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1038 lines
38 KiB
C++
1038 lines
38 KiB
C++
// Copyright (C) 2018-2023 CEA, EDF, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_Slot.cxx
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// Created : Fri Nov 30 15:58:37 2018
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// Author : Edward AGAPOV (eap)
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#include "SMESH_MeshAlgos.hxx"
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#include "ObjectPool.hxx"
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#include "SMDS_LinearEdge.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshGroup.hxx"
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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#include <NCollection_DataMap.hxx>
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#include <NCollection_Map.hxx>
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#include <Precision.hxx>
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#include <gp_Ax1.hxx>
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#include <gp_Cylinder.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <Utils_SALOME_Exception.hxx>
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namespace
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{
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typedef SMESH_MeshAlgos::Edge TEdge;
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//================================================================================
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//! point of intersection of a face edge with the cylinder
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struct IntPoint
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{
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SMESH_NodeXYZ myNode; // point and a node
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int myEdgeIndex; // face edge index
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bool myIsOutPln[2]; // isOut of two planes
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double SquareDistance( const IntPoint& p ) const { return ( myNode-p.myNode ).SquareModulus(); }
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};
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//================================================================================
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//! cut of a face
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struct Cut
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{
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IntPoint myIntPnt1, myIntPnt2;
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const SMDS_MeshElement* myFace;
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const IntPoint& operator[]( size_t i ) const { return i ? myIntPnt2 : myIntPnt1; }
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double SquareDistance( const gp_Pnt& p, gp_XYZ & pClosest ) const
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{
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gp_Vec edge( myIntPnt1.myNode, myIntPnt2.myNode );
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gp_Vec n1p ( myIntPnt1.myNode, p );
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double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
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if ( u <= 0. )
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{
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pClosest = myIntPnt1.myNode;
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return n1p.SquareMagnitude();
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}
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if ( u >= 1. )
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{
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pClosest = myIntPnt2.myNode;
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return p.SquareDistance( myIntPnt2.myNode );
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}
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pClosest = myIntPnt1.myNode + u * edge.XYZ(); // projection of the point on the edge
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return p.SquareDistance( pClosest );
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}
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};
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//================================================================================
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//! poly-line segment
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struct Segment
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{
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typedef std::vector< Cut > TCutList;
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const SMDS_MeshElement* myEdge;
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TCutList myCuts;
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std::vector< const IntPoint* > myFreeEnds; // ends of cut edges
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Segment( const SMDS_MeshElement* e = 0 ): myEdge(e) { myCuts.reserve( 4 ); }
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// return its axis
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gp_Ax1 Ax1( bool reversed = false ) const
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{
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SMESH_NodeXYZ n1 = myEdge->GetNode( reversed );
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SMESH_NodeXYZ n2 = myEdge->GetNode( !reversed );
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return gp_Ax1( n1, gp_Dir( n2 - n1 ));
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}
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// return a node
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const SMDS_MeshNode* Node(int i) const
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{
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return myEdge->GetNode( i % 2 );
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}
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// store an intersection edge forming the slot border
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void AddCutEdge( const IntPoint& p1,
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const IntPoint& p2,
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const SMDS_MeshElement* myFace )
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{
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myCuts.push_back( Cut({ p1, p2, myFace }));
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}
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// return number of not shared IntPoint's
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int NbFreeEnds( double tol )
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{
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if ( myCuts.empty() )
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return 0;
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if ( myFreeEnds.empty() )
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{
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// remove degenerated cuts
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// for ( size_t iC1 = 0; iC1 < myCuts.size(); ++iC1 )
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// if ( myCuts[ iC1 ][ 0 ].myNode == myCuts[ iC1 ][ 1 ].myNode )
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// {
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// if ( iC1 < myCuts.size() - 1 )
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// myCuts[ iC1 ] = myCuts.back();
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// myCuts.pop_back();
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// }
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int nbShared = 0;
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std::vector< bool > isSharedPnt( myCuts.size() * 2, false );
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for ( size_t iC1 = 0; iC1 < myCuts.size() - 1; ++iC1 )
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for ( size_t iP1 = 0; iP1 < 2; ++iP1 )
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{
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size_t i1 = iC1 * 2 + iP1;
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if ( isSharedPnt[ i1 ])
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continue;
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for ( size_t iC2 = iC1 + 1; iC2 < myCuts.size(); ++iC2 )
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for ( size_t iP2 = 0; iP2 < 2; ++iP2 )
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{
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size_t i2 = iC2 * 2 + iP2;
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if ( isSharedPnt[ i2 ])
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continue;
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if ( myCuts[ iC1 ][ iP1 ].SquareDistance( myCuts[ iC2 ][ iP2 ]) < tol * tol )
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{
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nbShared += 2;
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if ( myCuts[ iC1 ][ 0 ].SquareDistance( myCuts[ iC1 ][ 1 ]) < tol * tol )
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isSharedPnt[ iC1 * 2 ] = isSharedPnt[ iC1 * 2 + 1 ] = true;
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else if ( myCuts[ iC2 ][ 0 ].SquareDistance( myCuts[ iC2 ][ 1 ]) < tol * tol )
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isSharedPnt[ iC2 * 2 ] = isSharedPnt[ iC2 * 2 + 1 ] = true;
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else
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isSharedPnt[ i1 ] = isSharedPnt[ i2 ] = true;
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}
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}
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}
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myFreeEnds.reserve( isSharedPnt.size() - nbShared );
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for ( size_t i = 0; i < isSharedPnt.size(); ++i )
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if ( !isSharedPnt[ i ] )
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{
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int iP = i % 2;
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int iC = i / 2;
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myFreeEnds.push_back( & myCuts[ iC ][ iP ]);
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}
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}
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return myFreeEnds.size();
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}
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};
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typedef ObjectPoolIterator<Segment> TSegmentIterator;
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//================================================================================
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//! Segments and plane separating domains of segments, at common node
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struct NodeData
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{
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std::vector< Segment* > mySegments;
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gp_Ax1 myPlane; // oriented OK for mySegments[0]
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void AddSegment( Segment* seg, const SMDS_MeshNode* n )
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{
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mySegments.reserve(2);
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mySegments.push_back( seg );
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if ( mySegments.size() == 1 )
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{
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myPlane = mySegments[0]->Ax1( mySegments[0]->myEdge->GetNodeIndex( n ));
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}
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else
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{
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gp_Ax1 axis2 = mySegments[1]->Ax1( mySegments[1]->myEdge->GetNodeIndex( n ));
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myPlane.SetDirection( myPlane.Direction().XYZ() - axis2.Direction().XYZ() );
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}
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}
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gp_Ax1 Plane( const Segment* seg )
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{
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return ( seg == mySegments[0] ) ? myPlane : myPlane.Reversed();
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}
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};
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typedef NCollection_DataMap< const SMDS_MeshNode*, NodeData, SMESH_Hasher > TSegmentsOfNode;
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//================================================================================
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/*!
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* \brief Intersect a face edge given by its nodes with a cylinder.
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*/
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//================================================================================
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bool intersectEdge( const gp_Cylinder& cyl,
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const SMESH_NodeXYZ& n1,
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const SMESH_NodeXYZ& n2,
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const double tol,
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std::vector< IntPoint >& intPoints )
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{
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gp_Lin line( gp_Ax1( n1, gp_Dir( n2 - n1 )));
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IntAna_IntConicQuad intersection( line, IntAna_Quadric( cyl ));
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if ( !intersection.IsDone() ||
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intersection.IsParallel() ||
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intersection.IsInQuadric() ||
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intersection.NbPoints() == 0 )
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return false;
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gp_Vec edge( n1, n2 );
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size_t oldNbPnts = intPoints.size();
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for ( int iP = 1; iP <= intersection.NbPoints(); ++iP )
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{
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const gp_Pnt& p = intersection.Point( iP );
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gp_Vec n1p ( n1, p );
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const SMDS_MeshNode* n = 0;
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double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
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if ( u <= 0. ) {
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if ( p.SquareDistance( n1 ) < tol * tol )
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n = n1.Node();
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else
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continue;
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}
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else if ( u >= 1. ) {
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if ( p.SquareDistance( n2 ) < tol * tol )
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n = n2.Node();
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else
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continue;
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}
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else {
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if ( p.SquareDistance( n1 ) < tol * tol )
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n = n1.Node();
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else if ( p.SquareDistance( n2 ) < tol * tol )
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n = n2.Node();
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}
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intPoints.push_back( IntPoint() );
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if ( n )
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intPoints.back().myNode.Set( n );
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else
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intPoints.back().myNode.SetCoord( p.X(),p.Y(),p.Z() );
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}
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// set points order along an edge
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if ( intPoints.size() - oldNbPnts == 2 &&
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intersection.ParamOnConic( 1 ) > intersection.ParamOnConic( 2 ))
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{
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int i = intPoints.size() - 1;
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std::swap( intPoints[ i ], intPoints[ i - 1 ]);
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}
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return intPoints.size() - oldNbPnts > 0;
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}
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//================================================================================
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/*!
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* \brief Return signed distance between a point and a plane
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*/
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//================================================================================
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double signedDist( const gp_Pnt& p, const gp_Ax1& planeNormal )
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{
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const gp_Pnt& O = planeNormal.Location();
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gp_Vec Op( O, p );
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return Op * planeNormal.Direction();
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}
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//================================================================================
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/*!
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* \brief Check if a point is outside a segment domain bound by two planes
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*/
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//================================================================================
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bool isOut( const gp_Pnt& p, const gp_Ax1* planeNormal, bool* isOutPtr, int nbPln = 2 )
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{
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isOutPtr[0] = isOutPtr[1] = false;
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for ( int i = 0; i < nbPln; ++i )
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{
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isOutPtr[i] = ( signedDist( p, planeNormal[i] ) <= 0. );
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}
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return ( isOutPtr[0] && isOutPtr[1] );
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}
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//================================================================================
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/*!
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* \brief Check if a segment between two points is outside a segment domain bound by two planes
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*/
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//================================================================================
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bool isSegmentOut( bool* isOutPtr1, bool* isOutPtr2 )
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{
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return (( isOutPtr1[0] && isOutPtr2[0] ) ||
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( isOutPtr1[1] && isOutPtr2[1] ));
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}
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//================================================================================
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/*!
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* \brief cut off ip1 from edge (ip1 - ip2) by a plane
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*/
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//================================================================================
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void cutOff( IntPoint & ip1, const IntPoint & ip2, const gp_Ax1& planeNormal, double tol )
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{
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gp_Lin lin( ip1.myNode, ( ip2.myNode - ip1.myNode ));
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gp_Pln pln( planeNormal.Location(), planeNormal.Direction() );
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IntAna_IntConicQuad intersection( lin, pln, Precision::Angular/*Tolerance*/() );
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if ( intersection.IsDone() &&
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!intersection.IsParallel() &&
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!intersection.IsInQuadric() &&
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intersection.NbPoints() == 1 )
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{
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if ( intersection.Point( 1 ).SquareDistance( ip1.myNode ) > tol * tol )
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{
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static_cast< gp_XYZ& >( ip1.myNode ) = intersection.Point( 1 ).XYZ();
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ip1.myNode._node = 0;
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ip1.myEdgeIndex = -1;
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}
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}
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}
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//================================================================================
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/*!
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* \brief Assure that face normal is computed in faceNormals vector
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*/
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//================================================================================
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const gp_XYZ& computeNormal( const SMDS_MeshElement* face,
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std::vector< gp_XYZ >& faceNormals )
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{
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bool toCompute;
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if ((int) faceNormals.size() <= face->GetID() )
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{
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toCompute = true;
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faceNormals.resize( face->GetID() + 1 );
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}
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else
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{
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toCompute = faceNormals[ face->GetID() ].SquareModulus() == 0.;
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}
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if ( toCompute )
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SMESH_MeshAlgos::FaceNormal( face, faceNormals[ face->GetID() ], /*normalized=*/false );
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return faceNormals[ face->GetID() ];
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}
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typedef std::vector< SMDS_MeshGroup* > TGroupVec;
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//================================================================================
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/*!
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* \brief Fill theFaceID2Groups map for a given face
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* \param [in] theFace - the face
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* \param [in] theGroupsToUpdate - list of groups to treat
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* \param [out] theFaceID2Groups - the map to fill in
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* \param [out] theWorkGroups - a working buffer of groups
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*/
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//================================================================================
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void findGroups( const SMDS_MeshElement * theFace,
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TGroupVec & theGroupsToUpdate,
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NCollection_DataMap< smIdType, TGroupVec, smIdHasher > & theFaceID2Groups,
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TGroupVec & theWorkGroups )
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{
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theWorkGroups.clear();
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for ( size_t i = 0; i < theGroupsToUpdate.size(); ++i )
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if ( theGroupsToUpdate[i]->Contains( theFace ))
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theWorkGroups.push_back( theGroupsToUpdate[i] );
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if ( !theWorkGroups.empty() )
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theFaceID2Groups.Bind( theFace->GetID(), theWorkGroups );
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}
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//================================================================================
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/*!
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* \brief Check distance between a point and an edge defined by a couple of nodes
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*/
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//================================================================================
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bool isOnEdge( const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const gp_Pnt& p,
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const double tol )
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{
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SMDS_LinearEdge edge( n1, n2 );
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return ( SMESH_MeshAlgos::GetDistance( &edge, p ) < tol );
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}
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//================================================================================
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/*!
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* \return Index of intersection point detected on a triangle cut by planes
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* \param [in] i - index of a cut triangle side
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* \param [in] n1 - 1st point of a cut triangle side
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* \param [in] n2 - 2nd point of a cut triangle side
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* \param [in] face - a not cut triangle
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* \param [in] intPoint - the intersection point
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* \param [in] faceNodes - nodes of not cut triangle
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* \param [in] tol - tolerance
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*/
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//================================================================================
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int edgeIndex( const int i,
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const SMESH_NodeXYZ& n1,
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const SMESH_NodeXYZ& n2,
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const SMDS_MeshElement* face,
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const IntPoint& intPoint,
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const std::vector< const SMDS_MeshNode* >& faceNodes,
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const double tol )
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{
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if ( n1.Node() && n2.Node() )
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return face->GetNodeIndex( n1.Node() );
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// project intPoint to sides of face
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for ( size_t i = 1; i < faceNodes.size(); ++i )
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if ( isOnEdge( faceNodes[ i-1 ], faceNodes[ i ], intPoint.myNode, tol ))
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return i - 1;
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return -(i+1);
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}
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//================================================================================
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/*!
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* \brief Find a neighboring segment and its next node
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* \param [in] curSegment - a current segment
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* \param [in,out] curNode - a current node to update
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* \param [in] segmentsOfNode - map of segments of nodes
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* \return Segment* - the found segment
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*/
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//================================================================================
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Segment* nextSegment( const Segment* curSegment,
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const SMDS_MeshNode* & curNode,
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const TSegmentsOfNode& segmentsOfNode )
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{
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Segment* neighborSeg = 0;
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const NodeData& noData = segmentsOfNode( curNode );
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for ( size_t iS = 0; iS < noData.mySegments.size() && !neighborSeg; ++iS )
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if ( noData.mySegments[ iS ] != curSegment )
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neighborSeg = noData.mySegments[ iS ];
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if ( neighborSeg )
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{
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int iN = ( neighborSeg->Node(0) == curNode );
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curNode = neighborSeg->Node( iN );
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}
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return neighborSeg;
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}
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//================================================================================
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/*!
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* \brief Tries to find a segment to which a given point is too close
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* \param [in] p - the point
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* \param [in] minDist - minimal allowed distance from segment
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* \param [in] curSegment - start segment
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* \param [in] curNode - start node
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* \param [in] segmentsOfNode - map of segments of nodes
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* \return bool - true if a too close segment found
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*/
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//================================================================================
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const Segment* findTooCloseSegment( const IntPoint& p,
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const double minDist,
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const double /*tol*/,
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const Segment* curSegment,
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const SMDS_MeshNode* curNode,
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const TSegmentsOfNode& segmentsOfNode )
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{
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double prevDist = Precision::Infinite();
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while ( curSegment )
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{
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double dist = SMESH_MeshAlgos::GetDistance( curSegment->myEdge, p.myNode );
|
|
if ( dist < minDist )
|
|
{
|
|
// check if dist is less than distance of curSegment to its cuts
|
|
// double minCutDist = prevDist;
|
|
// bool coincide = false;
|
|
// for ( size_t iC = 0; iC < curSegment->myCuts.size(); ++iC )
|
|
// {
|
|
// if (( coincide = ( curSegment->myCuts[iC].SquareDistance( p.myNode ) < tol * tol )))
|
|
// break;
|
|
// for ( size_t iP = 0; iP < 2; ++iP )
|
|
// {
|
|
// double cutDist = SMESH_MeshAlgos::GetDistance( curSegment->myEdge,
|
|
// curSegment->myCuts[iC][iP].myNode );
|
|
// minCutDist = std::min( minCutDist, cutDist );
|
|
// }
|
|
// }
|
|
// if ( !coincide && minCutDist > dist )
|
|
return curSegment;
|
|
}
|
|
if ( dist > prevDist )
|
|
break;
|
|
prevDist = dist;
|
|
curSegment = nextSegment( curSegment, curNode, segmentsOfNode );
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Create a slot of given width around given 1D elements lying on a triangle mesh.
|
|
* The slot is constructed by cutting faces by cylindrical surfaces made around each segment.
|
|
* \return Edges located at the slot boundary
|
|
*/
|
|
//================================================================================
|
|
|
|
std::vector< SMESH_MeshAlgos::Edge >
|
|
SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
|
double theWidth,
|
|
SMDS_Mesh* theMesh,
|
|
std::vector< SMDS_MeshGroup* > & theGroupsToUpdate)
|
|
{
|
|
std::vector< Edge > bndEdges;
|
|
|
|
if ( !theSegmentIt || !theSegmentIt->more() || !theMesh || theWidth == 0.)
|
|
return bndEdges;
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
// put the input segments to a data map in order to be able finding neighboring ones
|
|
// ----------------------------------------------------------------------------------
|
|
|
|
TSegmentsOfNode segmentsOfNode;
|
|
ObjectPool< Segment > segmentPool;
|
|
|
|
while( theSegmentIt->more() )
|
|
{
|
|
const SMDS_MeshElement* edge = theSegmentIt->next();
|
|
if ( edge->GetType() != SMDSAbs_Edge )
|
|
throw SALOME_Exception( "A segment is not a mesh edge");
|
|
|
|
Segment* segment = segmentPool.getNew();
|
|
segment->myEdge = edge;
|
|
|
|
for ( SMDS_NodeIteratorPtr nIt = edge->nodeIterator(); nIt->more(); )
|
|
{
|
|
const SMDS_MeshNode* n = nIt->next();
|
|
NodeData* noData = segmentsOfNode.ChangeSeek( n );
|
|
if ( !noData )
|
|
noData = segmentsOfNode.Bound( n, NodeData() );
|
|
noData->AddSegment( segment, n );
|
|
}
|
|
}
|
|
|
|
// ---------------------------------
|
|
// Cut the mesh around the segments
|
|
// ---------------------------------
|
|
|
|
const double tol = Precision::Confusion();
|
|
const double angularTol = 1e-5;
|
|
std::vector< gp_XYZ > faceNormals;
|
|
SMESH_MeshAlgos::Intersector meshIntersector( theMesh, tol, faceNormals );
|
|
std::unique_ptr< SMESH_ElementSearcher> faceSearcher;
|
|
|
|
std::vector< NLink > startEdges;
|
|
std::vector< const SMDS_MeshNode* > faceNodes(4), edgeNodes(2);
|
|
std::vector<const SMDS_MeshElement *> faces(2);
|
|
NCollection_Map<const SMDS_MeshElement*, SMESH_Hasher > checkedFaces;
|
|
std::vector< IntPoint > intPoints, p(2);
|
|
std::vector< SMESH_NodeXYZ > facePoints(4);
|
|
std::vector< Intersector::TFace > cutFacePoints;
|
|
|
|
NCollection_DataMap< smIdType, TGroupVec, smIdHasher > faceID2Groups;
|
|
TGroupVec groupVec;
|
|
|
|
std::vector< gp_Ax1 > planeNormalVec(2);
|
|
gp_Ax1 * planeNormal = & planeNormalVec[0];
|
|
|
|
for ( TSegmentIterator segIt( segmentPool ); segIt.more(); ) // loop on all segments
|
|
{
|
|
Segment* segment = const_cast< Segment* >( segIt.next() );
|
|
|
|
gp_Lin segLine( segment->Ax1() );
|
|
gp_Ax3 cylAxis( segLine.Location(), segLine.Direction() );
|
|
gp_Cylinder segCylinder( cylAxis, 0.5 * theWidth );
|
|
double radius2( segCylinder.Radius() * segCylinder.Radius() );
|
|
|
|
// get normals of planes separating domains of neighboring segments
|
|
for ( int i = 0; i < 2; ++i ) // loop on 2 segment ends
|
|
{
|
|
const SMDS_MeshNode* n = segment->Node( i );
|
|
planeNormal[i] = segmentsOfNode( n ).Plane( segment );
|
|
}
|
|
|
|
// we explore faces around a segment starting from face edges;
|
|
// initialize a list of starting edges
|
|
startEdges.clear();
|
|
{
|
|
// get a face to start searching intersected faces from
|
|
const SMDS_MeshNode* n0 = segment->Node( 0 );
|
|
SMDS_ElemIteratorPtr fIt = n0->GetInverseElementIterator( SMDSAbs_Face );
|
|
const SMDS_MeshElement* face = ( fIt->more() ) ? fIt->next() : 0;
|
|
if ( !theMesh->Contains( face ))
|
|
{
|
|
if ( !faceSearcher )
|
|
faceSearcher.reset( SMESH_MeshAlgos::GetElementSearcher( *theMesh ));
|
|
face = faceSearcher->FindClosestTo( SMESH_NodeXYZ( n0 ), SMDSAbs_Face );
|
|
}
|
|
// collect face edges
|
|
int nbNodes = face->NbCornerNodes();
|
|
faceNodes.assign( face->begin_nodes(), face->end_nodes() );
|
|
faceNodes.resize( nbNodes + 1 );
|
|
faceNodes[ nbNodes ] = faceNodes[ 0 ];
|
|
for ( int i = 0; i < nbNodes; ++i )
|
|
startEdges.push_back( NLink( faceNodes[i], faceNodes[i+1] ));
|
|
}
|
|
|
|
// intersect faces located around a segment
|
|
checkedFaces.Clear();
|
|
while ( !startEdges.empty() )
|
|
{
|
|
edgeNodes[0] = startEdges[0].first;
|
|
edgeNodes[1] = startEdges[0].second;
|
|
|
|
theMesh->GetElementsByNodes( edgeNodes, faces, SMDSAbs_Face );
|
|
for ( size_t iF = 0; iF < faces.size(); ++iF ) // loop on faces sharing a start edge
|
|
{
|
|
const SMDS_MeshElement* face = faces[iF];
|
|
if ( !checkedFaces.Add( face ))
|
|
continue;
|
|
|
|
int nbNodes = face->NbCornerNodes();
|
|
if ( nbNodes != 3 )
|
|
throw SALOME_Exception( "MakeSlot() accepts triangles only" );
|
|
faceNodes.assign( face->begin_nodes(), face->end_nodes() );
|
|
faceNodes.resize( nbNodes + 1 );
|
|
faceNodes[ nbNodes ] = faceNodes[ 0 ];
|
|
facePoints.assign( faceNodes.begin(), faceNodes.end() );
|
|
|
|
// check if cylinder axis || face
|
|
const gp_XYZ& faceNorm = computeNormal( face, faceNormals );
|
|
bool isCylinderOnFace = ( Abs( faceNorm * cylAxis.Direction().XYZ() ) < tol );
|
|
|
|
if ( !isCylinderOnFace )
|
|
{
|
|
if ( Intersector::CutByPlanes( face, planeNormalVec, tol, cutFacePoints ))
|
|
continue; // whole face cut off
|
|
facePoints.swap( cutFacePoints[0] );
|
|
facePoints.push_back( facePoints[0] );
|
|
}
|
|
|
|
// find intersection points on face edges
|
|
intPoints.clear();
|
|
int nbPoints = facePoints.size()-1;
|
|
int nbFarPoints = 0;
|
|
for ( int i = 0; i < nbPoints; ++i )
|
|
{
|
|
const SMESH_NodeXYZ& n1 = facePoints[i];
|
|
const SMESH_NodeXYZ& n2 = facePoints[i+1];
|
|
|
|
size_t iP = intPoints.size();
|
|
intersectEdge( segCylinder, n1, n2, tol, intPoints );
|
|
|
|
// save edge index
|
|
if ( isCylinderOnFace )
|
|
for ( ; iP < intPoints.size(); ++iP )
|
|
intPoints[ iP ].myEdgeIndex = i;
|
|
else
|
|
for ( ; iP < intPoints.size(); ++iP )
|
|
intPoints[ iP ].myEdgeIndex = edgeIndex( i, n1, n2, face,
|
|
intPoints[ iP ], faceNodes, tol );
|
|
|
|
nbFarPoints += ( segLine.SquareDistance( n1 ) > radius2 );
|
|
}
|
|
|
|
// feed startEdges
|
|
if ( nbFarPoints < nbPoints || !intPoints.empty() )
|
|
for ( size_t i = 1; i < faceNodes.size(); ++i )
|
|
{
|
|
const SMESH_NodeXYZ& n1 = faceNodes[i];
|
|
const SMESH_NodeXYZ& n2 = faceNodes[i-1];
|
|
isOut( n1, planeNormal, p[0].myIsOutPln );
|
|
isOut( n2, planeNormal, p[1].myIsOutPln );
|
|
if ( !isSegmentOut( p[0].myIsOutPln, p[1].myIsOutPln ))
|
|
{
|
|
startEdges.push_back( NLink( n1.Node(), n2.Node() ));
|
|
}
|
|
}
|
|
|
|
if ( intPoints.size() < 2 )
|
|
continue;
|
|
|
|
// classify intPoints by planes
|
|
for ( size_t i = 0; i < intPoints.size(); ++i )
|
|
isOut( intPoints[i].myNode, planeNormal, intPoints[i].myIsOutPln );
|
|
|
|
// cut the face
|
|
|
|
if ( intPoints.size() > 2 )
|
|
intPoints.push_back( intPoints[0] );
|
|
|
|
for ( size_t iE = 1; iE < intPoints.size(); ++iE ) // 2 <= intPoints.size() <= 5
|
|
{
|
|
if (( intPoints[iE].myIsOutPln[0] && intPoints[iE].myIsOutPln[1] ) ||
|
|
( isSegmentOut( intPoints[iE].myIsOutPln, intPoints[iE-1].myIsOutPln )))
|
|
continue; // intPoint is out of domain
|
|
|
|
// check if a cutting edge connecting two intPoints is on cylinder surface
|
|
if ( intPoints[iE].myEdgeIndex == intPoints[iE-1].myEdgeIndex )
|
|
continue; // on same edge
|
|
if ( intPoints[iE].myNode.Node() &&
|
|
intPoints[iE].myNode == intPoints[iE-1].myNode ) // coincide
|
|
continue;
|
|
|
|
gp_XYZ edegDir = intPoints[iE].myNode - intPoints[iE-1].myNode;
|
|
|
|
bool toCut; // = edegDir.SquareModulus() > tol * tol;
|
|
if ( intPoints.size() == 2 )
|
|
toCut = true;
|
|
else if ( isCylinderOnFace )
|
|
toCut = cylAxis.Direction().IsParallel( edegDir, angularTol );
|
|
else
|
|
{
|
|
SMESH_NodeXYZ nBetween;
|
|
int eInd = intPoints[iE-1].myEdgeIndex;
|
|
if ( eInd < 0 )
|
|
nBetween = facePoints[( 1 - (eInd-1)) % nbPoints ];
|
|
else
|
|
nBetween = faceNodes[( 1 + eInd ) % nbNodes ];
|
|
toCut = ( segLine.SquareDistance( nBetween ) > radius2 );
|
|
}
|
|
if ( !toCut )
|
|
continue;
|
|
|
|
// limit the edge by planes
|
|
if ( intPoints[iE].myIsOutPln[0] ||
|
|
intPoints[iE].myIsOutPln[1] )
|
|
cutOff( intPoints[iE], intPoints[iE-1],
|
|
planeNormal[ intPoints[iE].myIsOutPln[1] ], tol );
|
|
|
|
if ( intPoints[iE-1].myIsOutPln[0] ||
|
|
intPoints[iE-1].myIsOutPln[1] )
|
|
cutOff( intPoints[iE-1], intPoints[iE],
|
|
planeNormal[ intPoints[iE-1].myIsOutPln[1] ], tol );
|
|
|
|
gp_XYZ edegDirNew = intPoints[iE].myNode - intPoints[iE-1].myNode;
|
|
if ( edegDir * edegDirNew < 0 ||
|
|
edegDir.SquareModulus() < tol * tol )
|
|
continue; // fully cut off
|
|
|
|
segment->AddCutEdge( intPoints[iE], intPoints[iE-1], face );
|
|
|
|
}
|
|
} // loop on faces sharing an edge
|
|
|
|
startEdges[0] = startEdges.back();
|
|
startEdges.pop_back();
|
|
|
|
} // loop on startEdges
|
|
} // loop on all input segments
|
|
|
|
|
|
// ----------------------------------------------------------
|
|
// If a plane fully cuts off edges of one side of a segment,
|
|
// it also may cut edges of adjacent segments
|
|
// ----------------------------------------------------------
|
|
|
|
for ( TSegmentIterator segIt( segmentPool ); segIt.more(); ) // loop on all segments
|
|
{
|
|
Segment* segment = const_cast< Segment* >( segIt.next() );
|
|
if ( segment->NbFreeEnds( tol ) >= 4 )
|
|
continue;
|
|
|
|
for ( int iE = 0; iE < 2; ++iE ) // loop on 2 segment ends
|
|
{
|
|
const SMDS_MeshNode* n1 = segment->Node( iE );
|
|
const SMDS_MeshNode* n2 = segment->Node( 1 - iE );
|
|
planeNormal[0] = segmentsOfNode( n1 ).Plane( segment );
|
|
|
|
bool isNeighborCut;
|
|
Segment* neighborSeg = segment;
|
|
do // check segments connected to the segment via n2
|
|
{
|
|
neighborSeg = nextSegment( neighborSeg, n2, segmentsOfNode );
|
|
if ( !neighborSeg )
|
|
break;
|
|
|
|
isNeighborCut = false;
|
|
for ( size_t iC = 0; iC < neighborSeg->myCuts.size(); ++iC ) // check cut edges
|
|
{
|
|
IntPoint* intPnt = &( neighborSeg->myCuts[iC].myIntPnt1 );
|
|
isOut( intPnt[0].myNode, planeNormal, intPnt[0].myIsOutPln, 1 );
|
|
isOut( intPnt[1].myNode, planeNormal, intPnt[1].myIsOutPln, 1 );
|
|
const Segment * closeSeg[2] = { 0, 0 };
|
|
if ( intPnt[0].myIsOutPln[0] )
|
|
closeSeg[0] = findTooCloseSegment( intPnt[0], 0.5 * theWidth - 1e-3*tol, tol,
|
|
segment, n1, segmentsOfNode );
|
|
if ( intPnt[1].myIsOutPln[0] )
|
|
closeSeg[1] = findTooCloseSegment( intPnt[1], 0.5 * theWidth - 1e-3*tol, tol,
|
|
segment, n1, segmentsOfNode );
|
|
int nbCut = bool( closeSeg[0] ) + bool( closeSeg[1] );
|
|
if ( nbCut == 0 )
|
|
continue;
|
|
isNeighborCut = true;
|
|
if ( nbCut == 2 ) // remove a cut
|
|
{
|
|
if ( iC < neighborSeg->myCuts.size() - 1 )
|
|
neighborSeg->myCuts[iC] = neighborSeg->myCuts.back();
|
|
neighborSeg->myCuts.pop_back();
|
|
}
|
|
else // shorten cuts of 1) neighborSeg and 2) closeSeg
|
|
{
|
|
// 1)
|
|
int iP = bool( closeSeg[1] );
|
|
gp_Lin segLine( closeSeg[iP]->Ax1() );
|
|
gp_Ax3 cylAxis( segLine.Location(), segLine.Direction() );
|
|
gp_Cylinder cyl( cylAxis, 0.5 * theWidth );
|
|
intPoints.clear();
|
|
if ( intersectEdge( cyl, intPnt[iP].myNode, intPnt[1-iP].myNode, tol, intPoints ) &&
|
|
intPoints[0].SquareDistance( intPnt[iP] ) > tol * tol )
|
|
intPnt[iP].myNode = intPoints[0].myNode;
|
|
|
|
// 2)
|
|
double minCutDist = theWidth;
|
|
gp_XYZ projection, closestProj;
|
|
int iCut = -1;
|
|
for ( size_t iC2 = 0; iC2 < closeSeg[iP]->myCuts.size(); ++iC2 )
|
|
{
|
|
double cutDist = closeSeg[iP]->myCuts[iC2].SquareDistance( intPnt[iP].myNode,
|
|
projection );
|
|
if ( cutDist < minCutDist )
|
|
{
|
|
closestProj = projection;
|
|
minCutDist = cutDist;
|
|
iCut = iC2;
|
|
if ( minCutDist < tol * tol )
|
|
break;
|
|
}
|
|
}
|
|
if ( iCut < 0 )
|
|
continue; // ???
|
|
double d1 = SMESH_MeshAlgos::GetDistance( neighborSeg->myEdge,
|
|
closeSeg[iP]->myCuts[iCut][0].myNode );
|
|
double d2 = SMESH_MeshAlgos::GetDistance( neighborSeg->myEdge,
|
|
closeSeg[iP]->myCuts[iCut][1].myNode );
|
|
int iP2 = ( d2 < d1 );
|
|
IntPoint& ip = const_cast< IntPoint& >( closeSeg[iP]->myCuts[iCut][iP2] );
|
|
ip = intPnt[iP];
|
|
}
|
|
// update myFreeEnds
|
|
neighborSeg->myFreeEnds.clear();
|
|
neighborSeg->NbFreeEnds( tol );
|
|
}
|
|
}
|
|
while ( isNeighborCut );
|
|
}
|
|
}
|
|
|
|
// -----------------------
|
|
// Cut faces by cut edges
|
|
// -----------------------
|
|
|
|
for ( TSegmentIterator segIt( segmentPool ); segIt.more(); ) // loop on all segments
|
|
{
|
|
Segment* segment = const_cast< Segment* >( segIt.next() );
|
|
for ( size_t iC = 0; iC < segment->myCuts.size(); ++iC )
|
|
{
|
|
Cut & cut = segment->myCuts[ iC ];
|
|
computeNormal( cut.myFace, faceNormals );
|
|
meshIntersector.Cut( cut.myFace,
|
|
cut.myIntPnt1.myNode, cut.myIntPnt1.myEdgeIndex,
|
|
cut.myIntPnt2.myNode, cut.myIntPnt2.myEdgeIndex );
|
|
|
|
Edge e = { cut.myIntPnt1.myNode.Node(), cut.myIntPnt2.myNode.Node(), 0 };
|
|
bndEdges.push_back( e );
|
|
|
|
findGroups( cut.myFace, theGroupsToUpdate, faceID2Groups, groupVec );
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------
|
|
// Make cut at the end of group of segments
|
|
// -----------------------------------------
|
|
|
|
std::vector<const SMDS_MeshElement*> polySegments;
|
|
|
|
for ( TSegmentsOfNode::Iterator nSegsIt( segmentsOfNode ); nSegsIt.More(); nSegsIt.Next() )
|
|
{
|
|
const NodeData& noData = nSegsIt.Value();
|
|
if ( noData.mySegments.size() != 1 )
|
|
continue;
|
|
|
|
const Segment* segment = noData.mySegments[0];
|
|
|
|
// find two IntPoint's of cut edges to make a cut between
|
|
if ( segment->myFreeEnds.size() != 4 )
|
|
throw SALOME_Exception( "MakeSlot(): too short end edge?" );
|
|
std::multimap< double, const IntPoint* > dist2IntPntMap;
|
|
for ( size_t iE = 0; iE < segment->myFreeEnds.size(); ++iE )
|
|
{
|
|
const SMESH_NodeXYZ& n = segment->myFreeEnds[ iE ]->myNode;
|
|
double d = Abs( signedDist( n, noData.myPlane ));
|
|
dist2IntPntMap.insert( std::make_pair( d, segment->myFreeEnds[ iE ]));
|
|
}
|
|
std::multimap< double, const IntPoint* >::iterator d2ip = dist2IntPntMap.begin();
|
|
SMESH_MeshAlgos::PolySegment linkNodes;
|
|
linkNodes.myXYZ[0] = d2ip->second->myNode;
|
|
linkNodes.myXYZ[1] = (++d2ip)->second->myNode;
|
|
linkNodes.myVector = noData.myPlane.Direction() ^ (linkNodes.myXYZ[0] - linkNodes.myXYZ[1]);
|
|
linkNodes.myNode1[ 0 ] = linkNodes.myNode2[ 0 ] = 0;
|
|
linkNodes.myNode1[ 1 ] = linkNodes.myNode2[ 1 ] = 0;
|
|
|
|
// create segments connecting linkNodes
|
|
std::vector<const SMDS_MeshElement*> newSegments;
|
|
std::vector<const SMDS_MeshNode*> newNodes;
|
|
SMESH_MeshAlgos::TListOfPolySegments polySegs(1, linkNodes);
|
|
SMESH_MeshAlgos::MakePolyLine( theMesh, polySegs, newSegments, newNodes,
|
|
/*group=*/0, faceSearcher.get() );
|
|
// cut faces by newSegments
|
|
intPoints.resize(2);
|
|
for ( size_t i = 0; i < newSegments.size(); ++i )
|
|
{
|
|
intPoints[0].myNode = edgeNodes[0] = newSegments[i]->GetNode(0);
|
|
intPoints[1].myNode = edgeNodes[1] = newSegments[i]->GetNode(1);
|
|
|
|
// find an underlying face
|
|
gp_XYZ middle = 0.5 * ( intPoints[0].myNode + intPoints[1].myNode );
|
|
const SMDS_MeshElement* face = faceSearcher->FindClosestTo( middle, SMDSAbs_Face );
|
|
|
|
// find intersected edges of the face
|
|
int nbNodes = face->NbCornerNodes();
|
|
faceNodes.assign( face->begin_nodes(), face->end_nodes() );
|
|
faceNodes.resize( nbNodes + 1 );
|
|
faceNodes[ nbNodes ] = faceNodes[ 0 ];
|
|
for ( int iP = 0; iP < 2; ++iP )
|
|
{
|
|
intPoints[iP].myEdgeIndex = -1;
|
|
for ( int iN = 0; iN < nbNodes && intPoints[iP].myEdgeIndex < 0; ++iN )
|
|
{
|
|
if ( isOnEdge( faceNodes[iN], faceNodes[iN+1], intPoints[iP].myNode, tol ))
|
|
intPoints[iP].myEdgeIndex = iN;
|
|
}
|
|
}
|
|
|
|
|
|
// face cut
|
|
computeNormal( face, faceNormals );
|
|
meshIntersector.Cut( face,
|
|
intPoints[0].myNode, intPoints[0].myEdgeIndex,
|
|
intPoints[1].myNode, intPoints[1].myEdgeIndex );
|
|
|
|
Edge e = { intPoints[0].myNode.Node(), intPoints[1].myNode.Node(), 0 };
|
|
bndEdges.push_back( e );
|
|
|
|
findGroups( face, theGroupsToUpdate, faceID2Groups, groupVec );
|
|
|
|
// add cut points to an adjacent face at ends of poly-line
|
|
// if they fall onto face edges
|
|
if (( i == 0 && intPoints[0].myEdgeIndex >= 0 ) ||
|
|
( i == newSegments.size() - 1 && intPoints[1].myEdgeIndex >= 0 ))
|
|
{
|
|
for ( int iE = 0; iE < 2; ++iE ) // loop on ends of a new segment
|
|
{
|
|
if ( iE ? ( i != newSegments.size() - 1 ) : ( i != 0 ))
|
|
continue;
|
|
int iEdge = intPoints[ iE ].myEdgeIndex;
|
|
edgeNodes[0] = faceNodes[ iEdge ];
|
|
edgeNodes[1] = faceNodes[ iEdge+1 ];
|
|
theMesh->GetElementsByNodes( edgeNodes, faces, SMDSAbs_Face );
|
|
for ( size_t iF = 0; iF < faces.size(); ++iF )
|
|
if ( faces[iF] != face )
|
|
{
|
|
int iN1 = faces[iF]->GetNodeIndex( edgeNodes[0] );
|
|
int iN2 = faces[iF]->GetNodeIndex( edgeNodes[1] );
|
|
intPoints[ iE ].myEdgeIndex = Abs( iN1 - iN2 ) == 1 ? Min( iN1, iN2 ) : 2;
|
|
computeNormal( faces[iF], faceNormals );
|
|
meshIntersector.Cut( faces[iF],
|
|
intPoints[iE].myNode, intPoints[iE].myEdgeIndex,
|
|
intPoints[iE].myNode, intPoints[iE].myEdgeIndex );
|
|
|
|
findGroups( faces[iF], theGroupsToUpdate, faceID2Groups, groupVec );
|
|
}
|
|
}
|
|
}
|
|
|
|
} // loop on newSegments
|
|
|
|
polySegments.insert( polySegments.end(), newSegments.begin(), newSegments.end() );
|
|
|
|
} // loop on map of input segments
|
|
|
|
// actual mesh splitting
|
|
TElemIntPairVec new2OldFaces;
|
|
TNodeIntPairVec new2OldNodes;
|
|
meshIntersector.MakeNewFaces( new2OldFaces, new2OldNodes, /*sign=*/1, /*optimize=*/true );
|
|
|
|
// add new faces to theGroupsToUpdate
|
|
for ( size_t i = 0; i < new2OldFaces.size(); ++i )
|
|
{
|
|
const SMDS_MeshElement* newFace = new2OldFaces[i].first;
|
|
const int oldFaceID = new2OldFaces[i].second;
|
|
if ( !newFace ) continue;
|
|
|
|
if ( TGroupVec* groups = const_cast< TGroupVec* >( faceID2Groups.Seek( oldFaceID )))
|
|
for ( size_t iG = 0; iG < groups->size(); ++iG )
|
|
(*groups)[ iG ]->Add( newFace );
|
|
}
|
|
|
|
// remove poly-line edges
|
|
for ( size_t i = 0; i < polySegments.size(); ++i )
|
|
{
|
|
edgeNodes[0] = polySegments[i]->GetNode(0);
|
|
edgeNodes[1] = polySegments[i]->GetNode(1);
|
|
|
|
theMesh->RemoveFreeElement( polySegments[i] );
|
|
|
|
if ( edgeNodes[0]->NbInverseElements() == 0 )
|
|
theMesh->RemoveNode( edgeNodes[0] );
|
|
if ( edgeNodes[1]->NbInverseElements() == 0 )
|
|
theMesh->RemoveNode( edgeNodes[1] );
|
|
}
|
|
|
|
return bndEdges;
|
|
}
|