopAbs_State.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <vector>
class Bnd_B3d;
class gp_Ax1;
class SMDS_Mesh;
class SMDS_MeshElement;
class SMDS_MeshGroup;
class SMDS_MeshNode;
//=======================================================================
/*!
* \brief Searcher for the node closest to a point
*/
//=======================================================================
struct SMESHUtils_EXPORT SMESH_NodeSearcher
{
virtual const SMDS_MeshNode* FindClosestTo( const gp_Pnt& pnt ) = 0;
virtual void MoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt ) = 0;
virtual int FindNearPoint(const gp_Pnt& point,
const double tolerance,
std::vector< const SMDS_MeshNode* >& foundNodes) = 0;
virtual ~SMESH_NodeSearcher() {}
};
//=======================================================================
/*!
* \brief Searcher for elements
*/
//=======================================================================
struct SMESHUtils_EXPORT SMESH_ElementSearcher
{
/*!
* \brief Find elements of given type where the given point is IN or ON.
* Returns nb of found elements and elements them-selves.
*
* 'ALL' type means elements of any type excluding nodes and 0D elements
*/
virtual int FindElementsByPoint(const gp_Pnt& point,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Return an element most close to the given point
*/
virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt& point,
SMDSAbs_ElementType type) = 0;
/*!
* \brief Return elements possibly intersecting the line
*/
virtual void GetElementsNearLine( const gp_Ax1& line,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Return elements whose bounding box intersects a sphere
*/
virtual void GetElementsInSphere( const gp_XYZ& center,
const double radius,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Return elements whose bounding box intersects a given bounding box
*/
virtual void GetElementsInBox( const Bnd_B3d& box,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
/*!
* \brief Find out if the given point is out of closed 2D mesh.
*/
virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
/*!
* \brief Return a projection of a given point to a 2D mesh.
* Optionally return the closest face
*/
virtual gp_XYZ Project(const gp_Pnt& point,
SMDSAbs_ElementType type,
const SMDS_MeshElement** closestFace= 0) = 0;
virtual ~SMESH_ElementSearcher();
};
namespace SMESH_MeshAlgos
{
/*!
* \brief Return SMESH_NodeSearcher. The caller is responsible for deleting it
*/
SMESHUtils_EXPORT
SMESH_NodeSearcher* GetNodeSearcher( SMDS_Mesh& mesh );
SMESHUtils_EXPORT
SMESH_NodeSearcher* GetNodeSearcher( SMDS_ElemIteratorPtr elemIt );
/*!
* \brief Return SMESH_ElementSearcher. The caller is responsible for deleting it
*/
SMESHUtils_EXPORT
SMESH_ElementSearcher* GetElementSearcher( SMDS_Mesh& mesh,
double tolerance=-1.);
SMESHUtils_EXPORT
SMESH_ElementSearcher* GetElementSearcher( SMDS_Mesh& mesh,
SMDS_ElemIteratorPtr elemIt,
double tolerance=-1. );
/*!
* \brief Return true if the point is IN or ON of the element
*/
SMESHUtils_EXPORT
bool IsOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshElement* elem, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshEdge* edge, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
double GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
SMESHUtils_EXPORT
void GetBarycentricCoords( const gp_XY& point,
const gp_XY& t0, const gp_XY& t1, const gp_XY& t2,
double & bc0, double & bc1);
/*!
* \brief Intersect volume by a ray
*/
bool IntersectRayVolume( const gp_Ax1& ray, const double rayLen,
const SMDS_MeshElement* vol,
double & tMin, double & tMax,
int & iFacetMin, int & iFacetMax);
/*!
* Return a face having linked nodes n1 and n2 and which is
* - not in avoidSet,
* - in elemSet provided that !elemSet.empty()
* i1 and i2 optionally returns indices of n1 and n2
*/
SMESHUtils_EXPORT
const SMDS_MeshElement* FindFaceInSet(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const TIDSortedElemSet& elemSet,
const TIDSortedElemSet& avoidSet,
int* i1=0,
int* i2=0);
/*!
* \brief Calculate normal of a mesh face
*/
SMESHUtils_EXPORT
bool FaceNormal(const SMDS_MeshElement* F, gp_XYZ& normal, bool normalized=true);
/*!
* \brief Return number of nodes common to two elements
*/
SMESHUtils_EXPORT
int NbCommonNodes(const SMDS_MeshElement* e1,
const SMDS_MeshElement* e2);
/*!
* \brief Return nodes common to two elements
*/
SMESHUtils_EXPORT
std::vector< const SMDS_MeshNode*> GetCommonNodes(const SMDS_MeshElement* e1,
const SMDS_MeshElement* e2);
/*!
* \brief Return true if a node is on a boundary of 2D mesh.
* Optionally returns two neighboring boundary nodes (or more in non-manifold mesh)
*/
SMESHUtils_EXPORT bool IsOn2DBoundary( const SMDS_MeshNode* node,
std::vector< const SMDS_MeshNode*> * neibors = nullptr );
/*!
* \brief Return true if node1 encounters first in the face and node2, after.
* The nodes are supposed to be neighbor nodes in the face.
*/
SMESHUtils_EXPORT
bool IsRightOrder( const SMDS_MeshElement* face,
const SMDS_MeshNode* node0,
const SMDS_MeshNode* node1 );
typedef std::vector< std::vector< const SMDS_MeshElement* > > TElemGroupVector;
typedef std::vector< std::vector< const SMDS_MeshNode* > > TNodeGroupVector;
/*!
* \brief Partition given 1D elements into groups of contiguous edges.
* A node where number of meeting edges != 2 is a group end.
* An optional startNode is used to orient groups it belongs to.
* \return a list of edge groups and a list of corresponding node groups.
* If a group is closed, the first and last nodes of the group are same.
*/
SMESHUtils_EXPORT
void Get1DBranches( SMDS_ElemIteratorPtr edgeIt,
TElemGroupVector& edgeGroups,
TNodeGroupVector& nodeGroups,
const SMDS_MeshNode* startNode = 0 );
/*!
* \brief Mark elements given by SMDS_Iterator
* \sa SMDS_Mesh::SetAllNodesNotMarked() and SMDS_Mesh::SetAllCellsNotMarked()
*/
template< class ElemIter >
void MarkElems( ElemIter it, const bool isMarked )
{
while ( it->more() ) it->next()->setIsMarked( isMarked );
}
/*!
* \brief Mark elements given by std iterators
*/
template< class ElemIter >
void MarkElems( ElemIter it, ElemIter end, const bool isMarked )
{
for ( ; it != end; ++it ) (*it)->setIsMarked( isMarked );
}
/*!
* \brief Mark nodes of elements given by SMDS_Iterator
*/
template< class ElemIter >
void MarkElemNodes( ElemIter it, const bool isMarked, const bool markElem = false )
{
if ( markElem )
while ( it->more() ) {
const SMDS_MeshElement* e = it->next();
e->setIsMarked( isMarked );
MarkElems( e->nodesIterator(), isMarked );
}
else
while ( it->more() )
MarkElems( it->next()->nodesIterator(), isMarked );
}
/*!
* \brief Mark elements given by std iterators
*/
template< class ElemIter >
void MarkElemNodes( ElemIter it, ElemIter end, const bool isMarked, const bool markElem = false )
{
if ( markElem )
for ( ; it != end; ++it ) {
(*it)->setIsMarked( isMarked );
MarkElems( (*it)->nodesIterator(), isMarked );
}
else
for ( ; it != end; ++it )
MarkElems( (*it)->nodesIterator(), isMarked );
}
// 2 nodes + optional medium node
struct Edge
{
const SMDS_MeshNode* _node1;
const SMDS_MeshNode* _node2;
const SMDS_MeshNode* _medium;
};
/*!
* Return sharp edges of faces and non-manifold ones.
* Optionally adds existing edges to the result. Angle is in degrees.
*/
SMESHUtils_EXPORT
std::vector< Edge > FindSharpEdges( SMDS_Mesh* mesh,
double angle,
bool addExisting );
/*!
* Distribute all faces of the mesh between groups using given edges.
*/
SMESHUtils_EXPORT
std::vector< std::vector< const SMDS_MeshElement* > >
SeparateFacesByEdges( SMDS_Mesh* mesh, const std::vector< Edge >& edges );
typedef std::vector<const SMDS_MeshNode*> TFreeBorder;
typedef std::vector<TFreeBorder> TFreeBorderVec;
struct TFreeBorderPart
{
int _border; // border index within a TFreeBorderVec
int _node1; // node index within the border-th TFreeBorder
int _node2;
int _nodeLast;
};
typedef std::vector<TFreeBorderPart> TCoincidentGroup;
typedef std::vector<TCoincidentGroup> TCoincidentGroupVec;
struct CoincidentFreeBorders
{
TFreeBorderVec _borders; // nodes of all free borders
TCoincidentGroupVec _coincidentGroups; // groups of coincident parts of borders
};
/*!
* Returns TFreeBorder's coincident within the given tolerance.
* If the tolerance <= 0.0 then one tenth of an average size of elements adjacent
* to free borders being compared is used.
*/
SMESHUtils_EXPORT
void FindCoincidentFreeBorders(SMDS_Mesh& mesh,
double tolerance,
CoincidentFreeBorders & foundFreeBordes);
// Implemented in ./SMESH_FreeBorders.cxx
/*!
* Returns all or only closed TFreeBorder's.
* Optionally check if the mesh is manifold and if faces are correctly oriented.
*/
SMESHUtils_EXPORT
void FindFreeBorders(SMDS_Mesh& mesh,
TFreeBorderVec & foundFreeBordes,
const bool closedOnly,
bool* isManifold = 0,
bool* isGoodOri = 0);
// Implemented in ./SMESH_FreeBorders.cxx
/*!
* Fill a hole defined by a TFreeBorder with 2D elements.
*/
SMESHUtils_EXPORT
void FillHole(const TFreeBorder & freeBorder,
SMDS_Mesh& mesh,
std::vector<const SMDS_MeshElement*>& newFaces);
// Implemented in ./SMESH_FillHole.cxx
/*!
* \brief Find nodes whose merge makes the element invalid
*/
SMESHUtils_EXPORT
void DeMerge(const SMDS_MeshElement* elem,
std::vector< const SMDS_MeshNode* >& newNodes,
std::vector< const SMDS_MeshNode* >& noMergeNodes);
// Implemented in SMESH_DeMerge.cxx
typedef std::vector< std::pair< const SMDS_MeshElement*, int > > TElemIntPairVec;
typedef std::vector< std::pair< const SMDS_MeshNode*, int > > TNodeIntPairVec;
/*!
* \brief Create an offset mesh of given faces
* \param [in] faceIt - the input faces
* \param [in] theFixIntersections - to fix self intersections of the offset mesh or not
* \param [out] new2OldFaces - history of faces
* \param [out] new2OldNodes - history of nodes
* \return SMDS_Mesh* - the new offset mesh, a caller should delete
*/
SMESHUtils_EXPORT
SMDS_Mesh* MakeOffset( SMDS_ElemIteratorPtr faceIt,
SMDS_Mesh& mesh,
const double offset,
const bool theFixIntersections,
TElemIntPairVec& new2OldFaces,
TNodeIntPairVec& new2OldNodes );
// Implemented in ./SMESH_Offset.cxx
//=======================================================================
/*!
* \brief Cut faces of a triangular mesh.
* Usage work-flow: 1) call Cut() methods as many times as needed
* 2) call MakeNewFaces() to really modify the mesh faces
*/
//=======================================================================
// implemented in SMESH_Offset.cxx
class SMESHUtils_EXPORT Intersector
{
public:
Intersector( SMDS_Mesh* mesh, double tol, const std::vector< gp_XYZ >& normals );
~Intersector();
//! Compute cut of two faces of the mesh
void Cut( const SMDS_MeshElement* face1,
const SMDS_MeshElement* face2,
const int nbCommonNodes = -1 );
//! Store a face cut by a line given by its ends lying either on face edges or inside the face.
// Line ends are accompanied by indices of intersected face edges.
// Edge index is <0 if a line end is inside the face.
void Cut( const SMDS_MeshElement* face,
SMESH_NodeXYZ& lineEnd1,
int edgeIndex1,
SMESH_NodeXYZ& lineEnd2,
int edgeIndex2 );
//! Split all faces intersected by Cut() methods.
// theSign = (-1|1) is used to choose which part of a face cut by another one to remove.
// 1 means to remove a part opposite to face normal.
// Optionally optimize quality of split faces by edge swapping.
void MakeNewFaces( SMESH_MeshAlgos::TElemIntPairVec& theNew2OldFaces,
SMESH_MeshAlgos::TNodeIntPairVec& theNew2OldNodes,
const double theSign = 1.,
const bool theOptimize = false );
typedef std::vector< SMESH_NodeXYZ > TFace;
//! Cut a face by planes, whose normals point to parts to keep.
// Return true if the whole face is cut off
static bool CutByPlanes(const SMDS_MeshElement* face,
const std::vector< gp_Ax1 > & planes,
const double tol,
std::vector< TFace > & newFaceConnectivity );
private:
struct Algo;
Algo* myAlgo;
};
//=======================================================================
/*!
* \brief Divide a mesh face into triangles
*/
//=======================================================================
// Implemented in ./SMESH_Triangulate.cxx
class SMESHUtils_EXPORT Triangulate
{
public:
Triangulate(bool optimize=false);
~Triangulate();
static int GetNbTriangles( const SMDS_MeshElement* face );
int GetTriangles( const SMDS_MeshElement* face,
std::vector< const SMDS_MeshNode*>& nodes);
private:
bool triangulate( std::vector< const SMDS_MeshNode*>& nodes, const size_t nbNodes );
struct PolyVertex;
struct Optimizer;
struct Data;
Data* _data;
Optimizer* _optimizer;
};
// structure used in MakePolyLine() to define a cutting plane
struct PolySegment
{
// 2 points, each defined as follows:
// ( myNode1 && myNode2 ) ==> point is in the middle of an edge defined by two nodes
// ( myNode1 && !myNode2 ) ==> point is at myNode1 of a some face
// else ==> point is at myXYZ
const SMDS_MeshNode* myNode1[2];
const SMDS_MeshNode* myNode2[2];
gp_XYZ myXYZ [2];
// face on which myXYZ projects (found by MakePolyLine())
const SMDS_MeshElement* myFace [2];
// vector on the plane; to use a default plane set vector = (0,0,0)
gp_Vec myVector;
// point returning coordinates of a middle of the two points, projected to mesh
gp_Pnt myMidProjPoint;
};
typedef std::vector<PolySegment> TListOfPolySegments;
/*!
* \brief Create a polyline consisting of 1D mesh elements each lying on a 2D element of
* the initial mesh. Positions of new nodes are found by cutting the mesh by the
* plane passing through pairs of points specified by each PolySegment structure.
* If there are several paths connecting a pair of points, the shortest path is
* selected by the module. Position of the cutting plane is defined by the two
* points and an optional vector lying on the plane specified by a PolySegment.
* By default the vector is defined by Mesh module as following. A middle point
* of the two given points is computed. The middle point is projected to the mesh.
* The vector goes from the middle point to the projection point. In case of planar
* mesh, the vector is normal to the mesh.
* \param [inout] segments - PolySegment's defining positions of cutting planes.
* Return the used vector and position of the middle point.
* \param [in] group - an optional group where created mesh segments will
* be added.
*/
// Implemented in ./SMESH_PolyLine.cxx
SMESHUtils_EXPORT
void MakePolyLine( SMDS_Mesh* mesh,
TListOfPolySegments& segments,
std::vector<const SMDS_MeshElement*>& newEdges,
std::vector<const SMDS_MeshNode*>& newNodes,
SMDS_MeshGroup* group=0,
SMESH_ElementSearcher* searcher=0);
/*!
* Create a slot of given width around given 1D elements lying on a triangle mesh.
* The slot is constructed by cutting faces by cylindrical surfaces made around each segment.
* \return Edges located at the slot boundary
*/
// Implemented in ./SMESH_Slot.cxx
SMESHUtils_EXPORT
std::vector< Edge > MakeSlot( SMDS_ElemIteratorPtr segmentIt,
double width,
SMDS_Mesh* mesh,
std::vector< SMDS_MeshGroup* > & groupsToUpdate);
} // namespace SMESH_MeshAlgos
#endif