smesh/src/SMESHDS/SMESHDS_SubMesh.hxx

91 lines
3.1 KiB
C++

// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHDS : management of mesh data and SMESH document
// File : SMESHDS_SubMesh.hxx
// Module : SMESH
//
#ifndef _SMESHDS_SubMesh_HeaderFile
#define _SMESHDS_SubMesh_HeaderFile
#include "SMESH_SMESHDS.hxx"
#include "SMDS_Mesh.hxx"
#include <set>
#include <vector>
class SMESHDS_SubMesh;
typedef SMDS_Iterator<const SMESHDS_SubMesh*> SMESHDS_SubMeshIterator;
typedef boost::shared_ptr< SMESHDS_SubMeshIterator > SMESHDS_SubMeshIteratorPtr;
class SMESHDS_Mesh;
class SMESHDS_EXPORT SMESHDS_SubMesh
{
public:
SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index);
virtual ~SMESHDS_SubMesh();
virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
// if !IsComplexSubmesh()
virtual void AddElement(const SMDS_MeshElement * ME);
virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
virtual void AddNode(const SMDS_MeshNode * ME);
virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
// if IsComplexSubmesh()
void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh );
void RemoveAllSubmeshes();
bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const;
int NbSubMeshes() const { return mySubMeshes.size(); }
SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const;
// for both types
virtual int NbElements() const;
virtual SMDS_ElemIteratorPtr GetElements() const;
virtual int NbNodes() const;
virtual SMDS_NodeIteratorPtr GetNodes() const;
virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
// clear the contents
virtual void Clear();
int getSize();
void compactList();
SMESHDS_Mesh* GetParent() const { return const_cast< SMESHDS_Mesh*>( myParent ); }
int GetID() const { return myIndex; }
private:
SMESHDS_Mesh * myParent;
std::vector<const SMDS_MeshElement*> myElements;
std::vector<const SMDS_MeshNode*> myNodes;
int myUnusedIdNodes;
int myUnusedIdElements;
int myIndex;
std::set<const SMESHDS_SubMesh*> mySubMeshes;
};
#endif