mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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151 lines
4.3 KiB
C++
151 lines
4.3 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : GUI for SMESH component
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// File : libSMESH_Swig.h
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// Author : Nicolas REJNERI, Open CASCADE S.A.S.
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//
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#ifndef LIBSMESH_SWIG_H
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#define LIBSMESH_SWIG_H
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#ifdef WIN32
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#if defined SMESH_SWIG_EXPORTS || defined _libSMESH_Swig_EXPORTS
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#define SMESH_SWIG_EXPORT __declspec( dllexport )
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#else
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#define SMESH_SWIG_EXPORT __declspec( dllimport )
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#endif
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#else
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#define SMESH_SWIG_EXPORT
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#endif
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SALOMEDS)
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//std includes
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#include <vector>
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#include <utility>
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#include <SVTK_Selection.h>
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#include <SVTK_Selection.h>
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typedef enum
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{
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Undefined = -1,
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Node = NodeSelection,
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Cell = CellSelection,
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EdgeOfCell = EdgeOfCellSelection,
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Edge = EdgeSelection,
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Face = FaceSelection,
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Volume = VolumeSelection,
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Actor = ActorSelection,
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Elem0D = Elem0DSelection,
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Ball = BallSelection
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} SelectionMode;
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typedef struct
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{
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double r, g, b;
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int delta;
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} surfaceColorStruct;
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typedef struct
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{
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double r, g, b;
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int delta;
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} volumeColorStruct;
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typedef struct
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{
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double r, g, b;
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} edgeColorStruct;
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typedef struct
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{
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double r, g, b;
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} nodeColorStruct;
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struct actorAspect
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{
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surfaceColorStruct surfaceColor;
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volumeColorStruct volumeColor;
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edgeColorStruct edgeColor;
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nodeColorStruct nodeColor;
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double opacity;
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};
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class SMESH_SWIG_EXPORT SMESH_Swig
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{
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public:
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SMESH_Swig();
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~SMESH_Swig();
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void Init();
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const char* AddNewMesh( const char* );
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const char* AddNewHypothesis( const char* );
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const char* AddNewAlgorithms( const char* );
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void SetShape( const char*, const char* );
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void SetHypothesis( const char*, const char* );
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void SetAlgorithms( const char*, const char* );
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void UnSetHypothesis( const char* );
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const char* AddSubMesh( const char*, const char*, int );
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const char* AddSubMeshOnShape( const char*, const char*, const char*, int );
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void CreateAndDisplayActor( const char* );
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void SetName( const char*, const char* );
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void EraseActor( const char*, const bool allViewers = false );
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void UpdateActor( const char* Mesh_Entry );
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/*!
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* \brief Set mesh icon according to compute status
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* \param Mesh_Entry - entry of a mesh
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* \param isComputed - is mesh computed or not
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*/
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void SetMeshIcon( const char*, const bool, const bool );
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actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
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void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
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void setSelectionMode( SelectionMode selectionMode );
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std::vector<int> getSelected( const char* Mesh_Entry );
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std::vector<std::pair<int, int> > getSelectedEdgeOfCell( const char* Mesh_Entry );
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// --------------------- for the test purposes -----------------------
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SelectionMode getSelectionMode();
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void select( const char *id, std::vector<int> ids, bool append = false );
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void select( const char *id, int id1, bool append = false );
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void select( const char *id, std::vector<std::pair<int,int> >, bool apend = false );
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private:
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SALOMEDS::StudyBuilder_var myStudyBuilder;
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SALOMEDS::SComponent_var mySComponentMesh;
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};
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#endif // LIBSMESH_SWIG_H
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