smesh/src/SMESHGUI/SMESHGUI_ExtrusionDlg.h
2014-02-20 16:25:37 +04:00

167 lines
6.3 KiB
C++

// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionDlg.h
// Author : Michael ZORIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_EXTRUSIONDLG_H
#define SMESHGUI_EXTRUSIONDLG_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// SALOME GUI includes
#include <SALOME_InteractiveObject.hxx>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QButtonGroup;
class QRadioButton;
class QGroupBox;
class QLabel;
class QLineEdit;
class QCheckBox;
class QPushButton;
class SMESHGUI;
class SMESH_Actor;
class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
class SMESHGUI_FilterDlg;
class SVTK_Selector;
class LightApp_SelectionMgr;
class SUIT_SelectionFilter;
class SalomeApp_IntSpinBox;
//=================================================================================
// class : SMESHGUI_ExtrusionDlg
// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public SMESHGUI_PreviewDlg
{
Q_OBJECT
public:
SMESHGUI_ExtrusionDlg( SMESHGUI* );
~SMESHGUI_ExtrusionDlg();
private:
void Init( bool = true );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
int GetConstructorId();
void getExtrusionVector(SMESH::DirStruct& aVector);
bool isValid();
bool isValuesValid();
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QWidget* myEditCurrentArgument; /* Current argument editor */
int myNbOkElements; /* to check when elements are defined */
SVTK_Selector* mySelector;
SMESH::SMESH_IDSource_var mySelectedObject;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH::long_array_var myElementsId;
SMESH_Actor* myActor;
Handle(SALOME_InteractiveObject) myIO;
SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter0D;
SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter1D;
SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter2D;
// widgets
QGroupBox* ConstructorsBox;
QButtonGroup* GroupConstructors;
QRadioButton* RadioButton0;
QRadioButton* RadioButton1;
QRadioButton* RadioButton2;
QRadioButton* RadioButton3;
QRadioButton* RadioButton4;
QGroupBox* GroupArguments;
QGroupBox* GroupDimensions;
QLabel* TextLabelElements;
QPushButton* SelectElementsButton;
QLineEdit* LineEditElements;
QCheckBox* CheckBoxMesh;
QLabel* TextLabelVector;
QLabel* TextLabelDistance;
QPushButton* SelectVectorButton;
QLabel* TextLabelDx;
SMESHGUI_SpinBox* SpinBox_Dx;
QLabel* TextLabelDy;
SMESHGUI_SpinBox* SpinBox_Dy;
QLabel* TextLabelDz;
SMESHGUI_SpinBox* SpinBox_Dz;
QLabel* TextLabelVx;
SMESHGUI_SpinBox* SpinBox_Vx;
QLabel* TextLabelVy;
SMESHGUI_SpinBox* SpinBox_Vy;
QLabel* TextLabelVz;
SMESHGUI_SpinBox* SpinBox_Vz;
QLabel* TextLabelDist;
SMESHGUI_SpinBox* SpinBox_VDist;
QLabel* TextLabelNbSteps;
SalomeApp_IntSpinBox* SpinBox_NbSteps;
QCheckBox* MakeGroupsCheck;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QString myHelpFileName;
QString myIDs;
QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
virtual void reject();
private slots:
void ConstructorsClicked( int );
void CheckIsEnable();
void ClickOnOk();
bool ClickOnApply();
void ClickOnHelp();
void ClickOnRadio();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange( const QString& );
void onSelectMesh( bool );
void setFilters();
};
#endif // SMESHGUI_EXTRUSIONDLG_H