smesh/src/SMESHGUI/SMESHGUI_EditMeshDlg.cxx

1153 lines
37 KiB
C++

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_EditMeshDlg.cxx
// Author : Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_EditMeshDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_MapIteratorOfMapOfInteger.hxx>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
// VTK includes
#include <vtkUnstructuredGrid.h>
#include <vtkRenderer.h>
#include <vtkActor2D.h>
#include <vtkPoints.h>
#include <vtkDataSetMapper.h>
#include <vtkMaskPoints.h>
#include <vtkSelectVisiblePoints.h>
#include <vtkLabeledDataMapper.h>
#include <vtkTextProperty.h>
#include <vtkIntArray.h>
#include <vtkProperty2D.h>
#include <vtkPointData.h>
#include <vtkConfigure.h>
#if !defined(VTK_XVERSION)
#define VTK_XVERSION (VTK_MAJOR_VERSION<<16)+(VTK_MINOR_VERSION<<8)+(VTK_BUILD_VERSION)
#endif
// Qt includes
#include <QApplication>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QKeyEvent>
#include <QButtonGroup>
#define SPACING 6
#define MARGIN 11
namespace SMESH
{
class TIdPreview
{ // to display in the viewer IDs of the selected elements
SVTK_ViewWindow* myViewWindow;
vtkUnstructuredGrid* myIdGrid;
SALOME_Actor* myIdActor;
vtkUnstructuredGrid* myPointsNumDataSet;
vtkMaskPoints* myPtsMaskPoints;
vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
vtkLabeledDataMapper* myPtsLabeledDataMapper;
vtkTextProperty* aPtsTextProp;
bool myIsPointsLabeled;
vtkActor2D* myPointLabels;
std::vector<int> myIDs;
public:
TIdPreview(SVTK_ViewWindow* theViewWindow):
myViewWindow(theViewWindow)
{
myIdGrid = vtkUnstructuredGrid::New();
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
aMapper->SetInput( myIdGrid );
myIdActor = SALOME_Actor::New();
myIdActor->SetInfinitive(true);
myIdActor->VisibilityOff();
myIdActor->PickableOff();
myIdActor->SetMapper( aMapper );
aMapper->Delete();
myViewWindow->AddActor(myIdActor);
//Definition of points numbering pipeline
myPointsNumDataSet = vtkUnstructuredGrid::New();
myPtsMaskPoints = vtkMaskPoints::New();
myPtsMaskPoints->SetInput(myPointsNumDataSet);
myPtsMaskPoints->SetOnRatio(1);
myPtsSelectVisiblePoints = vtkSelectVisiblePoints::New();
myPtsSelectVisiblePoints->SetInput(myPtsMaskPoints->GetOutput());
myPtsSelectVisiblePoints->SelectInvisibleOff();
myPtsSelectVisiblePoints->SetTolerance(0.1);
myPtsLabeledDataMapper = vtkLabeledDataMapper::New();
myPtsLabeledDataMapper->SetInput(myPtsSelectVisiblePoints->GetOutput());
#if (VTK_XVERSION < 0x050200)
myPtsLabeledDataMapper->SetLabelFormat("%g");
#endif
myPtsLabeledDataMapper->SetLabelModeToLabelScalars();
vtkTextProperty* aPtsTextProp = vtkTextProperty::New();
aPtsTextProp->SetFontFamilyToTimes();
static int aPointsFontSize = 12;
aPtsTextProp->SetFontSize(aPointsFontSize);
aPtsTextProp->SetBold(1);
aPtsTextProp->SetItalic(0);
aPtsTextProp->SetShadow(0);
myPtsLabeledDataMapper->SetLabelTextProperty(aPtsTextProp);
aPtsTextProp->Delete();
myIsPointsLabeled = false;
myPointLabels = vtkActor2D::New();
myPointLabels->SetMapper(myPtsLabeledDataMapper);
myPointLabels->GetProperty()->SetColor(1,1,1);
myPointLabels->SetVisibility(myIsPointsLabeled);
AddToRender(myViewWindow->getRenderer());
}
void SetPointsData ( SMDS_Mesh* theMesh,
TColStd_MapOfInteger & theNodesIdMap )
{
vtkPoints* aPoints = vtkPoints::New();
aPoints->SetNumberOfPoints(theNodesIdMap.Extent());
myIDs.clear();
TColStd_MapIteratorOfMapOfInteger idIter( theNodesIdMap );
for( int i = 0; idIter.More(); idIter.Next(), i++ ) {
const SMDS_MeshNode* aNode = theMesh->FindNode(idIter.Key());
aPoints->SetPoint( i, aNode->X(), aNode->Y(), aNode->Z() );
myIDs.push_back(idIter.Key());
}
myIdGrid->SetPoints(aPoints);
aPoints->Delete();
myIdActor->GetMapper()->Update();
}
void SetElemsData( TColStd_MapOfInteger & theElemsIdMap,
std::list<gp_XYZ> & aGrCentersXYZ )
{
vtkPoints* aPoints = vtkPoints::New();
aPoints->SetNumberOfPoints(theElemsIdMap.Extent());
myIDs.clear();
TColStd_MapIteratorOfMapOfInteger idIter( theElemsIdMap );
for( ; idIter.More(); idIter.Next() ) {
myIDs.push_back(idIter.Key());
}
gp_XYZ aXYZ;
std::list<gp_XYZ>::iterator coordIt = aGrCentersXYZ.begin();
for( int i = 0; coordIt != aGrCentersXYZ.end(); coordIt++, i++ ) {
aXYZ = *coordIt;
aPoints->SetPoint( i, aXYZ.X(), aXYZ.Y(), aXYZ.Z() );
}
myIdGrid->SetPoints(aPoints);
aPoints->Delete();
myIdActor->GetMapper()->Update();
}
void AddToRender(vtkRenderer* theRenderer)
{
myIdActor->AddToRender(theRenderer);
myPtsSelectVisiblePoints->SetRenderer(theRenderer);
theRenderer->AddActor2D(myPointLabels);
}
void RemoveFromRender(vtkRenderer* theRenderer)
{
myIdActor->RemoveFromRender(theRenderer);
myPtsSelectVisiblePoints->SetRenderer(theRenderer);
theRenderer->RemoveActor(myPointLabels);
}
void SetPointsLabeled( bool theIsPointsLabeled, bool theIsActorVisible = true )
{
myIsPointsLabeled = theIsPointsLabeled && myIdGrid->GetNumberOfPoints();
if ( myIsPointsLabeled ) {
myPointsNumDataSet->ShallowCopy(myIdGrid);
vtkDataSet *aDataSet = myPointsNumDataSet;
int aNbElem = myIDs.size();
vtkIntArray *anArray = vtkIntArray::New();
anArray->SetNumberOfValues( aNbElem );
for ( int i = 0; i < aNbElem; i++ )
anArray->SetValue( i, myIDs[i] );
aDataSet->GetPointData()->SetScalars( anArray );
anArray->Delete();
myPtsMaskPoints->SetInput( aDataSet );
myPointLabels->SetVisibility( theIsActorVisible );
}
else {
myPointLabels->SetVisibility( false );
}
}
~TIdPreview()
{
RemoveFromRender(myViewWindow->getRenderer());
myIdGrid->Delete();
myViewWindow->RemoveActor(myIdActor);
myIdActor->Delete();
//Deleting of points numbering pipeline
//---------------------------------------
myPointsNumDataSet->Delete();
//myPtsLabeledDataMapper->RemoveAllInputs(); //vtk 5.0 porting
myPtsLabeledDataMapper->Delete();
//myPtsSelectVisiblePoints->UnRegisterAllOutputs(); //vtk 5.0 porting
myPtsSelectVisiblePoints->Delete();
//myPtsMaskPoints->UnRegisterAllOutputs(); //vtk 5.0 porting
myPtsMaskPoints->Delete();
myPointLabels->Delete();
// myTimeStamp->Delete();
}
};
}
static const char * IconFirst[] = {
"18 10 2 1",
" g None",
". g #000000",
" . . ",
" .. .. .. ",
" .. ... ... ",
" .. .... .... ",
" .. ..... ..... ",
" .. ..... ..... ",
" .. .... .... ",
" .. ... ... ",
" .. .. .. ",
" . . "};
//=================================================================================
// class : SMESHGUI_EditMeshDlg()
// purpose :
//=================================================================================
SMESHGUI_EditMeshDlg::SMESHGUI_EditMeshDlg (SMESHGUI* theModule,
int theAction)
: QDialog(SMESH::GetDesktop(theModule)),
mySMESHGUI(theModule),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
myAction(theAction)
{
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(myAction == 1 ? tr("SMESH_MERGE_ELEMENTS") : tr("SMESH_MERGE_NODES"));
myIdPreview = new SMESH::TIdPreview(SMESH::GetViewWindow( mySMESHGUI ));
SUIT_ResourceMgr* aResMgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap IconMergeNodes (aResMgr->loadPixmap("SMESH", tr("ICON_SMESH_MERGE_NODES")));
QPixmap IconMergeElems (aResMgr->loadPixmap("SMESH", tr("ICON_DLG_MERGE_ELEMENTS")));
QPixmap IconSelect (aResMgr->loadPixmap("SMESH", tr("ICON_SELECT")));
QPixmap IconAdd (aResMgr->loadPixmap("SMESH", tr("ICON_APPEND")));
QPixmap IconRemove (aResMgr->loadPixmap("SMESH", tr("ICON_REMOVE")));
setSizeGripEnabled(true);
QVBoxLayout* DlgLayout = new QVBoxLayout(this);
DlgLayout->setSpacing(SPACING);
DlgLayout->setMargin(MARGIN);
/***************************************************************/
GroupConstructors = new QGroupBox(myAction == 1 ?
tr("SMESH_MERGE_ELEMENTS") :
tr("SMESH_MERGE_NODES"),
this);
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
GroupConstructorsLayout->setSpacing(SPACING);
GroupConstructorsLayout->setMargin(MARGIN);
RadioButton = new QRadioButton(GroupConstructors);
RadioButton->setIcon(myAction == 1 ? IconMergeElems : IconMergeNodes);
RadioButton->setChecked(true);
GroupConstructorsLayout->addWidget(RadioButton);
ButtonGroup->addButton(RadioButton, 0);
/***************************************************************/
// Controls for mesh defining
GroupMesh = new QGroupBox(tr("SMESH_SELECT_WHOLE_MESH"), this);
QHBoxLayout* GroupMeshLayout = new QHBoxLayout(GroupMesh);
GroupMeshLayout->setSpacing(SPACING);
GroupMeshLayout->setMargin(MARGIN);
TextLabelName = new QLabel(tr("SMESH_NAME"), GroupMesh);
SelectMeshButton = new QPushButton(GroupMesh);
SelectMeshButton->setIcon(IconSelect);
LineEditMesh = new QLineEdit(GroupMesh);
LineEditMesh->setReadOnly(true);
GroupMeshLayout->addWidget(TextLabelName);
GroupMeshLayout->addWidget(SelectMeshButton);
GroupMeshLayout->addWidget(LineEditMesh);
/***************************************************************/
// Controls for coincident elements detecting
GroupCoincident = new QGroupBox(myAction == 1 ?
tr("COINCIDENT_ELEMENTS") :
tr("COINCIDENT_NODES"),
this);
QGridLayout* GroupCoincidentLayout = new QGridLayout(GroupCoincident);
GroupCoincidentLayout->setSpacing(SPACING);
GroupCoincidentLayout->setMargin(MARGIN);
if (myAction == 0) { // case merge nodes
TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupCoincident);
SpinBoxTolerance = new SMESHGUI_SpinBox(GroupCoincident);
SpinBoxTolerance->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed));
GroupCoincidentLayout->addWidget(TextLabelTolerance, 0, 0);
GroupCoincidentLayout->addWidget(SpinBoxTolerance, 0, 1);
}
else {
TextLabelTolerance = 0;
SpinBoxTolerance = 0;
}
int row = GroupCoincidentLayout->rowCount();
ListCoincident = new QListWidget(GroupCoincident);
ListCoincident->setSelectionMode(QListWidget::ExtendedSelection);
DetectButton = new QPushButton(tr("DETECT"), GroupCoincident);
AddGroupButton = new QPushButton(tr("SMESH_BUT_ADD"), GroupCoincident);
RemoveGroupButton = new QPushButton(tr("SMESH_BUT_REMOVE"), GroupCoincident);
SelectAllCB = new QCheckBox(tr("SELECT_ALL"), GroupCoincident);
GroupCoincidentLayout->addWidget(ListCoincident, row, 0, 4, 2);
GroupCoincidentLayout->addWidget(DetectButton, row, 2);
GroupCoincidentLayout->addWidget(AddGroupButton, row+2, 2);
GroupCoincidentLayout->addWidget(RemoveGroupButton, row+3, 2);
GroupCoincidentLayout->addWidget(SelectAllCB, row+4, 0, 1, 3);
GroupCoincidentLayout->setRowMinimumHeight(row+1, 10);
GroupCoincidentLayout->setRowStretch(row+1, 5);
/***************************************************************/
// Controls for editing the selected group
GroupEdit = new QGroupBox(tr("EDIT_SELECTED_GROUP"), this);
QGridLayout* GroupEditLayout = new QGridLayout(GroupEdit);
GroupEditLayout->setSpacing(SPACING);
GroupEditLayout->setMargin(MARGIN);
ListEdit = new QListWidget(GroupEdit);
//ListEdit->setRowMode(QListBox::FixedNumber);
//ListEdit->setHScrollBarMode(QScrollView::AlwaysOn);
//ListEdit->setVScrollBarMode(QScrollView::AlwaysOff);
ListEdit->setFlow( QListView::LeftToRight );
ListEdit->setSelectionMode(QListWidget::ExtendedSelection);
AddElemButton = new QPushButton(GroupEdit);
AddElemButton->setIcon(IconAdd);
RemoveElemButton = new QPushButton(GroupEdit);
RemoveElemButton->setIcon(IconRemove);
SetFirstButton = new QPushButton(GroupEdit);
SetFirstButton->setIcon(QPixmap(IconFirst));
GroupEditLayout->addWidget(ListEdit, 0, 0, 2, 1);
GroupEditLayout->addWidget(AddElemButton, 0, 1);
GroupEditLayout->addWidget(RemoveElemButton, 0, 2);
GroupEditLayout->addWidget(SetFirstButton, 1, 1, 1, 2);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
DlgLayout->addWidget(GroupConstructors);
DlgLayout->addWidget(GroupMesh);
DlgLayout->addWidget(GroupCoincident);
DlgLayout->addWidget(GroupEdit);
DlgLayout->addWidget(GroupButtons);
Init(); // Initialisations
}
//=================================================================================
// function : ~SMESHGUI_EditMeshDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_EditMeshDlg::~SMESHGUI_EditMeshDlg()
{
delete myIdPreview;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::Init()
{
if (myAction == 0) {
SpinBoxTolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 5);
SpinBoxTolerance->SetValue(1e-05);
}
RadioButton->setChecked(true);
myEditCurrentArgument = (QWidget*)LineEditMesh;
myActor = 0;
mySubMeshOrGroup = SMESH::SMESH_subMesh::_nil();
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myIsBusy = false;
// Costruction of the logical filter
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(SelectMeshButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(DetectButton, SIGNAL (clicked()), this, SLOT(onDetect()));
connect(ListCoincident, SIGNAL (itemSelectionChanged()), this, SLOT(onSelectGroup()));
connect(AddGroupButton, SIGNAL (clicked()), this, SLOT(onAddGroup()));
connect(RemoveGroupButton, SIGNAL (clicked()), this, SLOT(onRemoveGroup()));
connect(SelectAllCB, SIGNAL(toggled(bool)), this, SLOT(onSelectAll(bool)));
connect(ListEdit, SIGNAL (itemSelectionChanged()), this, SLOT(onSelectElementFromGroup()));
connect(AddElemButton, SIGNAL (clicked()), this, SLOT(onAddElement()));
connect(RemoveElemButton, SIGNAL (clicked()), this, SLOT(onRemoveElement()));
connect(SetFirstButton, SIGNAL( clicked() ), this, SLOT( onSetFirst() ) );
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
SetFirstButton->setEnabled(false);
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// Init Mesh field from selection
SelectionIntoArgument();
myHelpFileName = "merging_elements_page.html";
}
//=================================================================================
// function : FindGravityCenter()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::FindGravityCenter(TColStd_MapOfInteger & theElemsIdMap,
std::list< gp_XYZ > & theGrCentersXYZ)
{
if (!myActor)
return;
SMDS_Mesh* aMesh = 0;
aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return;
int nbNodes;
TColStd_MapIteratorOfMapOfInteger idIter( theElemsIdMap );
for( ; idIter.More(); idIter.Next() ) {
const SMDS_MeshElement* anElem = aMesh->FindElement(idIter.Key());
if ( !anElem )
continue;
gp_XYZ anXYZ(0., 0., 0.);
SMDS_ElemIteratorPtr nodeIt = anElem->nodesIterator();
for ( nbNodes = 0; nodeIt->more(); nbNodes++ ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
anXYZ.Add( gp_XYZ( node->X(), node->Y(), node->Z() ) );
}
anXYZ.Divide( nbNodes );
theGrCentersXYZ.push_back( anXYZ );
}
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_EditMeshDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked() || myMesh->_is_nil())
return false;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
SMESH::long_array_var anIds = new SMESH::long_array;
SMESH::array_of_long_array_var aGroupsOfElements = new SMESH::array_of_long_array;
aGroupsOfElements->length(ListCoincident->count());
int anArrayNum = 0;
for (int i = 0; i < ListCoincident->count(); i++) {
QStringList aListIds = ListCoincident->item(i)->text().split(" ", QString::SkipEmptyParts);
anIds->length(aListIds.count());
for (int i = 0; i < aListIds.count(); i++)
anIds[i] = aListIds[i].toInt();
aGroupsOfElements[anArrayNum++] = anIds.inout();
}
if( myAction == 0 )
aMeshEditor->MergeNodes (aGroupsOfElements.inout());
else
aMeshEditor->MergeElements (aGroupsOfElements.inout());
} catch(...) {
}
SMESH::UpdateView();
onDetect();
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ClickOnOk()
{
if (ClickOnApply())
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ClickOnCancel()
{
myIdPreview->SetPointsLabeled(false);
SMESH::SetPointRepresentation(false);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=================================================================================
// function : onEditGroup()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onEditGroup()
{
QList<QListWidgetItem*> selItems = ListCoincident->selectedItems();
if ( selItems.count() != 1 ) {
ListEdit->clear();
return;
}
QStringList aNewIds;
for (int i = 0; i < ListEdit->count(); i++ )
aNewIds.append(ListEdit->item(i)->text());
ListCoincident->clearSelection();
selItems.first()->setText(aNewIds.join(" "));
selItems.first()->setSelected(true);
}
//=================================================================================
// function : updateControls()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::updateControls()
{
if (ListEdit->count() == 0)
SetFirstButton->setEnabled(false);
bool enable = !(myMesh->_is_nil()) && ListCoincident->count();
buttonOk->setEnabled(enable);
buttonApply->setEnabled(enable);
}
//=================================================================================
// function : onDetect()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onDetect()
{
if ( myMesh->_is_nil() || LineEditMesh->text().isEmpty() )
return;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
ListCoincident->clear();
ListEdit->clear();
SMESH::array_of_long_array_var aGroupsArray;
switch (myAction) {
case 0 :
if(!mySubMeshOrGroup->_is_nil())
aMeshEditor->FindCoincidentNodesOnPart(mySubMeshOrGroup, SpinBoxTolerance->GetValue(), aGroupsArray);
else
aMeshEditor->FindCoincidentNodes(SpinBoxTolerance->GetValue(), aGroupsArray);
break;
case 1 :
if(!mySubMeshOrGroup->_is_nil())
aMeshEditor->FindEqualElements(mySubMeshOrGroup, aGroupsArray);
else
aMeshEditor->FindEqualElements(myMesh, aGroupsArray);
break;
}
for (int i = 0; i < aGroupsArray->length(); i++) {
SMESH::long_array& aGroup = aGroupsArray[i];
QStringList anIDs;
for (int j = 0; j < aGroup.length(); j++)
anIDs.append(QString::number(aGroup[j]));
ListCoincident->addItem(anIDs.join(" "));
}
} catch(...) {
}
ListCoincident->selectAll();
updateControls();
}
//=================================================================================
// function : onSelectGroup()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onSelectGroup()
{
if (myIsBusy || !myActor)
return;
myEditCurrentArgument = (QWidget*)ListCoincident;
ListEdit->clear();
TColStd_MapOfInteger anIndices;
QList<QListWidgetItem*> selItems = ListCoincident->selectedItems();
QListWidgetItem* anItem;
QStringList aListIds;
ListEdit->clear();
foreach(anItem, selItems) {
aListIds = anItem->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListIds.count(); i++)
anIndices.Add(aListIds[i].toInt());
}
if (selItems.count() == 1) {
ListEdit->addItems(aListIds);
ListEdit->selectAll();
}
mySelector->AddOrRemoveIndex(myActor->getIO(), anIndices, false);
SALOME_ListIO aList;
aList.Append(myActor->getIO());
mySelectionMgr->setSelectedObjects(aList,false);
if (myAction == 0) {
myIdPreview->SetPointsData(myActor->GetObject()->GetMesh(), anIndices);
myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
}
else {
std::list< gp_XYZ > aGrCentersXYZ;
FindGravityCenter(anIndices, aGrCentersXYZ);
myIdPreview->SetElemsData( anIndices, aGrCentersXYZ);
myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
}
updateControls();
}
//=================================================================================
// function : onSelectAll()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onSelectAll (bool isToggled)
{
if ( isToggled )
ListCoincident->selectAll();
else
ListCoincident->clearSelection();
}
//=================================================================================
// function : onSelectElementFromGroup()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onSelectElementFromGroup()
{
if (myIsBusy || !myActor)
return;
TColStd_MapOfInteger anIndices;
QList<QListWidgetItem*> selItems = ListEdit->selectedItems();
QListWidgetItem* anItem;
foreach(anItem, selItems)
anIndices.Add(anItem->text().toInt());
SetFirstButton->setEnabled(selItems.count() == 1);
mySelector->AddOrRemoveIndex(myActor->getIO(), anIndices, false);
SALOME_ListIO aList;
aList.Append(myActor->getIO());
mySelectionMgr->setSelectedObjects(aList);
if (myAction == 0) {
myIdPreview->SetPointsData(myActor->GetObject()->GetMesh(), anIndices);
myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
}
else {
std::list< gp_XYZ > aGrCentersXYZ;
FindGravityCenter(anIndices, aGrCentersXYZ);
myIdPreview->SetElemsData(anIndices, aGrCentersXYZ);
myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
}
}
//=================================================================================
// function : onAddGroup()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onAddGroup()
{
if ( myMesh->_is_nil() || LineEditMesh->text().isEmpty() )
return;
QString anIDs = "";
int aNbElements = 0;
aNbElements = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), anIDs);
if (aNbElements < 1)
return;
ListCoincident->clearSelection();
ListCoincident->addItem(anIDs);
int nbGroups = ListCoincident->count();
if (nbGroups) {
ListCoincident->setCurrentRow(nbGroups-1);
ListCoincident->item(nbGroups-1)->setSelected(true);
}
else {
// VSR ? this code seems to be never executed!!!
ListCoincident->setCurrentRow(0);
//ListCoincident->setSelected(0, true); // VSR: no items - no selection
}
updateControls();
}
//=================================================================================
// function : onRemoveGroup()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onRemoveGroup()
{
if (myEditCurrentArgument != (QWidget*)ListCoincident)
return;
myIsBusy = true;
QList<QListWidgetItem*> selItems = ListCoincident->selectedItems();
QListWidgetItem* anItem;
foreach(anItem, selItems)
delete anItem;
ListEdit->clear();
updateControls();
myIsBusy = false;
}
//=================================================================================
// function : onAddElement()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onAddElement()
{
if (!myActor)
return;
myIsBusy = true;
QString aListStr = "";
int aNbNnodes = 0;
aNbNnodes = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aListStr);
if (aNbNnodes < 1)
return;
QStringList aNodes = aListStr.split(" ", QString::SkipEmptyParts);
for (QStringList::iterator it = aNodes.begin(); it != aNodes.end(); ++it) {
QList<QListWidgetItem*> found = ListEdit->findItems(*it, Qt::MatchExactly);
if ( found.count() == 0 ) {
QListWidgetItem* anItem = new QListWidgetItem(*it);
ListEdit->addItem(anItem);
anItem->setSelected(true);
}
else {
QListWidgetItem* anItem;
foreach(anItem, found) anItem->setSelected(true);
}
}
myIsBusy = false;
onEditGroup();
}
//=================================================================================
// function : onRemoveElement()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onRemoveElement()
{
if (myEditCurrentArgument != (QWidget*)ListCoincident)
return;
myIsBusy = true;
QList<QListWidgetItem*> selItems = ListEdit->selectedItems();
QListWidgetItem* anItem;
foreach(anItem, selItems)
delete anItem;
myIsBusy = false;
onEditGroup();
}
//=================================================================================
// function : onSetFirst()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::onSetFirst()
{
if (myEditCurrentArgument != (QWidget*)ListCoincident)
return;
myIsBusy = true;
QList<QListWidgetItem*> selItems = ListEdit->selectedItems();
QListWidgetItem* anItem;
foreach(anItem, selItems) {
ListEdit->takeItem(ListEdit->row(anItem));
ListEdit->insertItem(0, anItem);
}
myIsBusy = false;
onEditGroup();
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectMeshButton) {
myEditCurrentArgument = (QWidget*)LineEditMesh;
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_EditMeshDlg::SelectionIntoArgument()
{
if (myEditCurrentArgument == (QWidget*)LineEditMesh) {
QString aString = "";
LineEditMesh->setText(aString);
ListCoincident->clear();
ListEdit->clear();
myActor = 0;
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (nbSel != 1)
return;
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myActor = SMESH::FindActorByEntry(IO->getEntry());
if (!myActor)
myActor = SMESH::FindActorByObject(myMesh);
if(!myActor)
return;
mySubMeshOrGroup = SMESH::SMESH_IDSource::_nil();
if ((!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil() || //SUBMESH OR GROUP
!SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO)->_is_nil()) &&
!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
mySubMeshOrGroup = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
LineEditMesh->setText(aString);
if (myAction == 0) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
}
else
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupMesh->setEnabled(false);
GroupCoincident->setEnabled(false);
GroupEdit->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
mySelectionMgr->clearSelected();
disconnect(mySelectionMgr, 0, this, 0);
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupMesh->setEnabled(true);
GroupCoincident->setEnabled(true);
GroupEdit->setEnabled(true);
GroupButtons->setEnabled(true);
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::enterEvent(QEvent*)
{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::closeEvent(QCloseEvent*)
{
/* same than click on cancel button */
ClickOnCancel();
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_EditMeshDlg::hideEvent (QHideEvent *)
{
if (!isMinimized())
ClickOnCancel();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::keyPressEvent( QKeyEvent* e)
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}